Mordhau
 Knight Nicholas
Knight
  • Likes received 1029
  • Date joined 12 Apr '17
  • Last seen 48m

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Knight 437 1029

If a single-player/campaign-style gamemode ever, ever comes to Mordhau, it'll most likely not be official. It's not the main focus of the game, but- after seeing the stuff that the devs pulled off in the tutorial- the idea has excellent potential as a community mod project.

Knight 437 1029

can you ban me from joining this clan ty

Knight 437 1029
Knight 437 1029

@Christian2222 said:

@Mittsies said:
Armor balance should be much deeper than a simple point cost and movement penalties.

I would suggest a type of deflect game mechanic based on where the sword hits the rounded part of the helmet, etc, but no one wants any of my interesting ideas on this forum apparently.

Later-period armor would become uncontested meta and combat would become over-complicated. Your enthusiasm is appreciated though, keep sprinkling out ideas and you might come up with some good ones.

Knight 437 1029

@AngelEyes said:
Why when we think post-apocalyptic we always think Mad Max or Fallout? Why couldn't the Apocalypse happen in the 15th century? You have armaments covering multiple centuries mixing and matching very strange makes that don't make sense, but they don't have to.

This is just the plot of For Honor

Knight 437 1029

@Uncy said:

  1. Ballista/Catapult belongs to the most toxic guy - if you will encounter a guy from your team who really wants to get a siege weapon he will just attack you and take it away, you can either give up or TK him, this will be a huge problem later in game.

Heavily increase damage resistance against all ally sources of damage except for other siege weapons when you're using a ballista or catapult. You're (essentially) immobile on one of these things, so an ally hitting you is more often than not going to be on purpose.

A more complex solution would be to temporarily restrict players from using a siege weapon (maybe a 30-60 second timer) if they have recently damaged an ally using it multiple times (or killed them).

Knight 437 1029

@✵ Legate Lanius ✵ said:

@Frise said:
Metal tints should absolutely be level restricted. Too many black knight edgelords and golden weapons otherwise.

Even if you dislike it, you're bound to see them coming anyway at some point. No reason to restrict it just because you don't like to see black knights or bronze weapons. You are going to see them anyway at the end of the road (and beyond).

If I see a black knight edgelord, I want them to have skill and experience to actually back up their edgelord-iness.

Knight 437 1029

I also feel having this option would be very aesthetically pleasing, though I can't see it being added before release unless the devs are already working on something similar.

It might also be nice to have different variations of the architecture with different themes to better fit a player's preferences, i.e. a contraband-esque ruins look with vines, a 'castle' look fashioned after Grad's castle, one look themed after a peasant's house, a crude wooden variant with trees (perhaps Taiga themed), and maybe some fancier variations unlockable through progression such as a Greek-esque marble variant, a fancy engraved stone/metal variant, and one heavily inspired by Gothic architecture. Maybe even have unlockable banners for the top that you can customize.

Should be careful though, as this is almost the exact same type of equipment screen used in Kingdom Come: Deliverance. Don't want the devs to look like they're copying.

Knight 437 1029

@LuxCandidus said:
I also find it needless for there to be a loadout dedicated to BR/Horde. Here is a better idea - have each player spawn with a randomised appearance, voice, and clothing, as long as the player has unlocked said clothing.

I honestly really like the customization system of BR/Horde- it allows people to have their own unique looks throughout all tiers of their armor. Don't really know anyone who would prefer a randomly-generated character over their own personalized character. Besides, if people spawned with completely randomized armor-clothes based on what they own, people could end up with strange looking autismo loadouts unintentionally.

The only reason I could see people wanting to remove the BR/Horde loadout for being needless is if they really just don't care about it- if so, just leave the loadout default and ignore it.

Knight 437 1029

@ohshitsorry said:
Am I the only one that liked horde the least

why

Knight 437 1029

@yourcrippledson said:
Imagine a game where feints were so fucking hated that the entire casual community had a gentlemen's agreement, an uncoded rule, where they just didn't use them, and instead relied on swing manipulation and directional trickery, imagine this community lasted for years. Imagine ignoring all that in favour of making feints the main aspect of combat in Mordhau anyway, then just sticking in a broken, skillless mechanic, where you simply mirror your enemies attack. Imagine actually thinking this fixes anything.

no feints are good because I'm not skilled enough to win any 1v1 situation without them, plz no remove feints

Knight 437 1029

Was extremely excited for Runagate to win until he was killed by fall damage. At least now he can run through the gate of heaven (or hell) amirite gamers???

Knight 437 1029

@Xatrian said:
So is there not going to be an actual patch for general testing before release?

Nah, they're limiting it so that people will be more likely to flood in. That way they can more easily test high-pop servers.

Knight 437 1029

Will those armory poses be usable as extended taunts, like the squat?

Knight 437 1029

@Lincs said:
SoonTM

images (26).jpeg

Knight 437 1029

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Knight 437 1029
Knight 437 1029

where the fuck is the green patchie he's my favorite

Knight 437 1029
Knight 437 1029

I'm convinced you're gonna find the gate out of the arena and run through it.