Mordhau
 Tr0gledyte
  • Likes received 42
  • Date joined 3 Sep
  • Last seen 27 Sep

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Looking at the other games on my shelf, I've decided not to load up Mordhau again until the devs sort out their game. The game is 10% fun 90% frustration due to poor game mechanics or blatant clinical retardness such as the never-to-be-fixed 3 second timer. I regret spending 30 euro on it.

Cya.

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Do it and do it in the next patch. It's just a number. Already posted on the feedback forum multiple times by multiple people.

Just. Fucking. Do it.

So many people try to switch builds during duels but can't because of the stupidly short timer and, to make it worse, when the timer expires you are kicked from the selection screen and don't have enough time to try again, so the race to change build repeats itself every new fight.

Even worse, if the timer expires while you're scrolling, your character immediately performs an attack, costing stamina, which can be a problem if you start close to your opponent.

Just. Fucking. Do it.

I don't understand how you can have your heads so far up your asses that you would not fix this glaring issue.

Apologies for my language, I don't have much of a tolerance for gross incompetence at simple tasks.

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  • 27 Sep
 Tr0gledyte

@bobbydigital said:
Steam takes 30%?

So they have the money from 70% of a million copies at say £20 each, £14 million pounds.

The only way to make money further is to spend money and it's not a guaranteed return.
They don't want to hire staff yet when they do get around to releasing a patch it's empty trash, lose lose situation.

It doesn't really mater though after you make 14 million, you can be set for life with the right investments, why waste your time on a project that won't give you any more returns when you can go invest in properties, enjoy nice holidays and cars.

14 million, set for life? Remember this is a company, and it has employees lol. I doubt this profit has them "set for life", it's not Minecraft that turned Notch into a billionaire.

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  • 27 Sep
 Tr0gledyte

@Cracksmith said:

@Tr0gledyte said:

@Cracksmith said:

@Breidr said:
The one thing that dueling has really taught me is that I don't enjoy the combat system is much as I thought. For me it all comes down to feinting and reading and that's just not that fun for me. Players seem to have the ability to just make their weapons "stop" and wait. You think they'd run out of stam, but they don't, and the minute you parry, you get hit. Don't even get me started on dodge users.

It's not fun, and for that reason, I've stopped playing.

If you stopped playing the game, then quit complaining about it on the forum.

What is the added value of this post?

About the same as your topic.

Aight bro this is too much.

You, me, 1v1 duel. Bring it. Bitch.

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  • 27 Sep
 Tr0gledyte

@Shitscrubber64 said:
Cloaks will be fun for about five minutes until you realize they look terrible without cloth physics enabled, aren't cool anymore because everyone's wearing one and every single player now looks like Batman whether they want to or not.

Who doesn't want to look like batman?

We already have the same thing going on with tabards and hoods anyway.

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My main experience with the votekick system is the infamous catapult.

One bad catapult shot that TKs 1 or more friendlies? Ragevotekick!

One bad swing in a team fight that accidentally kills a teammate (this happens to everyone)? Possible ragevotekick! On another note, the Friendly perk should be removed and the effects enabled by default for everyone. If you don't pick the Friendly perk you're just asking for it in the chaotic Frontline.

Someone else wants to use the catapult and keeps attacking me to interrupt my use? I can either walk away, giving the toxic person what he wants just because he attacked me for it, or I can fight over the catapult, usually resulting in one of us getting votekicked. Meanwhile the useful catapult goes unused because of the infighting

Someone trolling spawn by blocking it with walls? I start a votekick, it fails. The troll starts a votekick and it succeeds, I'm out.

Votekicking will never work properly. The only real solution is active admins reacting to reports of toxic behavior on servers. Or perhaps they could think of an acceptable automated system. For example, repeatedly attacking a teammate while he is using the catapult should be detectable by the game, resulting in an automated kick.

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  • 26 Sep
 Tr0gledyte

Ranked should have some kind of reward that is reflected in Frontline. Right now its only purpose is to match people by skill level. There are no rewards.

