Mordhau
 marox — Project Lead
Project Lead
  • Likes received 6917
  • Date joined 25 Oct '15
  • Last seen 20m

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975 6917
  • 28 Jun
 marox — Project Lead

@Gorvak said:
Really want to play it, but with 200+ms is impossible.

We have one Battle Royale server in SA, however, what you're probably seeing is that nobody is queuing for it. In fact, the battle royale mode is all but dead, peaking at maybe 150 players in EU. That's enough to find matches in EU, but not really in other regions, which are far less populated. It's the least popular mode out of all of our modes.

975 6917
  • 1
  • 23 Jun
 marox — Project Lead

@GODAIME said:
Hi,

Sometimes in game my thrust attack, which is binded to E key, doesn't work (Yea, I said delay, but actually it doesnt work for more than 2-3 seconds and more. I'm using the "work around" and don't know how bad it can be).

Why is this a bug and not lag/pc problem:

  1. When this bug happens.. i hit ESC key to get into the menu.. and spam ESC again to get out of it and it won't work. It works only if I spam hit left mouse key in the menu, and then it closes and the bug is gone.
  2. My PC is i7 8700K, NVidia 1060 6GB, 16GB RAM, SSD and I play on medium/high to get 100+ fps for my monitor to show. Can't be processor problem.
  3. I never join servers with more than 60 ping in the browser. I don't use main screen server options.
  4. There are also other threads about this same issue around the WEB.
  5. https://www.youtube.com/watch?time_continue=1&v=DdiNmYxdWSY

Hints:

  • happens mostly on duel servers, rarely in frontline. Maybe this is because I morph often, which means I hold/click E (thrust attack) more often and it mess up the key queue or something, but it feels like the key queue is full of shit.
  • swings works fine (morphs are impossible).
  • this might be related to the stamina checks and not the input queue
  • maybe this bug is rare, because me and this guy from the video have it binded to custom key?

Are you using angle after attack press? That would explain a few weird cases, e.g. where nothing is happening when you're not moving the view @ 22. Other than that, it seems largely you're hitting the input in recovery, which will just be ignored right now since attack is not allowed there. The game may have been conditioning you wrong in some cases because the game does queue in hit recovery a little bit, but not in miss recovery, which admittedly, is a bit weird and should probably be adjusted in the future.

EDIT: actually, not sure if the angle after attack press could explain that, but let me know if you do have that enabled anyway.

975 6917
  • 23 Jun
 marox — Project Lead

Thanks for the info, your level/gold should be safe, but we're investigating the issue. There shouldn't be any problem for you to continue playing and gaining more gold while we work on sorting this out. It looks like the xp/gold is all there, but for some reason it isn't counted correctly when tallying up the total level amount and gold amount.

975 6917
  • 23 Jun
 marox — Project Lead

@Berra said:
I can still use my level 50+ unlockables, but my level is shown and set as 40 both in lobby and ingame.

What does it show on the scoreboard while in a server?

975 6917
  • 23 Jun
 marox — Project Lead

The gold/xp should still be there, try restarting the game, Steam, validating Steam cache.

975 6917
  • 18 Jun
 marox — Project Lead

Just fixed it, thanks for the reminder! Will be in the next patch.

975 6917
  • 16 Jun
 marox — Project Lead

We've identified the issue and are working on a fix. Apologies for having to endure it so long.

975 6917
  • 12 Jun
 marox — Project Lead

@Pred said:
This much of Chivalry lore was enough tbh:

There is a kingdom
One side is loyal to the king of that kingdom
The other party wants to topple the old system. Malric is in this one.

It was Team Objective which gave fighting in Chiv a structure. You were fighting to accomplish things, they were kinda-sorta sometimes related to lore, but nobody really cared, because accomplishing these things was fun in itself. You needed to do a thing and to do it you had to beat motherfuckers up along the way. If you weren't beating motherfuckers up hard enough, you lost. Simple. Fun.

You can't even call Frontline a TDM because racking up kills means absolutely nothing if you don't control more points. The mode is just waiting for one of two countdowns to run down and you are free to run around and kill some enemies in huge clusterfucks in the meantime.

This comment is in line with the issues we believe are the root of the problem/dissatisfaction. It's no surprise we spent a long time on the combat and other things around it, that we ended up being a bit short on time when it came to giving the game modes the same treatment. In the end, we did what we could to salvage things by adding some objective support to Frontline under some heavy crunch and shipped it. We thought it'd do well and also we simply couldn't afford for it to not to. Thankfully, it wasn't as bad as it could've been and the game still sold extremely well. But we hear you, and are going to be working to introduce the type of objective-focused mode the community is looking forward to as we go on with development. Sometimes it's hard to hear criticism late in the dev cycle when you're powerless to do anything to fix it, and this was definitely the case leading up to release.

975 6917
  • 12 Jun
 marox — Project Lead

@alonesilverwolf said:
I think it's complete bullshit that more and more games are removing family sharing. I family share games with my wife and her to me so we don't generally have to buy more than one copy of a game unless it's something we want to play coop or whatever (like Borderlands). This game specifically, we both got, but the practice of removing the feature is getting alarming.

