Mordhau
 Cyrus
  • Likes received 0
  • Date joined 1 Dec
  • Last seen 9h

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20 0
  • 9h
 Cyrus

However a GTX 1070 is very bad video card- i mean very bad. It came out prior to the 1080ti. And that video card is obsolete. it struggles with DX12 it is not supported by most newer drivers.

yes it is fast- but it is a antique. If your looking for an Upgrade i would recommend the RX 580- 8GB. its cheaper now then the 4 GB Version, at 150$ USD, or 240 CAD.

It can push 1400P at 60 frames all high no issues. That is what i am getting on March. Since my R7-370 needs to be upgraded

20 0
  • 9h
 Cyrus

UHM... that question makes no sense @80sMacTonight

I gonna take that you have no knowledge on pcs- which is fine.
NO a I7-ANYTHING do not come with APUs

An I7 is considered god tier hardware, its not supposed to use APUS. Unless its coming from HP with integrated graphics, etc MANUALLY glued to it.

If your linking a GPU with a I7 your gonna be bottle necking yourself to the degree where 40% of your CPU wont be used. But if ya want to check, run GPU-Z

It will tell you exactly if your not sure-

20 0
  • 10h
 Cyrus

You are incorrect. It is E=MC^2

The Damage of an arrow is known as energy- and its impact is a combo of Mass and speed of light. Your not dealing with volume of an arrow, your equation is for blunt force weapons.

An arrow concentrates its damage over a piercing strike.

And no the damage difference is massive. If you would have actually fired an arrow you would have a clue. A 1mm width of an arrow alone makes the difference. An arrow that is larger deals a lot less damage- the smaller the arrow, and heavier the faster it travels, and the more damage it does.

It is how a javalin is designed.

20 0
  • 13h
 Cyrus

I agree that arrows should be faster. Not the way you suggesting it though. If ya want to do so, and have it balanced here is a method to doing so.

This is known as E=MC^2. That means that the velocity of your arrow should be based on your characters strength attribute. This should be an RPG mechanic since we have sliders for heros.

A strong large character, should be able to charge his bow longer, and as such fire arrow faster. This would work around the zero value in mordhau. In the middle slider, you won’t get damage /speed bonus. As you move to the right your damage and arrow speed increases so does your range. But it takes a lot longer to arm an arrow.

On the opposite spectrum smaller hero would do less damage but fire off quickly. Furthermore, an arrow would fly faster the closer it was to you, according to same reverse formula

20 0
  • 8 Dec
 Cyrus

You dont need a god tier pc- just use AMD catalyst or AMD settings. Go into Mordhau- and put the following settings

Anti-Alias- Override Set lvl 2- Multi sampling
Make sure morphological is OFF!
Anistropic override- 2x
change filtering to performance

Turn OFF- surface optamization
Free sync off- Displace scaling off
Anti lag- ON

Turn of clothing simulations, and shadows 0. FOV 115%, Blur 0. Using this i can run at 1600: 800 all medium in front line at 90 fps

20 0
  • 7 Dec
 Cyrus

There are no exclusive uplay. All steam and Epic games players run through uplay. The values under steam are not giving you the full values.

Only Ubisoft has the accurate numbers. On pc from my own experience we have around 4K active players at peak volume. With around 500 in not prime time.

All we need to know is that Ubisoft claims to be min 15M players in 2018. Can’t tell you more

20 0
  • 6 Dec
 Cyrus

UHM. Consoles are more important then PC. 80% of gamers play on Consoles. Not everyone can afford a 1000+$ for a gaming rig.

Why do you think all games are converting to a games as a streaming service? PC games are expensive, and torrenting can get ya in serious legal trouble- or get your personal data stolen.

A game console costs 400$ if you buy games for 60$, you would need to buy 10 games to get to 1000$. That is expensive- but most consumers are stupid.

PC gaming is far cheaper- but we are still a small minority

20 0
  • 6 Dec
 Cyrus

LMAO.

Your not wrong.But here is the more likely quotes

"Deus Vult into your mom"
" Your sword is longer then your D...k"

"You SUUUUUUCCCK"

"You N...er"

"Go Die in a Hole"

20 0
  • 5 Dec
 Cyrus

its not about a computer.

