Mordhau
 LuxCandidus
Knight
  • Likes received 2068
  • Date joined 30 Apr '17
  • Last seen 18 Jun

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Knight 627 2068
  • 30 Dec '17
 LuxCandidus

Menu

  • Clicking the 'reset to default' button on the audio tab will also reset settings in the video tab. Clicking it in the controls tab will also reset settings in the key bindings tab.
Knight 627 2068
  • 1
  • 22 Dec '17
 LuxCandidus

Sadly all you can do is rebind it to a different key, and it will work just fine.

EDIT: I forgot it cannot be changed from the menu. You will have to edit BaseInput.ini which is located in Mordhau\Engine\Config. Change the line +ConsoleKeys=Tilde to whatever key you want.

Knight 627 2068
  • 21 Dec '17
 LuxCandidus

It has happened to me as well, and Marox confirmed something is not right.

Knight 627 2068
  • 20 Dec '17
 LuxCandidus

Decapitation / Dismemberment

  • Decapitating someone may cause their head to fly across the map.

https://streamable.com/nogag#

Knight 627 2068
  • 20 Dec '17
 LuxCandidus

Blood / Weapon models

  • Killing someone with the halberd's alternate mode adds blood to the wrong side.
    20171220115417_1.jpg
Knight 627 2068
  • 19 Dec '17
 LuxCandidus
  • The short spear is so much fun, with a targe or by itself.
  • The falchion skins are stellar. Every new weapon and piece of armour that has been added recently is gorgeous. Tremendously nice work.
  • The mace costing an additional point is deserved, and further distinguishes it from the warhammer.
Knight 627 2068
  • 7 Dec '17
 LuxCandidus
  • The weapon skins and armours are a delight to my eyes. Phenomenal work.

  • But this may need a tweak. Point & cost display obscures large weapons, even if zoomed out
    20171207204939_1.jpg

Knight 627 2068
  • 1
  • 16 Nov '17
 LuxCandidus

Clipping

  • Two-handed weapons clip through every available shoulder piece.
    20171116075432_1.jpg
  • The Zweihander clips through the back itself.
    20171116075309_1.jpg

UI

  • If you go to pick a colour and hit escape, the palette will remain on-screen. Works only while in-game.
    20171116085309_1.jpg
Knight 627 2068
  • 30 Oct '17
 LuxCandidus

Emotes

  • Emotes requiring a weapon can be performed without one if you press X and then drop your weapon with G.
    20171030170729_1.jpg
    Sword salute sans the sword.
Knight 627 2068
  • 26 Oct '17
 LuxCandidus

Bots

  • The new kick has made it so bots continue to run toward you after being kicked, allowing you to kick them repeatedly until they die
Knight 627 2068
  • 3 Oct '17
 LuxCandidus

The kick was fine in build 6. In build 7 it became too weak.

Knight 627 2068
  • 29 Sep '17
 LuxCandidus

Graphics

  • Flourishing on Contraband while looking at the water makes white lines appear. They are far more noticeable in-game than in screenshots.

Everything looks fine.
20170929092221_1.jpg
Until I flourish and white lines appear in the water.
20170929092221_2.jpg
20170929092233_1.jpg
20170929092234_1.jpg
20170929092305_1.jpg
20170929092306_1.jpg

If you are not looking at the water then they do not appear. I am guessing the flourish animation has an effect to make it more fluid, and the water looks weird through that effect.

20170929092449_1.jpg
20170929092451_1.jpg

Knight 627 2068
  • 28 Sep '17
 LuxCandidus

Main menu

  • Mashing spacebar during the Triternion logo will cause the featured character to be missing. It seems he instantly flies up and to the left. I have seen others' characters get partially offset, still present but not where they should be.
    20170928140542_1.jpg

Weapon models / blood

  • Only the default side of the pickaxe gets bloody. Killing someone with the alternate grip adds blood to the wrong side.

The non-default side lacks blood after several kills with it.
20170928141425_1.jpg

The default side gets bloody as intended, but it also gets bloody when you kill someone with the alternate grip.
20170928141426_1.jpg

Several kills with both sides, only the default has blood.
20170928141442_1.jpg

Knight 627 2068
  • 25 Sep '17
 LuxCandidus

While I am flattered you think I am important enough to be the new topic of the thread, I would rather you did not derail the thread simply because you are so infatuated with me that you cannot help yourself.

You still failed to provide an example of me saying feints should be removed. What you posted was me giving my first impression in the first impressions thread. Yes, feints struck me as cheap and unreadable, and they still do. You claimed I wanted them removed rather than slightly adjusted, and now that you realise you cannot back that up, you are trying to distract from it by taking something else out of context. It will not work.

