Mordhau
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  • Likes received 90
  • Date joined 18 Jul '19

Private Message

160 90
  • 31 Mar
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@Elyon said:
The fun, the initiative and the fighting instinct have disappeared, now we see that players who look like bots or each attack collide with each other. Now you just have to hope that in this melee luck smiles on you, otherwise the results are catastrophic, not to mention the innumerable collateral damage and thrown weapons that make it all bogus.

He means the new maps are hectic clusterfucks

The big news to rot the whole thing is death by attacks that come out of nowhere and at lightning speed, obviously there are always these glitchers and cheaters who will kill your game in the long term.

He means that hackers and cheaters are ruining the game for him

He probably google translated his post from another language but it ain't that hard to understand tbh

160 90
  • 21 Mar
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@esturias said:
It's just one new map, the other one is an expansion.

When did I say 2 new maps? I said two more huge maps because mountain peak is currently small and with expansion it will probably be added to the list of huge frontline maps that only high end rigs can handle.

@esturias said:
And what exactly does "most people" mean?

It means what it means. Most people who play games, whether they be potential buyers of this game or people who’ve already bought it, do not have high-end pcs capable of running these 64 player maps at decent settings, or even at all. Huge detailed maps like these are extremely demanding of pcs and the majority of gamers simply can’t run them well.

@esturias said:
The problems that I remember getting reported here were due to hardware issues.

Of course not being able to run something is due to hardware issues. However, being someone without a super strong pc shouldn’t be considered a hardware issue that results in you being able to enjoy the main patches of this game.

I was just hoping that the devs would put more emphasis on developing smaller-scale team-based modes with smaller maps that are more tactic-full than 64 players, more easy to run due to less players/smaller maps and have more frequent patches/are easier to develop due to smaller maps required for the mode to play on and start digressing from 64-player frontlines/invasion.

160 90
  • 21 Mar
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Great, two more huge maps most people won't be able to run.

160 90
  • 4 Oct '19
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They've exceeded september deadline for maps :(

160 90
  • 30 Sep '19
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@FortniteBurger said:

@Antoniokontos said:
perhaps not be a Zweicopter

I wasn't trying to do something crazy copter stuff from Chivalry, I just played like I used to before patch and all I see is that my weapon goes through opponents even if I don't making any weird attack manipulations.
This is so fucking painfull,that I can't play this game at it's current state.
Just waiting til either devs fix this, either Chivalry 2 come out.
Anyway, I can't help myself, but feel robbed.
I wasted a lot of time training with one very specific weapon and now all my moves that I used to working out is useless.
I also noticed that sometimes weapon comes through me, which makes me kinda of feel sorry for my opponent.
It's just not fair.

I present to you FortniteBurger, creator of fortniteburger.net.

160 90
  • 27 Sep '19
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NO FEITORIA? NO FEITORIA? NO FEITORIA?

160 90
  • 25 Sep '19
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Devs, I have a question. Will we get both feitoria and castello next patch or just one of them?

160 90
  • 24 Sep '19
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Have you tried turning on v-sync?

160 90
  • 24 Sep '19
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Where Feitoria patchie

160 90
  • 17 Sep '19
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Grrrrrrrrrrrrrr. Where’s my feitoria patchie?

160 90
  • 16 Sep '19
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@norshin said:
Where mappie? You said it's coming very soon.

Yeah where’s the twelfth patchie?

160 90
  • 14 Sep '19
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I get that whenever I switch to medium effects in graphics settings no matter what map. But then it usually goes away after a few mins.

160 90
  • 13 Sep '19
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@Fëanor said:
Same my audio is broken after the patch, same problem.

Real men don’t need audio

160 90
  • 10 Sep '19
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Is invasion mode 64 players or less?

160 90
  • 9 Sep '19
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I have a question, will the two new maps, mainly feitoria, be bigger than our current maps, because currently frontlines is an absolute clusterfuck and a bigger space which forces teammates to split up into smaller groups where smaller scale fights can take place imho would make the game a lot more fun.

160 90
  • 6 Sep '19
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@bobbydigital said:

@DefendinMyBase said:
Feelings on the patch.

Netcode is fucked again.

