Mordhau
 newfig
  • Likes received 34
  • Date joined 27 Sep '19
  • Last seen 4 May

Private Message

55 34
  • 16 Apr
 newfig

@The Bird said:
The Bird believes that huntsman perk features should be default to archers. Archers are feebly underpowered, and though The Bird finds them troubling, archers are an important part of gameplay.

Bird

BirdArcher

Beak

GetPekt

but huntsman is bad to archers and make them a lot worse to play, saving a couple points is definitely not better than having it removed

55 34
  • 16 Apr
 newfig

daily bump

55 34
  • 16 Apr
 newfig

@Humble Staff said:
Oh so you are that HELP ME guy. Lmao, I don't see you often but I remember my ass getting rekt a few times by your good aim. People try to charge at you and die in the process all the time, quite fun to look at.
You should make some videos.

Yep, that's me, think I saw you just a couple times too late night or something.

@PC_Principal said:
I'll summarize bows again:

  • Recurve is fine. At the moment the best bow, because it allows for a better sidearm and more armor.
    It wouldn't suffer too much if its damage vs t3 was nerfed a bit.
  • Longbow kinda sucks, only good in archer vs archer battles on mountain peak. Too many points and too slow reloads.
    What about reducing lowbows cost and also it's damage vs t3?
  • Crossbow is rather weak, very long and vulnerable reload, but it should be the armor piercing bow variant. If any of the bows are supposed to pierce t3 like butter it's crossbow.

I honestly don't know if longbow is decent or not because I just can't be asked to play it for more than a couple rounds, to me it's just not fun compared to recurve. Crossbow is probably terrible yeah, maybe it's doable in skirmish to try to counter archers but that's it.

And I don't use armor or try to engage in melee, I use the rest of the points on perks. I'm really bad at the core game that's why I play archer.

@SWSeriousMike said:
Melee is easier with the recurve bow. Longbow doesn't leave you with enough points to participate well in melee. And most archers prefer the longbow because the recurve bow requires you to have consistently good aim while with the longbow a single lucky headshot can be quite devastating.

Longbow is in a really bad place and yet it is in one of the default loadouts.

Still I'd like to see some good bow gameplay. Newfig should record and post VODs. Bodkin does it very rarely and Peregrin might have quit the game.

I tried recording for a bit before but it's hard. Don't have much storage space so I need to keep selecting/editing/deleting everything I record almost right away which is annoying, AND it's not easy to get videoworthy footage plus I'm really camerashy, I just play terrible if I remember I could record and if I forget about this I forget to use shadowplay when I do something nice.

55 34
  • 15 Apr
 newfig

this new map is an absolute grindfest, I'm sure I'm going to get the 100/100 in it soon

almost100.png

55 34
  • 14 Apr
 newfig

64p svs were pretty shit, my arrows would go through people when they shouldn't all the time, they didn't seem like they were handling things well

55 34
  • 14 Apr
 newfig

I'm going to have to fully agree with esturias for the first time

@esturias said:
It's hard to agree or disagree here. You do have a point of course, but then again, it's way too generalised.
The problem in those matches isn't too many archers/turreters, it's too many CAMPING archers/turreters who sit way too far back to be useful. And it's not only the ranged players who cause problems, it's also the melee players who fool around at the other side of the map. Best example for that is Camp Invasion, pushing the cart. Melee players fool around right in front of the main spawn instead of going for the cart, while the ranged players basecamp on the walls, where they are way too far from the action.

Sooo... yeah. Long story short, I'd be against a limit of any kind. Instead, all the other issues need to get fixed first.

  • Better user interface, especially regarding objectives and especially when players fool around at the other side of the map, not caring about the objective at all
  • Better rewards for fighting for the objective
  • Better mapdesign and also better objective mechanics. Right now, most of the objectives are nothing but chaotic bottlenecks that a few fools have to solve for the whole team. If you then dare to say that the team is bad and useless, you usually get comments like "HURRDURR watch ur KD u nuuhb!1"
    So maybe there should also be a message at the start of each round, telling players that there are OBJECTIVES they have to help with. If they are not interested in that, they should go play deathmatch instead.

yeah archers are usually useless (not me im a god obviously), but the real problem are the maps and game modes and everything that involves objectives and such

it's pretty hard to know what you have to do and you get no points for doing objectives (the only objective that gives decent points that I can remember is killing farmers)

you should be getting like 25+ points per 1 damage on a king, 500+ for some specific objectives, etc, etc

55 34
  • 14 Apr
 newfig

@Vonwolf said:
Asking for an archer cap would be the same as asking for a Bloodlust cap or a cap on the amount of Pole weapons.
Which no one wants to budge on when the finger is pointed at you.

