Mordhau
 Soulcatcher
Empress
  • Likes received 463
  • Date joined 18 Mar '17
  • Last seen 5h

Private Message

Empress 200 463
  • 24 Mar
 Soulcatcher

Just in case. Yeah well, they don't feel like a viable tool you can use to defeat a skilled opponent. They are just something you can slap on your back to keep archers from slamming projectiles into your back.

I enjoyed your points on a smaller parry box, and someone in another thread mentioned being able to actually parry with a shield into a riposte if you timed it right, but still being able to hold your shield up longer, with no riposte option if you are say, like trying to block four fucking archers shooting at you.

Would be so nice just to see how some of these ideas would pan out in actuality than just forum debate, hope the devs play around with this otherwise shield will just be a noob crutch that people eventually get over, and realize it was just that, a crutch.

You don't have to read SHIT with a shield, oh he morph me? feint me? lmfao I have a shield idiot I can do all that and more!

eh

uploading 6l2V.gif

Empress 200 463
  • 24 Mar
 Soulcatcher

Butt loads of suggestions have been made in regards to shields, till the developers actually try some of these even just throwing in a patch that alters shields for a few days, then switching to a new idea, don't think we'll get any real consensus as to what works the best.

At the moment its just opinions

Kinda sad considering how close to release the games getting due to well known reasons, and maybe it'd be a bit of a struggle to try test this shit out once the game is released, unless there is private/testing servers we can join.

Shame to see shields continue on as they are.

Empress 200 463
  • 24 Mar
 Soulcatcher

Liked your video and what you discussed, fat vape hit gave me a good giggle thanks for that.

This is a topic I personally haven't even really thought about but I see your point, back in Chivalry though, atleast for most people I know choosing Mason or Agatha was either

  • You enjoy this factions voice commmands
  • You enjoy this factions spawn points/objectives on X map
  • You enjoy being either the blatently obvious villian the Masons, or Agatha the "hero" "good" faction.

But yeah, so far, it's kinda blurry, in Mordhaus Frontline it's just the red team or the blue team. There didn't seem to be any incentive to join one or another, besides balancing teams. I know the developers try to convey the fact YOU are a mercenary, you pick who to fight for etc

I couldn't care what team I joined because there is no real difference to me, it's just a color scheme and a different spawn/approach to the map.

Think it's fine, in my opinion, I don't think this game needs too much lore. Was hoping there would actually be more than two factions you could join, 3-4 factions on a map etc, anywho, yeah lore and a bit of history in a game is always appealing and I hope the developers throw a bit of time at that at some point. But the way it is now, I honestly don't think 95% people will care about what team they join tbh.

Empress 200 463
  • 23 Mar
 Soulcatcher

What breathtaking, majestic, awe-inspiring display of a man comboing emotes

Fucking legend

Empress 200 463

@Lord Commander Guts said:
Anyone else notice after wave 12 it turns into tower defense? Which isn't a bad thing. I had fun with several others figure out how to set up good choke points.

It's actually so good. Only got to that particular point a handful of times so far, but it seems to become so team oriented to progress past wave 10. Communicating and having a few people get toolboxes and start making spike traps/repairing barricades, having someone throw some points into the gamble boxes so you have a pile of weapons to choose from.

Really fun tbh, can't wait to see how this mode pans out in different maps

Empress 200 463
  • 19 Mar
 Soulcatcher

Agreed, and that stupid little orange naruto bloke in like round 6-7+ can take a hike. Or have less than 10 throwing knives.

Empress 200 463
  • 19 Mar
 Soulcatcher

Geniunely fun.

Few bugs with people getting stuck

And the bots seem to ghost swing a bit, parrying them feels wonky. But the AI is really interesting, they try duck your swings and I've seen some of them actually walk out of my swing and twirl back around, tried stabbing one and he ducked it and got me with a punch. If they break the lower wooden barricade some will crouch underneath it. Cool to see.

The "easter egg" at round 19 was actually terrifying.

Empress 200 463
  • 18 Mar
 Soulcatcher

but when can bot read drag

bot ez cus cant

Empress 200 463
  • 18 Mar
 Soulcatcher

hahaahahahah

hahahahahaha

u fool

dont u know u need 16 people to even play this!

hahahahaha

idiot PUBBER
haha

ha

ha

... :( sad times we live in with feints

Empress 200 463

Edited drunk post

Nevermind

Empress 200 463

Yeah really need more interaction, it's fun, but feels bland.

At the bottom of your post you mention special events, random npc horse courier. Someone in another thread mentioned Alterac Valley from vanilla WoW which was a great map. From memory on that map there was side objectives that can gain your team some sort of advantage, one of them was gathering resources to get your team a powerful NPC who helps you fight. Something like that would be neat.

  • Rescue captured soldiers from enemys base. After rescuing the soldiers a map pops up and you can delegate where those npcs will run to and help capture

  • Gather stone and return it to your teams base to unlock use of a trebuchet which can fire on a few select areas. ( a capture point, to keep anyone from capping it for X amount of time. Or to bombard a structure, or close off an access route from the enemy. )

  • Build fortifications and siege equipment, forward spawn points, bridges and access tracks to get shortcuts to key objectives

  • Capturing a set of stables, which gives your team an extra horse/horses/lances at a location of choice

It just feels so bland atm, it's really just CTF to be perfectly honest.