Knight 627 2068
  • 25 Sep '17
 LuxCandidus

@2cool2care said:
Oh you do still express yourself after you asked for feints to be removed lol.

I literally said the opposite.

@2cool2care said:
Also we are still waiting for this to happen :

LuxCandidus 21 Aug
We are waiting for the alpha so that we can point out the myriad of reasons why third person is flawed inherently and incapable of being balanced. For now you will be met with a dismissive "you don't know that", but the issues will become visible to everyone in the coming months.
I said we would have to wait until alpha until we (those who understand third person will be flawed) are proven right. If you so wish to be proven wrong, wait. This topic has already been discussed exhaustively, so if you want argumentation look through some comment history. There is no sense in treading the same ground over and over.

No need to worry. I have not forgotten. I am waiting until third person no longer allows you to see through walls before assessing its quality.

@2cool2care said:
Your bomptious, text walls "analyses" of the game are just irrelevant.

Bomptious? Thank you for considering my comments analyses, but they are mere feedback like anyone else's comments, not particularly lengthy ones either. What has you so cranky?

Knight 627 2068
  • 25 Sep '17
 LuxCandidus

@Frise said:
You wanna know the risk in dragging? Footdrags can be jumped, headdrags can be ducked, regular delay drags can easily be avoided with proper footwork. Drags leave you looking away from your opponent so if you get parried, you can't properly react to the riposte.

Now, if you stopped crying and played the fucking game you'd start punishing bad drags, and let the meta evolve.

The game's been out for 2 fucking weeks, you can't make opinions like this yet. Go play the fucking game and practice.

If you can't be patient and strive to get good at the game and understand the combat then you're playing the wrong game.

This is akin to saying "let us first build a house out of straw and then judge if we should have used bricks instead."

It does not take months of playing to develop the judgement required to see why a zweihander striking faster than a dagger is bad or why attacks defying gravity deteriorates the believability of fights which Triternion has been aiming for. Most complaints do not seem to be related to balancing in the first place; people dislike how artificial dragging looks.

Moreover, the attitude that it is too early for certain kinds of judgements only reduces the amount of feedback the developers receive, and ultimately the point of the alpha is feedback, whether it is regarding bugs, balancing, or whatever else. Discussions are always helpful, even if most players have yet to master the mechanics.

Knight 627 2068
  • 25 Sep '17
 LuxCandidus

"Drags are the core of the game"

It is time to stop using this pitiful excuse. How much a weapon can be accelerated or delayed is fully changeable. Do not treat it as something impossible to alter. Drags are important, but that does not mean they should remain so exaggerated and goofy.

"The game is not meant to be realistic"

Not above all else, but to quote Marox, "we want to encourage fights that look like fights". Having weapons defy gravity and sluggishly move forward as if caught in quicksand makes fights look silly.

Currently weapons can be delayed far too much, and while it is not a problem to fight against, it looks silly and at the same time forces you to look away from your opponent, which makes it both goofy for the player, and unwatchable for the viewer if it is being recorded or streamed. I admit it is fun to do nonetheless, but I would rather my eyes stay on my opponent rather than dart ninety degrees to the left or right.

Acceleration is in a far worse spot. A zweihander can actually strike faster than a dagger. This makes two-handed weapons even better than they already are, and deters you from waiting until the last moment to parry, while rewarding panic parries. It is difficult to feel encouraged to chamber when an attack can be near instantaneous.

Knight 627 2068
  • 23 Sep '17
 LuxCandidus

It may be so that when you are close to death you do not kill yourself just to deny your opponent the kill.

Knight 627 2068
  • 21 Sep '17
 LuxCandidus

Releasing a patch every two days is seriously incredible. I am amazed at how hard you are working on the game.

I love the rapier. It is pure aggression. With it you can force clashes and flinch your opponent before his attack lands. My stamina gets depleted every time, which makes using a shield mandatory as it will fly off instead of the rapier and restore enough stamina to end the duel.

Fifteen new emotes? Wow. Great change that attacking only cancels the emote while parrying will actually parry. I used to be able to land a surprise attack by attacking out of an emote, and sometimes I would be attacked during the emote. Now neither are an issue. It may be a tiny change, but it still amazes me how you are thinking of absolutely everything.

I love all the other additions too. Reading patch notes has never excited me, let alone this much. I am not sure if reducing the recovery time of a missed kick is a good change, but it does make the fight more fluid and fast paced.

Knight 627 2068
  • 20 Sep '17
 LuxCandidus

Contraband / Blood splatter

  • In Stouty's video I noticed another spot in which blood takes on a rectangular shape.