Mordhau
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Knight
  • Likes received 65
  • Date joined 25 Apr '17
  • Last seen 31 Aug

Private Message

Knight 30 65
  • 7 Apr
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Love the archer you've got bodkin. I immediately know its you even from far away when i'm playing.

Knight 30 65
  • 1 Apr
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I believe there is room for everyone to have it their way, albeit not RIGHT at release.

I think the devs should release BR with solo mode only(since that's what they have now), and the promise of an update at some point in the future where they will implement a 2 or 3 man squad mode.

Knight 30 65
  • 24 Mar
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I think that once the game releases, the devs will be able to re-visit the test server and they can really experiment with these mechanics that need a little bit more love.

Right now (and the past few years) they've just been focusing on making Mordhau release-worthy, which unfortunately involves the implementation of some mechanics that can only be described as "good enough". Once the game is released I'm confident the devs will actually be more free to experiment than they are now.

Knight 30 65
  • 1
  • 24 Mar
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This would make more sense if the ripped/tattered version was cheaper, and a lot more rough/ripped up looking.

Knight 30 65
  • 22 Mar
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In terms of color and metal tints, I actually think the restrictions should be even greater than they are now..

As it stands now you can have gold trim by around level 25 and level 100 is just slightly brighter gold, and you have access to almost all color tints right off the bat. If I had it my way you would have just a few basic tints, and just a couple brownish, muddled colors when you start. and getting stuff like gold or black tints, and bright oranges/reds/blues/yellows would be something you wouldn't unlock until later levels.

I really like the idea of seeing a player with all customized gear, gold trim and bright colors and having them stand out in the crowd and be someone you really notice. I do understand that a lot of people would prefer NOT to have it this way, and that I am likely in the minority here, its just what I personally would like to see.

Knight 30 65
  • 22 Mar
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Is there any word on whether player stats will also reset?

Knight 30 65
  • 18 Mar
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I've been thinking about some sort of "neutral objective" that both teams could fight over to add just a little something. My idea is this:

During a match of Frontline, a "side objective item" spawns. It may be picked up, and carried back to your base. Doing this gives your team some sort of reward: extra end of round gold, more tickets, extra horses at spawn etc.

-The item is heavy, and must be carried slowly with both hands (much like the current explosive barrel)
-If you take a hit/die while holding the item, it simply drops to the ground for someone else to pick up.
-The item has a marker over it so everyone knows where it is.
-The item spawns somewhere away from the fight, but in a location accessible to each team.

Knight 30 65
  • 7 Mar
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Id like to present my take on the medieval sporting referee:
Morderator.jpg

CharacterProfiles=(Name=INVTEXT("Boxer [Referee]"),GearCustomization=(Wearables=((),(Colors=(9,9)),(ID=1,Colors=(9,3),Pattern=2),(),(),(),(),(Colors=(9,3)),()),Equipment=((),(),())),AppearanceCustomization=(Emblem=0,EmblemColors=(0,0),MetalRoughnessScale=0,MetalTint=27,Age=254,Voice=6,VoicePitch=63,bIsFemale=False,Fat=39,Skinny=145,Strong=255,SkinColor=0,Face=1,EyeColor=9,HairColor=16,Hair=14,FacialHair=1,Eyebrows=2),FaceCustomization=(Translate=(15360,15360,15840,12656,15364,12653,15862,0,15385,0,16320,15847,15855,15855,384,928,958,480,480,480,31700,480,480,480,15360,15840,18144,15840,31690,31115,31122,31357,31328,12463,12463,29763,29786,15840,15840,0,0,13392,29,0,0,13389,0,7665,7660),Rotate=(0,0,0,0,0,0,16,0,0,0,0,14,0,0,17348,180,777,0,15855,15855,18976,0,0,0,0,18560,320,0,18816,0,0,925,32,0,0,0,0,655,335,0,0,20719,8347,0,0,21198,8994,16822,16903),Scale=(14351,14351,0,15360,0,15360,0,15855,0,15855,14336,0,0,0,14350,23580,23580,15855,446,446,15840,0,15855,15855,0,31023,6,0,15840,3,3,0,0,0,0,0,0,15855,15855,0,0,113,0,0,0,113,0,26017,26017)),SkillsCustomization=(Perks=137619,Archetype=0))

Knight 30 65
  • 5 Mar
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Overall, I like a lot of these proposed changes, However I do feel like adding 1.5 seconds to the xbow reload might feel a little too long, but I can't say for sure without testing that out.

