Mordhau
 Ƭheodore
Knight
  • Likes received 349
  • Date joined 25 Oct '15
  • Last seen 9 May

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Knight 255 349
  • 16 Nov '18
 Ƭheodore

@Duguesclin said:
autist who like video-games > autist who want politics in video-games

women aren't politics

it's just a customization option, you're gonna be okay

Knight 255 349
  • 13 Nov '18
 Ƭheodore

@Duguesclin said:
Women fighting breaks the Mordhau identity as a medieval fighting game.

women break your immersion? and swords phasing right through other players like lightsabers 3 times before the other player dies doesn't break your immersion?

You're just whining, the armor is all the same anyway. a lot of people will appreciate the extra customization options. The three or four of you who constantly complain about women here on the forums are in the minority. you're gonna be fine if there's women in a video game.

Knight 255 349
  • 29 Dec '17
 Ƭheodore

Valve made them stop

Knight 255 349
  • 4 Oct '17
 Ƭheodore

Drags are part of this game, but like reverses, I think that wessex or "frise" drags should be removed if possible. It's unintuitive and will drive off new players. Somebody will post a gif of it when the game is released and everybody will say it's just another chivalry.

Drags are good, but stupid unintuitive broken looking drags are bad

Knight 255 349
  • 3 Oct '17
 Ƭheodore

@DrEpochノಥ益ಥノ said:
EDIT2: also being able to instantly attack after losing your weapon. before they other person can swing back is terrible.
https://clips.twitch.tv/PowerfulPopularSquidSpicyBoy

you kinda hesitated there and let him take the first swing, but even then...
all you have to do is block his fist and then riposte. he won't be able to block your attack or move out of the way.

Knight 255 349
  • 30 Sep '17
 Ƭheodore

After beta / release, it'll be a lot easier because right now all the players are chiv vets with 1-3k hours (mostly)

Knight 255 349
  • 29 Sep '17
 Ƭheodore

@Huggles said:
Medium armor is where the incentive really isn't there imho.

I don't think any of us really know how the perk/proficiency system will work yet, but I assume the incentive to step down to medium armor from heavy is that you get to use better weapons like halberd and zwei

Knight 255 349
  • 1
  • 26 Sep '17
 Ƭheodore

high fives and handshakes

cool idea imo would be nice to see

10 kill streak: your sword catches on fire,

yeah maybe not
While the game is not meant to be a simulator by any stretch of the imagination, it's supposed to be a believable medieval melee fighting game. Flaming swords on kill streaks wouldn't really fit in. The most I'd be personally okay with seeing regarding killstreaks is an extra symbol or message in the kill feed at the top of the screen.

Edit: when everybody below me starts calling you names and shouting insults, don't take it too personally

Knight 255 349
  • 26 Sep '17
 Ƭheodore

@UnderPepeGrillosControlΦ said:
Let me explain to you that not everyone has perfect English and we are not English speakers. We depend on an online translator. So we can not be searching in the forum and translating post by post.

We have the same right to post what we want that anybody, like the rest you have the right to refute it and to say that we make a search, or just post the link to the duplicated post.

There are people who only seek conflict and are rude. If I'm honest those things do not usually affect people like me.
I am only disappointed that you are not able to be more understanding and kind.

It's just that it's been suggested well over 20 times probably on these forums. Everybody is kind of tired of hearing about it at this point.

To respond to your idea, it won't make drags look better and it won't make drags go away. People will still drag to avoid your parries even if they do less damage, because doing 5 damage to somebody's foot is better than handing over initiative in a duel.

Knight 255 349
  • 26 Sep '17
 Ƭheodore

Holding parries is dumb, breaks the game entirely. it would have to be completely redesigned. Variable damage on swings is dumb, doesn't even make sense realistically half the time for you "i need immersion" people, feels inconsistent, and messes with balance because hit to kills on weapons will be different every time. Also, the suggested mechanics won't even discouraged dragging because doing less damage is still better than handing over initiative to your opponent by just letting them parry. And if you can hold your parry, people will try to drag even more to get around it because that'll be the only option, since you can't time your hits between parry attempts.

And on top of that, neither of those solutions fix the only problem with dragging: the fact that it looks weird. it's not op or unbalanced or inconsistent, it just looks funny.

