Mordhau
 Aleihric
  • Likes received 12
  • Date joined 26 Jul '19
  • Last seen 25 Feb

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  • 22 Feb
 Aleihric

I don't know... As much as I love the falx -one of my all time favorite sword types- we are talking like Roman era 100 BC or so, and the Viking age (8th-11th centuries) is the earliest for gear in the game.

Again, I would normally cheer this notion on. The falx has everything going for it, hell as you mentioned- good for the ol' shield reach around.
...That didn't sound right...

In all seriousness, they were so deadly about that, that the Romans implemented armored sleeves for the rest of the Dacian campaign to protect their sword arms.

And as ThegnThrand on youtube demonstrated- are capable mail piercers.

(P.S: This is the internet, the one thing its most known for other than memes and pr0n, is finding ways to complain about everything. But I hear you.)

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  • 18 Feb
 Aleihric

@TombstoneJack said:
that style is called the ice pick grip and while great for downward thrusting such as finishing a downed opponent with the rondel its really bad for straight up fighting because the blade can be just be pushed aside or down into the wieldier not to mention the massive loss of range self defense capability's or lack of useful attack angles

tldr looks neat but is actually very situational

Situational? Like the very weapon itself?

Hmm, so you're saying all double edged weapons and potential hazards that are polearms should go bye-bye? Are they implementing such a mechanic in the game where your weapon can be knocked back at you?

Loss of defense? In a game where you can parry a zweihander with a stiletto?

I've been training with knives for over ten years now and love to practice with the icepick grip with virtually every angle both stab and slash. Its like an extension of my hands.

I imagine they wouldn't need to change things too much with the attacks, just elevate the angle of the forearm and drop the blade downwards and leave everything else virtually the same.

@esturias said:
I thought about this once, too. Could be interesting, maybe as an alternative grip mode.

Likewise, I considered this too. Normal grip could be used for longer range and more cutting power, and icepick shorter range but more piercing power.

However this would also take away its throw ability- unless you could hold the button to throw like with a shield, and tap for the swap.

If icepick throw, I'd say either have it flipped for a normal throw animation or have the wielder dip the dagger down to slide the tip and crimp it.

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  • 16 Feb
 Aleihric

I figured I would suggest it, seeing that it would offer the dagger even more personality for one and would stand apart from it's bigger brother, the Shortsword, as well as it's slasher cousin, the Cleaver.
That is one of the first things that come to mind when one thinks of a dagger, after all.

Hell it's even depicted on war picks of the time. Every time I search them I trip over things like these:
https://armthearmour.tumblr.com/post/183146566069/a-warhammer-shaped-like-a-fist-clutching-a-rondel
http://www.kultofathena.com/product.asp?item=AH4172&name=16th+Century+German+Dagger%2DHammer
https://www.museumreplicas.com/fisted-war-hammer

And if I remember correctly, the rondel (one of the skins) was even meant to be gripped exclusively in this way! With how the guards are, it feels awkward for the wielder to hold it upwards, as it secures your hand into a clenched fist- not good for lunging it overhanded. However it feels natural when held underhanded.

Lastly, aesthetics when using it on an armored opponent- at least one in mail. It would at least look better and more believable that it's puncturing the armor.

As for the attack animations- same, but the cuts would be slicing hook motions to go with the 'Slash' damage mechanics. However maybe invert the 'up' and 'down' functions, where the upwards attack be uppercuts, and the downwards attack be thrusts?

So with all that said, I think it would be badass. What about you guys?

21 12
  • 13 Sep '19
 Aleihric

@Antoniokontos said:
id love to see a stand alone Sabre

That could be nice, but I don't know if it would fit or not. It feels closer to a colonial era sword. Maybe like how the Viking gear is the earliest, the saber would be the latest.

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  • 11 Sep '19
 Aleihric

@Antoniokontos said:
i hope one hand only swords DON'T become Messer Skins

Oh, the messer? No, but it could make for a nice falchion skin though. Hell that's even better for me!

21 12
  • 8 Sep '19
 Aleihric

@ADMORTEMINIMICUS said:
Would be great, if there will be a messer skin like on this photo
13564347.jpg

Oh hell yeah, the shashka! I think that would be really nice too!

