Mordhau
 wierHL
Knight
  • Likes received 916
  • Date joined 6 Apr '17
  • Last seen 7h

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Knight 474 916
  • 7 Sep
 wierHL

I propose to make momentum-based dmg not apply to legs. Then you'd need a long weapon to get the bonus.

Knight 474 916
  • 2 Sep
 wierHL

Tbh small frequent patches (within reason of course) are gonna be appreciated.
I wish shields would get redesigned rather than tweaked though.

Knight 474 916
 wierHL

I don't even live in SA but this is BS.
Even if their population isn't the biggest they can figure out getting a match.
Their Mordhau community seems pretty tightly knit, they could just organize duel days so they know when to look for duels.

edit: meant biggest not greatest

Knight 474 916
  • 2 Sep
 wierHL

yeah just put it in the scoreboard and maybe killscreen

Knight 474 916
  • 2 Sep
 wierHL

Didn't check forums for like a day and Furst, Maci and Mike are suspended among others. Did a big bolidics bread derail or something?
While I can imagine Furst and Maci posted something unsavory about a certain historical event and a certain ethnic group respectively, I'm kinda surprised about Mike. Wasn't he like one of the driest posters on these forums?
Makes me think someone on a power trip is responsible for all 3 suspensions and then some.
Anyone here know what happened?

Knight 474 916
  • 2 Sep
 wierHL

1 I got nothing
2 looks like multiple feints in very quick succession to throw you off, shitty but attacking (maybe with accel) after his 1st feint should work
3 bunch of drags, misses and mistimed parries idk

Knight 474 916
  • 2 Sep
 wierHL

@TombstoneJack said:
oh no629760_screenshots_20190831123648_1.jpg

and then dumbass shoots the floor with the mortar

Knight 474 916
  • 26 Aug
 wierHL

There's an armor suggestion thread in the Feedback & suggestions section.
Also frogmouth tends to instigate some "debates" on these forums.

Knight 474 916
  • 25 Aug
 wierHL

Thanks Analgrinder, you're always there in our time of need.

Knight 474 916
  • 24 Aug
 wierHL

rip /mhaug/

It is the end.PNG

Knight 474 916
  • 24 Aug
 wierHL

How about the following:

  • Get rid of kickstun.
  • Replace the current held block by a guard that's toggled by a key (or held key if people want that). The melee block size of this guard mode is accurate to the shield model. The current poses/animations for held block can just be repurposed for this.
  • Toggle between guard and normal mode is quick and snappy.
  • Maybe make the block size for projectiles slightly more lenient. Blocking projectiles with shields should be easier than with melee weapon parry.
  • This guard mode does NOT function as a parry. Hitting the shield does not put you in a lockout like you just got parried.
  • Swings just make a "clang" noise and continue without dealing damage, unless you're using like a maul which has hitstop by default. Now if you're in a 1vX, a single shielder holding block can't just shut down nearly all your offensive possibilities. This may end up looking a bit silly but swords already go through plate armour so "eh"?
  • Stabs should stop when they hit the shield. Swings going through shields is a sacrifice for the sake of gameplay, stabs going through shields would just look terrible for no reason.
  • Tanking attacks with this guard mode would cost stamina. The actual numbers I'll leave up to people with more gametime/skill than me.
  • Turncap in this guardmode shouldn't be restricted. If the block area is on-model blocking everything should be hard enough. No need to make it clunky.
  • Parry button still functions in guard mode, the "parry" animation is a sort of short "swipe-in-front-of-you" move. This uses the normal parrybox and is the ONLY way to riposte in guard mode.
  • Attacking lowers your guard during the entire attack animation.
  • Missing your timing for the parry puts you in the same lockout as normal parry, after which your guard returns.
  • Sprint speed is reduced in guard mode.
  • Maybe make some weapons temporarily lower the guard, like just enough where a teammate could follow up with an attack. I was thinking of maul or billhook doing this with their swing. (I was also thinking it would be funny if billhook could pull shield out of your hand but I fear we'd reach critical mass of meme builds.)
  • The swiping parry animation could double as a short range shield bash. Very short range, shoves people out your face like kick, maybe with a wider affected area. Wouldn't really make sense to make it uncounterable though, kick countering it would look stupid as well. Maybe make it parryable? Parryable parry? nvm that's stupid too

The idea of these changes is that holding a shield in front of you protects you from spam, but doesn't allow you to ignore all timing aspects of the game without sacrifice. Either you try to time a parry right or you get no initiative and need good locational skills.
All shields would work this way except buckler, which should just be a stamina tool.

Less related to shield: parrybox may need some work.

  • Split the parrybox into a high and a low box, each with their own animations. The high box protects your head, the low one your legs. Both protect your torso.
  • 1-handed weapons get a much smaller horizontal parrysize. Perhaps a size each for small1h, big1h/small2h and large2h/polearm.
  • Alternatively one could just loosely base the parrysize on the model or swing tracer length. e.g. Bardiche would be forgiving horizontally, rapier would be less forgiving, dagger would be hardmode.
    The idea is to incentivise small 1-handers to be used either as backup/pointdump or together with a shield.
Knight 474 916
  • 24 Aug
 wierHL

There's a thread for this you nonce.
Here I'll spoonfeed you: https://mordhau.com/forum/topic/10238/post-your-kniggas/

Knight 474 916
  • 22 Aug
 wierHL

sour beers > anything else you anglo barbarians
I wanna try American wild ale

Knight 474 916
  • 1
  • 21 Aug
 wierHL

I really wanted gold/black vs red/white because I like those combos
even made a pic comparison to show it does work in low lighting
red.jpg
current scheme
color flags.jpg
devs (Jax) said in forum thread gold/black wouldn't work because can't be easily distinguished from blue/white, using the former 2 pics as case in point
show to devs.jpg
what I was actually proposing

there's still red in there so blood may still be confusing, but then again when someone is covered in blood I find it difficult to tell what color their outfit is anyway (independent of actual color, I play without team colors because I was sick of chiv colors)

Knight 474 916
  • 20 Aug
 wierHL

@SherbershLemel said:

@VampireDuck said:
Very nice map. My only concern is the amount of areas you can climb to which will inevitably lead to archers and builders raining cancer from above in difficult to reach places, plus people constantly parkouring away making it infeasible for skirmish. For TDM and especially FFA/duels it could work well.

that is a valid concern, i intend to place a mortar in such a position so that anyone getting cozy on the rooftops can be easily blasted away

put it on another rooftop

Knight 474 916
  • 20 Aug
 wierHL

@ComboDombo said:

@esturias said:

@ComboDombo said:
Best of luck to the dev team and the growing community.

Heh. Good joke.

Why is this a good joke? This game has potential if it's capitalized on!!

bold text

Knight 474 916
  • 20 Aug
 wierHL

Mordy's patchie in my snatchie <3

Knight 474 916
  • 20 Aug
 wierHL

@SWSeriousMike said:
As always we can only speculate as they ain't tellin' us nuffin'. But my guess is that it's not Triternion staff that is closing those threads.

That would require them to be active on Steam forums in the first place.

Knight 474 916
  • 18 Aug
 wierHL

pretty cool

Knight 474 916
  • 18 Aug
 wierHL

There's a forum section for bugs & glitches.