Mordhau
 Tr0gledyte
  • Likes received 22
  • Date joined 3 Sep
  • Last seen 18 Sep

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74 22
  • 18 Sep
 Tr0gledyte

Confirmed, parry shields behave funky @ 0 stamina. Try it. If you run out of stamina mid combat, your shield refuses to parry for the first 1-2 seconds even though it should. You don't get disarmed, you get hit.

74 22
  • 18 Sep
 Tr0gledyte

Are you people able to play the game? I can't play FL, and in duels everyone spawns naked and then gets kicked out.

??? How is this not an emergency for them to fix? Fuck cosmetic progress, I want to play.

74 22
  • 18 Sep
 Tr0gledyte

Yeah you spawn naked most of the time in duels and you often cant spawn in Frontline. The server handling items is screwed.

74 22

@Quenquentthebabysitter said:

@Bodkin
Targe is 13 negation rn but thats still equal to many 1h weapons.

Many being the Bastard Sword and Messer only.

@Tr0gledyte
despite the boost you get when losing the buckler.

Dude, read the patchnotes : you don't get a boost of stam from losing your parry shield anymore.

That explains a lot.. after some tests I noticed that, when I reach 0 stamina I actually become completely unable to parry at all! At first I thought I made mistakes with my timing, but that's not it. I don't lose the buckler, I just start taking hits. Is this normal? The parry button does nothing unless I put the buckler away. Then I can parry with my messer, but get disarmed immediately.

A buckler is still better at parrying than a messer but the lack of stamina gain upon being disarmed and the weird behavior when you reach 0 stam makes parry shields rather unattractive.

74 22

@Double Jesus said:
Real big brain play is having an armor setup to counter each weapon, maximizing speed and HTK... Personally I don't care enough and just go heavy armor, still plenty of footwork possible in facehug range

I have 8 different setups and for some reason the game thinks it's a good idea to put my current setup at the top, sometimes forcing me to scroll to switch setups. Problem is the game only gives you 3 seconds to switch, and when the 3 second timer runs out it kicks you out of the selection screen for no reason (after all, you can access it during a fight anyway). At that point the duel has already started and you don't have enough time to try again.

So switching setups to counter your opponent may take a few tries and isn't reliable.. wish they would fix this. Not kicking people out of the selection screen when the 3 second timer runs out would already be good enough.

74 22

Also see this thread: https://mordhau.com/forum/topic/19921/fix-build-switching-in-ranked-duels/#c3

Problem:

When you're trying to select a different build and the 3-second duel timer runs out, the game kicks you out of the selection screen, back to the duel. This prevents you from switching unless you're super fast, and if you need to scroll to select the character there's almost no chance.

Why this makes no sense:

You can access the char selection screen during duels anyway. Why kick people out and completely ruin their attempt at selecting a different build? We know there's a 3 second timer and, assuming you have audio, you can hear the duel start. There's no need for the game to behave like this.

Requested hotfix:

Don't kick people out of the character selection screen when the 3-second timer runs out. This gives you a few extra seconds, which is enough to select another build. This should be a minor change to implement.

Please. For people like me who have 8 dueling builds, this is major pain in the ass.

74 22

@NoYou said:
I thought your armour vs speed topic was the last topic of the week lol

Yeah well this is a different forum!

And a seriously annoying issue. The worst part is being kicked from the character selection screen when the 3 second timer runs out. If they disable this, the time problem is mostly solved because you get a few more seconds before your opponent can reach you anyway.

What to do about people switching to builds that counter yours at the last second is a different matter.. but the time issue is a bigger problem. I'm okay with someone switching to a Maul vs my 3-3-2 build but if I, in response, fail to switch to my anti-blunt builds THREE fights in a row because the timer is too short for me to scroll up and find the build, that's an issue.

I can't be the only one with this problem. I see lots of players switching builds at the last millisecond, I'm sure many people run out of time trying to switch.

74 22
  • 17 Sep
 Tr0gledyte

I just discovered that a Buckler + Messer can't outstam a Zweihander user if you exchange ripostes, despite the boost you get when losing the buckler. It's actually not even close. Guess large 2-handers really are king.

