Mordhau
 Josh
Knight
  • Likes received 115
  • Date joined 24 Apr '17
  • Last seen 8 Jun

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Knight 91 115
Knight 91 115
  • 14 Apr
 Josh

You should take a look at the mapping and modding discord channel with this link:
https://discord.gg/JtrtWyP

They'll probably be the best source for guides and info to get started making mods. However, the last patch actually disabled local mods, so the mod you want to do might not be possible at the moment (jugding from your post history you wanted to be able to modify colours/contrast?)

Have you tried adjusting the colour settings on your PC to lower the gamma level of either red or blue? It's difficult for me to predict how it will look for you, but I'm guessing that lowering red's gamma all the way would make red appear dark, while blue and green remained relatively bright. This link might be able to help with that on Windows 10:
https://www.groovypost.com/howto/calibrate-monitor-color-display-windows-10/

Knight 91 115
  • 28 Mar
 Josh

@Cyrus said:

Tier 4. These abilities require your entire team to achieve certain conditions to activate. Think "Engineers drop it- Warriors smash it!" from guild wars 2. This requires for your team to have 20+ players standing on a skull. They must then activate unity by chearing emote. Then wait for 20 seconds.

What size skull are we talking here? Does the whole team have to balance on a single regular sized human skull? Do we need a craniometrist class in the game to ensure that we find the right sized skull? I can't endorse these suggestions unless you can come up with a reasonably sized skull for tier 4 abilities.

Knight 91 115
  • 19 Feb
 Josh

I've been thinking that it could be better for teammate swing-throughs to become glancing blows on the next enemy target. This makes it unlikely that you're gonna be killed by a swing-through, ensures that you don't get fucked up in a 1vX if you parry a swing that ends up hitting their teammate and it discourages people from swinging-through even if they technically can.

This should keep the 1vX benefits of swing-through, while severely reducing the Xv1 benefits. It might also be worth making glancing blow free to parry (assuming they aren't already)

Knight 91 115
  • 13 Feb
 Josh

As far as I know, different weapon types have different animation sets (so bardiche and halberd have the same animations, while greatsword and longsword share their animations).

I'm not sure what you mean by "speed", but if "speed" means angular velocity of the tip of your weapon with respect to the centre of your character, then the speed of a swing would vary depending on exactly what part of the animation you were in, the turn cap of the weapon, how much you were using swing manipulation, the release time of the weapon and the length of the weapon (longer = faster).

Knight 91 115
  • 11 Feb
 Josh

From this thread:

@ÐMontyleGueux said:

From what I understand, it will try to use your current ping to extrapolate animations if your ping is below m.MaxPingExtrapolation. If your ping is higher than that, it will use the value m.MaxPingExtrapolation. For instance if m.MaxPingExtrapolation == 0.025 and ping == 20ms, you will see attacks 20 ms in the future, and setting m.MaxPingExtrapolation to 0.090 won't do anything. But, if m.MaxPingExtrapolation == 0.025 and ping == 50ms, you will see attacks 25 ms in the future, and you might want to set m.MaxPingExtrapolation to a higher value.

However it would be nice if you could also let us know what answer you got

Knight 91 115
  • 4 Feb
 Josh

Make it a server option, but have it disabled on official servers, just like team flinch

Knight 91 115
  • 31 Jan
 Josh

Bumping this to point out that every piece of food in Feitoria can also be eaten through walls (use this information however you like)

Knight 91 115
  • 1
  • 25 Jan
 Josh

@Atlas-D said:
In the 1v2's he just outstams them too. He's winning not through swing manipulation but unbreakable defense and outsmarting them with feints and movement (like that jumping-kick feint).

...?

"Just outstamming" people is the strength that makes the maul good at 1v1, I'm not sure why you're dismissive of that. If your defence is better than their offence, then you win with the maul, you don't need to do anything special

You might find that boring, but entertainment value has little to do with effectiveness

Knight 91 115
  • 24 Jan
 Josh

@Atlas-D said:

@Stouty said:
If you think maul is bad: https://youtu.be/O-OjW1RNWOY

I saw. None of those are really 1v1's except for one, wherein you tried to switch to the greatsword on the ground

Most were 1v2s (including the 1v1 you mentioned) which I hope you agree is more difficult than 1v1 and he didn't try to switch to greatsword, you can see that he never swings with it but actively chooses to use the maul instead

@Atlas-D said:
and you only won because you outstammed him.

...

