Mordhau
 Budd
  • Likes received 56
  • Date joined 3 Aug
  • Last seen 14 Sep

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83 56
  • 18 Aug
 Budd

Very cool

83 56
  • 18 Aug
 Budd

@ToLazy4Name said:
das you continue to astound me by never making a single bad post, which is saying something because you just explained business and taxes to a retard in a manner that an ancap finds acceptable

Dude you're like the Anton Ego from Ratatouille of the forums my guy.

83 56
  • 18 Aug
 Budd

@smug said:
The skill ceiling for this game in 1v1 is lower than Chiv, and the skill floor is relatively low compared to other niche games. There's no execution barriers like the elaborate drags in Chiv. Teamgames and 1vX currently has a higher skill cap, but the latter is currently broken meaning it's impossible for a good player to win a 1vX vs other good players barring the X making huge mistakes. Compare learning Mordhau to Quake or Tekken 7, there's literally no comparison. Just learning your movelist in Tekken is harder than anything in Mordhau, and that's not even including shit like learning the various ways to get up off the floor and understanding how that influences matchups. Also for a game that prides itself on you having control over your attacks, it's actually crazy how much control you DON'T have compared to Chiv.

People aren't leaving this game because it's inaccessible, people are leaving because it gets repetitive and Frontline is full of cancerous mechanics like fire bombs/horses/body shot Javs. Not to mention the maps are dogshit.

Agreed, like frontline is THE gamemode that shows up on match making and what new players are going to do first usually.

The games combat is really good but theres alot of broken weapon mechanics that just straight up get abused in frontline. Like ive never touched the bardiche literally ever, or any polearm because they're all fucking amazing, so amazing i was able to get 45-4 just from swings and drags. Its literal bullshit,

Not to mention garbage like Messer, Waraxe/Battle Axe, Maul and Halberd are all like THE frontline meta, spears cool but not really much more than stabbing you can do :/

83 56
  • 18 Aug
 Budd

Buy this game once its fixed, which is probably never.

83 56
  • 18 Aug
 Budd

Im personally thinking about quiting for a bit, the game is just really boring and bland now.

I bought this game because I wanted what I wanted from chiv, to be on a medieval battlefield and working together as a team to overthrow the opposing team. The clashing of swords, yelling and the sound of a really really fucking good push.

With mordhau you dont really get that anymore, maybe on launch but now its really bad.
Frontline has basically become a pile of edgelords that cant fight a 1v1 but sure as hell can double team, everyone just uses the same few weapons, like tell me as much as you like there isnt a hard meta but I swear to god the best weapons is literally any polearm (including the zweih, that shits basically a polearm), waraxe and any weapon where you're able to stab spam. not to mention every things on fire, horses just instant kill you and your teammate just catapulted half the fucking team.
OH and also usally teammates now are all really blood thirsty so any duel youre doing a teammate comes in, gets in the way (probably using the war axe or zweih), eats the hell out of your swing, and you instantly die because it was a maul.

Its un-fun for me and cant imagine whats it like for a newer player.

Duels are cool but only fun with friends because you find even more weird edgy roleplayers that fantasize as their OC that just gambles with the messer.

Not really much you can do with the game anymore really.

83 56
  • 18 Aug
 Budd

bruh

83 56
  • 18 Aug
 Budd

@TheDrunkCat said:

@CarnifeX said:

@TheDrunkCat said:
Instead of blaming developers and updates for losing the player base , maybe think of the real “problem”. People are leaving because they simply don’t like the game , they can’t play it they’re not good at it , they keep dying by old chivalry try hards so they give up.
I don’t even know how many times I saw ppl complain about game being “hard” and saying “waste of money”
Maybe create noob friendly servers where only -20 lvls player can get in ?

its a good idea, but your overall opinion about the situation is just zZz or better: bullshit

And instead of typing bullshit like your comment when you have no idea about these type of games since you probably discovered this game this year , you should go check negative reviews on steam , every two reviews are people complaining about getting pwned by try hards bcs there is no level based matching , and other comments are people saying the gameplay is repetitive

People are leaving because theres a heavy lack of content, the games just not balanced and the community is a toxic mess.

