Mordhau
 ArmedSpartan
Knight
  • Likes received 162
  • Date joined 3 Apr '17
  • Last seen 10 May

Private Message

Knight 77 162
  • 10 Jan '19
 ArmedSpartan

I get it that people don't like 240, But If you don't like it, don't force us into pre-determined angles. You guys have your binds, so use them. Stop trying to mess with the 240 peeps.

Knight 77 162
  • 10 Jan '19
 ArmedSpartan

240, should stay 240. No pre-animated shit.

Knight 77 162
  • 3 Jan '19
 ArmedSpartan

2 V 1 Peasant slaughter Is very interesting, Wouldn't that be a good mode for an Infection-type gamemode?

Knight 77 162
  • 25 Dec '18
 ArmedSpartan

I've heard it was supposed to be released Q1 of 2019 (Around March)

Knight 77 162
  • 22 Dec '18
 ArmedSpartan

Steam_2018-12-22_12-13-37.png
Almost there... :C

Knight 77 162
  • 15 Dec '18
 ArmedSpartan

Here is my awesome Mortal Kombat Characters!

Sub-Zero
20181215125305_1.jpg

Scorpion
20181215125312_1.jpg

Rain
20181215125325_1.jpg

Raiden
20181215125342_1.jpg

Corrupted Raiden
20181215125345_1.jpg

Noob
20181215125351_1.jpg

Smoke
20181215125425_1.jpg

Knight 77 162
  • 2 Dec '18
 ArmedSpartan
  1. I never said holding will require different button. It's simple. If block is held more than the normal parry window(375 ms) it goes to the holding state and lose stamina. It's not a separate mechanic.

I know you didn't say that The other guy implied/suggested that.

Knight 77 162
  • 2 Dec '18
 ArmedSpartan

Just think about what you proposed.

"Can you not imagine having a different button for a held block designed to work against projectiles?"

How would you differentiate visually the difference between a Held riposteable block, and a Block only for projectiles? It will look exactly the same. What if someone tries to strike you when you're holding up a Projectile block? Would the sword go right through? Because if that were the case, it would not make sense and would look disgusting.

Knight 77 162
  • 2 Dec '18
 ArmedSpartan

Also, Don't underestimate the number of people who only have 2 button mouses. Or is they're using a Gamepad.

Knight 77 162
  • 1
  • 2 Dec '18
 ArmedSpartan

Can you not imagine having a different button for a held block designed to work against projectiles?

That's dumb and inconvenient, and unnecessary. Block should be block. It also makes combat more intricate then needed. This is why I said it will make Shields unuseable, and an inconvenient WORSE parry. Why would someone use this hypothetical shield with these retarded nerfs?

Knight 77 162
  • 2 Dec '18
 ArmedSpartan

You assume that getting rid of held blocks capable of riposting in melee would mean getting rid of held block for projectile attacks.

I'm not assuming anything. The post doesn't make a distinction. Also, I don't see how this can be implemented in-game if it was intended to getting rid of Held block, but keeping it for projectiles.

Knight 77 162
  • 2 Dec '18
 ArmedSpartan

Lol, that pic looks like you're playing Runescape!

Knight 77 162
  • 2 Dec '18
 ArmedSpartan

"If shield is held more than Parry window, stamina will start to drain and keep draining until shield is held down. Stamina drain will be noticeable so that shield players are encouraged to learn timed block."

Doing this would make shields absolutely useless. right now in patch #20, you can easily get stammed out, and now with this proposal, it will be multiplied tenfold.

Knight 77 162
  • 2 Dec '18
 ArmedSpartan

"This is a different approach to balance shield. It will force shield players to learn fundamental mechanics like timed parry, feint read, chambering instead of making them walk like a crab"

Stop pretending shield users don't know how to do these techniques. I Use a shield every now and then, and I'm just as competent without it. Also making shields a Timed block completely makes them useless for what they're actually used for. Archers would have a field day with shield users because they'd eventually have to stop blocking or lose a lot of stamina. And I just think that's wrong.

Knight 77 162
  • 28 Nov '18
 ArmedSpartan

I agree

Knight 77 162
  • 27 Nov '18
 ArmedSpartan

I think the stamina drain would be nifty for the Longbow, and the recurve. However, If that were to be implemented, I'd like to see a Damage increase at least to offset the disadvantage. And the reason I say that, is because I think the Longbow in the current/previous patches is way too underpowered and severely inferior to the Crossbow.

Knight 77 162
  • 15 Nov '18
 ArmedSpartan

Isn't this exact voice already in Mordhau with Patch #18?

Knight 77 162
  • 9 Nov '18
 ArmedSpartan

These new additions are looking great so far!

Knight 77 162
  • 16 Sep '18
 ArmedSpartan

@Ser Arthur Dayne said:
Im in the dev video yes :D

Also glad to see some other faces like Herb, Bob, Prince, Fish and Cswic

Very well done video, answered pretty much everyones questions about the game
I didn't see myself...:(

Knight 77 162
  • 5 Sep '18
 ArmedSpartan

@Lilboots said:
Wow i wish i verse players as bad as you get to..... A decent archer and Billhook would see you lieing on your back pretty quick if they didnt suck

These people weren't bad at all. I just had a significant advantage. Because Horses are really good. I hope they aren't nerfed...