Mordhau
 DasShuugs
Duke
  • Likes received 212
  • Date joined 14 Mar
  • Last seen 1h

Private Message

Duke 83 212
Duke 83 212
Duke 83 212
  • 11 Oct
 DasShuugs

@Jax said:
They don't like something that's easily fixable, so they'd rather play a game that never gets fixed

FLAWLESSLOGIC

stockholm syndrome

Duke 83 212
Duke 83 212
Duke 83 212
  • 10 Sep
 DasShuugs

@SIEGE said:
Mentioning Furst's political beliefs was just unacceptable. For all I know Furst wants to exterminate me but that has nothing to do with the community's disappointment about GIRU being picked as a tester which is what we're talking about tbh

crush.PNG

Duke 83 212
Duke 83 212
Duke 83 212
Duke 83 212
  • 27 Aug
 DasShuugs

pilot friend

Duke 83 212
Duke 83 212
Duke 83 212
  • 25 Aug
 DasShuugs

Half-Life 2 Episode 3
Plot


[Original]
http://www.marclaidlaw.com/epistle-3/

[Corrected]
https://github.com/Jackathan/MarcLaidlaw-Epistle3/


This is it.

Duke 83 212
  • 24 Aug
 DasShuugs

@Mihgee said:
okay thats fine gl all of you on growing this game into something worth buying in the future, but this forum thread has already shown me im not missing anything as is!


1h.PNG


poor guy didn't make it an hour :(

Duke 83 212
  • 24 Aug
 DasShuugs

@Mihgee said:
get fucked cause they didnt advertise their game or kickstarter? ohh god is this community already as bad as chivalry?


ks.PNG


Pretty good for not advertising tbh.

Duke 83 212
  • 17 Aug
 DasShuugs

@Kennedy said:
Is it yet possible to name the bots? I'm not sure where to look; I backed that tier.

Not yet.

Duke 83 212
  • 15 Aug
 DasShuugs

|Dukes| will submit an emblem that anyone can equip, while |Kings| will also receive an exclusive emblem for personal use.

Duke 83 212
  • 1
  • 14 Aug
 DasShuugs

@Sammy said:

@DasShuugs said:
I'm glad we're having this discussion now, rather than later. It's apparent everyone wants Mordhau to be supported post release and set the game on a path for success. Good healthy debate is the way to go.

I'd rather the game not be supported post release if it hides away cosmetics so I can put more money in pockets.


Which is why I'm in favor of expansions, rather than the usual implementation of loot boxes. You get the maps, weapons, and some cosmetics for free, while others can be EARNED by first paying a small sum to support future content.

It's pretty much how you described expansions, with the added twist of earning the items.


@Sammy said:
Now let's say, Weeaboo Expansion is on its way, including a whole range of customisation options, ranging from Japanese shit to Chinese shit, cosmetics can include shit like the armour they wear, perhaps smaller customizable things such as Samurai crests, emblems, maybe? There's also the maps, one is set in a gay Jap village, etc, etc. And then there's the weapons that come with the expansion, so a Katana, a bigger Katana, a smaller Katana and a stick thing they used.

Players that pay could get access to the cosmetics and the weapons, however, everyone gets access to the maps.

Duke 83 212
  • 14 Aug
 DasShuugs

You know the conditioning has worked when people are begging for loot boxes.

There's a distinct difference between paid cosmetics and loot boxes. Paid cosmetics can be released alongside expansions to the base game, as a way for the devs to rake in additional cash for funding the development of new content. Everyone receives new maps, weapons, and game modes, while some cosmetics can be purchased directly. Each item has a price, and the buyer knows exactly what they will get with the money spent. There's no funny business.

On the other hand, you have an rng based system. The buyer does not have a say in the transaction, and instead relies on luck to hopefully get that shiny new piece of armor. Not only that, but with the implementation of loot boxes comes the addition of |item rarities| and a |trading system|. Do the artists purposely make items at lower rarities look worse, or simply add variations of cosmetics with fancier engravings and alternative tints? As such, the number of items becomes severely inflated, while the variations between them remain slight. The pauldron I worked my ass of to get becomes worthless compared to the one with gold trim I could of just purchased from the in-game shop.


Yes, loot boxes can potentially earn more profit than direct purchases. And yes, item rarities along with a trading system can establish an economy and bring in more members to the community. But it all comes with baggage. There must be a good middle ground that gives the devs as much support as possible, while remaining consumer friendly.


Here's my hypothetical roadmap for Mordhau:

  • alpha/beta backers help tremendously in balancing the game and giving input on game modes
  • leading up to release, the game grabs the attention of streamers and content creators who provide free advertising
  • game is released to much acclaim and begins building a strong community
  • regular patches and continuous communication from the development team keep players happy
  • custom user-created maps are released in their early stage to be played on community servers for feedback and testing.

Up until this point, the devs could be working on content updates, new maps, or a true expansion [Eastern Invasion]. Why not implement something similar to csgo's operations or tf2's contracts? For instance, anyone who has purchased the base game will receive the new maps, weapons, and game modes as stated earlier. The difference is, there is an optional pass that can be purchased at a discount for additional functionality during the month or so of the updates release.

"Conquest of the Holy Land"

The pass will give you specific tracking of additional stats on the new maps during the event with which you can challenge your friends. You will also receive the opportunity to EARN exclusive new cosmetics, weapon alterations, emblems, and various other (non-game changing) vanity items relating to the update. You would earn the items by completing contracts and completing various objectives that would rotate out to keep things fresh. In this way, you are (in a sense) paying directly for the items you want, while still feeling the thrill of earning them. You will feel like a mercenary on a contract, rather than a merchant on a trade route. Player skill will remain a factor of each player's gear, and factor into how much loot they were able to acquire during the event.

Of course someone who just purchased the base game without a pass, or heard about the game a year after the update would be able to buy the pass and earn the gear at any time they please. They just might not get the stat-tracking or cool badge that someone who grinded out the game during the event might have received.


Such a system gives players reason to support the devs, urgency to play the new content (rather than play unboxing/trading simulator), and builds hype around the game itself. You could even tie such events into the lore of the game somehow.


I'm glad we're having this discussion now, rather than later. It's apparent everyone wants Mordhau to be supported post release and set the game on a path for success. Good healthy debate is the way to go.

Duke 83 212
  • 30 Jul
 DasShuugs

@Jax said:
20170410_001841.jpg

nice tele