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  • 5 Sep '19
 Aleihric

@Antoniokontos said:

@Aleihric said:
Yeah, its contested how the start of the Battle for Stamford Bridge happened, but one berserker held back the saxons with a bottleneck. Some say it was a Danish longaxe (or the battleaxe in Mordhau), others say he held the line with two axes.

One thing is for certain though is what HoracioCrux brought up- Parrying daggers. One of the main things that comes to mind when it comes to Late Middle Age- Italian Renaissance fighting is the main gauch- sword and dagger.

In fact it spread over to the Philipines as a style of escrima called "espada y daga". You have three guesses and two don't count as to what that translates to.

As for function, I'm not sure but perhaps you have a small window of attack with the main gauche after a parry? It would be with the primary attacks as usual, just right after the parry function, like a repose with the main gauche.

I don't know about that function, just a thought. I do stand behind the notion of sword-and-dagger though. It would add yet another cool function in an already diverse and customizable game. A really net function I add.

dident he take a pike in the rib from below and that's how he was stopped

Yeah, but that wasn't the point. I'm not even sure why I brought that up. My main points are after the speculative Viking Age account.

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  • 5 Sep '19
 Aleihric

Can the Stones be given a belt pouch or something?

I wouldn't mind using them, but it looks really goofy in character selection with a rock just stuck to their thigh like a weird puffball. It's pretty hard to ignore to me.

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  • 9 Aug '19
 Aleihric

@Antoniokontos said:
th.jpg since gladius is too old how about Celtic Sword

Ah yes the Celtic sword, I don't blame you for wanting them, but they pre-date the gladius even. Some even argue that it is the gladius' daddy.

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  • 9 Aug '19
 Aleihric

Yeah, its contested how the start of the Battle for Stamford Bridge happened, but one berserker held back the saxons with a bottleneck. Some say it was a Danish longaxe (or the battleaxe in Mordhau), others say he held the line with two axes.

One thing is for certain though is what HoracioCrux brought up- Parrying daggers. One of the main things that comes to mind when it comes to Late Middle Age- Italian Renaissance fighting is the main gauch- sword and dagger.

In fact it spread over to the Philipines as a style of escrima called "espada y daga". You have three guesses and two don't count as to what that translates to.

As for function, I'm not sure but perhaps you have a small window of attack with the main gauche after a parry? It would be with the primary attacks as usual, just right after the parry function, like a repose with the main gauche.

I don't know about that function, just a thought. I do stand behind the notion of sword-and-dagger though. It would add yet another cool function in an already diverse and customizable game.

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  • 7 Aug '19
 Aleihric

Hi, is anyone else having problems with dedicated servers? I had one installed through steam and now its down.

Its really important to me, because it's the only way I can play with my 800 ping.

Edit: Nevermind, I found it- It's a LAN and works fine. I hope this helps others in my predicament at least.

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  • 1 Aug '19
 Aleihric

@HoracioCrux said:
So few builds. I feel ashamed for how many I have.

Bah don't sweat it, I'm not going to post anymore until they are presentable- but mine keep multiplying like rabbits. X3

I started with a Viking. Then a ranger and knight. Now I have a crossbowman, and plan to start a monk tomorrow. That should be it.

What I do is I switch off builds day-to-day.

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  • 1 Aug '19
 Aleihric

@HoracioCrux said:

Ah, a fellow author making their books chravters in Mordhau, thankfully mine are more based on history.

Not really "making" these are characters I've had for over a decade now, I just like to use them as characters in games. And Mordhau is perfect, as I like using proven and functional historic based gear for the most part.

@Antoniokontos said:
20190801045201_1.jpg almost what i want

Wow, that looks badder than hell! Nice!

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  • 31 Jul '19
 Aleihric

@ohshitsorry said:

@Aleihric said:
he's a dwarven half-elf

Bez tyt   uła.png

I'm not sure if I'm reading that face right or not. Is that a 'TF he just say?...'

21 12
  • 31 Jul '19
 Aleihric

Here are my characters in what gear I have for them so far.
My knight, Rhynuld, is pretty much a 'humaniod dwarf', as he's based off of a dwarven character of mine. All three of them are based off of characters from my book, Rise of the Aegis.

