Mordhau
 LuxCandidus
Knight
  • Likes received 1848
  • Date joined 30 Apr '17
  • Last seen 24m

Private Message

Knight 529 1848

Keep it to one thread.

Knight 529 1848

It should be quite clear to you that you have broken several rules, including use of slurs, political talk, and engaging in a witch hunt.

By making this thread you are breaking one more rule - making a public ban appeal.

And you were not banned, you were muted for four hours after receiving a fourth warning.

EDIT: Ignore the last part. You were banned, and it was for harassing someone in voice chat and bypassing the mute system.

Knight 529 1848

They planned on adding all the stretch goals' content, whether they raised enough money for them or not. It would have just taken them much longer if they had not raised enough money.

Knight 529 1848

@2B said:
Wait... Auto Parry Hacks? Those exist? So they can Block any move, or am is it that they can always Parry?

It is what you see in that video, just a cheat that automatically performs a parry when you are about to get hit. If the attack is coming from behind you or from your side, it will instantly rotate you.

The delicious irony here is that, like most currently available cheats, it actually disadvantages you, on top of making you look like a clown. When the cheat is spinning you around and parrying for you, not only do you not have any vision, you cannot even do anything. You just wait until you get disarmed, and die.

Every person I have run into that uses this cheat would just die repeatedly and then get votekicked. Imagine paying money for that.

Knight 529 1848

It is a Chivalry clan, but we have had cases of cheaters or griefers putting a clan tag in their name despite not being part of that clan, so do not be too trusting of such details.

And when it comes to blatant cheaters such as this one, reporting them is likely unnecessary. By this point I am sure the anti-cheat would catch anyone using the autoparry hack, because it is very ubiquitous compared to the other known cheats.

Knight 529 1848

@Badass_Ben said:
We need to figure out WHAT kinda sword fighting game this game INTENDS to be and reinforce such gameplay, lest it end up like Chivalry.

No, we don't. Because the people who have been here since the beginning know exactly what the developers are making, both through regularly speaking with the developers and through shaping the game into what it is today by giving feedback. And unlike Chivalry, the developers made exactly what they wanted to make, and know about everything that goes on in their game. They often find potential exploits before any of the players have, yet people are worried if the developers know you can bodyfeint or some other extremely basic thing.

The only problem here is the lack of in-game glossary that explains every mechanic, including proto-mechanics like matrixing or bodyfeinting, Without it new players think half the gameplay is a result of some completely overlooked and unintended behaviour.

Knight 529 1848

@DonPelayo said:
Should be a perk. Blocking isn't nearly as effective but you can hold any two one handed weapons.

I mean how does it work? Does pressing LMB swing both at once? Are attacks from one side with one weapon and from the opposite side with the other? Can you attack with one weapon while already attacking with the other?

Your suggestion would create a tremendous shift in gameplay, but you are not really elaborating how any of it would work.

Knight 529 1848

How would it work in terms of gameplay?

Knight 529 1848

This is extremely basic as far as skill and deceptive swing / character manipulation go. Using body movement to enhance your feint is completely intended, and it is also necessary, because after several hundred hours you will be able to read basic feints where your opponent simply stands still and swings but cancels their attack. You will be able to read plenty of bodyfeints too. This 'mechanic' is what ensures that performing a feint takes skill, because simply pressing Q will not work at a high level.

Knight 529 1848

It is very important how you spend those hours.

If you spend them playing Frontline, yes, there will be little to no improvement since the mode is too chaotic. That is why you must play on duel servers to improve at 1v1, play TDM to improve at 1vX, and play Skirmish to improve at teamfights.

Be mindful of who you are fighting. So many new players enter a server full of veterans, get slaughtered, and think they are just bad at the game. You can be good relative to your playtime and still die a lot.

Knight 529 1848

@qbmax said:
Does anyone know if ranked is going to be exclusively 1v1's because I remember their kickstarter goal saying that ranked will include 1v1's 2v2's and 3v3's.

1v1, 3v3, and 5v5 have all been confirmed.

