Mordhau
 Josh
Knight
  • Likes received 98
  • Date joined 24 Apr '17
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Knight 78 98
  • 18 Jan
 Josh

Another possible solution would be to move the ammo replenishment of ballistas from the ballista itself to the toolbox holder, so ballistas would no longer regenerate ammo unless the person using it had a toolbox (or maybe if a toolbox user was adjacent to it). The person who steals the ballista would still get a few shots, but then they'd voluntarily move in most cases (and if they don't move, they'll get very bored).

Knight 78 98
  • 18 Jan
 Josh

As slightly annoying work-around, you could bind space bar to both jump and change attack direction, then make sure to hold it down when needed. It seems like it's only Alt+Space that doesn't work, so if you're able to get used to using a different key for change attack direction then that should work too

Knight 78 98
  • 15 Jan
 Josh

You'll be best off looking for teams in your region on the Comp discord: https://discord.gg/zmshvpp

Knight 78 98
  • 12 Jan
 Josh

Outside of Discord you could try private messaging mods through these forums (though I have only contacted them through Discord), or through Steam you can report profiles in the standard way (View their profile, click the "More" dropdown, then "Report Profile") and explain what the player did, though I don't know how often this results in action, or if the report gets forwarded to Mordhau devs/mods.

I don't think there's gonna be much support for anonymous reporting as that can be spammed, plus you'll be less trusted if you're anonymous. But I doubt you have to worry about getting banned, unless you're clearly trying to get someone else falsely banned. If you're reporting for offensiveness, then the worst that's gonna happen is a mod might say that they don't think it's offensive enough to be bannable.

As for requirements, what I suggested is just my personal recommendation. Having a video with all that information in it leaves very little doubt about what happened, whereas images could be more easily altered and it's easier to pretend that a user in a screenshot is a user that you link via steam profile. I'm not sure how much logging they do server side, or how willing they are to go through those logs (so that they can match up text you report with what was actually said in-game), but screenshots and steam profiles are probably still better than nothing.

If it's an offensive username, then you're probably better off reporting their steam profile, since those usernames will appear in all their Steam names so it's not specifically a Mordhau issue.

The rules I linked are pinned in the "General Discussion" section of these forums.

Knight 78 98
  • 12 Jan
 Josh

https://mordhau.com/forum/topic/14506/mordhau-official-server-rules

The above link has the rules for official servers and explains that you genuinely do just DM a mod on discord to report people breaking the rules on official servers. On non-official servers it's probably up to the admins of those servers.

If you do report someone, then try to record a video where you show what they did and display the result of playerlist and press tab to display the server name in the video. This way the mods can be sure that you are accusing the correct player and that it was in an official server.

I can't say how reliable it is to get things done about the people you report though, I've had some mods respond to reports while others haven't. Also, if you're reporting for "Racism, prejudice and offensive content", then each mod will likely have a different level of tolerance for those kinds of things and may not agree that it's worth acting on.

Knight 78 98
  • 12 Jan
 Josh

Yes it would be great to be able to play while queuing for ranked matches, part of the reason that ranked is so sparsely populated is because you can just go on a duel server for a similar experience with no downtime.

Like you said, a separate mode/server might be needed for people queuing, otherwise players would keep randomly joining/leaving (and if slots are reserved while in a ranked match, then this could severely reduce the player count in the server, with nobody allowed to take up the reserved slots)

Knight 78 98
  • 7 Jan
 Josh

Try uninstalling any mods that this server uses, I had this issue before and it seemed like my version of a particular mod was outdated and it wouldn't download the new one until I uninstalled it. Once I uninstalled the mod it worked fine.

Knight 78 98
  • 25 Dec '19
 Josh

Just had an instance on the new Grad map where the attacking team was victorious almost immediately after reaching the final objective, despite the VIP being alive. This time the attacking team was victorious, so it's not simply a matter of the timer running out earlier than displayed.

Knight 78 98
  • 23 Dec '19
 Josh

Currently we can choose between "Teammates", "Friends" and "Off" for displaying friendly markers, but you can only see the names for friends (and party members?).

It would be useful if there was also an option like "Teammates (show names)" which would show everyone's names on their friendly marker, would be good in smaller game modes and means we don't have to add everyone during PUGs etc.

Knight 78 98
  • 1
  • 22 Dec '19
 Josh

Since Patch 15, I've had 2 occasions where an invasion match ended with 2-3 minutes left despite the final objective not being completed (this has happened a third time since hotfix 1). I can't think of anything distinctive that happened in the matches unfortunately, I've seen it in both Taiga and the new Grad Invasion.

In both of these screenshots I was playing as the defender and in both instances other players were confused that the game ended early, so it wasn't an issue with my time display:

Grad-early-win.png

Taiga-early-win.png

Knight 78 98
  • 22 Dec '19
 Josh

If you use the new shield holding mechanic and block a couched horse, it'll display your stamina as 100% when it's actually zero (or near zero)

The real stamina value only becomes visible once you perform another action that requires stamina. In the below example, you can see that my stamina displays as 100 after blocking the horse, but then drops to zero as soon as I feint to parry.

Knight 78 98
  • 22 Dec '19
 Josh

I agree that it should not be possible to see allied team colours on enemies (unless "No Team Colours On Gear" is ticked).

The best course of action I've found is to simply attack anyone with ambiguous colouring, let them handle the consequences of being confusing.

Knight 78 98
  • 20 Dec '19
 Josh

The error message it gives "Trailing magic number (0d) in 'D:/Temp/SteamLibrary/steamapps/common/Mordhau/Mordhau/Content/.modio/mods/45882/acaup.pak' is different than the expected one. Verify your installation" makes it look like an installed mod is causing the problem.