The viking happens to be my profile character's start-out human form (actually in the book, he's a dwarven half-elf), which is killed and literally reborn by an angelic dragon. Having been clinically killed and to give more meaning to his death, Aleihric is like Swamp Thing and is a new being with the predecessor's memories and conscious, and is given a slightly different name to denote all this.

Aleihr arms.jpg
Aleihr.jpg
Kolbren.jpg
Rhynuld front.jpg
Rhynuld back.jpg

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  • 31 Jul '19
 Aleihric

@Antoniokontos said:

@GreatnessIncarnate said:

@esturias said:

@GreatnessIncarnate said:
At this point, why not add anything? It's not historically accurate? That doesn't seem like a valid counter to things anymore if they're adding women and black people to medieval Europe..

Gender and color just changes the appearance of the player model to some extend and is a little favor towards the black and female players. Adding completely different weapons and armors doesn't count as a favor and as long as they aren't somehow woven into the game, adding random stuff would be stupid.
A little addon later in a few years, with a few dedicated Asian maps and a whole lot of Asian weapons and armors (they could even mostly add reskins of existing weapons) - THAT would be nice.

History is history, and in medieval Europe, there were no women or people of color on the battlefield. No matter how you slice it, this is a fact.
I honestly don't really have a huge issue with this, as long as we don't use 'historical accuracy' as an argument against adding content anymore. Once you start altering the setting, it becomes fantasy (much like For Honor, but not crappy, because it's Mordhau).

this game is Historical Fantasy

Agreed. I mean, don't get me wrong, I love the massive range of arms and armor- but we have Vikings fighting Landsknechts and Conquistadors and everything in between. Vikings, by the the Italian Renaissance was as as ancient to them as they are to us.

Edit: The hell, how did that double-post happen? I don't remember going no where near the "publish" button or anything!

21 12
  • 31 Jul '19
 Aleihric

@Antoniokontos said:

@GreatnessIncarnate said:

@esturias said:

@GreatnessIncarnate said:
At this point, why not add anything? It's not historically accurate? That doesn't seem like a valid counter to things anymore if they're adding women and black people to medieval Europe..

Gender and color just changes the appearance of the player model to some extend and is a little favor towards the black and female players. Adding completely different weapons and armors doesn't count as a favor and as long as they aren't somehow woven into the game, adding random stuff would be stupid.
A little addon later in a few years, with a few dedicated Asian maps and a whole lot of Asian weapons and armors (they could even mostly add reskins of existing weapons) - THAT would be nice.

History is history, and in medieval Europe, there were no women or people of color on the battlefield. No matter how you slice it, this is a fact.
I honestly don't really have a huge issue with this, as long as we don't use 'historical accuracy' as an argument against adding content anymore. Once you start altering the setting, it becomes fantasy (much like For Honor, but not crappy, because it's Mordhau).

this game is Historical Fantasy

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  • 31 Jul '19
 Aleihric

@BOBOLOJOE said:
didn't read the thread but a samurai expansion or mod would be great

with fuedal japan maps etc

naginata, no dachi, nunchuka lol some cool weapons and armor from this period

the possiblities are endless with mordhau combat
please SDK so we can get this shit going and add more variety and content to the game

You got a point there. Chivalry did a great job, I think, with their Deadliest Warrior expansion with the samurai and ninja classes, but they didn't quite have Mordhau's alternate weapon functions system.

(Minus a realistic combat mod for the core game that was pretty much a 'proto-Mordhau', a transition between the two, which included half-swording and altered damage factors)

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  • 28 Jul '19
 Aleihric

@Antoniokontos said:
id love to wear samurai armor with a Longsword

You basically can with the lamellar armor. In fact, if I remember right, that's what early samurai wore. And before the katana, they did have straight double-edged swords derived from Chinese jian. This was during the early middle ages in Europe, otherwise known as the dark ages. The earliest proto-katana were being developed at during the Viking Age.

So in effect, you could still play as a pre-katana samurai, more or less.

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  • 27 Jul '19
 Aleihric

This should have went under Suggestions.

Have you played Chivalry: Deadliest Warrior, by any chance? They have both samurai and ninja classes.