Mordhau
 BobSapp
  • Likes received 705
  • Date joined 25 Oct '15
  • Last seen 7h
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Active parry window is significant enough to get listed on it's own. It's a small window where you parry everything after a few actions. I think it's active during the start of a riposte and the very start of a chamber.

Chamber feints also don't cost any stamina.

@Smokingbobs said:
Isn't this something that would better fit the things-we-know thread?

probably but he ran out of space at the limit and forgot to reserve a second (or third) post. He could actually boost his fourth post in the thread for an extension. Someone could also delete these rather empty posts to make it look nice, if you don't mind a little forum bulldozing

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Part 10 cropped based V.png

"lol at this big muscles boy, leaving all this food behind hes a True American tbh. just look at him haha lmao, so wasteful the capitalist lifestyle. sorry to say that Mr. Reborn couldnt show us his """boxing skills"""; hes too far away, halberd too gud imo"

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  • 23 Feb
 BobSapp

I thought it looked like some crappy MMO but it's actually some weird open world game + skies of arcadia. These games are hit or miss but whatever

I'll check it out, why not. I barely ever play alphas I get into though (mordhau being the exception, if it has one before a beta, and I somehow get into it) and my setup is probably getting old enough to not run brand new alpha engines very well

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  • 22 Feb
 BobSapp

allow tolazy to dispute his ban with a trial by ft10

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  • 17 Feb
 BobSapp

The argument seems more like "what's the point" if it's truly worse than first person. I just don't care if people want to gimp themselves, either

I have to agree with stouty and dastruck otherwise, even the benefits of third person in C:MW can be outweighed by first person. It's not going to be any more forgiving in Mordhau with a different, less absolutely massive perspective and combat mechanics that favor actual visibility in front of your character (which is basically the entire game)

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  • 15 Feb
 BobSapp

This was actually mentioned before. The original comments about a "new" third person suggested an over the shoulder type camera rather than a straight third person up in the sky camera.

It could be interesting. I do know a few people who would be more interested in the game if it had a third person view. Some of them are M&B players that just refuse playing in first person, I don't agree with their views (figuratively and literally) but it'd still be nice to play with them again

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  • 10 Feb
 BobSapp

Permadeath is used to provide a feeling of risk and suspense, enough to force a player to play carefully, plan and make strategies above all else. It's frequently combined with procedural generation to make sure you don't really know what you have to plan for, making it a game of planning, adaptability and tactical execution. These are fundamentals, but not necessarily requirements of the roguelike genre.

It has downsides, and it's been taken out of this context in the recent years, where seemingly anything featuring either permadeath or procedural generation mechanics are "roguelikes". I would say the largest downside is that permadeath, when handled poorly, does nothing but encourage tedium and overt metagaming to avoid the obvious risk of losing your character. This can cause long term design problems that I won't go on about because it'd turn into a wall of text.

E: whether exanima is one of these games, I don't know. I just wanted to elaborate on permadeath

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  • 10 Feb
 BobSapp

I'm actually sad he's still active, but isn't posting here. Man was a true shit artist.

I mean come on, remember this thread? hall of fame, imo

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  • 6 Feb
 BobSapp

When the pixels on your screen rub together, this creates an effect known as thermopixel abrasion, explained further in this video. This effect is known to fire high density thermal energy directly to the photon receivers behind the eyeballs, causing loss of vision, nausea, and hypertension. You can reduce thermopixel abrasion by cooling your display device with baby wipes, antifreeze and keeping it submerged in a bucket of ice.

You may also reduce the abrasion by using a smaller resolution in your games, at both screen size and rendering rate. Here is an image of Mordhau rated at 3x3 abrasion width, now this is at 2x2 width, and finally at 1x1 width.

I hope this helped you with your condition. Good luck.

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  • 5 Feb
 BobSapp

It's never immensely important but it's a very nice part of the finished product. I'd like to hear about it later on

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  • 5 Feb
 BobSapp

I completely missed this thread, well shit!!!

honestly, they're hardly even rules that stretch beyond "have some common sense". They're going to be a little more important during the KS and during the launch but aside from that, you should be able to stay out of their way if you aren't a hopelessly aggressive misanthrope.

imo just don't shit on new people and try to avoid being objectively, undeniably tasteless

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  • 29 Jan
 BobSapp

Don't worry about the attitude, it's mostly just that we've seen a lot of really... bad suggestions to the gameplay in Mordhau for the sake of realism. It's not the focus of the game, it's just something they want to stay in touch with to avoid overt absurdity (seen commonly in Chivalry and, ironically, M&B and it's derivatives). This leads to responses like the ones you've seen.

It's not entirely ridiculous that someone would want a realistic melee game. I understand that the genre is very slim for choice period, let alone one that has realism as a priority. I think people forget this when they bash players looking for realism - they just want a different kind of experience.

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  • 28 Jan
 BobSapp

I keep telling people player intake is important. I frequently get a lot of disagreement from people that truly believe a skilled game with skilled mechanics is all you need. I agree that this is the principle behind a game like mordhau (marox even says it in the first devblog), but it's also the principle behind many dead-as-shit arena shooters and countless upstart games featuring a shot at competitive play, yet there's no one to actually play them.

you need a lot of ways to get people into the game. I have to go a little further and say good tutorials and transparent mechanics aren't always enough. I think stuff like progression, customization, online interactivity and even outright superfluous crap can actually be very important. Even stuff like the artstyle and sound direction can catch people, and that's what I want to see.

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  • 28 Jan
 BobSapp

People hate autobalancing because it messes up stacking, whether they'll admit it or not. It has more to do with matchmaking and how players are placed into games at this point.

I know that's very cynical but that's been my experience with it. People will come up with excuses that sound a lot like those first three reasons before simply admitting they wanted to stack.

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  • 25 Jan
 BobSapp

marox sends out usb sticks via carrier pigeon

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  • 25 Jan
 BobSapp

@Monkeytoes said:
I wish science was as debatable as politics...

one of them is, technically

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  • 23 Jan
 BobSapp

I like mordhau political threads