Mordhau
 wierHL
Knight
  • Likes received 909
  • Date joined 6 Apr '17
  • Last seen 18h

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Knight 466 909
  • 13 Oct
 wierHL

suggested many times before
doesn't make it any worse a suggestion though

Knight 466 909
  • 12 Oct
 wierHL

I'll unban you but you'll have to release Feitoria

Knight 466 909
Knight 466 909
  • 6 Oct
 wierHL

I want to laugh but I can't really anymore

Knight 466 909
  • 6 Oct
 wierHL

While you're at it, make them the same kind as brigandine torso. Currently the brigandine legs don't seem to match brigandine torso no matter how you paint the torso.

Knight 466 909
  • 29 Sep
 wierHL

Another quality post.
Feitoria would've come out months ago if Anal was project lead.

Knight 466 909
  • 1
  • 17 Sep
 wierHL

Most of this stuff is copied from my posts in other people's threads.

Beatraps could use more stopping power against horses
These things are designed to hold onto a bear's leg. A horse should be crippled or at least unable to run at full speed after walking into one of these.

Don't apply momentum based dmg to legs
Short high-dmg weapons are being used as counters to cavalry by 1shotting the rider via increased leg dmg. Ideally countering riders should be left to long weapons. As for riders hitting infantry: how often do you even hit infantry legs from horseback?

Apply momentum based dmg from infantry against riders to the front of the rider only
Recently I stabbed a rider as he just got into gear 3 while riding away from me. Felt stupid. I'm not saying there should be less dmg when hitting them in the back, just no bonus.

Make lances (and estoc I guess) the only couchable weapons
Sick and tired of people starting with spears and couching on horses. They're essentially better than lances because they can be used on foot AND serve as a cavalry-counter. Halberds are just as bad if not worse in this regard, which brings me to my next point.

Some weapons should be disallowed completely on horseback
Ever seen someone swing a Zwei or halberd from horseback? Looks ridiculous to me. These are my current thoughts on which weapons should be usable on horseback:

  • Yes: longsword, recurve bow, estoc, Qstaff, medkits, bandages, throwables and any weapon which can be used in 1 hand
  • Arguable: billhook, waraxe, maul, battleaxe, greatsword, poleaxe, peasant "polearms", spear and bardiche (latter 2 not couchable of course)
  • No: halberd, Zwei, longbow and probably toolbox

We need a reliable way to fight with shorter weapons from horseback
Currently swinging from horseback is awkward: 1handed weapons don't offer a lot of reach and hitting anything but other riders is too difficult. Swinging down along the side of the horse tends to result in you hitting your own horse. Hitting infantry pretty much requires using a big/long weapon (which I think shouldn't be usable on a horse anyway) from horseback which makes it easier to hit your horse's head.
I think this is where Mordhau should take a page out of Mount & Blade. It has dedicated swing motions that go along one side of the horse. Additionally the "held" windup animations look very awkward on foot but shine in these downward swings from horseback. Mordhau's current swings/stabs serve well to hit things on the same height as you but it needs some kind of way to lean to one side and attack along the side of the horse. Now I see 2 routes Mordhau could take with this:

  • Leaning attack animations that activate based on mouse movement. I think this would be janky no matter what though, so I'm more inclined to suggest the other route.
  • Make the couch button put the rider in a sort of leaning-to-the-side position. I was thinking of something like pic related but leaning a bit more.

1510568866105.jpg

Couch button (assuming F) would toggle you between upright and leaning position. The lean direction would depend on mouse movement before pressing F. In this position your swings change to the along-the-side swing seen in M&B and it becomes easier to hit infantry. As a trade-off your torso and head become more exposed. If momentum based dmg does not apply to legs, this position also makes attacking groups of infantry more dangerous.

Something else I think would be cool is if the leaning position with 1handed weapons would "ready" your weapon. Essentially attacking from this position would skip windup phase. It's not the same as couching, you'd still have to time your attack, it's more of a pseudo-couch. Hell they could make R switch between a readied swing and stab depending on if you're using like an axe or a rapier. I don't really think this last paragraph is essential, cavalry charging with readied weapons just gives me a boner I guess.

