Mordhau
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Knight
  • Likes received 33
  • Date joined 1 Apr '17
  • Last seen 13 Sep

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Knight 27 33

Remake of Csgo comp could be rly good and also a remake of their competitive matchmaking system.

Knight 27 33

Make Mordhau great again..

Knight 27 33

Simplfied comment:

  • I disagree with BR being a failure but i acknowledge that there is room for improvements which there is in the other gamemodes aswell.
  • Ur basing ur statement on a poll With 50 forum creatures..
  • Why not have both solo and 3-man squad?
  • Most of ur cons/points are something that are just mistakes/stuff that can and should be changed..

“Its very frustrating to die. Its mediocre to win” “every match feel very much the same “
Some of the reasons why it feels like that is because it takes 5 mins to win and 5 mins to queue. You cant do much about the queue but you could easily extend how long it takes to win. I believe that If you increased map size and made it 3-4 times bigger and changed max slots from 64-100 then it would not only take longer to win but also feel better to win because of among other reasons the simple psychological principle that the more time u spend on something the more u automatically care for it. If you added 3-man squad then u might get more different situations such as a guy winning 1v3 but the match would still end rather quick.

Knight 27 33
Knight 27 33

Theres no such thing as spins like in chiv. U can only do some fake spins that seems like spins from chiv. U spin and start the attack late and that makes it look like a spin. These type of spins are useless compared to just attacking and are very easy to punish with footwork, feints, drags or simply gambling into the “spin” when u see it.

Knight 27 33

As i have said in my earlier comment a high skill celling is one of the reasons why Mordhau will have a competitive scene.
another reason is the gamemodes the game has and Mordhau will have custom servers, matchmaking, battle royale and horde mode. In terms of gamemodes then Mordhau is compareable to competitive games such as CSGO which has millions of players and a really big and good competitive scene. I do believe that a high skill celling and good gamemodes is what matters most in a competitive game.

@Seseau said:
and how could they when you have even skilled players complaining that attacks are too fast for human reaction or that they look unreadable?

I agree that complications occur that are game breaking and also lower the skill celling of the game but you have to keep in mind that Mordhau is still in alpha state and those things are subject to change.

In terms of esports:
To begin with i disagree that Mordhau is not fun spectating and i do not believe that a game that is very fun watching is more succesfull than a game that is very fun playing. Theres many viables towards a game being succesfull or not and for instance CSGO. I brought csgo in 2012 and i Didnt play it before late 2013 early 2014 because there were less players than in CSS so my guess towards what changed this was the explotion of esports and Twitch. And i believe that Mordhau will with proper marketing and commercialization become a esport game.

Knight 27 33

I like how you mention that you cant see any competitive potiential for Mordhau and afterwards talk about competitive PUBG. Melee games like chiv and Mordhau are games with one of the highest skill celling specially compared to modern battle royale games like PUBG. A high skill celling is one of the reason why Mordhau will have a big competitive scene and a high skill celling is also one of the reason why chiv stayed alive and why i have so many hours in it. The reason why chiv sold many copies but didnt have alot of players is because it wasnt polished and balanced properly and therefore had alot of problems. And that is where Mordhau comes into the picture, Mordhau is next generation of skill based melee combat that will correct the mistakes made by chiv that made new players turn away from what to them seemed like a dogshit game because of stuff like spins. Spins was accepted by the skilled players because it added a higher skill celling to the game. Spins was also the solution to 1vX in chiv and there is now because Mordhau removed spins a need for either a new mechanic like active parry or hyperarmor or a rebalance of already implanted mechanics like feints and drags. I personally in the first solution would prefer active parry over hyperarmor as it brings a higher skill celling to the game. I Can also see it from ur perspective that theres no need to add a mechanic just to give an advantage to the single player in the 1vX and therefore i think a rebalance of already implanted mechanics like feints or drags could be the better solution.

Knight 27 33

Well tbh the nerf on drags and feints also make 1vX harder because it lowers the skill celling of the game. If feints and drags were to be buffed then that would make 1vX alot easier especially against players that u are far better than.

Knight 27 33

@Lionheart Chevalier said:

I appreciate the time you put into replying with suggestions but I don't feel like understood my first post or my second post where I play out each of your suggestions before you even suggest them. That's ok.

If I again misunderstood u or made myself unclear then please add me and show me ingame what u mean.

There is a chase mechanic already but I've yet to find it useful when chasing someone, perhaps it does need to be improved or "made proper".

Yes exactly it just needs more testing and balancing.

Maybe more resistance at the start of a sprint to make back turn-running riskier but that may feel horrible...

Yes that solution could be what I said earlier that there should be some kind of acceleration process for the player to reach maximum speed in and the early states of the that process u could as u said add resistance as in slow acceleration to punish and prevent running or turning ur back from a fight.

I just feel like sprint speed is so strong compared to weapon speed. People have literally outran my attacks by circling into my side (This is not to be confused with running into an accel and forcing it to fail... more like they run away to the opposite side of an attack and my attack fails because they were faster than my tracking/turning while horizontal swinging)...