Crossroads is a lot better now but it still feels red biased due to spawn locations for the mortar, which is ridiculously hard for blue to retake because of said mortar. But in general the two middle point system is MASSIVELY superior to the other maps in flow and fairness.

Mountain and Taiga are still imbalanced lmao

Grad is still the most blue biased map that Red still wins regularly in the game. Everything about the map is Blue favored except the last point.

The forums will say it's all in your head, the game is perfect and so are the maps.

I have been dying a lot, parrying but they do not register.
Maps, didn't seem to received any useful updates apart from Crossroads.

They have the new invasion mode in the pipe line but I think it only has 2 maps, so will be another mode with very limited map choices and if 1 map is bad then half the maps for that mode are bad.

So far I don’t think invasion has any exclusive maps yet, its in a very early stage of development. They will most likely use frontline maps first for invasion and I think I remember them mentioning that they are currently testing it on camp.

160 90
  • 1
  • 4 Sep '19
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Its not a bug, estoc is meant to be couched.

160 90
  • 4 Sep '19
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Nvm, just read that you ordered a new graphics card. Hopefully others can find my post useful.

160 90
  • 4 Sep '19
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@Dialectic said:
I was getting stutters or general FPS drops. I can't tell exactly the culprit. I mean my assumption is its the crap video card. If I set my FPS limit to 90 I could walk around in Frontline at 90, but any combat would drop me to 45 immediately. But also while at 45 or 50 frames I would see slight stutters or freezes. Setting limit to 75 improved it a bit. Anyways using the settings guide https://steamcommunity.com/sharedfiles/filedetails/?id=1745996431 along with capping my FPS at 50 has resulted in the most stable FPS rate I've had so far. However I do still see jumps between 40-50 in Frontline combat. I'll list my rig and my settings:

i7-4790S 3.2ghz
16 gb RAM
GTX 1050 Ti (driver version 430.86 release date 05/27/19)

Head bob: 0
Ragdoll limit: 3
Ragdoll Stay time: 3
Resolution: 1920x1080 16:9
Resolution Scale: 1.00
Window mode: Full screen
Frame Rate Limit: 50
Vertical Sync: Off (VSYNC also disabled in the Nvidia control panel)
Field of View: 90
Anti Aliasing: FXAA
Texture Quality: High
Effects Quality: Low
Shadow Quality: High
Indirect Shadows: Off
View Distance: Low
Post Process: Low
Foliage Density: Low
Character Quality: Low
Cloth: No Cloth
Ragdoll Quality: Low (sadface)
Screen Space Reflections: Off
Bloom: 0.00
Motion Blue: 0.00
Ambient Occlusion: Off
Lens Flares: Off

I'm not sure if I should be able to get a stable 60 frames or not with the 1050 Ti.

I have 1050 2 vram and I need low textures on bigger maps, and 720p when in 64 player frontline. But you have more RAM and probably more VRAM than me so maybe you should just tone down shadow quality and texture a bit since those two I’ve heard are especially taxing on your computer. How much VRAM do you have. Especially in frontlines you shouldn’t run high settings unless you have over 5gb VRAM.

160 90
  • 4 Sep '19
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@shithead said:
Having the same problem. Has been happening for a while now, though I can't remember it stuttering like this when i played months ago. I don't know when it started as I took a couple month hiatus from playing during June-July.

Setting all the video settings to the minimum and completely disabling ragdolls does not help at all. It freezes for 1, sometimes 2 seconds at unpredictable moments, the same as when I have all the settings set to maximum. It seems to happen frequently during combat/rapid movement which is obviously a huge problem. And I could be wrong about this, but it also seems to stutter sometimes when people join the server.

Here are my specs:

CPU
Intel Core i7 4790K @ 4.00GHz
Haswell 22nm Technology
RAM
16.0GB Dual-Channel DDR3 @ 666MHz (9-9-9-24)
Motherboard
MSI Z87-G45 GAMING (MS-7821) (SOCKET 0)
Graphics
LG Ultra HD ([email protected])
3071MB NVIDIA GeForce GTX 1080 Ti (EVGA)

Maybe check if windows is updating in the background? I had the same problem and setting background windows update bandwidth to minimum stopped the stuttering. From my experience its not a problem with the game and graphics settings don’t make a difference but maybe something changed for you after the mordhau updates.