Knight 466 909
  • 16 Sep
 wierHL

@LetsFightíngLöve said:

@DefendinMyBase said:
Well, I agree Invasion isn't the most fantastical thing.
But why would you expect any of that? There was no information from the team that it would have any such mechanics.

Actually that's wrong. Eastern Invasion was one of the stretch goals, and it specified castle seiges with trebuchets (not ballista) which have a 300m range.

Devs were talking about seige mode, and castle seiges, after players requested seige mode for ages.

Then invasion mode was released instead without those features.

that stretch goal wasn't even reached

Knight 466 909
  • 16 Sep
 wierHL

catapult wouldn't be nearly as much of an issue if neither side got these stupid af "die in 5 seconds" zones

Grad is probably my favorite of the bunch, forcing your way to the commanders or being their personal guard while the keep becomes more and more chaotic is the best

Knight 466 909
  • 15 Sep
 wierHL

In all serriousness: high fantasy stuff like in your pics is to be avoided.

Knight 466 909
  • 11 Sep
 wierHL

If the playerbase in SA is too small to support the normal duel matchmaking, can't the requirements (like how close the ranks are) just be loosened on SA region duel servers?

Knight 466 909
 wierHL

I got some ideas about this, I'm gonna use Camp as an example

  • remove current ticket bleed related to the inner 3 points
  • when red captures stables, the points lock, red gets a flat ticket bonus and RED gets significant ticket bleed instead of blue
  • most efficient way for red to win is now via final objective, going for kills might end up with them running out of tickets first
  • make blue's camp more defensive: make red build the ramp on the front, let blue build/repair bars on the inside of the camp doors (which could be interacted with to lock/unlock the doors) forcing red to break/burn the doors down (seriously why can red just walk in unless someone's standing against the door)

The opposite would apply as well of course.

The general idea is: either the teams are matched to the point where the battle is decided via big TDM, or one team starts stomping and gaining ground until the other team is holed up fighting defensively in a more TO-style fight.

Knight 466 909
  • 7 Sep
 wierHL

I propose to make momentum-based dmg not apply to legs. Then you'd need a long weapon to get the bonus.

Knight 466 909
  • 2 Sep
 wierHL

Tbh small frequent patches (within reason of course) are gonna be appreciated.
I wish shields would get redesigned rather than tweaked though.

Knight 466 909
 wierHL

I don't even live in SA but this is BS.
Even if their population isn't the biggest they can figure out getting a match.
Their Mordhau community seems pretty tightly knit, they could just organize duel days so they know when to look for duels.

edit: meant biggest not greatest

Knight 466 909
  • 2 Sep
 wierHL

yeah just put it in the scoreboard and maybe killscreen

Knight 466 909
  • 2 Sep
 wierHL

Didn't check forums for like a day and Furst, Maci and Mike are suspended among others. Did a big bolidics bread derail or something?
While I can imagine Furst and Maci posted something unsavory about a certain historical event and a certain ethnic group respectively, I'm kinda surprised about Mike. Wasn't he like one of the driest posters on these forums?
Makes me think someone on a power trip is responsible for all 3 suspensions and then some.
Anyone here know what happened?

Knight 466 909
  • 2 Sep
 wierHL

1 I got nothing
2 looks like multiple feints in very quick succession to throw you off, shitty but attacking (maybe with accel) after his 1st feint should work
3 bunch of drags, misses and mistimed parries idk

Knight 466 909
  • 2 Sep
 wierHL

@TombstoneJack said:
oh no629760_screenshots_20190831123648_1.jpg

and then dumbass shoots the floor with the mortar

Knight 466 909
  • 26 Aug
 wierHL

There's an armor suggestion thread in the Feedback & suggestions section.
Also frogmouth tends to instigate some "debates" on these forums.