74 22

Problems:

  1. You only have 3 seconds to select a different build.This is way too short.
  2. As if #1 wasn't bad enough, if the 3 second timer runs out, you are booted from the selection screen back to the duel(!!!)
  3. People can switch builds last second, countering your build and there is nothing you can do about it.

I have 8 different builds for duels and it's impossible to switch properly between fights. This can be extremely frustrating, especially if I get booted out after the 3 second timer, because then I'm not only fighting with my old loadout, but I still haven't selected a different build for the next fight! So the problem keeps repeating itself.

Solution: Increase the timer to 5 seconds, and don't kick players out of the character selection screen when the timer runs out. We're not deaf, we can hear it the duel start. We can also count to 3.

About #3, if someone changes builds, the opponent should have appropriate time to respond.

Alternatively, force people to pick 1 build for the entire duel, no switches allowed. But something needs to change about this, it's broken.

74 22
  • 17 Sep
 Tr0gledyte

I love riding a horse with a Cleaver. Feels so dirty to just circle around a group of enemies, chopping off heads.

Ofc it only lasts for 5 seconds but I can get a good 1-3 kills!

74 22

@DefendinMyBase said:
I wish this game increased the hits to kill by 1 for pretty much all weapons/armor.

I agree. Stamina would need a buff too, otherwise everyone is just going to exhaust themselves before winning a fight.

But a little more survivability (essentially the buffing of all armor) would be nice. It would make duels longer and less RNG-based, and increased survivability in Frontline sounds more fun. Right now you can wear 3/3/3 armor and still be a 2HTK for some weapons (Eveningstar alt mode is retarded, nerf the stab damage for the love of god), or even 1HTK for a maul headshot.

@Lionheart Chevalier said:
I use 2-1-1 on a few classes but in FL I want 3/3/3 due to the random nature of friendly fire, archery, flanks, cavalry etc. My 2-1-1 loadouts just dont stand too well in the chaos of FL and especcially since I'm a high ping player who suffers red parries often.

2/3/1 has merit but I'd sooner go 2/3/2 since an extra layer of leg protection doesnt weigh you down too much and is definitely worth it.

Hm.. wouldn't 3-3-1 be better than 2-3-2? At the very least, you get to use that epic Italian t3 helmet that looks like something from Star Wars. :p

Either way it's only 1 point less than 3-3-2, which I consider full armor (I think t3 leg armor almost never offers a noticeable bonus), so the speed bonus is small. 2-3-1 really is noticeably faster than 3-3-2.

74 22

@Kashi said:

@Tr0gledyte said:

@Quenquentthebabysitter said:
Doesn't the Targe have a parry negation of 13 ? Can't check right now

Targe has 12. Buckler has 13. Messer also has 13, along with a few other 1h weapons (Bastard Sword, Mace and possibly others).

Imo some 1h weapons need a small nerf on that front. A light Bastard Sword having the same PDN as the Greatsword, Eveningstar, Zweicopter, Halberd etc doesn't make much sense. 13 is the best in the game. And the Longsword only has 12, less than the Bastard Sword!

The targe and buckler both had stamina drain negation buffed

Targe is 13 and buckler is 14

Targe is now well worth it for the point cost

Oh, cool, they buffed the stats! That gives the buckler the highest PDN in the game if I'm not mistaken. Excellent for brute forcing shield users.

@Kashi said:

@NoYou said:

@LoPan said:

@Tr0gledyte said:

@NoYou said:

@Tr0gledyte said:
I changed my mind. Messer + buckler = ultimate shield counter. All you have to do is swing, parry, swing, parry etc and you will outstam every heater/kite shield user there is. Hilarious. They have no idea how to deal with this.

Just use a baxe, it only takes 7 hits to outstam them.

I know 2 things about the baxe: I suck using it and opponents wielding it can be quite a challenge to me, I'd say I only win 40-50% of fights against baxe users. The alt mode has ridiculous accels. I have similar problems vs Eveningstar users, that weapon is even worse because it's a 2HTK with swings AND has a 3HTK thrust attack.