I am running on a AMD A10-9700, 8GB DDR4, 2400 hz, SSD, R7-370, 60hz 1600:1200 on all medium. And my CPU never goes above 60% same for my graphics card.

That is half way between the min and recommended specs. The issue is with unreal engine 4. It is known to be a dog shit engine. It is known for texture issues, slow ping, crashes, and is a general a piece of shit software.

The game was murdered by the engine. Even unity is more reliable.

20 0
  • 5 Dec
 Cyrus

Those values are for PC only.. most of for honour are on console. The PC community is basically dead. Those are steam values. Steam has 1/1000s of that on consoles.

We have around 3000 ppl on steam like those numbers say

20 0
  • 4 Dec
 Cyrus

i was trying to reverse psychology lol. It does not- i was kind of making a point but in the meme min way

20 0
  • 4 Dec
 Cyrus

It is ok to disagree with my suggestion. If you all do not want Mordhau to have a pro/ hardcore Esports future i can dig that. The game seems to silly and lacks sophistication for Esports anyway.

Running around with high ping, and breaking physics is cool. While 'yeeting' is fun, but it is not a game with a future

20 0
  • 2 Dec
 Cyrus

Let me give ya some advice, coming from fighting games................... YOU HATE PPL. You just do, you get sick of buffons who use none sense, broken mechanics, OP weapons, and who will cheat to win.

They run away, they bitch, they Reddit, and they complain incessantly. you wont find decent people- they do not exist in these games.

So no point- devs know this so they dont include it. Neither for honour, B&S, Black Dessert, Bannerlord... none do... WHy? they do not want to push ppl away from the game.

Mordhau is a weird game- if ya can grind it it gets fun. I was loosing 50 death per match. Playing a week now got it down to 20. Add the bugs, the glitches ... they do not need more reason for you to quit.

Want voice chat? wait for a modder to do so, or use Discord on your phone

20 0
  • 1 Dec
 Cyrus

I included the video, because it shows what i meant by frame referencing. Ye the combat is not the same. But it shows a visual for what it looks like.

An input is telegraphed, it has a frame count- it is then verified. There are no arcs, there are no BSing around. You can not drag then accelerate. That is not how physics works.

Once you commit to an action, Newtons first law of physics stipulates an action can not be reversed, a force acts on an object until it stops.

A game that is literally fencing can not break this rule. If i use a pole arm from 45* horizontal it should be PROGRAMMED to take X amount of frames, not hit scans. Once a hit lands it is verified. If not the damage dealt is returned to the player as net heal.

20 0
  • 1 Dec
 Cyrus

@Josh said:

@Cyrus said:
2) 100Ms is react able.

If this is true for you then you should find it trivial to dominate everyone in this game after you've learned the animations.

Overall it just sounds like you disagree with the fundamental mechanics of this game and actually want to play a different game? Which is fine, but Mordhau is certainly not going to change enough to become that game.

@Cyrus said:
6) By changing camera i meant to, zoom in and out. First person leaves you blind, third person is worse. Being able to adjust camera to be over the shoulder would be ideal.

This is an example of what I mean, first person doesn't leave you blind (at least if you've upped your FoV) but it does limit your visibility. Players who enjoy Mordhau like this limited visibility, we don't want players to be able to see all around them. The ability to see your surroundings easily in third person/extreme FoVs was a major factor in why people disliked Chivalry in the end, as it allowed styles of play that very few people enjoyed. Mordhau specifically intended to limit your visibility and they aren't going to change something like that.

I have gotten a lot better since writing the post, it just getting used to a system that is different. PS its cool if ya do not like this, as my suggestions make it more like a fighting game then chivalry.

Still neat to discuss it- if ya a mod maker and ya read this, maybe add it as a custom map? food for thought

20 0
  • 1 Dec
 Cyrus

Here is the link to Ubisofts game play values across console and PC

--> In June 2018 — more than a year after the game came out — For Honor was nominated for best ongoing game at the E3 Game Critics Awards.