Knight 529 1848

Aside from fixing spawns, nerfing horses, and other things that go without saying or are getting rectified next patch, here are some ways in which Frontline can be made more enjoyable:

  • Reduce the playercount. This might be unnecessary for the upcoming map Feitoria, but for the maps we have so far, 64 players just feels too chaotic. It guarantees most of your deaths will be from things beyond your control, such as enemies randomly appearing behind you or random projectiles hitting you, even ones thrown by teammates. A 48 or 32 player limit would result in a lot more room to fight in; more opportunity to strategise where to attack from and how to split up, since there won't be enemies on every inch of the map; and more skillful teamfights as opposed to the current cacophony of teammates swinging into each other, and there being no room for footwork.
  • Reduce the average time it takes to complete a match. When both teams are roughly equal in skill, the match tends to drag on for far longer than it should, and people start to get bored. They shut their brains off, and start wandering around to get the occasional kill here and there, just waiting for the match to be over so they can get their gold and experience. In this state no one is rushing the objective or thinking about winning, just postponing the game even further. It is possible to make such matches quicker without also making steamrolls quicker - just increase the ticket bleed for both teams if neither of them has gained a considerable advantage in the last few minutes.
  • Reward good performance. Let's say you start out strong and capture some points or get a lot of kills. Is this rewarded in any way? Not really. In a lot of games, from MOBAs to Shooters, this would be rewarded with gold which could be spent to purchase items and gain an advantage over the enemy team, often referred to as "getting fed". It rewards continuous good play by giving you an advantage as long as you do not allow the enemy team to catch up, and it adds a layer of strategy as you choose how to spend your currency based on the composition of the enemy team. Now when it comes to Mordhau, I do not mean buying weapons or armour, since they are already part of your loadout. I mean using your gold to spawn a horse, to build those fortifications around each point, to spawn medic bags, to spawn a ballista, and so on. Imagine if those parts of the map, like siege engines, were not just there but instead had to be spawned by amassing enough gold first? I think this would solve the issue of them being overpowered while also making matches more dynamic, as certain elements of the map would be different every time, as well as reward a team for performing well.

The idea of using a currency to spawn things was first suggested by @Mittsies.

Knight 529 1848
  • 31 Jul
 LuxCandidus

@idiotgod said:
Go look through my comment history to see the honest feedback that me and hundreds of other backers were telling them for months before release that were ignored and met with bans.

If they released in early access they could have re-released it when they actually fixed the game, but they decided to do a full release literally because they knew they'd make more money. They chose to deceive buyers and ignore backers. They killed their own game for mo money right moew!

I understand you have to fake ignorance if you want to remain a mod. But I know you saw this shit go down.

Shields the way they are and a dying game are what you get when you listen to someone like giru for balance

Yes, the developers selling their game at $25 without any microtransactions are just in it for the money. You make it sound like people were getting banned for making suggestions, but I was a regular backer for the entirety of the alpha, and I got to experience the immense fulfillment of seeing my suggestions regularly get added to the game. You, on the other hand, have been one of the most consistent spammers in the forum's history. Four bans ago you were no different from now - belligerent ravings and hysterics, zero substantive suggestions or constructive feedback, just whining and hostility. But there is no way you are at fault for getting yourself banned four different times for the same behaviour, right?

Knight 529 1848
  • 31 Jul
 LuxCandidus

@LuxCandidus said:
You could help them with constructive feedback, but complaining pointlessly about it is easier, so I understand.

Knight 529 1848
  • 31 Jul
 LuxCandidus

@idiotgod said:
why can't you as a respected mod tell me why the devs refuse to do anything about it as the population literally dwindles to nothing?

The developers stated their intent to improve shields quite a while ago, and in fact a few hours ago they instigated a discussion with their most astute testers by asking how they would like shields to be changed. I cannot blame you for not knowing about this discussion as you are not part of the channel, but why would you treat whatever baseless impression pops into your head as absolute truth? You just decided they must not be willing to do anything and asked me why as if they had personally confirmed it to be the case.

If you want to know why they have not just done it NOW, it is because the mechanics of shields are very difficult to balance in such a way that they are fair while also being fun to use. They have already reworked shields several times, which you must know as you have been around since before the game's release. You could help them with constructive feedback, but complaining pointlessly about it is easier, so I understand.

Knight 529 1848
  • 31 Jul
 LuxCandidus

Yes, the entire competitive scene agrees that shields in their current state are detrimental to the game experience. This is not exactly a secret. But I do not see what your ravings devoid of constructive feedback have to do with the topic of this thread.

Knight 529 1848
  • 31 Jul
 LuxCandidus

What is even your point?

Knight 529 1848
  • 31 Jul
 LuxCandidus

"Add held block to all weapons, so that half the game's mechanics can become irrelevant".

Knight 529 1848
  • 30 Jul
 LuxCandidus

You are killing it, guys. Keep up the good work.

Knight 529 1848
  • 29 Jul
 LuxCandidus

I think we can all agree this is a fruitless thread, and is being used as another politics containment thread but under a different name. The nature of those articles necessitated a bit of tolerance toward political talk, but I believe everyone has said their piece by now, so henceforth any political talk will result in a temporary ban.