You're right, more interaction, more focus on an end goal. It doesn't have that right now. The game has so many tools that could be used in so many interesting ways. I want to see a team capture something or gain a resource that lets them create a chokepoint the enemy team has to funnel through unless a few split off and go after another side objective to tilt the scales, I want to see the team defending the chokepoint use firepots and ranged weapons and traps to make ultimate use of the advantage they gained themselves.

It's not bad, just bland.

Edit: More movement, in regards to objectives. I hope the developers aren't scared to use the old push the cart objective, atleast it keeps things moving instead of standing static in one place capping a point. More movement, more excitement, more interactivity and creating objectives that the players can get creative with in regards to the weapons and tools given to them.

Empress 200 463
  • 17 Mar
 Soulcatcher

Agree with most of what you've said.

Yeah ranged weapons are too common, think everyone gets frustrated getting killed by a projectile in a gamemode where you have one life.

The map border/zone thing needs to move a bit quicker, too many people seem to just fart around on the outskirts bonking heaps of boxes.

In general it just doesn't feel very unique besides the fact the gamemode is in Mordhau, there isn't too much to force or add incentive for players to congregate in a certain place, or be in any real hurry.

Some chests containing good items, or some sort of bonus would be good.
Bunch of bots that spawn around a chest or something

Not a big fan of BR games personally, but it wasn't bad, but it wasn't really great either.

Empress 200 463

@Runagate said:

@Peacerer said:
Yeah, AOE dmg would be nice. Each enemy gets 15 dmg which they will ignore without noticing anything hit them at all. Oh wait, even single target hit often do 15 dmg. 0_o

You destroyed shields, now destroying arrows. I predicted that more than a year ago. Unfortunately it came out true. Current archery is a joke! And you know that.

Full of shit confirmed. Can't even answer one simple question.

Empress 200 463

backers should just get what the rewards stated

cant fart around with rewards too much

still heaps to do to improve the actual gameplay tbh

all the aesthetic shit can come afterwards, customization is already great

Empress 200 463
  • 28 Jan
 Soulcatcher

Straight to the point, blunt and honest.

What a genuine bloke.

A+

PATCH WHEN

Empress 200 463
  • 28 Jan
 Soulcatcher

Same side combos would be pretty neat!

left right left right left right left right left right left right left right left right

I mean I'm no HEMA nerd or anyone versed in swinging swords IRL. But left mouse button to left hand overhead or another lmb feels kinda practical mimicking the movements in my swivel chair at the computer.

Empress 200 463
  • 23 Jan
 Soulcatcher

Have you tried reinstalling the game?

Verifying game cache?

Are your graphic card drivers up to date?

What anti-virus do you use?

What are your PC specs?

I'm not very tech savvy, but answers to those questions might aid someone who is.

Empress 200 463
  • 23 Jan
 Soulcatcher

"I cannot cancel my riposte, side stab/overhead, go under, over or around my opponents parry. I can only fully commit to my riposte while doing something totally un-intuitive such as dragging or insta hitting."

I really don't play as much as I should, but maybe why I don't kinda stems from this. Just feels slow paced, sure some weapons are pretty darn quick, and you have to have a keen eye and good reaction times to parry some things, but in regards to footwork, I don't know... I just feel like a slow clunky bag of rocks trying to stay out of range/matrix/get around parrys etc. Basically just have to stand there and accel/decell/read feints and morphs, chamber something if you like chambers, maybe move backwards and forwards a bit.

As I say I haven't played in a while but that's how it kinda felt.

In regards to ripostes, well... what else do you do with it? you can just stand there looking dead at your opponent and ripose, he'll fuckin block it piece of piss. You can accel or decell and he'll have to watch your movements to decide when to parry. If you are given the ability to cancel your riposte, basically a riposte feint.... fuckin'... is that really better?

What else do you want to do with it? there is nothing really wrong with the concept, I feel you're just forced to rely on that to get most hits because some of the other mechanics aren't really well tuned, or maybe they are? maybe this is how the devs want it? Beats me, I find Chiv more enjoyable tbh. (Not implying Mordhau is "bad") Chambers? maybe I don't have good reaction times, or more likely it's just a case of spending hundreds/thousands of hours like in Chiv doing something before you actually feel they are a viable tool you can consistently use, but like I can't stand them, so I just naturally revert to how I played in Chiv, footwork, going around parries, accels/decells. But again, bag of rocks. I'm drunk.

Empress 200 463

Good marketing, that's why they gave him one I'd imagine. Would be stupid not to.

Always been curious as to what the dev's plans are in regards to how they will market/advertise.

Some of these youtubers are pretty fantastic advertisement on their own, stouty/trix etc

Empress 200 463
  • 15 Jan
 Soulcatcher

@Mittsies said:

@Pred said:

@Mittsies said:
The most recent "estimated release" rumor is May 2019.

My guess is that it'll be released somewhere around Fall of 2019, with maybe a short closed/open beta period before then.

Wait a second, I think Crush supposedly maintained Q1 just a few days ago?

It's not like I believe it of course, but it seems like the current timeframe.

aiming for Q1 but a lot of people are under the assumption that is more or less impossible.

slygrin.gif