Mordhau
 PC_Principal
  • Likes received 124
  • Date joined 4 Jul

Private Message

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It's not op because it's only good in 1vX?
I heard that argument before but isn't frontline mainly 1vX?
Also, if you're able to kill 3 people alone, just because you're healing on each kill, otherwise you'd die to archers and fire, I'll still call op.

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It's about Training Sword builds (Or Quarterstaff, Cleaver, other 1-2 point weapon)
Just invest in perks and armor -> find a weapon from the ground -> use bloodlust + dodge with that weapon for example or bloodlust + rush.
The Training sword looks like a Zweihander if you don't pay close attention and you can still scare people.
Why does it matter in a bloodlust discussion? Because those builds wouldn't work without it. You can't dodge yourself to full health.

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Yo. I was thinking 25 + 25 = 50.

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Guys, I just had the best Idea ever. I was asking for a Bloodlust nerf and changes to the Huntsman Perk.
WHAT IF...
Bloodlust turned you into a beast vampire human hybrid manbearpig?
Therefore a HUNTSMAN
would deal more DAMAGE?
like 200% more?
That would be fair imo.
The price you pay for becoming a life leeching vampire beast, that drinks blood, is a weakness to Elite Hunters prepared with silver arrows rubbed with garlic juice. Like how far are we willing to go into role playing? If we have vampires, why can't we have vampire hunters?
Huntsman Perk should be good against players with Bloodlust it just makes sense guys think about it.

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Did they nerf Bloodlust yet?

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Someone in game told me to verify game files in steam. That fixed it for me.

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Yea. Like even if you put a wrong comma or stop it's still better than nothing. Esturias is right, it's harder to read without punctuation.

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It appears to me, that turning (accels) in 1st person is slower than 3rd person.

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Unfortunately it's not possible as of now. Those are suggestions for future features.

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I think the biggest problem is still recurve bow imbalance. I suggested buff for recurve bow earlier.
But Huntsman also seems too strong / broken.

recurve_edit.jpg

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I think I'm still in the wrong place. But maybe times changed. It's almost been 3 months. Give custom options.

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so this is from june 18 or 17? It just says june.

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7:37 (last clip)

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@alonesilverwolf said:

@Sayton said:
Changing config files (FoV increase etc), complex binds (bunny jump and such), graphic card settings (making smokes invisible in CSGO), etc. to get an in-game advantage has been done in games since forever and is often seen as legit.
I don't think that it is ultimately the players who should be in charge of deciding whether or not it's allowed. If it's not allowed then the devs should patch it out.

In this case it may seem like an easy call for someone with a bit of common sense. But it sets a precedence, will the players be assumed to only change values in the config files if they think it's fair? Where does the line go? Can changing FoV be unfair - will it get you banned? "Potato mode", will it give you any form of advantage, who knows?

If you on the other hand download software to intentionally cheat in the game, I think it's different. It's external to the game and specifically made to cheat. There's no excuse and they should be banned.

/2cents

This right here, is a load of crap. If someone uses their .ini files to gain ANY advantage over someone who does not, it is cheating. I don't give af how you try to spin it, it's gaining advantages over an honest player.

This is especially true with FOV. If you use the .ini to change fov beyond what the IN GAME OPTIONS allow, you're cheating. Period. I cite the following video as reason why: high FOV

If you don't call that crap cheating, newsflash: you're part of the problem and deserve to be banned.

Ban yourself for being ignorant. Config files are there to be changed and the extent of the config file is up to the developers. If the game just lets you change the values of the config as you wish and doesn't check certain values (min max allowed) when joining a server, the devs screwed up big time.

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@Jax said:
At the moment we're doing heavy bugfixing for ranked and a lot of the new tweaks that are incoming.
The way it's looking is that we're most likely going to drop an update with ranked, gameplay/general improvements and quality of life features first (also probably a bit of a rebalance to xroads), and then release another update relatively soon afterwards with the new maps and anything we didn't get sorted for the first one.

Our reasoning for potentially doing it this way is that there's no good reason to hold up Ranked and general improvements for the maps. As for the maps, there's been more of the same, a lot of optimization work and now we're also setting up gameplay logic (like frontline objectives, spawn points for game modes, different playable areas for each, I'm pretty sure Horde/BR setup as well). A point to note is that Feitoria needs a lot of work for optimization, since it's such a big and visually dense map with interiors and stuff - that's not to say the map will run badly, but that it needs a lot of optimization work so it doesn't run badly. This optimization work is time consuming, but it can't really be 'sped up' by throwing the whole art team at the problem; it just takes time.

As for the SDK and Invasion, these are long term goals we want to start working on ASAP. We're focusing on the short-term stuff (maps and ranked, etc.) because we realize there is a lack of content currently, and we want to fix that before starting work on the big things that will take up the bulk of our manpower. Mod tools will be awesome as they let the community make the content they want, but if it takes us a few months or more to get an SDK working it doesn't make sense to drop everything else and work on that, while the base game is sorely lacking in content. Invasion is something that is currently in the 'on-paper' design phase, and while it will be a big task to make, it shouldn't take forever, as we're most likely using existing maps for it.

Cool. Keep us updated every once in a while. There are other games we can play while waiting for your updates. Don't let your motivation be affected by low player count in steam stats please. Many people have told you the "game is dying" but I'm sure many people that played the game in earlier stages are waiting for this update and more content. I don't really care much for ranked but I'm sure many people do.
We're looking for maps and maybe a hand full of perks and of course balance and bugfixes. So your update is pretty on point.
I'll be on board again at a later point in time, but I'll never consider the game to be dead. It's just not my genre (I'm a shooter guy) and sadly you nerfed archers to death, everyone but archers gets 25 free hp on kill, no questions asked and bloodlust let's people heal after eating 2 of your arrows preventing their death on the 3rd. It's very, very unsatisfying to play archer classes in your game. Best represented by the phrase:

"Devs are still butthurt from chiv archers"

It's not mine, too lazy to find his name and quote. I think he's 100% right though, everything was done to prevent archers from being viable. The biggest issue I have with the game is still bloodlust.