Mordhau
 CoCa
  • Likes received 10
  • Date joined 23 Jul '19
  • Last seen 22 May

Private Message

15 10
  • 14 Apr
 CoCa

+1 It would be cool !

15 10
  • 14 Apr
 CoCa

Engineer new build options :

  • Deep hole
  • Hole with pikes
  • Ammunition Crate (Supply role like in FPS)

It's just a few ideas !

15 10
  • 14 Apr
 CoCa

When Blue Team player is full of blood, it's difficult to know wich team he is from.

Can you replace Blue Team by Green Team ?

This way there wouldn't be false interpretation.

Thanks !

15 10
  • 14 Apr
 CoCa

I disagree totally with your opinion.

Archer are balanced :
Archers were very annoying Chivalry and too much players were playing them. Private server like =SM= SneakyMonkeys with 64 slots had to limit them to 5 Archers, as you could kill any Knight with two arrows in the head !

In Mordhau Archers are very balanced and need a lot of hit to kill someone. Because of that, we don't see a lot of them in game. Stronger build are more common than Archers.

You can Attack as Archer:
As for myself usually in the TOP 10 players at the end of the match, playing as an Attaking Medic Archer with a light loadouts and a lot of perks.

I usually fire bomb enemies and hit them a lot with my recurve bow. I then pick up a weapon on the floor to defend myself, or help my team as a soldier. I also drop a medic pack on the floor for my team to recover health.

Usually it's help a lot my team to win.

Conclusion :
Please don't do anything to Archers. No Limit, No Buff, No Nerf.

Archers are perfectly balanced currently !

15 10
  • 14 Apr
 CoCa

+1 Bring back 64 Server slots

At least add a few of them !

15 10
 CoCa

In Feitoria you can eat chicken legs. There is also beer, but you can't drink it.

What about being able to drink beer ?
It would reduce your stamina a bit for a while with some screen effect, even more if you drink too much.

Or you would be walking like a drunk person.

Something fun.

It would be great !

15 10
 CoCa

Can we see the vote kick poll result after it has been done ?

66% voted for Kick
30% voted for Kick

Also Player has quite the game (Vote Kicked). Otherwise we only see they left with no reason.

15 10
 CoCa

Weapon Picking :
Add a parameter in game settings to increase/decrease radius to pick a weapon. It's often hard to pick one !
With this setting it would help a lot of people pick a weapon fastly !

Health Pack :
Allow to pick health from the first left click. When you left click on health pack, you often have to release the button and left click again !

Those things are really annoying !

Thank you for improving the game !

15 10
  • 5 Apr
 CoCa

Option to select a player in Scoreboard for Kick.

A window open and you have to provide Kicking reason.

What about auto-kick players that are above 40% team damage for 10 minutes ?

15 10
  • 23 Jul '19
 CoCa

Up to a point with severe team killing, i agree people should be banned from server or games for 15mn, 30mn, 2h, 5h, 12h, 24h, 1 week, 2 weeks, 1 months.

It's the case in CS Go and thanks to that people are not making fun as team killing others.

In Mordhau there is no limits and some toxic player have a joy at Team killing everybody.

In Chivalry at least you could vote kick a player with too much friendly fire pourcentage.

At least we need to see how much team damage people do and have a better way to kick them via scoreboard right click option.

15 10
  • 23 Jul '19
 CoCa

Shouldn't pikemen be able to counter horses ?

In medieval time they were pretty effective against horses.

15 10
  • 23 Jul '19
 CoCa

+1 good improvement idea !

15 10
  • 23 Jul '19
 CoCa

It would be great to be able to have persistent buildings so you can switch to other class as soon as finished.

In game like BF 1 you can set anti-tank mines for example and then change class. In BF 5 buildings are persistent after you change class.

It would help to have more tactical play in Crossroads for example.

If you fear buildings abuse all over the map, you can set a maximum persistent buildings when people switch class.

15 10
  • 23 Jul '19
 CoCa

I think it would be a good idea to increase horse re-spawn time in order to add tactical aspect at killing horses.

Currently in Crossroads for example there is no strategic interest at killing horses as they re-spawn as fast as they are killed.

It would also help at re-balancing Crossroads map, as currently blue team is slaughtered by horses even before arriving at the middle battle field.