Mordhau
 Fang
Knight
  • Likes received 40
  • Date joined 12 Apr '17
  • Last seen 6 Jun '19

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Knight 32 40
  • 7
  • 5 Feb '18
 Fang

@Void said:

@Havoc said:

Also relies on you having >50 ping...

Here is a nice marketing point.

"If you don't have >50 ping you don't stand a chance of becoming good at this game."

I hope it's not true cause we are talking about a big portion of the playerbase.

Are you saying 50ms is low? 50ms was considered borderline bad in 2002-2003 when I got started on online games (CS specifically) on my 256/256kbps connection. If there are enough servers spread around the regions that don't suffer from FPS (server-side) drops everyone can get 30ms easily. No one should ever be balancing a reaction time and skill based game around people who are still using dial-up??

Sadly it's how things are and just becasue 0.5% of people can't have a stable low ping connection (to a server like 300 km away) doesn't mean the game should be 10-20% slower for everyone.

I haven't even played Mordhau that much but being a Chiv player for many years I can easily see how much more readable the animations are. You have to be quick and the meta is more complex than just parry/not-parry, but no-one here is physically that much faster that they have would have an advantage, it's just a question of practice.

If you want i-frames and telegraphed animations with big anime power-up windups for attacks/counters you either have to play something else or practice more to get used to the pace.

Knight 32 40
  • 4 Dec '17
 Fang

@GIRUGIRU said:
Stamina play should have a bigger impact within the future as currently it does not due to Stam and hp on kills and the disarm working the way it does.

If you have a 3v3 with extremely skilled players you cannot deny that chambering will make a massive difference - stamina does matter and high level play will require you to chamber

The only buff I can think to chambers is that they drain your opponent stamina in some way, rather than buffing their offensive power.

EDIT:

feints are weak currently because the anims are very easy to read, this will - as far as i am aware - change with the animation update and they will become more intimidating, which i imagine would include chamber feints

The only person that I've encountered to actually try counter chamber feints is Coutsalivis.