Mordhau
 ĶiĻăƦesrumpMcBøøgerballls
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  • Likes received 281
  • Date joined 11 Apr '17
  • Last seen 7 May

Private Message

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Hey if anyone is interested in having custom graphics with clickable links on your server's MOTD. Let me know. I have reasonable design fees and can even host the html file if you need it. PM me on Discord. Here is an example for what I did for our server. http://rhinoceg.com/orangebox/kila/mmotd.html

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Just wanted to thank the devs for finally adding a MOTD with clickable links! Thank YOU!!
This is now on our server!
[Message of the day]http://rhinoceg.com/orangebox/kila/mmotd.html

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I have been getting an error on my dedicated server since updating to patch 17 and both hot fixes. Any ideas what is happening and how to fix it?

LogGameMode: Error: CanServerTravel: FURL :7778/Game/Mordhau/Maps/ThePit/FFA_ThePit?Name=Player?listen blocked, contains : or \

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@o0Julia0o said:
Can you host a Server with bots in it? So 3 players can paly versus some bots?

I believe you have put "addbots 3" into the command line, if not try the Game.ini as well

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@Sempiro said:
Hello,

Have created the server and people can connect, but I have some issues:

  1. DefaultGame.ini nowhere to be found, hence I cannot change the default map.
  2. After starting the server, no matter what config I use it starts from Pit and I need to change the map manually through the console.

Any workaround? How to change default map?

Thanks in advance

So you do not want DefaultGame.ini that is the wrong file and the wrong location. Depending on where you installed the game you are looking for C:......Mordhau/saved/config/WindowsServer and then Game.ini

You can change the default map in the game.ini as well as the maplist into the type of server you want to run. This maybe different if you rented a server. Some server host have it where you can change the default starting map in the command line.

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@隊友都垃圾很可憐 said:
Can you tell me how to make the respawn time of all modes consistent?

You can do by editing the following player option in the UDKGame.ini
[/Script/Mordhau.MordhauGameMode]
PlayerRespawnTime=7.000000
AutoKickOnTeamKillAmount=5
BallistaRespawnTime=300.000000
CatapultRespawnTime=300.000000
HorseRespawnTime=300.000000

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@隊友都垃圾很可憐 said:
Can you tell me how to make the respawn time of all modes consistent?

Here is the settings for changing respawn times in the server Game.ini

[/Script/Mordhau.MordhauGameMode]
PlayerRespawnTime=5
BallistaRespawnTime=300.000000
CatapultRespawnTime=300.000000
HorseRespawnTime=300.000000

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@WoofWoof said:
Well, unfortunately I can't seem to get it working quite right. Whenever I rename or remove a file like you've suggested, the game throws errors that say it can't find dependencies to or from the files I've modified. I've asked another person how to do this but they were extremely vague. Told me I just have to rename and or delete files. To be honest I'm starting to get a bit annoyed by all of this, I don't know what else to do.

Make sure you rename the files with the .uasset file type of the weapon you want to disable. Dont disable a folder but the individual file. Now if you are looking at the server log, It will throw errors in the log but the server should run fine. Try one or two weapons at a time, run the server and test, then all more weapons and test. There maybe an unknown issue with the recent patches possibly effecting it but for me I see the occasional errors in red in the server logs but the server runs fine and the weapons are disabled.

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@WoofWoof said:
Anyone know how to disable projectiles? I am able to disable collisions on most of them but I am looking to completely disable the entire use of them on my horde mode server. I've seen a few servers that have done this but I can't seem to replicate this.

File location: .../mordhau/Content/Mordhau/Blueprints/equipment/.... there you will have the folder of type and you will want to rename the @.uasset file type.
Example: ...Equipment/misc/BR_BearTrap.uasset
I just added an "A" to the front of the file name that way I still had the asset when I wanted to revert it back and all the ones I changed are easier to find.
Example: ...Equipment/misc/ABR_BearTrap.uasset

