Mordhau
 wierHL
Knight
  • Likes received 891
  • Date joined 6 Apr '17
  • Last seen 1h

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Knight 460 891
  • 20 Aug
 wierHL

@SherbershLemel said:

@VampireDuck said:
Very nice map. My only concern is the amount of areas you can climb to which will inevitably lead to archers and builders raining cancer from above in difficult to reach places, plus people constantly parkouring away making it infeasible for skirmish. For TDM and especially FFA/duels it could work well.

that is a valid concern, i intend to place a mortar in such a position so that anyone getting cozy on the rooftops can be easily blasted away

put it on another rooftop

Knight 460 891
  • 20 Aug
 wierHL

@ComboDombo said:

@esturias said:

@ComboDombo said:
Best of luck to the dev team and the growing community.

Heh. Good joke.

Why is this a good joke? This game has potential if it's capitalized on!!

bold text

Knight 460 891
  • 20 Aug
 wierHL

Mordy's patchie in my snatchie <3

Knight 460 891
  • 20 Aug
 wierHL

@SWSeriousMike said:
As always we can only speculate as they ain't tellin' us nuffin'. But my guess is that it's not Triternion staff that is closing those threads.

That would require them to be active on Steam forums in the first place.

Knight 460 891
  • 18 Aug
 wierHL

pretty cool

Knight 460 891
  • 18 Aug
 wierHL

There's a forum section for bugs & glitches.

Knight 460 891
  • 18 Aug
 wierHL

I remember trying out Guns of Icarus and taking ages to even find a game. Lack of playerbase was an issue, no idea how it's doing now.

Knight 460 891
  • 17 Aug
 wierHL

@wierHL said:
I wonder if just making the parrybox smaller would help make the combat more interesting.

Now that I think of it, I have absolutely no idea how big the parrybox is.
It should probably come in 2 sizes: big for 2h/polearms and small for 1h/sidearms. I mainly mean horizontal size here. Hell, that would probably make Qstaff cooler because now you have a cheap weapon with easier parries than the other sidearms.

Maybe the parrybox can be split in a high and a low parrybox based on how you aim your parry. So you can either protect yourself from heashots or footshots, both boxes overlap a little so both protect you from torso hits.
Exploiting box size for torso shots would rely on exploiting limited horizontal box size, so 1h would have a harder time defending here.

Knight 460 891
  • 17 Aug
 wierHL

How do you move when the match ends actually?

Knight 460 891
  • 17 Aug
 wierHL

It's too late. The tomatoes have perished.

Knight 460 891
  • 17 Aug
 wierHL

I wonder if just making the parrybox smaller would help make the combat more interesting.

Knight 460 891
  • 17 Aug
 wierHL

@esturias said:
btw: Those babies would have starved and died of thirst long ago, after desperately trying to eat the stuff oozing out of their bloated diapers...

Everyone inevitably encounters some point where they should stop typing and you just took a long jump over that point.

Knight 460 891
  • 16 Aug
 wierHL

@doghis said:
Have you ever played on EU servers? I'm currently in Brussels with a great connection, and I can barely connect to Amsterdam servers, and Amsterdam is, what, 100 miles away?

I live in Belgium and I can connect to Amsterdam or Frankfurt servers just fine.

Knight 460 891
  • 14 Aug
 wierHL

My latency was around 100 during launch but now it's mostly below 60 depending on where the server is.
The EU servers seem to be working fine to me.

Knight 460 891
  • 14 Aug
 wierHL

@ToLazy4Name said:

@xXLuxXx said:
UPDATE YOUR DAMN GAME! YOU GUYS SUCK!!!!

Everyone hates horses, Everyone is just using 3/3/3 armor and fucking zweis. COOL GAME DUDE! You can still get stuck on LITERALLY NOTHING.

You can't get full tier 3 with a zwei lmao

I mean you can pick one up but you gotta get one first

Knight 460 891
  • 12 Aug
 wierHL

@Dutch_van_der_Linde said:
Hey ya'll what's the closest I can get to shiny gold armor?

yellow padded lad

Knight 460 891
  • 1
  • 12 Aug
 wierHL

@Goatie said:
I'd like to see horsemen get ejected if their couched weapon collides with objects lol.

ywn win gold medal for lance vaulting at Mordhau Olympics

Knight 460 891
  • 12 Aug
 wierHL

Eh, couchable estoc is cool imo. Doesn't really bother footmen in my experience but can be fun in cav vs cav.

Knight 460 891
  • 12 Aug
 wierHL

Are you sure the servers you go on are even located in Sidney? Another server issue with this game is some of them are labeled wrong. According to Gambit 36 US servers are labeled Sidney.
15 ms of processing doesn't sound that bad for a server but could probably be better idk.
I'm not saying your internet is to blame (though Australia is kinda notorious for low capacity internet because supposedly you guys are still using copper instead of optic fibre in homes).
I'm saying incorrect server lables may be tricking you into connecting to US servers instead of Sidney servers. That would explain why your pic says a Sidney server is over 15000 km away while you're in West-AUS.

Really all the devs need to do is:

  • fix server lables (ffs)
  • rent servers in West-AUS and SEA
  • rent additional/better servers where possible, money issues near launch may have put them on a budget
  • continue optimizing Mordhau, hard to go wrong with that
Knight 460 891
  • 12 Aug
 wierHL

Basically M&B handled horses pretty damn well. Theirs really shine in somewhat organized battles on open fields.
Currently Mordhau's horses consists of a few dudes picking off isolated footmen until they get stuck on something and get swarmed. Aside from that map, they only carry weight on the very narrow Mountainpeak (where I don't think they fit anyway) because horse supremacy on that map can lead to pretty big killstreaks.

If they're nerfed/revised with momentum-based dmg, slower speed buildup (maybe fast charging can be unique to a type of horse), lance/estoc as the only couchables, a reduced trample hitbox, Zweihanders and halberds not being usable and dedicated leaning-from-the-side positions...
TL;DR if they get nerfed into not being OP, some open maps like Camp or Grad could justify having more of them present (provided they don't tank the performance). Together with plenty of lances this would allow cavalry to be counterable but very effective in breaking stalemates with a well executed charge.
1 or 2 lancers cruising around are harassers, 8 of them in a wedge formation are shock cavalry