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  • 26 Sep
 Tr0gledyte

@TheKingInTheNorth said:

@SWSeriousMike said:
Mordhau wasn't released because the game was finished but because the devs were broke. And that's because they were quite slow. The Kickstarter campaign was a success and many stretch goals were reached. Sometimes you need to spend money to safe money. Hiring and/or training would have helped. You wouldn't be that tolerant if it was about any other item or service - other software included. Only in entertainment you can screw up that badly and people are still looking for excuses.

I would feel disingenuous complaining when I am enjoying the new mode and already have enjoyed over 700 hours of entertainment from the game in general. I genuinely believe the developers have not screwed up, and so do thousands of people still enjoying the game (which is about an expected number for a niche indie game like this). There are hundreds of players playing just invasion in the EU every day, while duelyard servers are also going strong as ever.

I also don't blame Triternion for not blowing their profits immediately like some people seem to expect them to do. As a new game studio, they probably want to save most of it to invest in future projects as long as they can reasonably keep the game going with their current team.

You wouldn't be that tolerant if it was about any other item or service - other software included.

Anything that I enjoy and see no end of that enjoyment toward, I will gladly tolerate.

What do you mean by blowing their profits? Their team gets a monthly salary regardless of what they do. They can sit on their asses or work on Mordhau, no difference in the money they spend on employees, office space, servers etc. I highly doubt they already have a new project lined up right now.. maybe in a year.

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  • 26 Sep
 Tr0gledyte

The game sold "between 1-2 million copies" according to steam's sales estimates. In reality it's just over 1 million. Nowhere near 2 million.

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  • 26 Sep
 Tr0gledyte

@Cracksmith said:

@Breidr said:
The one thing that dueling has really taught me is that I don't enjoy the combat system is much as I thought. For me it all comes down to feinting and reading and that's just not that fun for me. Players seem to have the ability to just make their weapons "stop" and wait. You think they'd run out of stam, but they don't, and the minute you parry, you get hit. Don't even get me started on dodge users.

It's not fun, and for that reason, I've stopped playing.

If you stopped playing the game, then quit complaining about it on the forum.

What is the added value of this post?

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  • 26 Sep
 Tr0gledyte

@Fleecer said:
That’s exactly why we should make voting no slightly easier to bring up instinctive fact check, otherwise votekicking doesn’t fulfill its function as a tool getting unwelcome players out but a tool to abuse people.

I was one of the people pressing page up every time I saw a vote, until I got mistaken as a FFAer when I tried to revenge on a true FFAer - he stopped his 10mins FFA and started to duel with another guy who only joined and had no clues at all, and that guy thot I was actually the one who FFAed and I got votekicked within 30 seconds.

But then not a single vote will pass, creating a different problem.

I'm talking about Frontline servers by the way, where people don't have time for nothing more than a button press.

Adding a reason to the votekick might help.. but then again, people can make up anything.

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@Fleecer said:
Yeah I agree it’s worrying because it had a great start followed by a greater drop. but if we look at games of similar type(M&B, Chiv, for honor), they all fluctuated in a 3-4 years period, so we may sort of expect similar fluctuations will happen to Mordhau.

Mordhau does have the potential to gain a solid 10000 players playing the game any time but it really depends on how they run it, not just in game developing prospective but also other areas like marketing / aesthetics design etc.

You can't possibly begin to compare this game to M&B. M&B is a sandbox RPG that lets you command large armies, become a king and conquer an entire continent. It also has total game conversion mods. M&B's offline mode alone has more merit than what Mordhau is: an online mostly skill-based melee game with nothing but cosmetic progress after you've unlocked all the weapons in like 2 hours.

People have put thousands of hours into M&B, not many will with Mordhau.

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@Kashi said:

@Tr0gledyte said:

@Kashi said:
No man you really are misunderstanding what an accel stab is

Think of it more as a proactive move where both players are moving around

You use footwork and body movement to avoid an attack while getting a counter stab ready as you essentially dodge the attack and move your characters body towards the direction of the stab to make sure they dont back out of your reach

It's not as important for super long weapons but it is still an accel as you are making sure the attack hits as soon as possible

Nobody just sits there static

That's footwork and applies to literally everything in the game. An accel is swing manipulation.

