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Damn am I late to the party?
But seriously, the spear is what I use the most and it's one true use as a weapon just got removed nerfed.
Turtling is an annoying but totally viable strategy in mordhau. It's the non-aggressive playstyle.
And I'm sure I'll see you and everyone else who thinks turtling is bad wearing the biggest "noob" shield you can find on your back as soon as all the archers start shooting you in the back of the head.
I've never had a problem with team damage. IDK maybe you should stop trying to 1vX everything.
I thought you were going somewhere with this but then this happened.
I stopped reading after this. You just spew insults. Anything else you have to say you can just save it. You're not worth the time anymore.
You're honestly not worth the time trying to discuss the game with. You give the same bs responses to anyone who has a problem with your thoughts on the game, specifically dragging, because god knows there's nothing wrong with dragging atm /sarcasm. You're asking people to react to dragging in a way the game currently doesn't support because it's in alpha. There are people on these forums that want to see this game IMPROVE on what has already been done. You're just defending an UNFINISHED ALPHA. As far as we know NOTHING is set in stone and everything will change as development continues. Stop defending something that WILL change, just like every other aspect of the game. Try to make suggestions on how it can be improved instead of defending an unfinished product.
Because you don't read what others are saying, and what little you DO manage to read you respond with the same "no no no you just gotta do this" Your doing the same thing with Alphonse as you did with me.
I've tried the drag argument before Alphonse. Some of these people are OK with a broken game. Frise is one of those people, there's no point in arguing with him.
EDIT: I should say I agree with Alphonse in that the animations are not nearly good enough to display where an attack is coming from, or headed.
No, nothing is stopping me. But some people just aren't respectful of others opinions and feel the need to unnecessarily slam them at any given opportunity. Changing a decent conversation into a whirling shitstorm of an argument.
Are people just seeing that I posted a comment and blindly responding?
Go ahead and drag. Drag every attack for all I care. I just want repercussions for the extra long drags. Penalize damage based on the length of the swing. If the developers want this game to have a large, successful competitive scene AND retain a decent playerbase the game needs to be accessible. Hitting someone with the end of your swing (or the very beginning for that matter) should not deal max damage. Stabbing to the side of someone's head intentionally, and then dragging the side of your blade into their ear should do nothing at all.
I understand that people want a high skill ceiling but there more mechanics to this game than drags. Which apparently some people believe is the only way to out skill your opponent.
I see a very similar situation with chambering. There are several conversations stating chambers are not worth the risk for the reward. Why aren't we getting better at chambering rather than going back to good ol' dragging? This isn't Chivalry 2. Find a new method to outhink your opponent than old mechanics from an old game.
Also as a backer and alpha tester, i feel that i am free to express MY problems. Thank you.
The flow? If you hit me with a drag you still hit me... how is that interrupting flow? Oh wait you didn't deal max damage so the flow is broken. That makes no sense.
But in response, the game has been out for 2 fucking weeks why are you defending drags with a raging hardon?
I wish there was a way i could block you because none of your comments are productive.
to put it simply, without the drags in their current condition
I'll repeat, penalize drags dont remove them.
I'm stating my problem with the mechanic. It's not something I like so I'm protesting it.
Dragging is OK but as a function but should come at a cost/risk like any other mechanic. (reduced damage at end of swing). Saying that makes things inconsistent is bs. If you are dragging your weapon you will consistently do reduced damage.
Already in the game: toggledamage
Oh dragging is inconsistent? well I have a great fucking way to take care of that, don't drag unless you want a damage penalty. That takes care of your inconsistency. Don't drag, get the same results every time.
People defending broken mechanics in the name of inconsistency is what stop slasher games from getting any better.
Just ended a long night and I have to say a lot of the changes are great. I love the emotes and the console command for removing damage made it a lot easier to train in local without having to chase down bots.
But then there's the rapier...
I played for several hours against rapier-wielding opponents and all I saw was twirling twirling ballerinas. As this weapon currently behaves it totally defeats your stance against on spin fighting. And before anyone goes and says "git gud" this isn't about skill, its about the dancing around playstyle. Watching these people in spectator view was nauseating as they exploited the speed and range of the rapier.
If people are practicing and learning the game now, forming metas and most effective ways to fight the devs are going to build the game around that. It will become THE WAY THE GAME IS PLAYED, there will be no other options since popular opinion will win in the end. OP is right, as it is mordhau is a feint,morph,drag simulator AKA Chiv(minus morph).
I look forward to more game updates and features and pray we haven't seen the bulk of the game.