Mordhau
 Peacerer
  • Likes received 270
  • Date joined 3 Apr '17
  • Last seen 53m

Private Message

309 270

@Lilboots said:

@Peacerer said:
No, on more than one occasion developers specifically said weapons didn't count towards weight hence weapons must not have any effect on movement speed.

This, Devs always said the weapon will not contribute to your speed, that is armour (& Perks). and i dont think this needs to be adjusted.

True.

But do you even know what's this topic about? It's about Triternion scam on archer players. Read the OP please.

309 270
  • 19 Jun
 Peacerer

No, on more than one occasion developers specifically said weapons didn't count towards weight hence weapons must not have any effect on movement speed.

309 270
  • 18 Jun
 Peacerer

@Peacerer said:

@Peacerer said:

@Peacerer said:

@Peacerer said:

@Peacerer said:

@Peacerer said:
Any developers care to comment on topic?

309 270
  • 18 Jun
 Peacerer

FL spawns are random aswell. One deliberately picks preceding base/objective for a horse nearby only to find himself respawned totally on the opposite part of the map (for example red spawn in Grad).

Personally, i don't like much RNG in gaming, but i would be much more worried what Mr. Grgurovič wilily put in code. Something tells me it's not just bow weight issue, on which Triternion remains silent.

309 270
  • 18 Jun
 Peacerer

@SWSeriousMike said:

@Cswic said:
He isn't being punished for editing ini files. He is being punished for hiding an exploit and using it to gain an advantage. Plenty of players have played around with editing the files, doing other alterations, and report the findings to the devs. None of them get banned because they aren't cheaters.

His intent is no different than the intent of those who purchase and use a parry bot.

But since he didn't use this exploit on an official server I'm not sure which rules he really broke.
In my opinion you can do what you want on your server. That includes over the top racism, harassment and exploiting. It's up to the server admins to set and enforce rules.

As long server is local and no data is transfered into DB. ;)

309 270
  • 18 Jun
 Peacerer

@LoPan said:
Ya’ll big mad huh?

What happened to not arguing w me?

GTFO!

Fkn new wave of shills.

309 270
  • 18 Jun
 Peacerer

@LoPan said:

@alonesilverwolf said:

@LoPan said:

@alonesilverwolf said:

@HPIsoPahaSusiFin said:
RNG ?? theres no such thing :D U can actually read everything ur opponent does in this game :D If u cant read it just means that ur not experienced enough. This game has high skill cap and almost always something new to learn. The problem that this game has is that comp mode game finder is still not here. I find my self smacking people on frontlines like eating candy. Duel yards are too easy, sometimes someone challenges which is fun :) Skirimish servers which are named ( Comp server ) have almost everytime 1-2/10 trolls 6-8 bad players and some weird rule that the last man duels the rest of the living... Who wants to duel in skirimish, if i get left alone i rather wanna try to 1vx my team to victory. The game is 10/10 once comp comes in :)

High skill cap=ballerina dancing, nose to the ground, spin to win, animation breaking trash. Real nice skills it takes to break animations (not to mention these poor merc's backs)!

When that is done away with, then I'll agree. Until then, no.

Except there isn’t spin to win in this since speed is capped once the swing is drawn. So.... ur dumb?

Are YOU dumb? Or just so bad at the game you don't understand that people have found work arounds for that?

You sound angry and silly.

And the 180 spins you are talking about ppl strafing are obv drags. Learn mechanics or quit the game already you whiney, ignorant little girl.

GTFO, punk!

309 270
  • 18 Jun
 Peacerer

@OurGloriousLeader said:
LIFETIME BAN

Once a cheater, always a cheater!

309 270
  • 18 Jun
 Peacerer

@Botas said:
Very accurate description of the game and all its flaws:

https://steamcommunity.com/app/629760/discussions/0/3022387599790354935/?ctp=2

"Backer here, ...

Funny Sektor wrote that and he was Mordhau's die hard fanboy.

What concerns is negative criticism getting locked by Triternion.
They have the time to lock valid threads, developers (Crush) spam posts with non topic related nonsense, while they don't answer what should be answered.
https://mordhau.com/forum/topic/16679/psa-bows-have-weight-seriously/

Afterall it seems they are just as much crappy developers like many before them in gaming industry.

