Mordhau
 λze
  • Likes received 42
  • Date joined 13 Jan
  • Last seen 8h

Private Message

45 42
  • 15 Feb
 λze

@CarnifeX said:
nice one λze, my list looks almost the same,
thing is i had to translate everything from german into english and no time yet ^^
most of your "nothing" spots also didnt gave me any insights

helpful stuff! good to have a fuller list. not sure why some of my sliders were doing nothing...

45 42
  • 14 Feb
 λze

I also did some testing and compiled a list of what the sliders do... roughly.

1-3 – snot channel small-wide
2-3 – top lip short – wide
3-1 – nose middle
4-1 – right eyebrow low – high
5-1 - nothing
6-3 – left eyebrow thin – thick
7-1 – left eye left – right (big small)
8-1 – nothing
9-1 – nothing
10-1 – nothing
11-1 – top lip in out
12-3 – top lip thin – thick
13-1 – mouth corner
14-1 – mouth corner
15-3 – Chin small - big
16-1 – jaw
17-1 – jaw
18-3 – bottom lip thin – thick
19-3 – bottom lip right side thin – thick
20-1 – bottom lip left side thin – thick
21-1 – cheek right side small – big
22-1 – snot channel skew?
23-1 – top lip right side no bulge – bulge
24-1 – top lip left side skew?
25-1 – snot channel skew?
26-1 – nose Short – long
27-1 – nose bridge small – big
28-1 – bridge small – big
29-1 – left cheek upper
30-1 – right cheek
31-1 – left cheek
32-1 – right eyebrow inner
33-1 – left eyebrow inner
34-1 – right eyebrow middle
35-1 – left eyebrow middle
36-1 – right eyebrow outer
37-1 – left eyebrow outer
38-1 - right ear
39-1 – left ear
40-1 – nothing
41-1 – nothing
42-1 – nothing
43-1 – nothing
44-1 – nothing
45-1 – nothing
46-1 – nothing
47-1 – nothing
48-1 – right cheek
49-1 – left cheek

45 42
  • 14 Feb
 λze

This works great for me, but for my brother, when ever he right clicks or the program crashes. its looks like its to do with the pop up menu?

45 42
  • 11 Feb
 λze

Siberian bear-hunting armor. Not for human fights though.

If you can have bear traps you should be able to have bear armour!

realism went out the window when i sliced a horses legs and it sprinted away.

45 42
  • 11 Feb
 λze

Please

45 42
  • 11 Feb
 λze

Grad invasion would be very cool starting with night time, then each phase transitions the day further into dawn.

45 42
  • 11 Feb
 λze

@SWSeriousMike said:
The answer to that question is so obvious:

wtf. so I guess devs don't have bills to pay huh? Nor families to provide for? If you are so rich why don't you become a dev or an investor?

That's kind of stupid. the devs aren't gods, they work a normal day like everyone else. even a 6 hour day from a team of people would produce a map faster than this. if they were that rich they can just hire more people and still get it done. simple as that.

45 42
  • 10 Feb
 λze

i have to admit i have felt the same this past week or so. people hitting through parrys, insane amounts of team damage, strange ranges.

getting tired of it.

45 42
  • 10 Feb
 λze

estoc is a beast

45 42
  • 10 Feb
 λze

@LetsFightíngLöve said:
So basically you're saying that body movement should be delayed more during release (swinging) and recovery (after swing or after feint) periods, but not the windup phase of attacks?

sounds like poetry when you say it

45 42
  • 10 Feb
 λze

This stuff looks like non-sense in game and it just feels like yet another exploit that isnt hard to do but gives player a cheap advantage by hiding the swing frames or looking stupid and unexpected to make you parry.

I propose that once you have hit the feint button, your looking movement is still restricted (as though you are still swinging) until the weapon has returned to the original position.

This means that once you cancel or feint an attack you cannot instantly spin around freely until the swing has fully stopped.

45 42
  • 5 Feb
 λze

All those things sound like they would be great fun in mordhau and i would love them to be in it, but it cant clone everything over from Chiv... I get that.

45 42
  • 5 Feb
 λze

I hear what you are saying, and thanks for having a re-read of the post. Yes i was suggesting it be nerfed to encourage it to be used in a different way, as a secondary weapon.

Right now as a primary weapon i dont think the balance is off at all and i agree with you entirely in that respect.

