Mordhau
 Nautilus
Knight
  • Likes received 452
  • Date joined 15 Mar '17
  • Last seen 20 Jul '19

Private Message

Knight 154 452
  • 1
  • 13 Jul '18
 Nautilus

You're experiencing a high-skill ceiling game where only dedicated, highly-skilled players dwell; it's not exactly welcoming to casuals. Of course feints are readable, but it does take a while to get there (Yes, X00-ish hours is a lot of time, regardless of how normalized it is by competitive standards). Just wait until casual players and matchmaking are around, that's what they're there for.

Knight 154 452
  • 7 May '18
 Nautilus

@Jax said:
No plans currently for an open beta, sorry.
We're releasing the game this year, Q3-Q4 is a safe bet.

December 31 at 11:59 P.M.

Knight 154 452
  • 13 Apr '18
 Nautilus

@Stouty said:
Jax I don't know who your source is but that's conflicting with the latest intel that I've received. I'm getting reports that hitstop is being replaced with a fully fledged magic system in order to attract the Mirage: Arcane Warfare playerbase

Yay, we got one more Mordhau follower!

Knight 154 452
  • 22 Mar '18
 Nautilus

I know there are ways to go ahead of us, but I've haven't had this much fun in Mordhau since alpha launched! Teamfights feel much better. Keep on trucking forward!

Knight 154 452
  • 1
  • 22 Mar '18
 Nautilus

The catapult part was awesome! I'm glad they sorted out the vehicle and ladder issues.

Knight 154 452
  • 1
  • 12 Mar '18
 Nautilus

The game is closed because there isn't enough content yet to keep people interested in the game. I like the game myself and it has a lot of potential, but I haven't played it in about two months because I need more than barebones melee combat to keep me interested for more than 150 hours. Triternion also prefer to release the most polished content as possible, whether it be alpha or beta, as to leave the best possible impressions on the playerbase.

Knight 154 452
  • 29 Jan '18
 Nautilus

Looking forward to the expanded player base and the gold teeth I paid 60 bucks for.

Knight 154 452
  • 2
  • 27 Oct '17
 Nautilus

Now and then, I have this problem where the map/round ends and I am unable to pick a class, or use the escape menu at all once the new round starts. I am only able to spectate other players. I have to alt tab out of the game to quit or type "quit" in the console to exit the game

Knight 154 452
  • 1
  • 16 Sep '17
 Nautilus

Honestly, why? This is alpha testing, not off-topic. What does this have to do with alpha testing? The devs gave us this section to leave feedback, not pointless threads.

Knight 154 452
  • 14 Sep '17
 Nautilus

It happened to me as well. I've had it happen at least two or three times so far.

Knight 154 452
  • 13 Sep '17
 Nautilus

Map Spawning

I occasionally can not move once I spawn into a map

Knight 154 452
  • 1
  • 9 Sep '17
 Nautilus

@Ahundred said:
It's just a joke, you guys i swear kek see here

joke1.PNG

I don't think you know what a joke is.

No wait
joke2.PNG

Nevermind

Knight 154 452
  • 9 Sep '17
 Nautilus

@Neo said:
We'll most probably send an email with the key, to the address you used to purchase/back the project. If you gave your copy to a friend (by linking it), we'll also send it to them.

Knight 154 452
  • 1
  • 9 Sep '17
 Nautilus

@Mufflin said:
Your friends are playing the game on steam so it's clearly ready; just give us our game!

They've had friends testing Mordhau when it was Project Slasher. This doesn't make sense.

Knight 154 452
  • 29 Aug '17
 Nautilus

@Runagate said:

@Astonop said:
Kinda screwed over my plans for playing the game but ah well, watcha gonna do. Will probably end up playing alpha a few weeks into launch now but that's not much of a problem.

You had plans for a game with no certain release date and a very real possibility to be delayed?

Mordhau is the meaning of life to most people on these forums.

Knight 154 452
  • 28 Aug '17
 Nautilus

The delay is no problem; you told us they were expected during the kickstarter. Thanks for the update!

Knight 154 452
  • 3 Apr '17
 Nautilus

@Hadeus said:

@Mr_Obliviousness said:
I hope spook was the one who executed that slow mo maul kill

Aha! Only chiv vets remember the legendary maul wielder in Tempest.

Anyone know what happened to Sir Loin of Beef?

I've scrimmed against Tempest twice...
Worst decision in my life tbh

Knight 154 452
  • 29 Mar '17
 Nautilus

@crushed said:

@Garou said:
the mind games happening during the fight at 3:18 was one of my favorites.

That was actually a fight against a bot

I knew you were real Santa!

Knight 154 452
  • 29 Mar '17
 Nautilus

@Smeelio said:
So glad we got to see maces, even if it was only briefly.
Not to sound ungrateful, but where the archery at though?
I shouldn't really be complaining, this had some really great stuff in it. I especially liked how you could tell what armour level people had on really easily, and how satisfying it is to smack someone with a big weapon. And horse combat without lances! Wow.

The devs stated that archery will be developed more at a later time

Knight 154 452
  • 29 Mar '17
 Nautilus

Really excited for the poleaxe. The mace duel was amazing too.