It now has more than 15 million registered players, according to Ubisoft.

https://montrealgazette.com/technology/gaming/ubisoft-had-to-act-quickly-when-for-honor-players-started-jumping-ship

20 0
  • 1 Dec
 Cyrus

@Cswic said:
https://www.youtube.com/watch?v=LQCU36pkH7c

I would like you to justify your video... i am immune to memes, you want to act silly go for it. This is discussion contribute or keep the memes to a min plz

20 0
  • 1 Dec
 Cyrus

In order to address some questions to clarify.

1) It is fairly easy to fix latency, just need to provide better servers and /Or decide they need to improve efficiency

2) 100Ms is react able. The game does not use FPS referencing, which is what i meant. Once the hit is outputted it moves in real time- if you lag switch or just lag, their hit passes through you. Which is unacceptable. Frame referencing means like in for honour, every 100ms the server scans the hits to clean the swings.

This means that even if you lag, their hit shall still connect. You do not get of the hook for lagging, you just die. It is that simple.

3) Frame referencing simply requires them to provide a soft lock on- like in KcD where your linked to your enemy by LOS. Rather then free angling, your mouse movements fully snap to an angle. And their is a guard delay. Allowing faints to happen the way they should be. Not spamming out a parry- or making the block window larger.

4) floating movements are iconic to Mordhau sure, glitching through hits is not. I seen people contort out of hits by twisting like elastic girl. Sure moving as if your on a hover craft for feet is fun, should be fixed in ranked.

5) parry should not be a thing, it should be impossible to parry and riposte the way you explain. What i am getting at is that if enemies hit me from same side, i block one- and dont move my guard .... it should count as a block since my blade is on that side.

Its why you should be able to block without having to parry, or chamber, its called a block- not a parry, riposte or deflect.

6) By changing camera i meant to, zoom in and out. First person leaves you blind, third person is worse. Being able to adjust camera to be over the shoulder would be ideal.

20 0
 Cyrus

@VampireDuck said:

@Cyrus said:
*Using For Honor, Blade and Soul and KCD as a basis for competetive games

lol

For honour is not an ideal comparison but it is the closest one that exists. Its a good game now that they fixed it with over 20M people playing it. I am only here as marching fire raised the pc requirements so i need to wait till my upgrade in March for my Bday.

Now B& Soul is one of the fastest paced combat games in existence. Where combos and chambers can reach into 300- 400 hit combos in ranked matches. If ya do not believe me just look at this link https://youtu.be/T8USyF5duyc This being a basic match i had ones more intense.

Now to clarify what i meant:

1)

20 0
  • 1 Dec
 Cyrus

Coming from a game like For Honour, Blade and Soul, KCD, and fencing games myself mordhau combat needs to be severely fixed if you want people to treat the game more then just a meme fest.

1) Fix the god awful textures, bugs, latency... no one will take your game serious if you pull a single A company nonesense

2) Why is the game 100 reactable? This is a fighting game... have you ever held a sword in your life? You can not react to a blade, as a blade swing travel at 280+ miles. Then why is the combat so reactable? You should be forced to read your opponents.

   —> to fix this you need to make it impossible to cancel out a feint, and punish people for morphing attacks and button mashing. As all people do is charge, arc to side and delay a hit with drag. Or they poke poke poke. You need to make the game fully about chambers not parries and ditch the idea of shields completely.

3) Fix the floating movement. You have characters who bend and twist is if they made of elastic bands.

4) Give us a proper ability to dodge, crouching, looking down, and space dodging is stupid. A fighting game were you are limited by mobility? What meth did ya take?

5) On what earth do you think hit boxes that are twice the size of a player is a good thing? You get clipped, why do you think spear, pole poke poke is a thing?

6) When you block for the sake of a video game, you like in for honour should be able to block multiple hits- if they are within 0.500ms.

7) change to a FPS based scan system rather then collision. Every move should have a set frame allocation, frame time.

8) give us an option to set the camera in between first and third person.

9) in what world does it make sense that your hero heals after being sliced by a sword? Add bleeding and dot damage to all weapons.

10) get rid of bows in entirety. A sword fighting game does not need bows. We don’t need a shinobi situation here....