Mordhau
 marox — Project Lead
Project Lead
  • Likes received 3312
  • Date joined 25 Oct '15
  • Last seen 9m
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647 3312
  • 25 May
 marox — Project Lead

@Humble Staff said:
Idk i think i can hold my crotch until the alpha, the very reason they aren't that active (compared to some months ago) in the forums right now is because they are working their asses off to have the alpha ready for August.

This, we're going to do an update on some recent stuff we've done though. Right now the focus is on preliminary optimization, having all barebones UI in place, and any serious bugs that need squashing. Some artists have relatively free hands though, so they've been cooking up some sweet stuff in the meantime that we'll show off.

647 3312
  • 16 May
 marox — Project Lead

@Smeelio said:
Man, sucks that 3/4 of people wanted it

The poll was very biased because the higher backers were in minority, we never intended to look at the raw numbers like that.

647 3312
  • 16 May
 marox — Project Lead

We're not going through with it, it's clear that some backers would feel cheated and that's not really what we want. So our official stance will be no upgrades -- thanks everyone for their input.

647 3312
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  • 11 May
 marox — Project Lead

Currently our policy is to not allow Kickstarter backer upgrades, but we've made one exception so far in which we've allowed a King-tier ($1K) backer to upgrade to Emperor ($5K), we decided this was OK since the Emperor tier was previously vacant.

But we need to establish the rules going forward, as we're getting a bunch of existing backers asking us about the possibility of upgrading. To this end, we've decided to open a poll regarding this, i.e. whether to allow existing backers to up their pledge.

Please note, that this does not influence us selling Kickstarter tiers to non-backers, as we've established that's not something we will be doing.

Feel free to leave any comments as well, of course.

Existing Kickstarter backers should
Votes: 112
  • Not be able to upgrade their pledge — 18% View voters
  • Be able to upgrade to any tier that still has slots available — 76% View voters
  • Limited ability to upgrade (elaborate) — 6% View voters

EDIT: We're not going through with it, it's clear that some backers would feel cheated and that's not really what we want. So our official stance will be no upgrades -- thanks everyone for their input.

647 3312
  • 2 May
 marox — Project Lead

@Sir Zombie said:
Will the kickstarter backers also receive these new titles?

No, least we can do is have the pre-purchasers keep those as exclusive :)

647 3312
  • 2 May
 marox — Project Lead

Okay, so we messed up, and forgot we mentioned the titles were exclusive to Kickstarter backers :( To fix this, we're changing the webshop titles to Recruit / Militia / Mercenary (vs the KS ones that were Conscript / Sellsword / Knight). If you prepurchased on our webshop and feel cheated by this change, you can request a refund by mailing us at sales@mordhau.com and we'll sort it out.

Do note that due to how the titles work, if you purchased via the shop and picked e.g. the Knight title on the forums, it will stay until you try to change it, at which point you'll see the new titles rather than the Kickstarter ones (and won't be able to go back).

647 3312
  • 2 May
 marox — Project Lead

The shop description has been changed now, we still haven't changed the titles on the forums because that takes a bit longer.

647 3312
  • 2 May
 marox — Project Lead

We wanted to give them at least something redeemable right away for prepurchasing, and to be honest, I completely forgot I mentioned in a comment they were Kickstarter-exclusive :( We could find new titles for them, though.

647 3312
  • 30 Apr
 marox — Project Lead

@SquareHelmetMatt said:
How long will the webshop be open? Until release?

Yep

647 3312
  • 1
  • 30 Apr
 marox — Project Lead

@Valmirius said:
Will 3 pack and 5 pack backers get all of the titles at the same time at the supplied email address?

You'll be able to give out the individual alphas from the pack as links. This includes the whole package, so forum titles etc as well.

647 3312
  • 30 Apr
 marox — Project Lead

We've set up a web shop where you may pre-purchase Alpha/Beta/Release versions of Mordhau similar to the Kickstarter, but without Kickstarter exclusives. We also support PayPal, check it out here: mordhau.com/shop.