I'm guessing that verifying game files doesn't actually delete mods, so the safest thing to try is to move the entire "D:/Temp/SteamLibrary/steamapps/common/Mordhau" folder somewhere else as a backup, then try re-downloading/installing Mordhau. You should then have a fresh installation with no mods and hopefully it'll at least let the game start up.

Knight 78 98
  • 12 Dec '19
 Josh

So your issue with the hit stop is that teammates are stopping your hits when you were about to strike multiple opponents?

For myself the hit stop is a problem when 1vXing, because the X hit each other instead of my parry, so my parry drops before the next strike hits. Though that's mostly solved by enabling team flinch on servers, so for most competitive matches that isn't a huge issue (and on official servers the negatives of team flinch far outweigh the positives, so this problem can't really be solved on official servers).

It might be good to have the hit stop as a server option, similar to the teammate flinch, but doing it on official servers will make frontline and invasion a complete clusterfuck of spinning zweihanders as there would be very little reason not to just slash through teammates.

Knight 78 98
  • 1 Dec '19
 Josh

@Cyrus said:
2) 100Ms is react able.

If this is true for you then you should find it trivial to dominate everyone in this game after you've learned the animations.

Overall it just sounds like you disagree with the fundamental mechanics of this game and actually want to play a different game? Which is fine, but Mordhau is certainly not going to change enough to become that game.

@Cyrus said:
6) By changing camera i meant to, zoom in and out. First person leaves you blind, third person is worse. Being able to adjust camera to be over the shoulder would be ideal.

This is an example of what I mean, first person doesn't leave you blind (at least if you've upped your FoV) but it does limit your visibility. Players who enjoy Mordhau like this limited visibility, we don't want players to be able to see all around them. The ability to see your surroundings easily in third person/extreme FoVs was a major factor in why people disliked Chivalry in the end, as it allowed styles of play that very few people enjoyed. Mordhau specifically intended to limit your visibility and they aren't going to change something like that.

Knight 78 98
  • 1 Dec '19
 Josh

Is this the same problem as described here? :

https://mordhau.com/forum/topic/14562/inaccurate-mouse-or-not-working/

Possible solution in the thread from Locke:

@--Locke said:
You can press F11 to toggle fullscreen/window. Does it change anything on the stretchiness?

Otherwise go to
%LocalAppData%\Mordhau\Saved\Config\WindowsClient\GameUserSettings.ini

If you dare, you can fiddle with video settings over there trying to find a setting working for you. (different resolution etc.)

Good Luck.

Edit:
P.S.: Verify your graphics card driver is actually up to date.

Knight 78 98
  • 1 Dec '19
 Josh

@Cyrus said:
1) Fix the god awful textures, bugs, latency... no one will take your game serious if you pull a single A company nonesense

Of course fixing bugs is always good and having good textures is great but latency is really out of their hands

@Cyrus said:
2) Why is the game 100 reactable? This is a fighting game... have you ever held a sword in your life? You can not react to a blade, as a blade swing travel at 280+ miles. Then why is the combat so reactable? You should be forced to read your opponents.

to fix this you need to make it impossible to cancel out a feint, and punish people for morphing attacks and button mashing. As all people do is charge, arc to side and delay a hit with drag. Or they poke poke poke. You need to make the game fully about chambers not parries and ditch the idea of shields completely.

It's not 100% reactable, strike feints have a no-feint window in the last 50ms if windup and for stabs it's about the last 100ms. Morphing and "button mashing" are definitely punishable already and many good players are actually of the opinion that the game is already chamber focused

@Cyrus said:
3) Fix the floating movement. You have characters who bend and twist is if they made of elastic bands.

Maybe for a different game, but the way characters move is core to how Mordhau is played, it wouldn't be a good idea to change that at this point

@Cyrus said:
4) Give us a proper ability to dodge, crouching, looking down, and space dodging is stupid. A fighting game were you are limited by mobility? What meth did ya take?

Crushed takes only the best meth

@Cyrus said:
5) On what earth do you think hit boxes that are twice the size of a player is a good thing? You get clipped, why do you think spear, pole poke poke is a thing?

The hitboxes seem to match player models in my experience? If you've found different then record instances of it

@Cyrus said:
6) When you block for the sake of a video game, you like in for honour should be able to block multiple hits- if they are within 0.500ms.

You can already block multiple times within a single parry, if you're gonna get hit again after the parry drops then just parry again (you can even cancel ripostes by parrying, so there's rarely a moment when you're screwed unless the enemies can sync their attacks perfectly and in that case your failure was allowing them to get in a good position)

@Cyrus said:
7) change to a FPS based scan system rather then collision. Every move should have a set frame allocation, frame time.

?

@Cyrus said:
8) give us an option to set the camera in between first and third person.

Press P

@Cyrus said:
9) in what world does it make sense that your hero heals after being sliced by a sword? Add bleeding and dot damage to all weapons.

It's more enjoyable for most players if you can heal after fights so they can carry on playing on a level playing field, otherwise people would just suicide whenever they're low since the respawn time is so quick

@Cyrus said:
10) get rid of bows in entirety. A sword fighting game does not need bows. We don’t need a shinobi situation here....

Bows aren't particularly strong and there are servers where they are disabled anyway, in most competitive settings they are also usually limited in the rules

Knight 78 98
  • 29 Nov '19
 Josh

@Void said:
It was a bug. Newest hotfix fixed it.

It looks like the fix for dodge has re-enabled dodging while holding a barrel

Knight 78 98
  • 29 Nov '19
 Josh

Not sure if this bug was introduced in the latest patch or if it existed before, but items can be grabbed from behind walls, this also includes objective barrels.

Weapons also seem to fly off when dropped "into" walls (and if dropped in a thin wall, the weapon can get stuck in and keeps spazzing out)

Knight 78 98
  • 28 Nov '19
 Josh