I'll try playing more with the Battle Axe and Eveningstar, hopefully it also improves my gameplay when I face them with my Greatsword.

Sidenote, I also think the Maul thrust attack should get a nerf. It's fast and 3HTK despite being blunt. As if the instagib headshot possibility wasn't bad enough.

ES 2HTK stabs in alt mode and fast accels 👌🏽

Eveningstar sounds great but comboing is such an important part of my playstyle that I can’t play effectively without it.

Hitstop for the evening star makes it a stronger duel weapon ,

Because with hitstop you can startup an another attack right away but instead of the normal combo rules that keep you from morphing,
weapons with hitstop can morph its followup attack following a successful hit

Hitstop only really is a downside when it comes to outnumbered situations

(I'm assuming you ment combing as in after a hit

Some weapons cant combo at all like the executioners sword )

Interesting info, thanks. I must shamefully admit I rarely combo, instead I rely on single hits to win duels. There's so much parrying going on it doesn't even really occur to me to pull off a combo with a nice drag if I get a hit in.

74 22
  • 16 Sep
 Tr0gledyte

I promise this is my last topic this week lol.

Not counting Maul headshots:

With a 3-3-2 setup, I'm generally a 2 or 3HTK for my opponent depending on the weapon they use. Rarely 4HTK.

With a 2-1-1 setup, I'm always at least a 2HTK, rarely 3HTK.

All that extra armor gives me room to take 1 extra hit (or not, depending on my opponent's weapon), but really slows me down. 2-1-1 offers much faster movement speed and points to spare for perks (maybe use Flesh Wound for extra cheese, lol).

Which do you prefer? Does 2-3-1 as an inbetween option have merit? Against weapons that are 2HTK regardless, 2-1-1 seems like a much better option. Although one could argue that this opens up 2HTK situations (such as hitting the torso and then the legs) that would otherwise be 3HTK.

74 22
  • 16 Sep
 Tr0gledyte

@LoPan said:

@Tr0gledyte said:

@NoYou said:

@Tr0gledyte said:
I changed my mind. Messer + buckler = ultimate shield counter. All you have to do is swing, parry, swing, parry etc and you will outstam every heater/kite shield user there is. Hilarious. They have no idea how to deal with this.

Just use a baxe, it only takes 7 hits to outstam them.

I know 2 things about the baxe: I suck using it and opponents wielding it can be quite a challenge to me, I'd say I only win 40-50% of fights against baxe users. The alt mode has ridiculous accels. I have similar problems vs Eveningstar users, that weapon is even worse because it's a 2HTK with swings AND has a 3HTK thrust attack.

I'll try playing more with the Battle Axe and Eveningstar, hopefully it also improves my gameplay when I face them with my Greatsword.

Sidenote, I also think the Maul thrust attack should get a nerf. It's fast and 3HTK despite being blunt. As if the instagib headshot possibility wasn't bad enough.

ES 2HTK stabs in alt mode and fast accels 👌🏽

Holy shit. 2HTK stabs on a weapon that already basically ignores armor, what were they thinking? That explains a lot. This will be the first weapon I experiment with.

Battle Axe and Eveningstar users are the ones I have the most trouble with in duels. Although the ES users have to sacrifice some armor which has allowed me to get 2 HTK as well with my Greatsword.

74 22

@NoYou said:

@Tr0gledyte said:

@NoYou said:

@Tr0gledyte said:
I changed my mind. Messer + buckler = ultimate shield counter. All you have to do is swing, parry, swing, parry etc and you will outstam every heater/kite shield user there is. Hilarious. They have no idea how to deal with this.

Just use a baxe, it only takes 7 hits to outstam them.

I know 2 things about the baxe: I suck using it and opponents wielding it can be quite a challenge to me, I'd say I only win 40-50% of fights against baxe users. The alt mode has ridiculous accels. I have similar problems vs Eveningstar users, that weapon is even worse because it's a 2HTK with swings AND has a 3HTK thrust attack.

I'll try playing more with the Battle Axe and Eveningstar, hopefully it also improves my gameplay when I face them with my Greatsword.