After witnessing lots of archers i can promise you like 1/5 archers are actually good and can land shots. the rest just get smacked by cav or by veteran players.

Its hard enough to fire arrows at someone for them to either turn to the left or right. Or look up or down not including serpentine and parries.

In realty, if you die by an archer, its because you didnt parry any of their attacks or have proper foot work.
If you die by a melee person, its probably because you didnt parry or have proper footwork.

1 good player with bloodlust can deal more damage than 10 archers on a team guaranteed.

Ive witnessed on many occasions 3/3/3 cleaver + bloodlust or with Heavy handaxe solo entire groups of people.

Having distance based arrow damage would make archers completely useless. A recurve bow barely deals damage as it is and most people cannot even hit someone 10-15ft feet infront of them. Good luck trying to land 4-5 shots in between their regen times lol.

The argument archers have is the power creep of Melee vs Ranged.
Archers dont have the game breaking mechanics that a melee character can have. An archer has to land 3-5 arrows on a target at a distance while melee's can 1 shot bonk eachother and regen to max health in seconds.

If they TRULY wanted to balanced ranged vs melee. Id make arrows deal a little less damage BUT arrows cause flinch on all shots. Cannot tell you how many times a point blank arrow to the head is my own death sentence when it should be the enemies. If their attack was flinched, it would've given an archer time to switch weapons as the guy is swinging.

Hell lets talk about JAVS and their massive damage in reality it would do zero damage to plate. A jav deals 50 damage and an archer deals around half the damage but with more force behind it.

archery is pretty easy to play and have a nice score with, the only problem is other archers because of huntsman and other mechanics, that's why I made this thread, the game is pretty much unplayable if you are an archer and there's more than a couple archers on the enemy team

but you are right on the other stuff, when I play melee I don't even acknowledge the existence of any enemy archers, they simply don't do much usually

55 34
  • 7 Apr
 newfig

the only thing that archery needs in mordhau is the removal of huntsman

55 34
  • 26 Mar
 newfig

@Kashi said:
even realistically its bloody difficult to simply break the haft of spears, realistically you wouldd need the darn thing to be planted in something solid to do it with a solid strike

not to mention how awefull it would be for balance especially considering how the game plays

and stab weapons are part of the game just because you dont like them doesnt mean they arent healthy only a handfull of weapons arent healthy and that is due to ambiguous animation not stab spam

please put bias aside when discussing ideas because it doesnt help for discussion at all

this

spears like the 2h spear we have in the game don't break irl anyway

55 34
  • 19 Mar
 newfig

Like 1/2 or 1/3 of normal if the guy regens instead of getting killed, because you are still contributing to your team making your enemy lose time etc.

55 34
  • 1 Mar
 newfig

@esturias said:
Those stats are still entirely irrelevant. Is spamming that everywhere a kind of obsessive compulsive disorder of yours?

cmon man im not even trying to show off this time, this one just proves I play a lot of archer that's all

stop being salty

55 34
55 34
  • 9 Feb
 newfig

@TheCutestOTTER said:
Most of the game you spend just tagging enemies and racking up assists and still sit at the bottom of the scoreboard. Unless you play a direct anti archer roll or tag out wounded enemies be prepared to sit on the bottom of the score board

lol no

if you bottom the score board as archer you suck, obviously you can't compete with a melee giru or the likes getting 100 kills in a game since you are sort of capped on how fast you can get kills, but it's actually easier to consistently get good scores as archer than as melee since you can't really be shut down and will keep dpsing throught the game

55 34
  • 7 Feb
 newfig

@SWSeriousMike said:
I would totally on board to increasing longbow headshot damage to 70 while nerfing torso damage to 30 or something like that. That would present a reason to aim for the head.

thats a pretty retarded suggestion considering how slow arrows are and how fucked up movement and hitboxes are also

55 34
  • 6 Feb
 newfig

bump

55 34
  • 6 Feb
 newfig

@Lionheart Chevalier said:
Oh yeah, and archer fights are no fun. Yeah, one shotting other archers is great but they justcome back and with a vengeance and full quiver in a new spot. It's horrible when they have more archers, cause they shut me down and then keep spamming my team. I don't have any suggestions but I will note how it felt that numbers were more important than skill in archer wars... where in melee skill goes much farther.