*Please note, that in Europe, the price is higher than on Kickstarter due to VAT. Unlike on Kickstarter unfortunately, there's currently no way for us to absorb that cost since we're using a 3rd party marketplace (Gumroad).

Additionally, we've begun sending out reward links to our Kickstarter backers via e-mail. These will let you link your rewards to an account on our website, where you'll be able to claim rewards as they become available. Presently, this will give you access to forum titles only. In the future, you'll find Steam keys related to your backer tier and fields to supply us with info needed (e.g. credits name, bot names, emblems...)

In other news, we're hard at work getting the game ready for Alpha. At the moment, we're integrating with Steam and doing preliminary testing of the suitability of Azure Cloud servers for the game (thanks Microsoft! <3). We're also adding more art assets to the game, check out some fresh stuff below!

3.jpg

Check the entire imgur album here: http://imgur.com/a/AWX2S

647 3312
  • 26 Apr
 marox — Project Lead

@Jax said:

@marox said:

@Jax said:
@marox
will the colors be a pick-and-choose palette system like CMW, or on a RGB slider?

Palette, because we limit it based on material as well. So we have wood colors for wooden parts, metallic colors for metal parts, etc. Also prevents really ugly RGB colors from being used.

Cool, thanks for letting us know. On that note, will there be more options (especially in FFA) for these colors? I always found it sad that I couldn't pick a dark green or colors like brown, tan and gold in CMW.

There'll be more for no-team type modes like FFA yes :)

647 3312
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  • 25 Apr
 marox — Project Lead

@Jax said:
@marox
will the colors be a pick-and-choose palette system like CMW, or on a RGB slider?

Palette, because we limit it based on material as well. So we have wood colors for wooden parts, metallic colors for metal parts, etc. Also prevents really ugly RGB colors from being used.

647 3312
  • 25 Apr
 marox — Project Lead

@Elko said:
Hope to be able to write some C++ instead of just visual scripting with Blueprints. Is there info about this?

Blueprints. C++ is going to very unlikely, as it probably wouldn't be deemed safe for us to distribute such mods via workshop, especially with auto-downloading in place due to malicious code.

647 3312
  • 15 Apr
 marox — Project Lead

Kickstarter takes around 2 weeks to process all pledges, it's not 7 days unfortunately.

647 3312
  • 7 Apr
 marox — Project Lead

Wow! You guys absolutely smashed it! What a finish, with nearly $300K raised of the initial $80K goal. We're blown away by the support you've shown us, and we can't wait to get the game out to you all.

Thank you !

647 3312
  • 6 Apr
 marox — Project Lead

We're live!

647 3312
 marox — Project Lead

Our campagin is almost at the 24h left mark! We'll be doing an Ask-Us-Anything on r/games @ 6PM UTC+1 today!

EDIT: We're live! https://www.reddit.com/r/Games/comments/63tua1/were_triternion_indie_developers_behind_mordhau/

647 3312
  • 4 Apr
 marox — Project Lead

@Humble Staff said:
¿could any of the devs tell us if the last two stretch goals are going to be revealed once the campaign ends?

We shuffled goals around so much and discarded a few that we don't even know ourselves. One of the goals was more vehicles, but we thought it was a bit underwhelming, the other was an emblem editor, but we changed our minds on that one. We have some other plans, but don't know if we'll reach 275K to get there, and don't want to reveal more goals and have people think of it like "oh no, that won't be in the game now"

647 3312
  • 3 Apr
 marox — Project Lead

Thanks to our backers, we've managed to raise $230K, and are over 285% funded. Our campaign is now nearing its end, with 3 days remaining, but we still have one mean final push to go -- if you haven't backed us yet, go check out our campaign @ Kickstarter!

With this update, we're going to recap what's been happening during our campaign. It's been one hell of an experience. We've done several interviews talking about the game which you can check out right here:

Towards the end of the campaign, we've also released a raw melee combat footage video.

We've also compiled the final versions of the Kickstarter-exclusive cosmetic items. By backing our Kickstarter at the tiers that unlock these items, you can gain access to them in the final game.

gear01.png

king2.jpg

king3.jpg