Mordhau
 Budd
  • Likes received 57
  • Date joined 3 Aug '19
  • Last seen 14 Sep '19

Private Message

83 57
  • 29 Aug '19
 Budd

@ToLazy4Name said:

@Budd said:

@Runagate said:
You seem fixated Budd

Cause fuck the toxic edge lords

Using my internet psychology degree and years of experience studying specimens such as yourself, I can confidently conclude through intense psychoanalysis that you are mad.

dickhead.PNG

83 57
  • 26 Aug '19
 Budd

@Runagate said:
You seem fixated Budd

Cause fuck the toxic edge lords

83 57
  • 25 Aug '19
 Budd

@Corsario said:

@CarnifeX said:
By far, the lousiest Developers i ever seen the last yrs...
You Guys cant excuse the actual State of the Game and the endless Shit we Players have go through, just because we didnt get Hotfixes.. you f*in cant excuse that!

fuck i regret every cent...

Is this a rehearsal for a melodrama? Come on... pull yourself together and clean your eyes! This is not a triple A studio and I'm sure devs are doing their best, granted I would prefer a more fluent communication and less enigmatic 1 month silences

Yeah its bad but its not that bad

83 57
  • 25 Aug '19
 Budd

@ToLazy4Name said:

@Ł₵ | Koke said:

@ToLazy4Name said:
this weirdo kept PMing me about it

considering his name i'm almost certain he's someone's alt

or ya know he could just be asking nicely, no need to call him a weirdo

You're probably a weirdo alt as well

dickhead.PNG

83 57
  • 21 Aug '19
 Budd

@JORAH said:
FYI: https://www.reddit.com/r/Mordhau/comments/ct5vz9/patch_not_coming_until_early_to_mid_september/

By then id probably quit the game and playing GreedFall instead

83 57
  • 21 Aug '19
 Budd

@FluffleLeSnuggleSpoot said:
So why is Ranked mode so important when it only appeals to a portion of the community?

see this guy gets it

83 57
  • 20 Aug '19
 Budd

@bOMBADlL said:
HAVE THEY RELEASED ANYTHING YET THIS IS INSANE

No :(

83 57
  • 20 Aug '19
 Budd

@Jax said:
The reason before this is that our backend systems for progression are pretty broken - there's not much we can do to fix the current system, as it's just not designed for what we're telling it to do.

That being said, it's looking like the next update will most likely introduce a new backend system that will fix these problems and be much less prone to errors.

I like how jax literally thinks that it will be in the next update, like theres not enough info being told to the one person thats supposed to give us info. w t f

83 57
  • 18 Aug '19
 Budd

@Jax said:
At the moment we're doing heavy bugfixing for ranked and a lot of the new tweaks that are incoming.
The way it's looking is that we're most likely going to drop an update with ranked, gameplay/general improvements and quality of life features first (also probably a bit of a rebalance to xroads), and then release another update relatively soon afterwards with the new maps and anything we didn't get sorted for the first one.

Our reasoning for potentially doing it this way is that there's no good reason to hold up Ranked and general improvements for the maps. As for the maps, there's been more of the same, a lot of optimization work and now we're also setting up gameplay logic (like frontline objectives, spawn points for game modes, different playable areas for each, I'm pretty sure Horde/BR setup as well). A point to note is that Feitoria needs a lot of work for optimization, since it's such a big and visually dense map with interiors and stuff - that's not to say the map will run badly, but that it needs a lot of optimization work so it doesn't run badly. This optimization work is time consuming, but it can't really be 'sped up' by throwing the whole art team at the problem; it just takes time.

As for the SDK and Invasion, these are long term goals we want to start working on ASAP. We're focusing on the short-term stuff (maps and ranked, etc.) because we realize there is a lack of content currently, and we want to fix that before starting work on the big things that will take up the bulk of our manpower. Mod tools will be awesome as they let the community make the content they want, but if it takes us a few months or more to get an SDK working it doesn't make sense to drop everything else and work on that, while the base game is sorely lacking in content. Invasion is something that is currently in the 'on-paper' design phase, and while it will be a big task to make, it shouldn't take forever, as we're most likely using existing maps for it.

As much as I want to hate you I can see that you're given a limited amount of information

83 57
  • 18 Aug '19
 Budd

@TheDrunkCat said:

@CarnifeX said:

@TheDrunkCat said:
Instead of blaming developers and updates for losing the player base , maybe think of the real “problem”. People are leaving because they simply don’t like the game , they can’t play it they’re not good at it , they keep dying by old chivalry try hards so they give up.
I don’t even know how many times I saw ppl complain about game being “hard” and saying “waste of money”
Maybe create noob friendly servers where only -20 lvls player can get in ?

its a good idea, but your overall opinion about the situation is just zZz or better: bullshit

And instead of typing bullshit like your comment when you have no idea about these type of games since you probably discovered this game this year , you should go check negative reviews on steam , every two reviews are people complaining about getting pwned by try hards bcs there is no level based matching , and other comments are people saying the gameplay is repetitive

People are leaving because theres a heavy lack of content, the games just not balanced and the community is a toxic mess.

I mean at launch literally no one knew what everyone was doing expect for a select few alpha players.
The decline of this game couldn't been Chiv Tryhards because those people at launch would have progressed at the same rate as everyone else.
Like yeah its really annoying to die to a lvl. 100+ using a spear but theres nothing you can do, whatever.

83 57
  • 17 Aug '19
 Budd

@PC_Principal said:
Well I witnessed the same outcry about development speed, communication, etc on Rust Forums so I'm used to that.
But look at where Rust is now. It's far from dead. The dev told people to leave for a while and come back after a couple months if they want to see new things. Rust still has a solid playerbase.
I wouldn't call it a dead game. That just makes you sound like a narcissist who thinks the world evolves around you. Just because you quit playing doesn't mean everyone else did.

Well the thing about rust is being worked on with about a team of 25 that all have very lengthy experience in game development, with triternion here we have a 10 man team with 5 fucking artists maybe 2 coders, 1 level designer, 1 UI designer, 1 Community Manager and 1 Project Lead. Also a webmaster and admin for the forums that being "is actually seymour" and Neo.

Plus people are saying the games dead not because they stopped playing, they sure as hell are still playing it if they didn't quit but literally the game lost 83% of its playerbase in 4 fucking months dude. Thats fucking huge decline if you look at it statistically.

Rust is actually cared for by experience Developers that give out weekly updates on whats new and whats to come, they even have a fully fledged roadmap and live commits page that shows what the devs are working and implementing in real time.
People keep playing the game because it has great communication with its community.
Not having to make a blog post saying whats wrong with the game and hows its dying to have a Dev to tell us more info on the update.

Info that could've easily gone in this Dev Blog but for some ungodly reason its hidden in a Forum post because only god knows why.

83 57
  • 15 Aug '19
 Budd

Whats everyones opinion on them releasing a roadmap? Would you think thats a good idea to keep people excited on what top expect than just a dark void of "anythings possible"

83 57
  • 15 Aug '19
 Budd

Fix your game before you add ranked thanks

83 57
  • 13 Aug '19
 Budd

Can we get some more devs thanks