On the subject of 3rd person, I strongly agree that allowing 3rd person is not a good idea on ranged weapons (I don't think 3rd person has a place in certain modes at all tbh, but that's another discussion).

Knight 30 65
  • 10 Feb
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There was a thread about firepots a while back Here I want to post here what I typed there (if that's not okay with the mods, feel free to delete this post)

"I think firepots are good right now. They serve as area denial and I've seen them put to intelligent use.

An example of intelligent firepot use was during a skirmish on tourney. A member of the enemy team rushed to the ammobox on the platform outside, and someone from my team threw a firepot on the stairs he came from.. He was then trapped with a few of us and quickly taken down without any backup from his teammates..

I don't think the firepot is in Mordhau simply because it was in Chivalry. It serves as a valuable area denial tool and in my opinion has its place in the game."

My opinion hasn't changed since that post - they can be annoying, sure.. But they are yet another tool that players have access to, and I believe tools like this are important and add depth to a game like Mordhau

Knight 30 65

@TheDankestMeme said:
need patchie horde

This is actually an interesting concept. I would love to see "specialty waves" like this at certain wave numbers. Sorry if this has already been mentioned somewhere else.

Here's an example:

  • Wave 1-4 = peasants with makeshift tools
  • Wave 5 = special wave with just patchie outfit guys that throw firebombs
  • Wave 6-9 = lightly armored and armed guys
  • Wave 10 = a wave of unarmored guys, all equipped with a maul
  • Wave 11-14 "regular" style waves again etc.

Shit like that.. What would be even cooler, is if (with the release of the modding SDK) we could make our own, custom waves with all sorts of custom variables like gear & equipment, perks, ai skills & behaviours, number of combatants and even different groups of said variables in the waves themselves (like a wave of X patchie fire throwing guys, and Y maul guys)

Some other ideas I'm just throwing around for "specialty waves"

  • an inordinately large wave of unarmed, unarmored guys with the fistfighting perk and maybe dodge or something
  • a wave of regular attackers, with a small backup of guys that throw smoke (possibly annoying)
  • a small wave of elite warriors with good armor/weapons & seymour style reactions
  • a wave of guys with lots of 1h axes and throwing axes
Knight 30 65

The thing about archery in BR is we don't know how they are handling ammo yet - which will dictate how strong archery is.. If you have to find arrows from chests, and those arrows are limited/rare bows will naturally be used more sparingly. Another variable we don't know about is how much ammo you can hold at a time which will be important too.

I'm sure the devs are very aware of the issues that archery can cause and are balancing these things so it's not too much of a problem.

Knight 30 65
  • 31 Jan
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This is a pretty cool concept for a map.. I do hope you put some time into learning the SDK when it's available.

Knight 30 65
  • 16 Jan
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I love prox chat in games and I think it would be a good thing for this type of game, especially in Frontline.. There is of course ways it can be abused, but the nature of proximity chat limits that abuse to an acceptable level in my opinion.

Lets first address some of the common complaints with this system:

Players will just yell and spam into the mic: How big the the proximity chat radius is and the lowered volume of player voices as they move further away from you means that you're only ever going to have a handful of players that you could even hear in the first place, and with the ability to mute, this really isn't that big of an issue.. Games like insurgency that already use voip just don't have this problem too often because it isn't as bad as people might make it out to be.

Why would I use voip, and let the enemy know my position? I would like to make the assumption now that enemy players will NOT be able to hear your voip chat - this is because, while cool, it will greatly discourage the use of voip in the first place causing players to stick with discord and only talk to their buddies for fear of the enemy hearing you. Games like insurgency and squad already do this, it just makes the most sense from a gameplay standpoint.