The only problem i have is that, balanced or not, being bombarded with even weak arrows isnt all that fun for the melee players. Its true it does low damage but if there is (which 99% of the time there is) more than 1 archer then you often get hit by quite a few arrows before even reaching the enemy. it only takes 1 longbow to hit you just by chance on top of your initial recurve hit to basically put you on 1 shot from a melee player.

I think an archer having to think a bit more about their shots and take a bit more time to shoot them creates more of a sweet spot for the game as a whole in terms of balance. Every shot has more value and has more at stake that way.

just to double state my point, its not that its unbalanced, its that its not all that fun to fight against.

If people feel that there is a lack of variety with ranged play, that would really be down to the arrow types being limited and uninteresting rather than the lack of bow types. It would be great if you could have armour pieceing arrows which are heavy and have more dip (less range), high velocity arrows (weak but fast), we got fire arrows now, barbed arrows (for horses? or for causing flinch but being slow), the list goes on. The you can just change ammo type if you want at a ammo box when you refill.

45 42
  • 4 Feb
 λze

Ive topped the charts numerous times with many different weapons including bows. A good player will naturally do that, even with a bad weapon they will likely do that.

I dont think a high level player showing himself doing good with a weapon against average players is highlighting anything.

You really do want to balance a game on higher level players vs higher level players.

in fact, balancing based on what the average scrub can and cant do leads to pretty bad results such as where high level players can quickly and heavily abuse items, and where noobs are getting many more kills than they should be just because something has been made easier.

No one likes a low skill ceiling.

45 42
  • 4 Feb
 λze

preliminary results are in!

45 42
  • 3 Feb
 λze

@Quenquentthebabysitter said:
you can't destroy your own buildings with the Mallet and Blacksmith Hammer.
If you do a mistake in your building positions, you can't destroy them unless you use the Heavy Handaxe. You could punch/kick it too, but it's far from effective.

great point!

45 42
  • 3 Feb
 λze

@esturias said:

@λze said:
nothing compared to a battle axe
[...]
cleaver is better than that in every way

If comparing the Maul to other weapons, you should compare it to balanced ones, not other OP/broken ones. That doesn't get us anywhere.

My man, weapons deal damage and kill you in mordhau, did you know?

If battle axe and cleaver and maul are op, then exsword, war axe, bardiche, zweihander, spear, evening star and estoc are also op. What the hell, all the weapons are op. So all are on par with eachother.

Thats proven by the diversity of weapons used in a game.

45 42
 λze

@PC_Principal said:
Yea. It should take more than 2 hits on t2 and t3 body if you ask me. Meaning somewhere in the 40-49 damage range.
It would make a big difference if they weren't dead on the first hit, but got a chance to block a second hit and initiate counter attack.

So you think the slowest and almost shortest weapon in the game which cant cleave or combo should do 49 damage? Get real dude. A cleaver is better than that in every way

Not to mention the mace 2 shots anything but no one cares about that or uses it.

45 42
 λze

I was obviously talking about the whole part before those two paragraphs at the end, where you tried to give those balancebreaking aspects a deeper meaning. And your motivation for those nerfs is quite different to what the other people wrote, as you still want to keep everything that makes it a (of course unique but obviously) broken weapon.

75 damage or even 100 damage on 1 enemy in 1 swing is nothing compared to a battle axe dealing 60+ damage to 3 people in 1 swing. Which happens alllll the time.

Do the math. Its just the simple single target vs multiple target damage. The one shot is easily avoidable, you guys need to just git gud.

Its almost as if you think removing maul oneshots would make a difference. It wouldnt. It would still 1 shot light head to be on par with other weapons and probably one shot medium head to set it apart from other weapons. If it didnt 1 shot t3 head it would still do like 90 damage and i highly doubt many people would be changing their armour loadouts to have t3 head just to combat a maul.

I would say about 95% of players choose not to use the maul. An op weapon would be used by at least 30% of people. That says a lot really.

You seem to think that the maul one shots on every hit or something. I only get a handful of headshots in a game, its not that often. About 5-10 per game. More against noobs.

45 42
 λze

If the maul only did 74 damage, so as to not give you the kill credit for 1 hit, and this level 20 ended up with much less points. Would you still think its op? The score is no real reflection on a weapons balance.

The fact of the matter is that this level 20 flanked people who were obviously clueless. It wouldnt have made a difference if he had a maul or battle axe. Those people would have still taken a big hit. The only difference is score.