So you can pick and chose the weapons you want to remove. but for A duelyard here are the ones I removed:
Equipment/Misc/BP_BearTrap.uasset
Equipment/Ranged/BP_ArrowProjectile.uasset
Equipment/Ranged/BP_BoltProjectile.uasset
Equipment/Ranged/BP_BoltQuiver.uasset
Equipment/Ranged/BP_Bow.uasset
Equipment/Ranged/BP_Crossbow_BR.uasset
Equipment/Ranged/BP_Crossbow.uasset
Equipment/Ranged/BP_Longbow_BR.uasset
Equipment/Ranged/BP_LongbowHunter.uasset
Equipment/Ranged/BP_LongbowQuiver.uasset
Equipment/Ranged/BP_Longbow.uasset
Equipment/Ranged/BP_MissileEquipment.uasset
Equipment/Ranged/BP_MissileProjectile.uasset
Equipment/Ranged/BP_RecurveBow_BR.uasset
Equipment/Ranged/BP_RecurveBowQuiver.uasset
Equipment/Ranged/BP_RecurveBow.uasset
Equipment/Ranged/VC_CrossbowSway.uasset
Equipment/Ranged/VC_LongbowSway.uasset
Equipment/Ranged/VC_RecurveSway.uasset
Equipment/Thrown/BP_FireBomb_BR.uasset
Equipment/Thrown/BP_FireBombProjectile.uasset
Equipment/Thrown/BP_FireBomb.uasset
Equipment/Thrown/BP_FireBomb_Yeet.uasset
Equipment/Thrown/BP_Javelin.uasset
Equipment/Thrown/BP_RockProjectile_BR.uasset
Equipment/Thrown/BP_RockProjectile.uasset
Equipment/Thrown/BP_SmokeBomb_BR.uasset
Equipment/Thrown/BP_SmokeBombProjectile.uasset
Equipment/Thrown/BP_SmokeBomb.uasset
Equipment/Misc/BP_ToolBox.uasset

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Ugh, man do we need a Server/Admin section on the forums.....
Are there any instructions about adding custom maps to the servers with the new ServerModAuthToken?

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Sadly Ranked system is really not going to get players back that are leaving in droves. It really only appeals to the dueler boys and the hard core fans. What is missing is content content content. SDK along with a mapping contest to add the top 5 winners to official servers would instantly increase content for free and actually get players playing again. Currently they are getting bored with the same maps, same modes and the same broken issues.

Server hosts are also annoyed by the limited resources, access, control, options and knowledge base for tweaking or personalizing and managing their servers since there is no RCON or admin tools.MordStats.jpg

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@Hiawatha said:

@ĶiĻăƦesrumpMcBøøgerballls said:
I have a Mordhau stalker who is so filled with autistic rage as he has been stream sniping for 2 days straight. Here is his steam ID: https://steamcommunity.com/id/sniperhunter1/
And his Discord (at the moment) :
Him#2503

Already reported him but sadly things are really slow....

Well that really sucks, but what does that have to do with this thread?

Well that is what he is doing as well. He is watching the stream and as soon as he sees you are going to vote kick him, he gets you vote kicked as he has already got the votekick and player number in his console.

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I have a Mordhau stalker who is so filled with autistic rage as he has been stream sniping for 2 days straight. Here is his steam ID: https://steamcommunity.com/id/sniperhunter1/
And his Discord (at the moment) :
Him#2503

Already reported him but sadly things are really slow....

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@THE-REAL-WARSAW said:

@Jax said:
we know it exists, looking into it

Holy smokes he responded!

glad you guys are looking into it.
Great job Jax,
now if you'd only respond to my pm about a topic getting pinned...

@PC_Principal said:
guess how many of those they get lol

JAX is only one guy and the devs are very limited in number. Keep in mind they get hundreds if not thousands of PMs and posts a day. So be patient as you can....

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@PC_Principal said:
I've had similar problems in several games with my xbox controller plugged into USB. Could it be that or another usb device overriding mouse control? Maybe even something as odd as a printer?
Windows (?) will take the xbox controller as default for some games if available. (?)

Yes that is the case with game controllers being used in PC games specially if there is no dedicated controller support in the game. Thus Windows will get confused. In the case of Mordhau, it is not taking exclusive, sole control of the mouse inputs and it is still connected to Windows.

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I was so pissed when I read several of the articles of fake news manipulation of the story about the game as well as the community. Gaming journalism has become pure propaganda and activism. I do support the devs and understand the bind they were/are put in from all the lies and misleading BS that was printed.