We already have voice commands, voip isn't needed/wont fit into the atmosphere: There are plenty of games that have both voip and voice commands, and they compliment eachother nicely. Take Team Fortress 2 for example: there is a team-wide voip system in use, as well as a decent voice commands system and it is very common to find people making use of both of those systems.. They don't hurt one another; in fact they simply give players more options with how to communicate.

I don't want to use it, I don't want to have to mute everyone every game: This is a design hurdle that is very easily addressed.. Make it easy to mute players individually and make a "mute all voip" button in the options menu.

With those out of the way, lets discuss the positives this will bring to the game:

Coordination with pubs/randoms will greatly increase: Let me paint a picture: Your in one of the spires on grad, and you know there is an enemy hiding on the roof. An archer walks through the door and you want to warn him before he goes up - with a proximity chat feature, you would say "watch out, there's a guy up those stairs!" without bothering every one of the 31 other players on your team with irrelevant info.. The archer now knows not to run up there and get himself killed, and if your lucky, he might actually respond, and now you two are having an impromptu tactical discussion as to how you are going to handle this enemy upstairs.

Even just something as simple as "don't go down that hallway, there's two archers camping it!" is super helpful, and hard to communicate using just voice commands and really, it's just fucking cool to coordinate with people like that.

prox chat makes boring parts less boring: In Squad when you're driving to the battle, players are usually talking, joking and having a good time instead of just sitting in silence. In Mordhau, you might spend a significant amount of time simply running to the objective.. Being able to talk game or just shoot the shit with people on the way over would definitely help.

I urge you all to look past the slight possibility that someone will call you a name as they kill you and see the benefits a VOIP system could provide.

Knight 30 65
  • 5 Jan
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As much as I hate to say it, I have to agree. I'm unsure how much they can get done in the amount of time they have left.

They haven't said anything about player progression or a tutorial which are both incredibly important. The progression system in particular can be a catalyst for player retention and is something that worries me.. I hope they simply aren't talking about it and working quietly..

The thing is - I believe given enough time they would absolutely nail these things no problem, but we're looking at less than 6 months until they want to release and I just don't know if that's a long enough time-frame. I think a large number of players will be okay with the lack of/rushing of these features, but the other side of that is there are a lot of players that will drop the game without these features present or fully fleshed out.

Knight 30 65
  • 22 Dec '18
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Whenever the Devs speak about the game, their excitement is palpable. I also feel that they speak of the challenges Mordhau faces and their plans for future updates/changes in an honest manner and I really appreciate that.

I believe the Devs are making the best game they possibly can and I applaud them for that. Also, I want to mention that I think it is so damn cool that the Devs are constantly online, playing with the regular player-base.. How cool is it to jump on Mordhau and there's Geach3d getting wrecked by a tomato cosplayer!

Slightly off-topic: I've had this idea for a bit now but I'm not on often enough to catch them all, a video showcasing a solo kill on each Dev individually, I just think that would be neat.

Knight 30 65
  • 20 Dec '18
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@Runagate said:
To facilitate these things and many other possibilities, there should be a team colour viewing mode in the loadout screen.

I'm really hoping this happens soon. It's really hard to see how my character will look on a given team..

Knight 30 65
  • 26 Nov '18
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@June said:
That's why for now I'm not really interested in banning people for cancerous play. I'd rather people pull out all the bullshit now and piss everyone off while we are still here alpha testing the game. That way the game can be fixed and be in a healthy state on release.

That's a good point. It's important to study exactly what trolls can do right now in the alpha, and hopefully have a votekick feature upon release for anything that falls through the cracks.

If, for example, someone wants to spend all game throwing firepots into the blue spawn on grad then so be it.. That will simply highlight the need for that particular issue to be addressed and almost everyone will be aware of it.

Knight 30 65
  • 24 Oct '18
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I am very happy to see this. Good on the Devs for making this happen!

Knight 30 65
  • 18 Oct '18
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@vanguard said:

@idiotgod said:
"For the time being, fine-tuning and balancing the melee gameplay so that the tiny alpha community is satisfied is probably low on the priority list."

This is literally the only priority that matters

Why? Man, we don't even have the main game mode, neither the maps.

He simply forgot the add "to me" on the end of his statement, that's all