Mordhau
 Ƭheodore
Knight
  • Likes received 350
  • Date joined 25 Oct '15
  • Last seen 21 Jan '20

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Knight 255 350
  • 4 Oct '17
 Ƭheodore

Drags are part of this game, but like reverses, I think that wessex or "frise" drags should be removed if possible. It's unintuitive and will drive off new players. Somebody will post a gif of it when the game is released and everybody will say it's just another chivalry.

Drags are good, but stupid unintuitive broken looking drags are bad

Knight 255 350
  • 3 Oct '17
 Ƭheodore

@DrEpochノಥ益ಥノ said:
EDIT2: also being able to instantly attack after losing your weapon. before they other person can swing back is terrible.
https://clips.twitch.tv/PowerfulPopularSquidSpicyBoy

you kinda hesitated there and let him take the first swing, but even then...
all you have to do is block his fist and then riposte. he won't be able to block your attack or move out of the way.

Knight 255 350
  • 26 Sep '17
 Ƭheodore

Holding parries is dumb, breaks the game entirely. it would have to be completely redesigned. Variable damage on swings is dumb, doesn't even make sense realistically half the time for you "i need immersion" people, feels inconsistent, and messes with balance because hit to kills on weapons will be different every time. Also, the suggested mechanics won't even discouraged dragging because doing less damage is still better than handing over initiative to your opponent by just letting them parry. And if you can hold your parry, people will try to drag even more to get around it because that'll be the only option, since you can't time your hits between parry attempts.

And on top of that, neither of those solutions fix the only problem with dragging: the fact that it looks weird. it's not op or unbalanced or inconsistent, it just looks funny.

Knight 255 350
  • 24 Sep '17
 Ƭheodore

cause in all the responses, I didn't see a valid argument.

Did you read them? Just gonna copy and paste what I said in the other thread.

This existed in chivalry. While it sounds more realistic and better to you, it was easily the worst thing about chivalry. Very frustrating to deal with, and it made caveman playstyles viable - all you had to do was equip maul or Messer and never stop swinging and you'll at least get an even k/d. First hit flinch makes the game more enjoyable and more skill based.

Hit trading means that when somebody starts an attack directed at you, you don't have to worry about blocking or chambering because you can just start an attack with your heavy weapon after them and hit the other person. It's a boring and messy way to play the game

Knight 255 350
  • 23 Sep '17
 Ƭheodore

This existed in chivalry. While it sounds more realistic and better to you, it was easily the worst thing about chivalry. Very frustrating to deal with, and it made caveman playstyles viable - all you had to do was equip maul or Messer and never stop swinging and you'll at least get an even k/d. First hit flinch makes the game more enjoyable and more skill based.

Knight 255 350
  • 20 Sep '17
 Ƭheodore

@Frise said:
Light armor is supposed to be inferior as it will cost less in the perks system. It shouldn´t be balanced to be as good as the other armours.

while that is true, one of the drawbacks to balance heavy armor is less mobility. If heavy and light armor have the same acceleration, they will feel and function (as far as movement goes) basically the same while in combat.

They aren't supposed to be exactly as good as each other, but the idea was to have some positive aspects to lighter armors

Knight 255 350
  • 1
  • 17 Sep '17
 Ƭheodore

Lol, you do know this is an alpha? That means the game isn't done. The gui isn't finished, they haven't started to work on balance yet. That covers at least half of your complaints. Most of the other half, as others have said, can be covered by telling you to get good.

And really? "lack of dev interaction"? They reply to every post that isn't a shit post, and marox even replied to your topic asking for specifics about what you didn't like. What developers can you get a response from more easily than triternion? Because as far as dev interaction goes, they're the best of any game I've played.

Sounds like you're just whining.

Knight 255 350
  • 17 Sep '17
 Ƭheodore

Looks to me like you're just standing too far away. I wouldn't expect to hit him from that far away with a short weapon like that. The weapon doesn't touch him at all

Knight 255 350
  • 16 Sep '17
 Ƭheodore

@roshawnmarcellterrell said:
I'm tempted to say, that Mordhau would probably feel and play much better, if you just copied over chivalry's attack system.

I think that the directional attacks might still need some work, but I think they should try to keep them in the game. If you want to use Chivalry's system you can just set it up in the keybinds

Knight 255 350
  • 15 Sep '17
 Ƭheodore

@Lord Commander Guts said:
Just press block.

but then your weapon blocks

Knight 255 350
  • 13 Sep '17
 Ƭheodore

Does sensitivity reset every time the game is launched for you guys? I have to set it back to 0.02 every time

Knight 255 350
  • 1
  • 13 Sep '17
 Ƭheodore

It resets every time I launch the game

Knight 255 350
  • 29 Aug '17
 Ƭheodore

@ScaryGuy said:
Marox says over "3000" of us? Kickstarter says 4375. Did 1000 people or more renege on their kickstarter promise?

No, you have to pledge $60 or more to get alpha. The number 4375 is the total number of people that pledged any amount

Knight 255 350
  • 4 Apr '17
 Ƭheodore

@Carlo_Mano said:
I wonder how golden teeth will look on female characters...

It will look like a female but with gold teeth

Knight 255 350
  • 14 Mar '17
 Ƭheodore

@Angelos_Sanguinum said:
I want to tell devs that 100$ pledge for only 1 unique sword is a litle bit too much. Just like 60$ pledge without any such good stuff.

It's not really like you're paying $100 the skin though. The point of the kickstarter is to donate to the developers. The skin is sort of a "thank you" and it will entice more people to donate higher amounts.

Knight 255 350
  • 1
  • 28 Jul '16
 Ƭheodore

HYPE

That last clip was awesome

Knight 255 350
  • 5 May '16
 Ƭheodore

@mrjoe said:

@Binfen said:

@Mandalf said:
Good to see this move lads, UE4 is so much more flexible, pretty and powerful than Unity.

Can't wait to see what you can do with this engine!

They have already done great work. I can't even come up with ideas what devs will show us when Kickstarter kicks in. (this summer btw)

They said it will be this summer or is that an assumption you came up with? Sorry, just that I didn't see any post from them saying it's gonna be in the summer.

I believe one of the devs commented on youtube on one of the dev blogs that there will be a kickstarter this summer.