Mordhau
 Kingindian
  • Likes received 37
  • Date joined 29 Mar '17
  • Last seen 27 Mar '18

Private Message

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  • 27 Mar '18
 Kingindian

@Netherim said:

@Kingindian said:
The game feels like shit to play. Very sluggish and slow paced gameplay.
Not sure what is wrong iwth feint either, maybe nothing. But the little i have played since the game is just boring as fuck to play, feint seems wrong, you are supposed to only be able to feint when you charge an attack or a strong attack.

But feint aside, the overall gameplay feels bad.

Slow paced? Lol good luck fighting against the rest of 1h weps/short grips in this game

It feels slowplaced, doesnt matter which weapon someone has. And ye it feels sluggish aswell. Why cant you undestand this simple critique, are you that stupid?
Zionists own this world, time to fucking wake up.

Uninstalled after 30min yet again.
Doubt it will change but something THAT WILL CHANGE IS THAT THE GOOD PEOPLE START TO WAKE THE FUCK UP

Rockefeller medicine is a good start. Its poision. All of it.

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  • 26 Mar '18
 Kingindian

The game feels like shit to play. Very sluggish and slow paced gameplay.
Not sure what is wrong iwth feint either, maybe nothing. But the little i have played since the game is just boring as fuck to play, feint seems wrong, you are supposed to only be able to feint when you charge an attack or a strong attack.

But feint aside, the overall gameplay feels bad.

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  • 28 Nov '17
 Kingindian

"BUT THE GAME IS DONE, ITS ALREADY DONE, WE DONT NEED TO PLAYTEST IT"

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  • 26 Oct '17
 Kingindian

@TheUprising said:

@Kingindian said:
So you want a circle of counters? Now i dont know if your statement is correct but lets say it is, hardcounters are truly a bloody shit thing that shouldnt exist in compettive multiplayer games.

In table tennis, backhand doesnt own forehand. Nor does topspin own downspin(wrong word but you get it).
Because it dont have to, you can rely on speed, tempo, tactical attacks, and just good solid gameplay.

That should exist in a game like this for sure, so get rid of the bloody awful hardcountering phisolohpy once and for all and start thinking how to cope what i mentioned above instead

the original design document was built on the idea of circular counters.

Something like Feint>Chamber>Drag>Parry>Feint

I really hope this isnt true. Iam not calling you a liar. It just shows to myself that i should probably leave the forums. Unless they changed their mind.

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  • 25 Oct '17
 Kingindian

So you want a circle of counters? Now i dont know if your statement is correct but lets say it is, hardcounters are truly a bloody shit thing that shouldnt exist in compettive multiplayer games.

In table tennis, backhand doesnt own forehand. Nor does topspin own downspin(wrong word but you get it).
Because it dont have to, you can rely on speed, tempo, tactical attacks, and just good solid gameplay.

That should exist in a game like this for sure, so get rid of the bloody awful hardcountering phisolohpy once and for all and start thinking how to cope what i mentioned above instead

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  • 8 Oct '17
 Kingindian

the problem with "elite feedback" is usually that they focus on balance 90% of the time when the focus should be on the design

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  • 3 Oct '17
 Kingindian

@Frise said:

@Havoc said:

@Frise said:
They said they're working on the animations currently, so there's no point in discussing this right now.

Solid logic right there.

"They gone fix broken thang soonerish, no talk bout broken thang."

Oh yea it's gonna be really useful to discuss something that is gonna change in a few days making all the discussion absolutely worthless.

Yea why just wait until they fix the animations and then draw conclusions.

HEY GUYS LET'S COMPLAIN ABOUT HORSES WHY CAN THEY NOT DIE AMIRITE?

animations doenst take days to finish, it takes much longer than that.

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  • 21 Sep '17
 Kingindian

I have only played a little bit, but yeah it felt to much like chivalry.
Had a short experience with chivalry, but that game felt really bad.

Mordhau in my experience, felt to slow paced and not really back and forth gameplay as i thought it was gonna be.
Fighting more than one player at the same time felt bad aswell, maybe cuz you have so small mobility. Either way, lots of things to improve if this game is gonna become good and fun.

What I probably would like to see are movement-kind of attacks, you use your "wasd" and then hit the mouse to do different attacks.
The dragging of the mouse can work but would like to see the effect reduced so the player cant "dance" to much around, feels unnatural and more of "tricking the system" type.

Feinting is not a fun mechanic either, especially if thats the way to attack. If that will be the case i cant see this game being good ever.
When you do your attack, and the enemy parries you and then its his turn to attack. Something needs to be done here as well, it shouldnt always be
I attack->enemy parry, now its his turn. And then you repeat.

Also, sometimes you should be able to do 2+ attacks in a row. So we have actually "combos".