Knight 91 115
  • 23 Jan
 Josh

I get this problem too, my only advice is that you can type m.FriendlyMarkers 1 in the console to enable friendly markers and m.FriendlyMarkers 0 if you want to disable them

Knight 91 115
  • 22 Jan
 Josh

Judging from this and your other posts, something is stopping Mordhau from using the internet. You might need to forward ports in your router settings as noted in this post: https://mordhau.com/forum/topic/14986/ports-for-port-forwarding/

If you do have a separate internet connection you can use, e.g. a mobile phone, then it would be good to test if using that lets you play and connect to servers. If it does then it probably means something with your router is preventing you from playing.

Knight 91 115
  • 22 Jan
 Josh

Yeah it was removed with the addition of the latest shield changes, though it wasn't mentioned in the patch notes so can't be sure if it was intentional.

But dodge with the current implementation of shields would probably be far too good, you'll be able to dodge away from kicks pretty easily, would be able to use dodge to prevent people flanking you and would be able to dodge while going into the shieldwall state, making you much safer when holding up the shield near enemies. So personally I think it should stay disabled on held block for balance reasons.

Knight 91 115
  • 18 Jan
 Josh

Another possible solution would be to move the ammo replenishment of ballistas from the ballista itself to the toolbox holder, so ballistas would no longer regenerate ammo unless the person using it had a toolbox (or maybe if a toolbox user was adjacent to it). The person who steals the ballista would still get a few shots, but then they'd voluntarily move in most cases (and if they don't move, they'll get very bored).

Knight 91 115
  • 18 Jan
 Josh

As slightly annoying work-around, you could bind space bar to both jump and change attack direction, then make sure to hold it down when needed. It seems like it's only Alt+Space that doesn't work, so if you're able to get used to using a different key for change attack direction then that should work too

Knight 91 115
  • 15 Jan
 Josh

You'll be best off looking for teams in your region on the Comp discord: https://discord.gg/zmshvpp

Knight 91 115
  • 12 Jan
 Josh

Outside of Discord you could try private messaging mods through these forums (though I have only contacted them through Discord), or through Steam you can report profiles in the standard way (View their profile, click the "More" dropdown, then "Report Profile") and explain what the player did, though I don't know how often this results in action, or if the report gets forwarded to Mordhau devs/mods.

I don't think there's gonna be much support for anonymous reporting as that can be spammed, plus you'll be less trusted if you're anonymous. But I doubt you have to worry about getting banned, unless you're clearly trying to get someone else falsely banned. If you're reporting for offensiveness, then the worst that's gonna happen is a mod might say that they don't think it's offensive enough to be bannable.

As for requirements, what I suggested is just my personal recommendation. Having a video with all that information in it leaves very little doubt about what happened, whereas images could be more easily altered and it's easier to pretend that a user in a screenshot is a user that you link via steam profile. I'm not sure how much logging they do server side, or how willing they are to go through those logs (so that they can match up text you report with what was actually said in-game), but screenshots and steam profiles are probably still better than nothing.

If it's an offensive username, then you're probably better off reporting their steam profile, since those usernames will appear in all their Steam names so it's not specifically a Mordhau issue.

The rules I linked are pinned in the "General Discussion" section of these forums.

Knight 91 115
  • 12 Jan
 Josh

https://mordhau.com/forum/topic/14506/mordhau-official-server-rules

The above link has the rules for official servers and explains that you genuinely do just DM a mod on discord to report people breaking the rules on official servers. On non-official servers it's probably up to the admins of those servers.

If you do report someone, then try to record a video where you show what they did and display the result of playerlist and press tab to display the server name in the video. This way the mods can be sure that you are accusing the correct player and that it was in an official server.

I can't say how reliable it is to get things done about the people you report though, I've had some mods respond to reports while others haven't. Also, if you're reporting for "Racism, prejudice and offensive content", then each mod will likely have a different level of tolerance for those kinds of things and may not agree that it's worth acting on.

Knight 91 115
  • 12 Jan
 Josh

Yes it would be great to be able to play while queuing for ranked matches, part of the reason that ranked is so sparsely populated is because you can just go on a duel server for a similar experience with no downtime.

Like you said, a separate mode/server might be needed for people queuing, otherwise players would keep randomly joining/leaving (and if slots are reserved while in a ranked match, then this could severely reduce the player count in the server, with nobody allowed to take up the reserved slots)

Knight 91 115
  • 7 Jan
 Josh

Try uninstalling any mods that this server uses, I had this issue before and it seemed like my version of a particular mod was outdated and it wouldn't download the new one until I uninstalled it. Once I uninstalled the mod it worked fine.