Mordhau
 Just
  • Likes received 8
  • Date joined 8 Oct
  • Last seen 9 Nov

Private Message

4 8
  • 10 Oct
 Just

I care, for I like this game, and I would like to see it grow in all of different ways it can and will wait for it to reach it's maximum potential in a year or two, if it would manage to last this long, which I hope it will, for the sake of players and developers.
And no one is surprised, because it would be foolish to expect any drastic changes within patches post release. This is not a AAA class game, nor this is a big studio that can afford pulling in experienced freelancers to do this and do that. This is their first-timer, and they are doing best they can with damage control and polishing of the game.
Imagine slowly creating this game over years, lots of ups and downs, scrapped ideas and maps reworked, all of the balance changes and animation glitches. Sometimes it takes days just to fix a bug that was caused by a misplaced number within the code. Making games is hard, making you'r first game is a whole lot harder.
I do not expect them to come up with an event, they have plenty to deal with at the moment, and there is too many of us, arguing and frowning, and there is not that much of them to handle that all.

4 8
  • 10 Oct
 Just

The plague can be somewhat of a good way to reason this creepy setting.

Dead plague doctors, carts fool of bodies, soaked black bandages, distant ringing of the bell, morbid coughs and hopeless preys from behind cross-marked and sealed-shut doors, pits of burnt bodies, rotting cattle, rats in the dungeon.
Maybe turning invasion on Grad into a event, company returning from a distant crusade to their castle only to find out that because of their state they are no longer welcome here, so they storm the walls in a blind rage. Turn warden into a plague doctor and King into an inquisitor.
Making it so flesh wound would trigger upon beheading, playing around with colors and light on server maps, making it sharp and eerie. Catapults launching bags of heads or bodies of plague-stricken.
Horde mode can be made into something resembling Shaun vs the evil dead, no need to make new sets of armor for the event, just add dem skelly boys and dark knights with slightly different grunts and screams, to make them seem somewhat dead.
But none of it matter, since no event will be given to us it seems.

4 8
  • 10 Oct
 Just

I talk about immersion because there are moments when the real world suddenly fades, and consciousness shifts into the game. Those rare moments feel great, and inability to do certain actions make me snap out of it, breaking this fleeting moment.
Some people like this game for the memes, which is fine by me, and even if it's not "immersive" to run around as a tomato-looking arsonist yeeting firebombs around the place, it's still fun, and in the end of the day we all get our share of fun this game provides us, it's just that I get it from getting immersed.

4 8
 Just

I think it would add to the immersion and overall feel of the game if players would have an option to stand in an "idle", or "on guard" positions, which the game already has as we can see on the main screen with the character standing differently with different weapons. Sure, this is not a necessity and developers shouldn't be working on this right now, as it would require some time and effort, but just like with different voice lines and other emotes - this is what will make this game feel more alive. As at the moment, the only real option of idling that we have, is to squat, or put a weapon away by pressing 0 (zero). It would allow people in duel servers to watch others fight and telegraph to others exactly what they are doing. Or to display confidence to friends and foe alike while waiting for the latter in the choke point in the game of invasion.
In summary: I think it would be a nice way to enrich and expand this game without too much of an effort.