I swear to god no dev has ever played a game of archer in their game, that's the only explanation for huntsman to be in the game still

there is nothing more braindead and annoying than archer vs archer in this game

55 34
 newfig

@TheCutestOTTER said:
I had a match earlier with a recurve where I was 14/6/36 I received both the achievements of 30+ assists and 10 headshots in 1 match but to pull this off, I had to be within 25-30 ft of enemies at times just to land that many shots accurately.

easy2.png

mehhhhh.png

etc etc

I always top 1-3 with the recurve

55 34
  • 6 Feb
 newfig

@TheCutestOTTER said:
Id agree with the statement of archers filling a more support role instead of a direct damage dealing role.The main argument I have for a buff in projectile speed is to fulfill that support role greater. The recurve was supposed to have a faster projectile speed that the longbow(which it didwhen the game launched). Its trade off was fire speed and velocity for damage. The long bow has received 2 buffs to its projectile speed so currently it outweighs the recurve in performance atm.

Id consider myself a decent archer, one a little above average but there is some maps where you have to get dangerously close to the melee action to even get off a shot.

I had a match earlier with a recurve where I was 14/6/36 I received both the achievements of 30+ assists and 10 headshots in 1 match but to pull this off, I had to be within 25-30 ft of enemies at times just to land that many shots accurately.

When you see two people clashing, the amount of knock back even off parrying, throws off your arrow causing you to hit a friendly instead of an enemy. If you don't know what I mean, watch two players fight each other from a distance and watch how far they knock each other back from just parrying.

If anything, I would be happy if they reverted the old parry mechanic. This allowed archers to shoot at a players feet, through their parries unless them crouched or aimed their weapons down.

When a shield user would come at you, you were able to tag his feet and now you cant even if the shield isn't being used to block atm.

The introduction of the Brazier was a nice feature to the toolbox. I believe it gives your arrows +5 damage as burn damage. Definitely helps your melee teammates due to once you're hit by this, your screen is slightly obscured. Id love an introduction of other arrow types. Even if it forced you to use 1 perk point

If anyone does play archer here, id love to get a group together.

20200205191638_1.jpg

1.png

55 34
  • 4 Feb
 newfig

@PC_Principal said:
The topic you linked has been closed forever.

This.

My english is pretty good, I would love to fix the portuguese translation if any mordhau people have interest.

55 34
  • 4 Feb
 newfig

@123mop said:

@Lionheart Chevalier said:
It's been shortbow archers that have been driving me up a wall today and yesterday. One today had dodge and kept tapping away my health while baiting parries. He had no armor but he's still 2htk and he has friends... and a cleaver.

Sounds like me, except I use a dagger.

Overall I think all of the bows are actually quite reasonable in point cost and power. Recurve's only real issue is against other archers. It's a great option in the short-medium range, but is outperformed at longer distances by the longbow which doesn't ask you to fire at as high of a rate to put out good damage, leaving you more time to aim.
The crossbow is distinct and useful at all ranges, but not as good for multiple shots because of how exposed you leave yourself while you reload.

The main problem with bows in general is still huntsman. It's a point tax on every archer because not having it puts you at a huge disadvantage against other archers. The perk doesn't even make any sense - why are you doing more damage because the target is holding a bow? It could be interesting if it knocked an enemy archer's bow out of their hands, or slowed their movement speed. Neither of those makes much sense, but they're better for gameplay than instantly killing other archers. Huntsman as a damage increase could exist if it only applied to thrown weapons against archers. As is it's bad for gameplay, by making archer duels abysmal sneak attack contests, discouraging headshots, and being a point tax on archers.

Imagine a 1 point perk that reduced the hit to kill for your melee weapon by 1 hit against every enemy. That's what huntsman is for ranged.

finally someone that knows how to play recurve