Mordhau
 marox — Project Lead
Project Lead
  • Likes received 6974
  • Date joined 25 Oct '15
  • Last seen 30 Sep

Private Message

988 6974
  • 28 Oct '19
 marox — Project Lead

This content update marks the release of Feitoria, our biggest map yet, featuring all of our current game modes. In addition, we have also added more siege-oriented features, such as the ability to drop and raise ladders, chuck large two handed stones from above, tip over baskets of rocks, and even pour boiling oil from cauldrons positioned at strategic locations.

In the coming weeks and months we will be releasing more content additions and gameplay improvements: we’re adapting Mountain Peak for Invasion, finishing up work on our next new map Castello, as well as giving Horde mode some much needed attention.

Patch #13 Changelog 28/10/2019

Gameplay

  • Added new map, Feitoria with support for all existing modes: INV_Feitoria_0, FL_Feitoria, HRD_Feitoria, FFA_Feitoria, FFA_Feitoria_64, SKM_Feitoria, SKM_Feitoria_64, TDM_Feitoria, TDM_Feitoria_64, BR_Feitoria
  • Added stone basket trap interactable to existing maps
  • Added oil cauldron interactable to existing maps
  • Added boulder throwable which can be obtained from an interactable stone pile placed on existing maps. Deals more damage the faster it’s falling (gravity)
  • Ladders now have an interaction UI widget like most interactables, and can now be dropped and raised by holding interact, as long as nobody is on them
  • Invasion player respawn to 5s again
  • Fixed getting stuck on Taiga trees
  • Added 3 choppable trees to Grad
  • Widened keep entrances on Grad and removed the door on the ground floor to prevent congestion
  • Fixed exploiting NPCs in invasion/frontline by blocking them off
  • Fixed removebots command removing map NPCs

Combat

  • Crouch slowed down 25ms
  • Reverted miss combos no longer having lunge change from previous patch
  • Increased climbing speed on ladders by 15%
  • It is now possible to jump off ladders while on them, jump will go where the player aims
  • Base jump stamina cost reduced to 10
  • Cat perk fall damage reduction buffed to 90%
  • Brawler perk now also speeds up fists
  • Executioner Sword strike turncap now more strict
  • Executioner Sword stab stamina drain reduced by 1

Visuals & Misc

  • Added new flat top helmet with 5 variations: Covered flat top, Covered flat top orle, Enclosed flat top, Enclosed flat top orle, Visored flat top
  • Fall damage now has camera shake
  • Camera calculations (3p and 1p) now take into account scale, making scaled characters look natural (viewmodel animations)
  • Character scale is taken into account for interaction distance, allowing picking things up etc for bigger characters
  • Fixed crossbow 1p interact animation
  • Destroyable fence gate now has an additional state that removes the bottom board.
  • Helmets now draw fake shadows onto the face to add depth and make them seem more grounded
  • Fixed kills with torch saying “Stone” in the killfeed

Sound

  • Improved a few equipment fall sounds and added some that were missing
  • Ragdoll fall impacts now play the body thud sound while alive (previously only played when dead)
  • Fixed a few Tier 2 (open) helmets muffling voice
  • Enemy footsteps are now louder
988 6974
  • 10 Sep '19
 marox — Project Lead

@Ruby Rhoderick said:
What's the map names for the config for Invasion?

INV_Camp_1
INV_Grad_0
INV_Taiga_0

the suffix 0/1 indicates which team is attacking, currently there's only one variant per map anyway though

988 6974
  • 1 Sep '19
 marox — Project Lead

@SetePele said:
Add SA servers!

Impossible to play with 170+ ping

We're looking into other regions, but without enough players we cannot reliably support ranked matchmaking when the populations are tiny, since joining a FFA duel server would give you a far better experience in that case. We'll continue monitoring regions though, our initial release only really considered the popular regions, but we will be evaluating playercounts in other regions as well.

988 6974
  • 1
  • 23 Jun '19
 marox — Project Lead

@GODAIME said:
Hi,

Sometimes in game my thrust attack, which is binded to E key, doesn't work (Yea, I said delay, but actually it doesnt work for more than 2-3 seconds and more. I'm using the "work around" and don't know how bad it can be).

Why is this a bug and not lag/pc problem:

  1. When this bug happens.. i hit ESC key to get into the menu.. and spam ESC again to get out of it and it won't work. It works only if I spam hit left mouse key in the menu, and then it closes and the bug is gone.
  2. My PC is i7 8700K, NVidia 1060 6GB, 16GB RAM, SSD and I play on medium/high to get 100+ fps for my monitor to show. Can't be processor problem.
  3. I never join servers with more than 60 ping in the browser. I don't use main screen server options.
  4. There are also other threads about this same issue around the WEB.
  5. https://www.youtube.com/watch?time_continue=1&v=DdiNmYxdWSY

Hints:

  • happens mostly on duel servers, rarely in frontline. Maybe this is because I morph often, which means I hold/click E (thrust attack) more often and it mess up the key queue or something, but it feels like the key queue is full of shit.
  • swings works fine (morphs are impossible).
  • this might be related to the stamina checks and not the input queue
  • maybe this bug is rare, because me and this guy from the video have it binded to custom key?

Are you using angle after attack press? That would explain a few weird cases, e.g. where nothing is happening when you're not moving the view @ 22. Other than that, it seems largely you're hitting the input in recovery, which will just be ignored right now since attack is not allowed there. The game may have been conditioning you wrong in some cases because the game does queue in hit recovery a little bit, but not in miss recovery, which admittedly, is a bit weird and should probably be adjusted in the future.

