Mordhau
 FavkisNexerade
  • Likes received 12
  • Date joined 27 Aug
  • Last seen 10 Sep

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7 12

@Frise said:

@FavkisNexerade said:
this game is about clowns doing acrobatic moves in circus, what did you expect? normal looknig fights are low level playstyles, if you want to be good - be best clown

It's easy to dismiss what you don't understand as simple or dumb. "being a clown" only works against mediocre players because it confuses them. High level gameplay is all about making your attacks as subtle as possible so that they're hard to read.

Balancing sword in mid air to make inertia unreadable is part of clown trick too, same as sniffing enemy toes to attack faster from above, same with rotating around to hit enemy heel behind a shield or behind block. High skill play is just a different type of circus, with less acrobatic clowns and with more smoothly spinning and balancing long sticks in mid air to confuse normal human brain behavior that makes people think that if 2m stick was accelerated, it'll go with some speed, and if it's not - then it wont deal damage.

7 12

mordhau devs
add something useful
nice joke

7 12

this game is about clowns doing acrobatic moves in circus, what did you expect? normal looknig fights are low level playstyles, if you want to be good - be best clown

7 12

What .-. archers are weak in mordhau, and how do you even translate archers 50% damage buff to dagger melee buff... .-. also nothing stops you from attaching in back right now in mordhau, go ahead and try it against someone decent, well, even against new players it's hard when they know you're there. That perk would just make stealth play more fun for both sides - for stealthers - ability to dagger kill from behind even skilled players and for others - more lightly armored assasins to one-two shot.

7 12

devs (Jax) said in forum thread gold/black wouldn't work because can't be easily distinguished from blue/white, using the former 2 pics as case in point
yeah cause blue in blood can be easily destinguished from red, right

7 12

Yeah so what, people with penis emblems are worse than people playing in hitler skin with black cross, lol?
And there's nothing bad about penises in medieval times, there is even a bollocks dagger that was used through the medieval ages by pretty much everyone and it looks like penis with balls, it's even called like that and has a shape like that only because it looks like penis with balls.
So I don't see any problem with it.
Also about kickstarter backers - your emblem would still be in an emblem list, I don't see how that's harmng anyone.

7 12

I have played 300 hours and my play style is attacking from behind, but there is something lacking, can you add assassin perk that'll cost like 3 points or something, that'll deal more damage when attacking from behind with short weapons?
Like something up to bastard sword. Or you can make it so that the shorter weapon is, the more damage bonus it gets, cause then even knights would carry a dagger to deal massive damage or kill enemy from behind, like IRL in armor gaps. So like maybe dagger gets the most damage bonus, while arming sword gets lowest?

Then also add just overall more perks, like maybe faster grip changing, faster climbing, maybe even additional equipment slot or more throwable/projectile ammo? You have a lot of room to make more playstyles enjoyable. I've played everything from engineer on frontline creating walls and shooting with ballista point blank while enemies attacking my walls and friend repairs them, to roleplaying infantry man with war darts, but almost all playstyles besides frontal melee feel week (not asking for damage buff, just for small effectiveness buff). Make more perks for lots of different playstyles please. Just any small thing will do, like perk for making resupply crates refill more soon, that'll lead to more people with powerful war darts protecting their spawn etc.