Mordhau
 Josh
Knight
  • Likes received 115
  • Date joined 24 Apr '17
  • Last seen 19 Jan

Private Message

Knight 91 115
  • 2 May '20
 Josh

Do the solutions from this thread work for you?
https://mordhau.com/forum/topic/14562/inaccurate-mouse-or-not-working/

Knight 91 115
  • 31 Jan '20
 Josh

Bumping this to point out that every piece of food in Feitoria can also be eaten through walls (use this information however you like)

Knight 91 115
  • 23 Jan '20
 Josh

I get this problem too, my only advice is that you can type m.FriendlyMarkers 1 in the console to enable friendly markers and m.FriendlyMarkers 0 if you want to disable them

Knight 91 115
  • 22 Jan '20
 Josh

Judging from this and your other posts, something is stopping Mordhau from using the internet. You might need to forward ports in your router settings as noted in this post: https://mordhau.com/forum/topic/14986/ports-for-port-forwarding/

If you do have a separate internet connection you can use, e.g. a mobile phone, then it would be good to test if using that lets you play and connect to servers. If it does then it probably means something with your router is preventing you from playing.

Knight 91 115
  • 18 Jan '20
 Josh

As slightly annoying work-around, you could bind space bar to both jump and change attack direction, then make sure to hold it down when needed. It seems like it's only Alt+Space that doesn't work, so if you're able to get used to using a different key for change attack direction then that should work too

Knight 91 115
  • 7 Jan '20
 Josh

Try uninstalling any mods that this server uses, I had this issue before and it seemed like my version of a particular mod was outdated and it wouldn't download the new one until I uninstalled it. Once I uninstalled the mod it worked fine.

Knight 91 115
  • 25 Dec '19
 Josh

Just had an instance on the new Grad map where the attacking team was victorious almost immediately after reaching the final objective, despite the VIP being alive. This time the attacking team was victorious, so it's not simply a matter of the timer running out earlier than displayed.

Knight 91 115
  • 1
  • 22 Dec '19
 Josh

Since Patch 15, I've had 2 occasions where an invasion match ended with 2-3 minutes left despite the final objective not being completed (this has happened a third time since hotfix 1). I can't think of anything distinctive that happened in the matches unfortunately, I've seen it in both Taiga and the new Grad Invasion.

In both of these screenshots I was playing as the defender and in both instances other players were confused that the game ended early, so it wasn't an issue with my time display:

Grad-early-win.png

Taiga-early-win.png

Knight 91 115
  • 22 Dec '19
 Josh

If you use the new shield holding mechanic and block a couched horse, it'll display your stamina as 100% when it's actually zero (or near zero)

The real stamina value only becomes visible once you perform another action that requires stamina. In the below example, you can see that my stamina displays as 100 after blocking the horse, but then drops to zero as soon as I feint to parry.

Knight 91 115
  • 20 Dec '19
 Josh

The error message it gives "Trailing magic number (0d) in 'D:/Temp/SteamLibrary/steamapps/common/Mordhau/Mordhau/Content/.modio/mods/45882/acaup.pak' is different than the expected one. Verify your installation" makes it look like an installed mod is causing the problem.

I'm guessing that verifying game files doesn't actually delete mods, so the safest thing to try is to move the entire "D:/Temp/SteamLibrary/steamapps/common/Mordhau" folder somewhere else as a backup, then try re-downloading/installing Mordhau. You should then have a fresh installation with no mods and hopefully it'll at least let the game start up.

Knight 91 115
  • 1 Dec '19
 Josh

Is this the same problem as described here? :

https://mordhau.com/forum/topic/14562/inaccurate-mouse-or-not-working/

Possible solution in the thread from Locke:

@--Locke said:
You can press F11 to toggle fullscreen/window. Does it change anything on the stretchiness?

Otherwise go to
%LocalAppData%\Mordhau\Saved\Config\WindowsClient\GameUserSettings.ini

If you dare, you can fiddle with video settings over there trying to find a setting working for you. (different resolution etc.)

Good Luck.

Edit:
P.S.: Verify your graphics card driver is actually up to date.

Knight 91 115
  • 29 Nov '19
 Josh

@Void said:
It was a bug. Newest hotfix fixed it.

It looks like the fix for dodge has re-enabled dodging while holding a barrel

Knight 91 115
  • 29 Nov '19
 Josh

Not sure if this bug was introduced in the latest patch or if it existed before, but items can be grabbed from behind walls, this also includes objective barrels.

Weapons also seem to fly off when dropped "into" walls (and if dropped in a thin wall, the weapon can get stuck in and keeps spazzing out)

Knight 91 115
  • 7 Nov '19
 Josh

@bobbydigital said:
This patch surprised me.
I expected the map to have boosted the player counter for longer but it's actually at an all time low now.
This is probably a case of too little too late.
You didn't seem to learn from the crossroads release, that releasing a map, then allowing people to vote for it constantly would just mean people bingeing on the new content, making the game fun for the people who like the new map but extremely boring for people who are not that impressed by it or just don't like playing the same thing over and over.

I'd be interested to know how much of the player count drop has been due to players that struggle to run Feitoria, loads of people complain about FPS in that map and some people simply can't load it. So these players might just quit while the map is constantly revoted.

Knight 91 115
  • 31 Oct '19
 Josh

If you throw a firepot at a wall or ceiling, the area of effect will damage stuff on the other side. This also makes the final objective on Feitoria invasion trivial to complete, as pretty much all NPCs inside buildings can be killed this way.

Knight 91 115
  • 28 Oct '19
 Josh

@Shitscrubber64 said:
Feels like something you ought to communicate to the players instead of letting them figure it out on their own in the most frustrating and confusing manner possible.

Welcome to Mordhau

Knight 91 115
  • 2
  • 19 Oct '19
 Josh

Hitboxes on characters who have been knocked over are not where they should be.

This has been around for at least a year now (see: this comment ) but seems to affect most, if not all, instances of characters getting knocked over/ragdolling and not just being unseated from a horse. There may also be an issue where teammate hitstop don't function on knocked over characters, as I could stab "through" a teammate in this clip after they were knocked down by a catapult shot:

Knight 91 115
  • 1
  • 19 Oct '19
 Josh

@Duckalot said:
You need to have dealt over 150 damage in total to either a teammate or opponent before the % actually shows in the vote.

team damage vote.png

I was definitely in excess of 150 damage in this above screenshot so I'm not sure that it takes opponent damage into account

Can sadly confirm that you're correct for team damage though:

team damage vote 2.png

Knight 91 115
  • 1
  • 18 Oct '19
 Josh

If someone's getting votekicked and they have either 0% or 100% team damage, it will just display the votekick without any team damage %. It would be nice if it always displayed team damage.

Knight 91 115
  • 8 Oct '19
 Josh

That bug should have been fixed with the latest hotfix, but it's possible it could've been that if it's an older clip
riposte-recovery.png