Knight 255 349
  • 25 Sep '17
 Ƭheodore

if you're talking about how the swings can be blurred or have a white trail, I think that might just be a trick to make the swings less choppy. In chivalry a lot of the animations were really choppy and bad looking, but when you played on lan they were mostly fine... The visual effect on swings could be there to make animations look better and easier to read

Knight 255 349
  • 24 Sep '17
 Ƭheodore

cause in all the responses, I didn't see a valid argument.

Did you read them? Just gonna copy and paste what I said in the other thread.

This existed in chivalry. While it sounds more realistic and better to you, it was easily the worst thing about chivalry. Very frustrating to deal with, and it made caveman playstyles viable - all you had to do was equip maul or Messer and never stop swinging and you'll at least get an even k/d. First hit flinch makes the game more enjoyable and more skill based.

Hit trading means that when somebody starts an attack directed at you, you don't have to worry about blocking or chambering because you can just start an attack with your heavy weapon after them and hit the other person. It's a boring and messy way to play the game

Knight 255 349
  • 23 Sep '17
 Ƭheodore

@Walworth said:

@Jax said:
Not negative reviews, but two other reasons:

  1. Early access has a terrible reputation and it's hard to overcome that, even if you make a really good game
  2. More importantly, there isn't a lot of content, matchmaking and other accessibility features currently, and the game would bleed players like crazy. By waiting until the game is in a more easy-for-newbies state, the game will hold its playerbase much longer.

I completely agree with these points, but perhaps it wouldn't be a bad idea to sell a (very) limited amount of keys every couple weeks? I believe Marox mentioned this could be done via distribution method outside of Steam. Or randomly give away temporary-access Alpha keys and compensate the people who spent money by giving them an exclusive cosmetic.

It's starting to get depressing how empty it is...

It's been said over and over again and it's been posted in the announcements section. They can't sell anymore keys without releasing the game on steam. Valve made them stop.

Knight 255 349
  • 23 Sep '17
 Ƭheodore

This existed in chivalry. While it sounds more realistic and better to you, it was easily the worst thing about chivalry. Very frustrating to deal with, and it made caveman playstyles viable - all you had to do was equip maul or Messer and never stop swinging and you'll at least get an even k/d. First hit flinch makes the game more enjoyable and more skill based.

Knight 255 349
  • 21 Sep '17
 Ƭheodore

@TheUprising said:
at 130 you can already see most of your swing (ASSUMING the first part of your swing does no damage like Marox said, if not I stand corrected). I can't judge distance at even 130, people who play at 130-150 must not at all rely on spacing to get in hits.

it just takes practice. I played chiv at 140 and 150 fov for a long time and rarely had any issues judging distance.

Knight 255 349
  • 21 Sep '17
 Ƭheodore

Your friends don't dance and if they don't dance well they're no friends of mine

Knight 255 349
  • 2
  • 21 Sep '17
 Ƭheodore

@D.Sofren said:
I always thought the point of Mordhau was to find more realism in the fights anyhow.

You're kinda wrong here. In the first dev blog marox says that while the game is supposed to be believable( no backswings or stupid drags), they are trying to make a fun and competitive game, not a simulator.

So i guess the question from here is: will your blocking suggestion be more fun and still be competitive? I don't really know but I personally like it the way it is and I kind of doubt they will completely change it

Knight 255 349
  • 20 Sep '17
 Ƭheodore

@Frise said:
Light armor is supposed to be inferior as it will cost less in the perks system. It shouldn´t be balanced to be as good as the other armours.

while that is true, one of the drawbacks to balance heavy armor is less mobility. If heavy and light armor have the same acceleration, they will feel and function (as far as movement goes) basically the same while in combat.

They aren't supposed to be exactly as good as each other, but the idea was to have some positive aspects to lighter armors

Knight 255 349
  • 18 Sep '17
 Ƭheodore

@Lord Commander Guts said:
Hasn't worked for me monsteri................................. are you sure?

It's hard to do it intentionally. You have to start your attacks at about the same time. You can't block a slash with a stab like it was a chamber

Knight 255 349
  • 1
  • 17 Sep '17
 Ƭheodore

Lol, you do know this is an alpha? That means the game isn't done. The gui isn't finished, they haven't started to work on balance yet. That covers at least half of your complaints. Most of the other half, as others have said, can be covered by telling you to get good.

And really? "lack of dev interaction"? They reply to every post that isn't a shit post, and marox even replied to your topic asking for specifics about what you didn't like. What developers can you get a response from more easily than triternion? Because as far as dev interaction goes, they're the best of any game I've played.

Sounds like you're just whining.