EDIT: actually, not sure if the angle after attack press could explain that, but let me know if you do have that enabled anyway.

988 6974
  • 18 Jun '19
 marox — Project Lead

Just fixed it, thanks for the reminder! Will be in the next patch.

988 6974
  • 16 Jun '19
 marox — Project Lead

We've identified the issue and are working on a fix. Apologies for having to endure it so long.

988 6974
  • 24 May '19
 marox — Project Lead

@FoggyDewhurst said:
Well, my ban got revoked and I am very appreciative of that courtesy. Despite that, I'm playing it safe from this point forward and not touching this game again, as much as I enjoyed it. One game is not worth the risk of slander being attached to your Steam profile.

We are still tweaking our detection, but we're going to be playing it much more safe from here on, to prevent any further incidents like the current one. We make mistakes, but we always do everything we can to fix things as soon as possible. We've revoked bans automatically to most affected, leaving a handful of edge cases. Everyone that got in touch with us, we've cleared the issue up, there's absolutely no risk here. Apologies, but we simply cast too wide of a net with our initial ban wave, we've learned from that and adapted both our approach to detection as well as our way of acting upon that information.

988 6974
  • 13 May '19
 marox — Project Lead

It's only in the local game, where there's some discrepancies. The third person behavior is correct and is what you would get online.

988 6974
  • 11 May '19
 marox — Project Lead

Check p.clothphysics in console, if that is 0 then cloth will be disabled, so make sure it is 1. Similarly, check r.skeletalmeshlodbias in console and make sure its 0.

988 6974
  • 1
  • 11 May '19
 marox — Project Lead

@horrorshow1984 said:
i can connect to servers again. apparently the patch managed to corrupt the installation for me.
here's what i did:
i uninstalled the game and reinstalled from a backup.
after installation and updates where done, i still had the same problem.
so i decided to validate the game cache despite it being a new installation with the latest updates.

validate game files via steam by right-clicking Mordhau -> Properties -> Local Files -> Verify Integrity Of Game Files
3 files were corrupt and were reacquired (a total of 10 KB).
just connected to a server and it worked. i'm stoked as f*! :)

please let me know if that also solves the problem for you guys, then we can edit the tread title to SOLVED for people googling for it. Thanks!

Did this also fix local matches for you?
Also, do you have a local server running when you're trying to join local matches? (I don't mean if you're trying to join the server, just if it's running)

988 6974
  • 11 May '19
 marox — Project Lead

@pappybagrumpy said:
I just wanted to make a clear thread about this, since I see this problem for myself and others in every official LA frontline server, but I don't see anyone talking about it (or at least in these specifics). I hope this helps and you are able to fix the issue soon.

We've known something was fishy about certain NA servers (not individual ones, but the regions) since we launched, it seems like a routing issue of sorts, we're going to be looking into it now that we've sorted the major launch issues (some fixes still coming).

988 6974
  • 10 May '19
 marox — Project Lead

@DGT said:
Same issue here. Running 3 servers on linux, i can't join one of them. Commandline looks like this:
./MordhauServer-Linux-Shipping -server -log -Port=7777 -QueryPort=27115 -BeaconPort=15000

Make sure your beacon port is different for each server

988 6974
  • 10 May '19
 marox — Project Lead

Since then we increased servers from 48p to 64p, which is probably causing the performance drop due to having to render/simulate more characters. Were you able to compare on 48p servers?

988 6974
  • 1
  • 10 May '19
 marox — Project Lead

Hi, changing between maps not reserving is known, we're fixing that :)
Regarding reserving the slot with a party: are you joining through matchmaking? If not, is it an official server?

988 6974
  • 10 May '19
 marox — Project Lead

@horrorshow1984 said:
it's not related to linux servers as this also happens on a windows machine in a local match with bots. it also has nothing to do with port 15000 since a local match won't even try connecting through my firewall. i understand that both issues with linux servers and missing port-forwarding on servers might result in the same error but it seems to be a general bug.

By local do you mean singleplayer/local play from the menu, or a server?

988 6974
  • 10 May '19
 marox — Project Lead

@Infravider.comDominicIllu said:
Alright, all I can say is that it must be something from Patch #3 to Patch #4. Something between that versions made the bug exist.

The server was not 100% stable in Patch #3 and did freeze some time too but not as often as it does now. It's unplayable.

If this also happened before, it's likely an issue specific to your setup, as we're not seeing this behavior elsewhere, so it might be hard for us to track down. :(

988 6974
  • 10 May '19
 marox — Project Lead

We're looking into it, not sure why this is happening only on some servers

988 6974
  • 9 May '19
 marox — Project Lead

@Infravider.comDominicIllu said:
We just added -BeaconPort=XXXX to the start parameters with unique & open ports. We will look if that will fix the issue.

Should be unique ports, at the moment it doesn't handle the case of multiple servers on a single port correctly. Let me know if it works!

988 6974
  • 8 May '19
 marox — Project Lead

Grab latest server files, we deployed a fix.

988 6974
  • 1
  • 8 May '19
 marox — Project Lead

This build we have shipped an experimental manual fix (we'll make it automatic later if it works), so far it seems to work. But, please, do this before you do the fix. When you can confirm you're in ghost mode, type m.showpawndebug 1 in console, and take a screenshot, and post it here, or send it by PM. Then, simply open console again and type FixGhostBug and you should be fixed for that session. Next map if you get it again, you'll need to type that command again. Let me know if it works.