309 270
  • 17 Jun
 Peacerer

@LoPan said:

@Peacerer said:
@HalldeiMaul
Read my post, i mentioned trolling in alpha. There was a lot of trolling going on in alpha! Ofcourse there will always be trolls in gaming community, but there's a strict correlation between boredom and trolling. The more they bore the more they troll!

I would dare to say that most backers (temporary) left Mordhau in alpha because they got bored. Those few who remained, few that loaded game every evening (like 30 players or so) often trolled hard. There were alpha players who did nothing but trolled for hundreds of hours, literally. There was one, shield guy (not me :P), who would constantly set bear traps at ally spawn and laugh.

Offtopic/
Personally, i struggle to play more than half an hour of Mordhau in one session for the last few days. I got to like level55 or so, sitting on 240k gold, half of the game is unplayable (shields, archery, faulty map design etc). I got that momentary feeling that even a dozen of new maps wouldn't drastically change my gaming experience atm. Mordhau is... simply boring. But then again, i take Mordhau being boring as a good thing, because i'm kinda "time management guy". By that i mean, i could hardcore game daily for hours, but i refuse to, it's a matter of decision, there's so many other things i want to do in my life that i do not want to spend half of my life sitting on a chair gaming (anymore). I know most of you guys are young with lots of time and same time messed up priorities, but, IMO, do not spend (all) the precious time on gaming. Don't waste your life with 6k hours ingame even if you can afford that time-wise. Do time management wisely, i'm not saying don't game at all. But just imagine a guy playing one damn PC game for 6k hours - if he/she put just, for example, 1/3rd of that time into something* else, what could he/she achieve. Sky is the limit.

*learning Python, discovering new things, jogging, helping elders, picking mushrooms, learning how to manufacture umbrellas,...

Substituting the half of your life you’d have spent gaming whining on the forums instead. Productive time management.

Especially as a co-founder of one of the biggest forum world wide.

309 270
  • 17 Jun
 Peacerer

@ToLazy4Name said:

@Peacerer said:

@ToLazy4Name said:

@Peacerer said:

@crushed said:

@alonesilverwolf said:
You're failing to consider Mordhau's trend is a SOLID DECLINE. Other games have a dip, then the numbers steady ABOVE the initial launch numbers. Look at Siege's pattern. Starts at a number, gets super high, falls--but stays above initial launch numbers.

Mordhau had a set launch number, had a huge spike, then fell BELOW initial launch numberd AND CONTINUES TO FALL.

If you can't see how that is different from the usual new game trend, you need your head examined.

You have no idea what you're talking about. Most games peak at launch and then have a constant decline until playercount stabilizes. Playercount behaviour of games like Siege is an anomaly, not the norm.

Feel free to spin it the way that suits you best. However you can't deny retention rate is pretty bad.

Did you even read the post that was just made about retention rates?

Does it smell good?

I'm sure you have a very witty response waiting for when I ask what the fuck you're talking about

Like the smell up there?

309 270
  • 17 Jun
 Peacerer

@ToLazy4Name said:

@Peacerer said:

@crushed said:

@alonesilverwolf said:
You're failing to consider Mordhau's trend is a SOLID DECLINE. Other games have a dip, then the numbers steady ABOVE the initial launch numbers. Look at Siege's pattern. Starts at a number, gets super high, falls--but stays above initial launch numbers.

Mordhau had a set launch number, had a huge spike, then fell BELOW initial launch numberd AND CONTINUES TO FALL.

If you can't see how that is different from the usual new game trend, you need your head examined.

You have no idea what you're talking about. Most games peak at launch and then have a constant decline until playercount stabilizes. Playercount behaviour of games like Siege is an anomaly, not the norm.

Feel free to spin it the way that suits you best. However you can't deny retention rate is pretty bad.

Did you even read the post that was just made about retention rates?

Does it smell good?

309 270
  • 17 Jun
 Peacerer

@As5Hat said:

@Peacerer said:
Sitting on 200k gold, 51 levels bashing same switches, being on top almost every FL round playing ridiculously OP 2h weapons, BR is RNG crap, Horde is PVE crap, 3 playable FL maps, archery implemented badly on purpose, shields not "fixed" after years of trying, biased developers keep supporting 2h elitism etc. Same old crap. Despite massive success game was nowhere near ready to release.