Baxe is great, alt mode messes with timing, epic drags and super fast accels, the stab is fast af, hard to parry and a great flinching tool too.

Yeah.. I feel at a serious disadvantage with my Greatsword vs a Battle Axe or Eveningstar. Those weapons seem to be the new meta. I recall reading something about the Eveningstar being banned from an informal dueling tourney a few months ago for being imba.

Baxe is only 6 points too. :/

74 22

@NoYou said:

@Tr0gledyte said:
I changed my mind. Messer + buckler = ultimate shield counter. All you have to do is swing, parry, swing, parry etc and you will outstam every heater/kite shield user there is. Hilarious. They have no idea how to deal with this.

Just use a baxe, it only takes 7 hits to outstam them.

I know 2 things about the baxe: I suck using it and opponents wielding it can be quite a challenge to me, I'd say I only win 40-50% of fights against baxe users. The alt mode has ridiculous accels. I have similar problems vs Eveningstar users, that weapon is even worse because it's a 2HTK with swings AND has a 3HTK thrust attack.

I'll try playing more with the Battle Axe and Eveningstar, hopefully it also improves my gameplay when I face them with my Greatsword.

Sidenote, I also think the Maul thrust attack should get a nerf. It's fast and 3HTK despite being blunt. As if the instagib headshot possibility wasn't bad enough.

74 22

@DefendinMyBase said:
Footsteps are still nonexistent. And horse audio is still a mix between 100m away and vaguely 30m away, there's no audio level difference between a horse 30m from you and 10m from you.

Another problem: by the time you can hear a horse and turn to face it, it's too late to attack the rider, especially with the faster horses. Your only move is to parry/get out of the way. Starting an attack will get you killed. If he knocks you down with a couched spear he has the time to stop and stab you to death.

Horses should be audible from a longer distance imo. Especially since we have these weird scenarios of lone riders with spears riding behind enemy lines, picking off people that can't react in time.

Or maybe it's just me.. but as a horse rider, the only people who are a threat to me are the ones that see me coming and/or deliberately try to hunt me down. Anyone else is an easy target and will parry at best.

74 22

@Quenquentthebabysitter said:
Doesn't the Targe have a parry negation of 13 ? Can't check right now

Targe has 12. Buckler has 13. Messer also has 13, along with a few other 1h weapons (Bastard Sword, Mace and possibly others).

Imo some 1h weapons need a small nerf on that front. A light Bastard Sword having the same PDN as the Greatsword, Eveningstar, Zweicopter, Halberd etc doesn't make much sense. 13 is the best in the game. And the Longsword only has 12, less than the Bastard Sword!

74 22

@Quenquentthebabysitter said:

@Tr0gledyte said:
Pick a Greatsword and you can still get 2/3/1 or 3/3/0 armor which mostly makes your legs weaker, but the fun part is your legs can't be chopped off, so opponents going for leg hits will always leave your arms (and weapon) in tact when Flesh Wound activates.

So... Don't aim for the legs ?

But I have to agree that Mordhau have a small design problem regarding legs and leg hits. Not only you aren't penalized for losing a leg with FW, but overall legs are by far the least important thing to protect. Everyone says, whenever you want to gain some points for some reason, to sacrifice leg armor.

If leg protection was more important, FW would certainly be less stronger in a build with heavy armor.

Sure, you can't pick the more expensive weapons without serious sacrifices, but one can argue those aren't necessarily better dueling weapons anyway.

Mostly tend to depend on playstyle, but I agree with you here.

It's worse than Dodge

Another thing players can't agree on if it's overpowered or total trash. Not only that's 4 points, but the mere existence of CFTP makes this skill only good against weapons that can't combo (EX Sword, Maul...). Could go deeper on that but that's not the main subject here.

shields

Which got nerfed to the ground.

or even bandages.

I read your other post and there's one thing that I simply can't understand : why does taking a hit doesn't, at least, interrupt healing ? Ranged are already extremely punished by having you dropping them on hit. But bandages, something that can heal you 50 hp in mere seconds for 1 point, you have 0 penalties when hit ?

You also don't know if your opponent has the perk until it activates, it has a surprise effect the first time.