I too was hopeful about the possibility of a gender toggle being an option as my main concern is and always has been the female voice work. Typically it is so damn cringe in almost every game minus a very few exceptions where it is outstanding. My best example is Alien: Isolation where the voice work is brilliant and far from over the top like so many games. There is also the idea of immersion and while there are some troll loadouts that are very cheeky, they do break immersion and I find them annoying as all get out. Females would do the same for me as these super silly loadouts do and break immersion. It is personal preference along with some level of historical reference.

It sucks that identity politics has infested the games and genera I prefer without really an option to opt out of the forced identity agenda. I was against adding females from the kickstarter as much as I was against Frontline instead of Team Objective. Again, personal preference. I disagreed with it then and I disagree with it now, regardless of what is going to happen.

That said, without the toggle as an option, I am hoping to be able to just copy male gender voice files, locally as well as player models and rename them as the female files and the cringe will hopefully be eliminated. I could care less about skin tones. I do personally find the idea of forced diversity, completely cringe. Not all games should have to comply to some forced diversity or political agendas and preferred group think. I find it so sad that this is forced upon all game devs in Western society but not in, lets say, Eastern or even middle eastern game developers. You don't see purple haired land whales crying about diversity and body positivity in any Japanese games. I am sure there are some somewhere that are offended about something.

The reality is that you cannot please everyone, all the time and the more you try you end up pissing off everyone. Another fact is that when leftist get their stinking PC SJW panties in an uproar, they make sure it stinks to high heaven. Never apologize because it will never be enough. Never kowtow to the ridiculous demands as they will never stop demanding more and more. They are parasites that eventually eat their own.

I understand what was intended for the game development and why, to sell more games but no one buys a game solely so they can play a race or gender. It will not sell any more units because or at least in any significant numbers. With that, I am done and have no interest in an ongoing retarded debate. These are my opinions as well as my preferences, for what it is worth, I would rather have the devs working on the SDK, RCON, and more maps than anything else and this dust up is sadly more of a distraction to their already impressive and hard work.

let them work.

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@Potominkus said:

@ĶiĻăƦesrumpMcBøøgerballls said:
Are you running more than one monitor or running the game in windows mode? There is an issue where at certain points in the game, the mouse curse will go beyond the gaming window thus effectively ALT+TABing you out of game until you move the cursor back into the gaming area and clicking.

Yes I nave more than one monitor on. But I am in fullscreen.

Yes I have the exact same issues with mouse clicking out of game. I posted in the Bug Report page about it. Not sure if they are aware of the issues and or how to resolve it, but I am sure it is tied to windows.

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@hehhh said:
Online still says my ports are closed even though I have setup the port forwarding

Sadly it sounds like your ISP needs to be called again and to confirm the ports are open.

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@Poopsik said:
(BUG) A Quarterstaff has improper weapon holding view (a Peasant perk selected)...

A Quarterstaff 3rd person long weapon holding view is different to 1st person weapon holding view - there it has a short weapon holding... And viceversa - when selecting Alt mode we can see a proper short weapon holding in 3rd person view but a wrong long weapon holding in 1st person.
Watch screens:

https://imgur.com/a/pg5oAFz
https://imgur.com/a/XpGVSta
https://imgur.com/a/YVLL5Ww
https://imgur.com/a/msZqPF8

This is because 1st P animations are not the same as 3p animations even though there is a difference in grips in both views. Best not to play 3rd P if you are wanting to get into the upper competitive levels of play. just saying.

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@hehhh said:

@ĶiĻăƦesrumpMcBøøgerballls said:

@hehhh said:
My server doesn't show in the internet browser and no-one can join.

I can join through LAN
I can join with the open command but not with my public IP.

Ports are forwarded and not being blocked

any ideas?

Go through some posts in this thread. I posted a site where you can test to see if your ports are actually opened or not. Some ISPs will block ports and you may have to do a request to open them.

Online port checkers say the ports are closed, I spoke with my ISP and they have unblocked this for me as by default everything is blocked.

People can now see the server under 'Internet' in the browser but get the error 'Failed to connect to server' ??

I have tried another computer in my network and tried joining through LAN and also get the same error

Ok so i am glad to know that I was right about the ISP and that is resolved. So there was an update a few days ago. Make sure your server files are up to date, then Verify the game cache if you installed the server through steam. if you did it in SteamCMD then add the -validate in the console in addition to the app_update 629800. That should square away any issues with the server game files.