in lack of a official topic so far about this patch:
looks interesting. we will see how it pans out to put emphasis on less miss punishment. combo spam ahoi i guess.
"Kicks no longer drain stamina"
this GOTTA be a joke? i cannot think of one sound argument that leads to the conclusion that removing stamina drain from kick might be a good idea. so far you were able to risk to be a sitting immobile duck (at the COST of your own stamina) and just eat the hit, if you misjudged, for the CHANCE of a high reward to get a stamina advantage.
and now you not only are immobile during your extremely short range attack, which costs stamina for you... you now also get NO real reward, if you actually land it.
if anyone can enlighten me, why this might be deemed a good combat design decision, then i would be extremely thankful.
EDIT: short initial testing. indeed no stamina gets drained, if a kick lands on you. shield or not. never been a shield player really. just tried occasionally. but now i will start to put out the shield for sure.
still baffled about this decision.
goes hand in hand with all the miss recovery reductions though. promotes for ppl to rub their nose on the opponents chest and just go combo-spam. guess the devs like to play that way and did eat kicks too often.
cu on the battlefield
greetings, i suggest to at least provide some official duel servers with somewhat active admins. currently it is VERY hard to find a server without any FFA trolls around. i am considering to rebind vote yes, because subjectively it feels like kickvotes need to be done every other minute.
you decided to make ranked BO9 and therefore tedious as F.UCK.
i enjoy the "normal" duel server setup. hop on, get some duels against different ppl. be able to just afk or log off, when something needs attention.
duels are somewhat the main thing that keep me playing, and it got out of hand with the ffa shit and trolls. i do not enjoy this game anymore and usually play other games instead.
thanks for reading.
I think the learning curve and skill-/experiance-gap for newer players is the biggest issue currently for Mordhau.
is my attempt to help newer players to close this gap as best as possible.
I know that I am late to the party with beginner guides, but I want to provide a comprehensive guide - not only the juicy parts, but I want to give beginners a good foundation as well at hand.
So this is a series of videos about specific topics. This particular part is about the very first things I think beginners should know and learn. Swing manipulation, chambering, basic combat rules of thumb, loadouts and perks.
I know I am not the most energetic speaker and this video is a bit heavy on the "ehm" side, but I do not have the setup and time to properly remove it. The information is solid though, so stick through it, if you are new and want to improve and reduce your time on the learning curve.
If this helped you out, then I appreciate a like.
If not, then I appreciate constructive feedback. =)
CU on the Battlefield!
ALL TOGETHER... TO GLOOOOOOORYYYYYY!!!
havent played a single ranked duel yet, but just from watching i suggest to go from BO9 to BO5...
BO9 already feels tedious by just looking at it.
BO5 should be enough to "iron out" the flukes and make it skillbased.
i think a few numbers got scrambled.
OR just the correct numbers were not put into the advanced weapon tab ingame.
Is the data on the advanced tab ingame actually the correct value or is that just "display"?
No release reduction:
Short Sword strike
Incorrect release reduction:
Shortspear strike: 50 instead of 25
Shortspear stab: 50 instead of 25
Spear strike: 50 instead of 25
ingame sens is 0.5ish as well. the ratio for the y-axis is not the same as for the x-axis, so i have it on different values.
dpi is 1000.
though that does not mean anything really. your possible turnrate gets capped during your swing (windup and release).
so your sensitivity is really just about what is comfy for you, when you do not swing your weapon.
thank you for the feedback. =)
yup, true. and i tested the feint+parry. Klean seemed to love it.
for me it just goes against the hectic nature of mordhau combat. at least i accidently parry with it regularly. hence i suggest against it, but leave it to the viewer discretion. =)
I think the learning curve and skill-/experiance-gap for newer players is the biggest issue currently for Mordhau. This is my attempt to help newer players to close this gap as best as possible.
This will be a series of videos about specific topics. This first one is about the input/control setup. Timing and reaction times are very crucial at Mordhau, so I dedicated a quite longer video on it. The following topics will most probably be a lot shorter and better "digestable".
CU on the Battlefield!
ALL TOGETHER... FOR GLOOOOOOORYYYYYY!!!
i would enjoy a setting option to put the crosshair on "appear only, when you have a ranged weapon equipped".
aaaand that is it for this suggestion.
cu on the battlefield... for GLOOOOORYYYY
Mordhau had a successful lunch saleswise. The combat system is awesome, but there are also concerns about this game. I want to throw in my 2 cents about the popular topics.
I try to tackle the concerns and give my point of view about the current state of the game.
There is info for people who consider buying this game and about what i think will come next for this game.
I hope you enjoy this video. And if not, then i appreciate constructive feedback. =)
Cu on the battlefield... FOR GLOOOOOORYYYY!
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