I love how all these fucks are defending this too saying shit like "JUsT buY ThE GaEM BrUH!!!"

Apparently ya'll forgot that back in the day when you bought a game, it didn't matter how many computers you installed it on, or with console, how many consoles you played the game on. You bought the game, you could take that bitch over to your friends house and install it on HIS computer if you wanted to!

Now, you buy a game, even if you're in a family, you have to buy a separate game for EACH person who wants to play it, and this is doubly true if you want to play coop--because even with Family Share, you two can't be on the game at the same time.

Ya'll need to wake up. Gaming industry has been pinching us like Mafia overlords for YEARS now, and you lie down and let it happen! Why defend this crap? It's like games no longer having local multiplayer on consoles now. It's just a bid to force families to buy multiple consoles if they want to actually enjoy a game together!

Ya'll defending these practices make me sick.

I get something needs to be done about cheaters, just going to reiterate that. I get it, especially in a MP game like this one, which is why I try to cut Mordhau some slack. That said, removing family share is just a crappy bandaid to the hacker problem and the devs need to get their shit together and stop doing banwaves then unbanning the people banned in the first place!

The problem is that we ban a person's account, but Steam lets them share it to another account and get around our ban (or vice versa), making it completely impossible for us to deny them access if they've been found cheating. We are powerless here as it's only Valve that can change how this system works.

975 6917
  • 24 May
 marox — Project Lead

@FoggyDewhurst said:
Well, my ban got revoked and I am very appreciative of that courtesy. Despite that, I'm playing it safe from this point forward and not touching this game again, as much as I enjoyed it. One game is not worth the risk of slander being attached to your Steam profile.

We are still tweaking our detection, but we're going to be playing it much more safe from here on, to prevent any further incidents like the current one. We make mistakes, but we always do everything we can to fix things as soon as possible. We've revoked bans automatically to most affected, leaving a handful of edge cases. Everyone that got in touch with us, we've cleared the issue up, there's absolutely no risk here. Apologies, but we simply cast too wide of a net with our initial ban wave, we've learned from that and adapted both our approach to detection as well as our way of acting upon that information.

975 6917
  • 13 May
 marox — Project Lead

It's only in the local game, where there's some discrepancies. The third person behavior is correct and is what you would get online.

975 6917
  • 11 May
 marox — Project Lead

Check p.clothphysics in console, if that is 0 then cloth will be disabled, so make sure it is 1. Similarly, check r.skeletalmeshlodbias in console and make sure its 0.

975 6917
  • 1
  • 11 May
 marox — Project Lead

@horrorshow1984 said:
i can connect to servers again. apparently the patch managed to corrupt the installation for me.
here's what i did:
i uninstalled the game and reinstalled from a backup.
after installation and updates where done, i still had the same problem.
so i decided to validate the game cache despite it being a new installation with the latest updates.

validate game files via steam by right-clicking Mordhau -> Properties -> Local Files -> Verify Integrity Of Game Files
3 files were corrupt and were reacquired (a total of 10 KB).
just connected to a server and it worked. i'm stoked as f*! :)

please let me know if that also solves the problem for you guys, then we can edit the tread title to SOLVED for people googling for it. Thanks!

Did this also fix local matches for you?
Also, do you have a local server running when you're trying to join local matches? (I don't mean if you're trying to join the server, just if it's running)

975 6917
  • 11 May
 marox — Project Lead

@pappybagrumpy said:
I just wanted to make a clear thread about this, since I see this problem for myself and others in every official LA frontline server, but I don't see anyone talking about it (or at least in these specifics). I hope this helps and you are able to fix the issue soon.

We've known something was fishy about certain NA servers (not individual ones, but the regions) since we launched, it seems like a routing issue of sorts, we're going to be looking into it now that we've sorted the major launch issues (some fixes still coming).

975 6917
  • 11 May
 marox — Project Lead

@AzafTazarden said:
I keep getting kicked out of servers in between matches because it takes so long to load the server gets full before I join. For some reason there isn't slot reservation, which is kinda dumb, if someone loads the game faster than you you just don't get to play, even if you clicked to join first.

This is true and we messed this one up -- next patch it'll reserve it properly.

975 6917
  • 10 May
 marox — Project Lead

@DGT said:
Same issue here. Running 3 servers on linux, i can't join one of them. Commandline looks like this:
./MordhauServer-Linux-Shipping -server -log -Port=7777 -QueryPort=27115 -BeaconPort=15000

Make sure your beacon port is different for each server

975 6917
  • 10 May
 marox — Project Lead

Interesting, have you tried dragging the cheater to see how the auto parry reacts?

975 6917
  • 10 May
 marox — Project Lead

Since then we increased servers from 48p to 64p, which is probably causing the performance drop due to having to render/simulate more characters. Were you able to compare on 48p servers?

975 6917
  • 10 May
 marox — Project Lead

It's only around 150ms, so super brief, but enough to be helpful in some edge cases.

975 6917
  • 1
  • 10 May
 marox — Project Lead

Hi, changing between maps not reserving is known, we're fixing that :)
Regarding reserving the slot with a party: are you joining through matchmaking? If not, is it an official server?