Footwork is part of swing manipulation INCLUDING stabs, its how you can get stab accels , especially when you start the windup out of measure

ONLY when you start the windup out of measure. And that's not an accel that's just you moving into your opponent's range. People move continuously during fights, so by your logic they are dragging/accelerating all of their swings unless they are standing still?

It's a mouse thing. Stabs can only be dragged, not accelerated, you're wrong. Nowhere outside of this thread does anyone talk about a stab accel.

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@Fleecer said:
Easy fix to this:

To Vote yes in a votekick, you gotta type in random words in a pop-up message box like ‘kick player’ or ‘yes for votekick ‘, to vote no you only have to press page down.

Extra effort between voting yes and voting no will simply make ppl to judge if it’s worth to waste extra 10 secs to kick someone, which leads to a quick fact check rather than press page up every time you see a vote, that really sucks

That's too much effort. Not a single votekick will pass, people are way too busy and care way too little to type.

Whenever I see a vote come up I either abstain or I vote up or down depending on my mood or how much I like that player's name. I suspect I'm not the only one.

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@Fleecer said:
Here’s some simple mathematics:
Assume there are average 4000 players playing every hour per day, there are 24 hours per day, I assume everyone plays roughly 3-4 hours let’s say 3.5 hours per day
So total ppl play in one day world wide is:

4000*24 = 96000 total gaming hours worldwide per day
96000/3.5 = 27428.57 people playing per day worldwide

Can’t compared to those most popular games on steam, you may say it’s dying but it’s not dead yet imo.

Lack of content is a true issue, so devs should accelerate their speed on giving us the mod tool, and make the game a bit more friendly to new players. I may be dumb, but as a total new player who hasn’t played chevs before I spent my first 20-40 hours on getting chopped by other players in FL and I had no clues about dragging accel or other little tricks in duels until I started researching, and I didn’t know that we could actually search deathmatch severs to practice 1v1 duels.
Thankfully I had patience to do research so I understood better about this game, because I really enjoyed it even I was terrible at the beginning, but srsly you don’t expect ppl to stay in the game when they get chopped 20-30times in a FL game and spend majority of time running to the front and die in secs, that’s not they way to attract new players.

https://steamcharts.com/search/?q=mordhau

Despite the release of ranked duels and Invasion, the average amount of people playing has dropped by 13.68% the past 30 days. I'd say that's pretty worrying, considering the hype around these game modes. Without the new game modes, the drop would've been worse. It dropped by almost 40% in August, compared to July. In fact, there has been a pretty consistent trend with the amount of players almost being halved each month.

https://steamcharts.com/app/629760

For an online-only game, which is supposed to offer significant replayability, that has sold over 1 million copies, these super low numbers that just keep dwindling, are worrying. Keep in mind the game is still slowly selling copies, so on top of the over 1 million people who own the game there is an influx of new players, yet still these already alarmingly low numbers keep declining.

In the end, if they're lucky, you may be left with an average of 500-1000 players playing at any given time worldwide, which, at 64 players per frontline server, means the different regions may have trouble filling servers and the game will be mostly dead outside of peak hours. Finding matches for duels will also be extremely rare outside of peak hours.

If it dips below ~500 devs may start merging servers and, considering the importance of ping in this game, that's going to cause problems for many players.

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  • 25 Sep
 Tr0gledyte

@Lionheart Chevalier said:
You asked and we answered.

The answer is a stab can't be accelerated like a swing can.

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@ToLazy4Name said:
have you ever heard of dlc or expansion packs?

This would split up the playerbase between people with DLC or without. Not an option for Mordhau unless you like half empty servers. I'm sure the devs realize this. Unless the DLC is purely cosmetic in which case microtransactions are a better way to go. As for an expansion pack, not happening.