It's even complicated to see secondary weapons until he takes them out. But hey, if you know maths seeing the armor and weapons of your opponent, you can guess their skills too. You have to look for Dodge, FW, Second Wind and Tenacious (the only somewhat viable skills in duel. You could add Brawler but meh), which all have a different point cost. I'm sure it's something players will learn over time.

You can "counter" FW by aiming for the torso, but it will usually have tier 3 armor. Meaning the FW player doesn't really sacrifice any protection for his free 5 seconds of undead life. Or you go for the legs but that leaves him fully intact during FW.

1 point of leg armor is enough to make every weapon in the game at least a 2 HTK on your legs. With 2 points, many weapons go up to 3HTK. 3 points makes your legs stronger than your torso which is overkill. 3/3/2 is the heaviest practical armor setup, 3/3/3 only slows you down. Meanwhile, 3/3/1 or 2/3/1 offers nearly the same protection..

If legs could be dismembered, I would have no issue with Flesh Wound. Aiming for the arms means hitting t3 armor and doesn't always dismember them.

About Dodge: dodging only costs 10 stamina while CFTP costs 20-30 stamina depending on the weapons involved. CFTP is an emergency solution, not a counter to Dodge + stab. It's true that Dodge costs 4 points, but again, someone can run 3/3/1 Longsword + Dodge just fine.. Or 3/3/2 Rapier/Short Spear/Bastard Sword + Dodge.
It's very annoying to play against such builds and I think the game would be much better off if Dodge a) only worked sideways (most people exclusively use it to moonwalk out of range) and b) is not a perk, but a standard move for all characters. This would certainly add an extra layer of depth to every fight!
If it must be a perk it could be 1-2 points as long as it only works sideways.

And yeah, once you've started healing from a bandage or med pack, taking a hit doesn't interrupt this. The tricky part is getting a heal in and you usually won't be able to during duels, but carrying a bandage for a negligible 1 point can save your life in very rare situations. You might take a hit but if you're armored that hit will probably deal less than the 50dmg you healed.

The danger is getting hit before the healing starts. This causes you to drop the bandage and it's almost certain death. One might argue Tenacious is a better choice for duels. Or you can use both.

Hits interrupting the healing process from all sources, including health regen, makes sense to me. With the exception being health gained on kill. Bloodlust needs a serious nerf imo, from 100% down to 50% or something, but that's a whole different can of worms..

74 22

@LoPan said:

@Tr0gledyte said:
I changed my mind. Messer + buckler = ultimate shield counter. All you have to do is swing, parry, swing, parry etc and you will outstam every heater/kite shield user there is. Hilarious. They have no idea how to deal with this.

You can do that w.o a buckler though lol.

It's tougher. This brute force approach to shield turtles is taxing on your own stamina as well. You're essentially trading ripostes until one person is disarmed. The buckler makes sure you'll always win out on stamina even if your opponent gets 1-2 lucky hits in and regens a bit, because if he knocks the buckler out of my hand I get 30 stam back while keeping my Messer. This rarely happens but I do come close to 0 stam sometimes.

I've had many 5-0 fights against shield users this way. Don't think I'd have the same, consistent success without the buckler. Besides, the Messer is only 5 points so that leaves enough room for heavy armor and a buckler anyway. You sacrifice nothing.

Sure I can try some jumping/dragging magic with my Greatsword and kicks but this is so much simpler, and very consistent, whereas fighting a shield/rapier player with a Greatsword can be challenging even if they have little skill. All they need is their right mouse button and scroll wheel to be a threat lol.

@Shitscrubber64 said:
It's like that joke where someone carries a heavy fridge around so that when he's attacked by lions he can throw away the fridge to unburden himself and run faster.

The Targe has basically no value whatsoever when combined with a better stamina negotiation weapon.

You gain 30 stamina when losing the Targe in combat.

The Messer has better PDN so the net gain with a Targe would be less. But with a buckler you'll win pretty much every endurance fight against a heater/kite shield user.

Maybe you can tire out shield users just as easily with axes, but I'm really bad with axes so I haven't tried that.