I mean at launch literally no one knew what everyone was doing expect for a select few alpha players.
The decline of this game couldn't been Chiv Tryhards because those people at launch would have progressed at the same rate as everyone else.
Like yeah its really annoying to die to a lvl. 100+ using a spear but theres nothing you can do, whatever.

83 56
  • 17 Aug
 Budd

@Gambit said:

@Budd said:
I get why every ones looking at rust as an example but the thing is about that its all time low was 11k players and it never went back to that ever. It is hardly able to be taken as a "dead" era of the game.

Personally I burnt my self out on the game pooring hundreds of hours into a constantly developing world, well worth it but I sometimes give it a re-download, play with friends and dont touch it again for a month.

The difference here is that Rust's all time low took about 11 months, nearly a whole year after launch. Mordhau's decent was being seen in like 2.5 months. Thats what we call a not so pro gamer move.

They're different games though. A survival shooter is inherently going to be more popular than a medieval melee game.

I have a signature

100% true, its quite a niche genre but it definitely got way more popular that Chiv.

83 56
  • 17 Aug
 Budd

@TombstoneJack said:

@Budd said:
Anti edgelord.PNG

Yall have like full on edge lords not gonna lie

(start with good intentions) Oh ya ill show you629760_screenshots_20190816140941_1.jpg (hope no one notices the result)

Hot

83 56
  • 17 Aug
 Budd

@Pred said:

@Budd said:
and god do I wish the dev team was 15 people, 5 extra people to get shit done would be literally like 200% faster.

I doubt it would help much, because all these constistently terrible decisions are made by someone who is already on the team and it's not something a few new hires would be able to fix.

Did you know the team has 5 artists? isnt that wacky

83 56
  • 17 Aug
 Budd

@Antoniokontos said:
i took a few days break from the game and in those few days ive realised more and more that this is slowly becoming chivalry 2.0

?

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  • 1
  • 17 Aug
 Budd

I get why every ones looking at rust as an example but the thing is about that its all time low was 11k players and it never went back to that ever. It is hardly able to be taken as a "dead" era of the game.

Personally I burnt my self out on the game pooring hundreds of hours into a constantly developing world, well worth it but I sometimes give it a re-download, play with friends and dont touch it again for a month.

The difference here is that Rust's all time low took about 11 months, nearly a whole year after launch. Mordhau's decent was being seen in like 2.5 months. Thats what we call a not so pro gamer move.

83 56
  • 17 Aug
 Budd

@THE-REAL-WARSAW said:
you guys are just on the wrong medium. you wont accomplish anything here.

Join the Mordhau Modding and Mapping discord community
this is where stuff gets done, https://discord.gg/XQBRrC

"We are now at 2.6k members only 3 weeks after the creation of this discord. Thanks to everyone for your interest, support and involvement in the pre-SDK project. Things are moving fast and we're going to see some crazy stuff in the next weeks !"

See thats cool and all but no fucking servers run this shit, all you've been doing is advertising the Modding Discord and deluding yourself that it will fix the game, thinking the devs would actually do something, constantly saying "you're using the wrong medium" like yeah third party modding is cool but at the same time its really janky and barely works.

What actually works is people working together to have a loud enough voice to tell the devs feedback on what everyones thinking and what they need to do to save this fuckin amazing game.

83 56
  • 17 Aug
 Budd

@Rergato said:
have a functional, fun game to play

I wouldn't say F u n c t i o n a l but most definitely fun to dick around and not take the game seriously like what so ever.

83 56
  • 17 Aug
 Budd

@ToLazy4Name said:
hippies should be legally barred from complaining about anything

kill the hippie joe, kill the hippie and escape from the clutches of degeneracy

Now thats what we call an edge lord moment boys

83 56
  • 17 Aug
 Budd

@THE-REAL-WARSAW said:
modding and mapping scene is alive and booming.

You guys are silly to think a small team of like 15 ppl is going to cater to your every nerf and whim or even has time to read the bs you ppl post here.

you want something to happen in the game make it happen by modding it or creating a map.

this medium wont accomplish anything for the game whatsoever!

learn ue4 and mod the game.

quit fkn whining and do sumthing about it.

What fucking sense does that make, yeah ill go right ahead and completely learn and spend hundreds of hours making a shitty map that like 4 people are going to play ever because not everyone is going to find it hidden in the depths of the Modding Discord.

and god do I wish the dev team was 15 people, 5 extra people to get shit done would be literally like 200% faster.