Yes, i know you love me guys, i love you to.

fuzzy face.JPG

Hey, take a break. It'll only do you some good at this point. I stopped playing like a month ago and I'm happy i did because when i pick it up in another few months or longer, they will have added a shitload of new content, maps, bug fixes, balancing issues, vote kick fixes, troll fixes, etc. I recommend you switch to some other games for a long while and check in every now and then on the updates. I'm currently lvl 35 or something and the slow progress was making it harder every day to play. I mainly played 1v1 duels, so until they start up ranked competitive duels, ill be on the sidelines watching for reentry.

Cheers

Yeah, yeah.. read the offtopic part https://mordhau.com/forum/topic/17970/listen-to-your-community/?page=4#c62

309 270
  • 17 Jun
 Peacerer

@crushed said:

@alonesilverwolf said:
You're failing to consider Mordhau's trend is a SOLID DECLINE. Other games have a dip, then the numbers steady ABOVE the initial launch numbers. Look at Siege's pattern. Starts at a number, gets super high, falls--but stays above initial launch numbers.

Mordhau had a set launch number, had a huge spike, then fell BELOW initial launch numberd AND CONTINUES TO FALL.

If you can't see how that is different from the usual new game trend, you need your head examined.

You have no idea what you're talking about. Most games peak at launch and then have a constant decline until playercount stabilizes. Playercount behaviour of games like Siege is an anomaly, not the norm.

Feel free to spin it the way that suits you best. However you can't deny retention rate is pretty bad.

309 270
  • 17 Jun
 Peacerer

I've never said that.

Not in the two years of playing Mordhau.

I have been saying this all the time, btw thread just got locked recently https://steamcommunity.com/app/629760/discussions/0/1652171126137150196/

They have time to lock valid threads but don't have time to answer what should be answered.

309 270
  • 17 Jun
 Peacerer

While i do not think Mordhau will die anytime soon, we can see the retention rate is really bad. Considering Mordhau is still a fresh game, sold over 1kk+ in a month, people still buying it etc player base is rather low. It clearly shows the negative trend. EU morning time game has like 10k worldwide and at evening 20-30k or even less, that is not a good sign.

Game is good, yet so boring. Also it was released to early.

Population right now:
retention rate 17.6.2019 9.00.JPG

Trend since release:
trend.JPG

309 270
  • 17 Jun
 Peacerer

Unfortunately, it seems a lot of players feel the same about Mordhau. Game has extremely bad retention rate.

309 270
  • 15 Jun
 Peacerer

@smug said:
because they simply just don't care.

Oh, they do care. Developers trying to "fix" shields for years in order to not stay in the way to 2h gameplay. So little love went into archery, yet at the same time so well thought out how to implement archery subpar. Developers try hard to implement everything in place to not cause inconvenience to two-handers play. Being that with obvious hinders such as for example bow drop upon hit as well as with secret parameters in code such as bow weight. https://steamcommunity.com/app/629760/discussions/0/1652171126137150196/ I'm sure the most brainstorming upon archery development went into various ideas how to implement it inferior, how not to let archery excel in anything yet still release it into game.

Basically it gives to wonder what kinda person Mr. Grgurovič trully is.

309 270
  • 15 Jun
 Peacerer

@'Lock said:

@Peacerer said:

@'Lock said:

@Peacerer said:

@'Lock said:

@Cheto said:

@Deadmode said:

Archery should not ruin the melee experience. That balance needs to be maintained.

Muh muhlee cum bat. What balance? ahhhh!!! the one were archers are garbage and just food for melee fags.

fuck off.

It's primarily a melee game, my friend.

Archery is only in there for a bit of medieval variety, but it's not even bad.

I like playing archer from time to time and consistently do well.

When shills say that i know they are crap even in close combat.

I'm sensing a lot of limp dick energy from you small son

Are you EU? Yes? Come duel me and show me how well you do consistently. I will record it, and if it turns out you play like crap you will write here you're a liar. If i get owned i will publicly apologize here admitting i was wrong about you.

What are you dribbling on about you ape

Like i thought, liar, a chicken and an idiot.

309 270
  • 1
  • 14 Jun
 Peacerer

Posted this incase someone finds it interesting. Personally, im not well informed with what's going on about family sharing/cheating etc.