Mordhau
 Electric
  • Likes received 13
  • Date joined 3 Jul
  • Last seen 5 Sep

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8 13
8 13
  • 24 Aug
 Electric

@FlameHeart said:
20190823165058_1.jpg
Time Played: 199 Hours
Achievements Needed:
Clobbered, Training accident, Vlad the impaler, Virtuoso, living sculpure, Rock n' roll, Eagle eye, Stairway to hell, You're welcome, Ended rightly

128 fire kills is impressive

8 13
  • 23 Aug
 Electric

20190823114138_1.jpg

Time Played: 117 Hours
All achievments unlocked except the icicle kill, and 30 assists in one match.

8 13
  • 4 Jul
 Electric

@ExecuDoge said:
LotR MOD please!! I want to play helms deep as an Uruk-hai with these game mechanics so bad.
Or perform the charge of the Rohirrim! Mordhau horses are already as OP as Rohans hahaha

Even playing something as simple as a custom map of Helm's Deep would be incredible! An entire LotR mod would sure keep tons of people playing

8 13
  • 4 Jul
 Electric

For those of you not familiar, SDK stands for Software Development Kit, and is released alongside games so modders can create custom conent like maps/weapons/gamemodes. Opening the game up for modders and content creators would be incredibly beneficial to Mordhau for a variety of reasons.

Short Term:

  1. Map variety is desperately needed, majority of the community is bored of playing the same maps over and over. I know the devs have a few new maps coming out soon, but more are needed. Although maps created by modders won't be as polished or look as nice as the official ones, they will keep players occupied until more official maps come out.
  2. Allows Developers to research what the community responds well to, without any work/time/resources. For example, if a modder creates a GiantSlayer mode (this was a popular chivalry mode) and it becomes really popular, the developers will know this is something the community wants, and would be well worth the time to develop officially. The risk of spending time/money/resources developing something that the community will react negatively to is lowered.
  3. Growth of the Dev team. I really don't know (no one knows) exactly how Titernion works behind the scenes, but is is widely known the team is very small, and updates are not rolled out as fast as they would like. An SDK release allows the devs opprotunity to discover a very talented and dedicated modder to potentially join the team. yes, I know this idea is a bit far fetched, but it's still a possibility.

Long Term:

  1. Increase the lifespan of the game tremendously. Its no secret that games with an active modding community survive for much longer than those without. Look at the list of top played games on steam, and you will see many of the ones which are older also have a steam workshop with new content added regularly. Games like Civ V, Left for Dead 2, and Gmod all stopped being updated by the devs long ago, yet they remain insanely popular due to fan content creation.
  2. Expand the game into other genres and areas of interest. Mordhau's meelee combat system is so unique and well developed, i'm sure it has a place in many other types of games. For example, think about how insanely popular Game of Thrones is/was. Im sure tons of people would love to play a fantasy game with dragons/orcs/whatever along with Mordhau's combat. This can spawn entire new games, its happened many times. Dayz was an Arma mod, CSGO was a Half Life 2 mod, who knows what Mordhau could lead to.
8 13
  • 3 Jul
 Electric

@ToLazy4Name said:

@Electric said:
This is a terrible idea, no offense. People play Mordhau because its realistic of the medieval period! If you want fantasy, go play a fantasy game, because Mordhau is not a fantasy game and has no plans to ever become one.

No they don't lmao and while Mordhau is not fantasy it has never claimed or aimed to be realistic or 100% authentic

Yeah that really wasn't the point of my comment, why would you get so hung up on my choice of wording? I was just trying to show that it has no fantasy elements, hence "realistic". I never implied it was 100% authentic, so chill out .

8 13
  • 3 Jul
 Electric

I think this is a good idea, it should be an option for people who host servers to turn off bows/ballistas/javs. Chivalry implemented this in a good way, one of the server config options allowed you to set limits on the classes, and setting the archer limit to '0' made a no arrow/bow server. Obviously this wouldn't be super easy to implement in Mordhau, however it is a good thing to add to the massive list of potential new features!

8 13
  • 3 Jul
 Electric

@smug said:
Imagine typing out that thread title.

Mordhau would be cooler as a fantasy game anyway much like AoC's setting with giant horn helms etc. Would also be cool to be able to make an orc/elf in this game.

There should be a third faction called OutWorlders where we can have fantasy races. Just say some sort of interdimensional portal opened up connecting two disparate worlds.

This is a terrible idea, no offense. People play Mordhau because its realistic of the medieval period! If you want fantasy, go play a fantasy game, because Mordhau is not a fantasy game and has no plans to ever become one. Not trying to be rude, I just want to let you know you will recieve a lot of negative feedback on this idea from the Mordhau community. Whenever people brought this up with Chivalry, is was shot down, and it will happen with Mordhau.