83 56
  • 17 Aug
 Budd

@PC_Principal said:
Well I witnessed the same outcry about development speed, communication, etc on Rust Forums so I'm used to that.
But look at where Rust is now. It's far from dead. The dev told people to leave for a while and come back after a couple months if they want to see new things. Rust still has a solid playerbase.
I wouldn't call it a dead game. That just makes you sound like a narcissist who thinks the world evolves around you. Just because you quit playing doesn't mean everyone else did.

Well the thing about rust is being worked on with about a team of 25 that all have very lengthy experience in game development, with triternion here we have a 10 man team with 5 fucking artists maybe 2 coders, 1 level designer, 1 UI designer, 1 Community Manager and 1 Project Lead. Also a webmaster and admin for the forums that being "is actually seymour" and Neo.

Plus people are saying the games dead not because they stopped playing, they sure as hell are still playing it if they didn't quit but literally the game lost 83% of its playerbase in 4 fucking months dude. Thats fucking huge decline if you look at it statistically.

Rust is actually cared for by experience Developers that give out weekly updates on whats new and whats to come, they even have a fully fledged roadmap and live commits page that shows what the devs are working and implementing in real time.
People keep playing the game because it has great communication with its community.
Not having to make a blog post saying whats wrong with the game and hows its dying to have a Dev to tell us more info on the update.

Info that could've easily gone in this Dev Blog but for some ungodly reason its hidden in a Forum post because only god knows why.

83 56
  • 16 Aug
 Budd

@Turrican said:
Mordhau Devs just don't want to change things. Since the new votekick system, on every server there's someone just TK'ing, because he won't be kicked or punished and nothing happens. Maps are unbalanced, nothing happens. The stupid chase mechanics is bullshit. And cheats like autoblock are normal in mordhau.

I havent seen many "hackers" like what so ever, like I love the game so fucking much but like theres no way im going to white knight the game and delude my self that the games fine but ive not seen a single hacker literally once.

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83 56
  • 16 Aug
 Budd

@Lionheart Chevalier said:
Mordhau just isn't fun the way Chivalry was. Holding hopes for invasion but really, TO is what I want. Hopefully Invasion really is just TO but improved.

Aside from the disappointment FL has been there's also massive flaws in the combat itself.

In chivalry I had a whole playstyle revolving around only side hits/waterfalls and I didn't have to feint/delay drag or reverse; felt fun and took pride in not having to rape animations. But in Mordhau there's not really reliable side hits or satisfying waterfalls; only timing deceptions. You get hits either because someone didn't press their parry force field in time or because they pressed it too soon. This is not fun to me. Even shields have an absurdly massive parry size and they're not even fun for the shield users.

EVERYONE has the same playstyle in Mordhau. Better players know more tricks and read better but everyone is using mostly the same tactics... Only differences between players are which weapon's animations you choose to rape/cheese and whether you matrix/dodge alot and, prolly the most definitive difference between melee players of equal skill: whether you face hug or play range.

It's also not like Mordhau really cleaned up the cheese from Chivalry. SoW and Norse sword are still in Mordhau by different names. Messer is pretty obnoxious. Reverses were removed but attacks were sped up and sometimes I physically cannot press the parry or chamber button in time due to reaction and ping. Never had such issues in Chivalry at the same ping.

Don't even get me started on firebombs, rapier/shields in FL or cleaver bloodlust knights.

Also, I never NEVER felt like I was at a disadvantage for using a controller in Chivalry. I point out huge flaws in gamepads in Mordhau on countless threads only get made fun of on the forums for not being a keyboard nerd and to hear only silence from the devs on controller improvement.

It takes three. Whole. Seconds. To turn 360 degrees with max sensitivity on my controller in Mordhau. And I have been asking for AT THE VERY LEAST a sensitivity boost for controllers since 2017. Twenty. Seventeen.

I'm very disappointed in Mordhau and wish I hadn't spent so much money on an alpha key. Or wasting so many hours of my life playing the alpha.

DONT EVEN GET ME STARTED ON SHIELDS.

Yeah honestly in Mordhau players should feel like they died because they messed up, that they can do better next time.

Not have to gamble because of the enemy they're fighting is doing overhead maul accels and dragging every swing into oblivion.