@Shitscrubber64 said:

@Tr0gledyte said:

@ToLazy4Name said:
no it's not dead lmao anyone who says it is has never played niche titles

as to whether or not it's dying, that's anyone's guess

They need a way to generate income from the remaining core playerbase in the future, or else it will die. Then again, with a small playerbase and very few patches because they have other projects to work on and earn them money, I suppose maintenance costs won't be that high and they can keep the game online for quite a while.

Basically they need some other way to make money, besides selling Mordhau copies. Could be a different game, paid cosmetics, gold for money, anything.

Mate honestly I can't speak for everyone, but I know personally I'm outta here if Triternion has the nerve to start selling DLC because "they need money" after releasing only one new map, two weapons and a rushed gamemode despite selling 5+ million game copies. Dunno what kind of mass cocaine addiction they're fuelling with all that revenue but I don't feel comfortable encouraging it any further.

Development is slow because just like with Chivalry, players don't stick around after the first few hours and new players are rare. Triternion understandably is not going to work overtime to add amazing new features when they know it's not gonna magically bring players back. It costs more to add stuff to Mordhau than they get out of it. I don't blame them for toning development down "a little" but it does suck for people who still expect a steady stream of content patches. It also means adding $$$ cosmetics is about the most insulting thing they could do at this point.

You are right. But they need steady income from SOME kind of source to keep this game alive. They can't cruise on game sales forever. Bringing players back does not generate income! When will you people understand that? They can put out all the epic content they want to lure players back in but if nobody pays a cent for it they'll go out of business eventually. That's the downside of an online-only game with a single fixed price, and that's why such games always work with microtransactions or something of the sorts.

I don't expect them to add paid cosmetics right now, but something along those lines in the future. The initial hype has already died down and game sales will slow down to the point where they no longer cover expenses anymore, if they haven't already. Then what? People need to get paid, man.

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@Kashi said:
No man you really are misunderstanding what an accel stab is

Think of it more as a proactive move where both players are moving around

You use footwork and body movement to avoid an attack while getting a counter stab ready as you essentially dodge the attack and move your characters body towards the direction of the stab to make sure they dont back out of your reach

It's not as important for super long weapons but it is still an accel as you are making sure the attack hits as soon as possible

Nobody just sits there static

That's footwork and applies to literally everything in the game. An accel is swing manipulation.

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They can't split up the servers into different player counts. This would divide the playerbase which becomes problematic as it shrinks. If they reduce the play count it has to be universal.

I agree many maps have ridiculous choke points. Taiga red spawn, Mountain Peak red spawn, grad red spawn, camp blue spawn all come to mind.

In real life, fortifications served as a force multiplier.. In Mordhau they're a death trap because they have open entrances, like come on.. did you not see that coming??

Either widen the entrances / increase the amount of entrances OR allow defenders to close them so attackers need to climb ladders to get up there. At that point the team on the defense is bleeding tickets anyway so it doesn't hurt to make it incredibly hard to get in their spawn.

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@ToLazy4Name said:

@Tr0gledyte said:

@ToLazy4Name said:

@Tr0gledyte said:

@ToLazy4Name said:
Stouty has a full video of him getting to Elite V and he mainly uses bastard sword and eveningstar. Giru streamed himself getting to Elite V a few times and he uses longsword frequently if I remember correctly.

Lol, Stouty actually uses the Battle Axe most of the time, it's his "go-to" weapon when he is behind on points.

motherfucker he literally has a video showing himself getting to the top of the rankings and you still insist on being stupid holy fuck

Not sure if you actually watched the video but he never uses a Longsword, greatsword or whatever, nor do his opponents. Only Eveningstar and Bastard Sword, both extremely strong dueling weapons.

THAT IS LITERALLY WHAT I SAID HE DOES

So you post a video of a user using two other extremely powerful dueling weapons and nobody in the entire video using swords other than the OP Bastard Sword, what's your point? Everyone knows the Eveningstar alt mode stabs need a nerf and there is absolutely no reason why the Bastards Sword at 4 points should have better stamina stats than the Longsword. It's better in every way but reach and can be used with a shield! Wasn't the Eveningstar banned from a dueling contest a while back because it was just too OP with 2 quick stabs to kill regardless of armor?