So from what I understand ur talking about matrixing which is shortly explained avoiding ur opponents weapon by using body movement and footwork. Matrixing can be used instead of parry or after a parry if say so u panic parry it is rewarded in the way it doesn’t cost stam and u can sometimes hit ur opponent if he is flinched from the last hit. Matrixing is a gamble and highly risky in the way u can’t be 100% sure what ur opponent does and if hes say so lmb over instead of stabbing then there’s almost no doubt u will be hit. Matrixing is a lot about range aswell if u can do better footwork and outplay ur opponent then u can get lucky and matrix some of the hits. You can always practice doing matrixes, but I would not recommend doing it against players that are highly skilled as it is a gamble.

shouldn't my swing be faster than their sprint? May be a ping issue and controller has low max sensitivity but I've occasionally done this against other people too.

Yes it should and yet again that is another balancing mistake.

Knight 27 33

@Lionheart Chevalier said:
They hear the grunt so feints and morphs don't work when their back is turned... they simply don't even know your feinting/morphing but they know when you attack by the grunt and 360 parry, not like they need to aim it well. They also hear your foot steps and know if you're chasing and when to 360 face stab with 1h. It really is better to let them run away.

Running away or turning away during a fight is mostly about timing and feeling. You can't 180 parry 24/7 and if someone with light armor and 1h would do that you could either follow up with quick feints because they just did a 180 parry and might panic parry or stamina drain them because they are using 1h and you have 2h.

When your riposte or attack goes and misses cause they're too far, gambling and comboing is not an option.

In this case/situation there should be a proper chase mechanic that would allow you to follow up to your opponent no matter their armor

Their 1h will win that gamble match every time. Sometimes I do combo just to catch them incase they try cftp mind game me but that's usually a free hit for them.

FTP if you combo and they turn back to "free hit" you.

Also, they may still be running away, why would your combo catch them when your first attack, which has lunge, failed? Just a waste of stamina. It really is better to let them run away. Least you can catch up on stam/health if they're sprinting away.

Yet again a proper chase mechanic would allow you to follow them and if they turnaround to "free hit" you FTP and follow up with either feint or drag. You would also have the option if you are low stam and health to let them get away.

Knight 27 33

@Lionheart Chevalier said:
Cant feint a riposte and the act of not riposting and then feinting can be easily punished by 1h gamble... they also turn around really quick when they hear the grunt and parry. I feel like there's nothing I can do about someone running away except to not follow and let combat reset... chasing always gets me surprise smaked and killed even though I totally know whats coming.

First of all if someone runaway or turn they back to you during a fight then you can easily punish it with either a combo or feint . If you cant reach and he keeps running use a feint when he turns around to parry which are all depending on what they do. and the way that u can gamble or punish into these feints is something that could be "fixed or balanced" by making feints faster

Knight 27 33

stap edit comment..
What i mean by complicated is that all these things are either passive or doesn't really matter. theres a few solutions such as adding faster regeneration which would allow you to return upon the battlefield faster that could be useful but would also allow players to retreat or stay away from a fight when low health.

@Cswic said:
Armor already works this way to an extent and the overwhelming heavy armor usage has shown that the movement speed gap isn't worthwhile enough compared to the HTK.

The speed of each armor tier hasnt been balanced properly which is a reason why it isnt worthwhile compared to the HTK.

Knight 27 33

In terms of running away or healing midcombat would be dealt With by a proper chase mechanic and running away from a riposte could actually nerf/punish the parry and riposte meta but still be easily dealt With by feinting

Knight 27 33

Why make it so complicated? Just make it about speed so that less armor makes u faster when walking and running. Both in terms of acceleration the amount of time it takes to get to max speed and in top speed. This will overall make the feeling of using 1h with light armor alot better than with heavy and will also give you an advantage against Heavy armor players using 1h weps.
Keep it simple and skillbased...

Knight 27 33
  • 7 Oct '18
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ye men wtf why didnt giru ban them for rolepley???

Knight 27 33
  • 16 Sep '18
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SELL ME KEY

Knight 27 33
  • 28 Mar '18
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You get disarmed if u turtle for 4-6 blocks by using footwork and going back when needed you can regain your stamina faster than you lost it this will increase the skill ceiling for shields requiring players to manage their stamina meanwhile having the advantage of not reading nor dealing with feints or drags

Knight 27 33
  • 28 Mar '18
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The proper way to balance shield is by giving a huge stamina nerf which would solve in disarming with the impact damage from your weapon playing a huge part in how easy it is to disarm.

Knight 27 33

stop complaining about mechanics just because ur bad..
chambers are supposed to be dealt with by dragging but if someone drags u can simply just stab and go back to chambering
chambers when exploited correctly dosnt require u to do any drags, feints or morph to win and that is truly a bullshit mechanic that rewards gambling and low iq bot playstyle. but sense chambers are way easier to use in gameplay than feinting ur fine with them. typical retards who want to make a game that dosnt require skill just the amount of time wasted u should stay at singleplayer games.

Knight 27 33