Mordhau
 wierHL
Knight
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  • Date joined 6 Apr '17
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Knight 457 880
  • 1
  • 11 Aug
 wierHL

@SWSeriousMike said:
https://mordhau.com/forum/topic/18463/there-is-a-serious-problem-with-the-labelling-of-s/

You can ignore the name of the server. It has no meaning whatsoever.

never mind what I said then, might also explain why 4 servers have the same name in that browser
So the distance listed is incorrect too then?

Knight 457 880
  • 11 Aug
 wierHL

Servers and the mechanics of wireless communication aren't my forte, so I might be getting this completely wrong.
If I understand this correctly there's always a discrepancy between the ping you measure and the latency you get in game. Game packets having longer loading intervals before being sent out or something like that.
Logically the difference in time would increase with increasing distance right?
The examples you post are from servers in Sidney, Australia. The top section of your image shows one that's supposedly 15199 km away from your device. Unless that's a smaller number but I don't see a decimal sign or whitespace anyware.
I figured "ok that's weird but they're probably West Coast or SEA, those places lack servers" but then I realized the Earth has a circumference of about 40000 km.
I don't get it, why are you connecting to a server on almost the other side of the world? Why is it weird you're getting 88ms latency on such a server? Where the fuck are you even connecting from? Pic for reference, according to that distance your device should be anywhere on this circle's edge. The entire blue zone is closer to Sidney. Is there a decimal sign in your pic I'm not seeing?
server.PNG
It's not like I'm trying to deny there are server issues. I've heard South America and LA aren't exactly great and West-Aus and SEA are straight up lacking. I see a few people with yellow ping in your pic and even one with red so there may well be problems with the Sidney servers. That distance on your pic is just confusing the fuck out of me.

Knight 457 880
  • 9 Aug
 wierHL

Is this a regional issue?
My internet isn't anything special but most of the time I'm on servers between 30 and 50ms latency. Never had to play on anything above 70.

Knight 457 880
  • 7 Aug
 wierHL

Honestly just 30s would be enough for me incase I fuck up and click the wrong thing.

Knight 457 880
 wierHL

Hold on I just got an idea maybe it's retarded.

So most FL maps have 5 points right? Suppose we're on Grad and Red has the Smithy and more tickets than Blu right now.
Afaik Blu gets some kind of ticket bleed at that point. Seems kinda boring that Red can now just play defensively and wait Blu out while Blu is the one in the castle. Ticket bleed seems to exacerbate the roflstomps because often the "winning" team just kills off the "losing" team without having to do the objective, as the "losing" team just loses tickets over time even when fortifying and fighting defensively

Here's my possibly stupid suggestion: remove ticket bleed for mid point (so this part wouldn't affect Mountainpeak) and reverse the ticket bleed on penultimate points.
So Red has the Smithy and is slowly losing tickets due to "overextension" or some shit. They now have to play more aggressively and Blu has to defend their fort.
Now Blu may have lost some incentive to recapture the smithy, but if Red is not aggressive enough, Blu might just end up assaulting them to deal a blow to their ticket count and recapture the Smithy in the process. But if Blu overextends and Red is just better, they might end up losing their tickets before Red even needs to complete their final objective.

This way Frontline becomes a mode in 2 stages

  • "tug-of-war" gameplay is now centered around midpoint. Most "2nd" points have 2 parts to them: for example on Grad Red has to destroy the barricades then cap the Smithy or Blu has to free the serfs then cap the farm. There would be no ticket bleed between destroying the barricades and freeing the serfs.

  • Once Red captures the Smithy, ticket bleed activates for them and the gameplay shifts from "TDM but not really" to "Attack/Defend TO", where the ticket bleed functions as a sort of timer. Red could go for kills but that won't be easy as Blu has defensive terrain, so they should go for the final objective. If Blu retakes the smithy, ticket bleed stops and we go back to kill-centered gameplay. Vice versa for Blu taking the farm (if they redesign the forest to be more defendable).

Finally, in order to maintain incentive to actually cap 2nd points and not just stick around midpoint every match, I'd suggest giving a instant flat ticket bonus for (re)capturing a 2nd point. So Red would get a bonus for not just sitting on the Stables and taking the Smithy, and Blu would get the same bonus for retaking the Smithy if possible.

Of course some changes would need to happen to the actual map design for the sake of balance, which is more the topic of this thread sorry.

TL;DR

  • remove ticket bleed for midpoint
  • after a team captures their enemies "2nd" point, give them a ticket bleed
  • instant ticket bonus (don't know how big yet) for (re)capturing a "2nd" point
  • sorry for going a bit off-topic

What do you people think, is it worth making a topic in F&S?

Knight 457 880
  • 6 Aug
 wierHL

maybe make your own plume transparant in 3p?

Knight 457 880
  • 6 Aug
 wierHL

I for one like having my chat/community shit more than 1 keystroke away so I don't open it by accident every other match.
Also this thread belongs in Off Topic, my dear frog.

Knight 457 880
  • 6 Aug
 wierHL

flashbacks to Prussian footguard in Napoleonic Wars

Knight 457 880
  • 5 Aug
 wierHL

who here /foreverbronze/ due to lack of time

Knight 457 880
  • 3 Aug
 wierHL

Yeah it's looking a bit grim, I hope we can cross 10k again next patch and then retain better with smaller patches. They'll probably have to hire more people then.

Knight 457 880
  • 2 Aug
 wierHL

I also like the customisation in general and hope it keeps improving
I dislike the hordes of Witcher and even worse shitty GoT cosplays we used to have in the kniggas thread

Knight 457 880
  • 2 Aug
 wierHL

I like the options to play support like toolbox and medbag
I dislike the lack of SDK

Knight 457 880
  • 27 Jul
 wierHL

we already have turd
tomato should be turd skin tbh

Knight 457 880
  • 27 Jul
 wierHL

All of these have been discussed in the pinned weapon suggestion megathread. Let's keep the suggestions over there please.

Knight 457 880
  • 1 Jul
 wierHL

@Winterfire said:

@wierHL said:
from the bronze age.

So? Don't think the devs are going for any specific time period in the medieval ages.

bronze age is 3300-1200 BC
Ancient Egypt, Assyria, Mycene, Minoan Crete, Indus River Valley Civilization etc

Knight 457 880
  • 1 Jul
 wierHL

Pre-viking is one thing but those in your pic are from the bronze age.

Knight 457 880
  • 26 Jun
 wierHL

@ToLazy4Name said:

@wierHL said:

@FaffyШaffy said:
nothing like a good bonkle futa cock

a pizza hut in the garage

Hey G would you make me a sandwich

no... what's a woman?

Knight 457 880
  • 26 Jun
 wierHL

I've been wondering: what exactly is the point of 110 dmg? Afaik there's no way to have more than 100 hp right?

Knight 457 880
  • 26 Jun
 wierHL

It sounds neat, but I think for now the devs want to focus on improving frontline and making that push-style map. Probably won't be seen until much later.

Knight 457 880
  • 26 Jun
 wierHL

I'd rather they work their way outward from Europe: North Africa, Middle East and the Eurasian steppes should come first imo.