I like the idea, buffing it to 4HTK with 2 strikes and 2 stabs, even then I still think it's only worth 2 points. To be honest, with the dagger and cleaver buffs, not only the quarterstaff but the short sword feels overshadowed too. QS and short sword (and rapier but that's another story) are the only weapons that can't 3HTK on tier 3 armor now.
What would they call this 3-point spiked warhammer then? Just "Spiked Warhammer", or is there a more technical name for such a weapon?
Another problem is that the poleaxe alt blunt side simply turns it into a slightly faster but worse eveningstar. Same length (90 cm), same stab damage with 25 ms windup difference. More importantly, alt poleaxe swing only does 45 damage to T3, meaning no 2 hit kills. The only way I've found any use for the alt mode is hit them twice with the poleaxe, then follow up for a quick finish with the dagger, but most of the time this isn't very practical. So when people say it's so versatile because it can do blunt damage, I don't know what they're talking about. The only useful blunt weapons are the mace/eveningstar/maul because they can 2HTK on T3 torso. For this same reason, you don't see anyone using the warhammer because it's not only blunt but needs 3HTK.
One small buff that could help would be to increase T3 head damage to 65 (currently) 60, so if you bonk a T3 in the head with the hammer side, you can finish them with a stab to T3 torso (35 damage). As it stands, the poleaxe alt mode is mostly useless.
Jax, the community manager, always says it's such a great versatile weapon, so unless he changes his opinion, it's probably not going to be changed. But yes, it should definitely have more range for its point cost (it used to be 6 points during alpha, now it's 7). Should be 120 cm at least (equal to short spear/greatsword/estoc), or maybe even higher.
When equipping the Footman Splinted Arms, in the character display, the arm skin glitches out like in the picture below. Should be an easy fix for the artists.
The Champion skin for the 10-point spear sort of resembles an awl pike (long blade), though it's leaning towards fantasy style design. You need to be level 30 and costs 40,000 gold too haha. But I could see a dedicated weapon role for an awl pike as a anti-armor stabbing weapon (which was its purpose IRL). Decently long reach (between halberd and spear, say 150 cm), slow (like maul speed) but powerful thrust that does 50 damage to T3 torso, slow and weak slashes, no combos of course.
Same, did the tutorial yesterday before launch after they reset everything, got my 2500 gold. Logged on just now, everything reset again. Did the tutorial, no gold. Devs, please fix this!
You can actually couch the Estoc on horseback, it's the only sword that can do it, so I'm sure the devs had this in mind when implementing this feature.
If I remember correctly, short spear stab used to be faster when it was first introduced. Then for whatever reason, some people complained and it was nerfed to its current speed in a later patch. So good luck trying to get the devs to revert those changes. No point playing with short spear right now, given its lack of throw, as well as its mediocre stab speed and damage (3 HTK against T2 and T3).
In a recent thread asking if the short spear will be throwable, our community manager Jax has confirmed that the animations should be ready by release. The thrown stats are already in the game files, but looking at the numbers, I feel like its damage profile hasn’t been very well thought out. Perhaps the current stats are just a placeholder, but regardless, the thrown short spear could definitely use some much-needed buffs.
Thrown Short Spear Stats:
Currently, it has no 1-shot capabilities; though with the Huntsman perk against archers (75% damage boost), it only 1-shots T0 armor (head, torso, legs) and T1 head.
Throwing Axe Stats:
Now compare that to the throwing axes, which has generally superior damage across the board. In terms of hits-to-kill, the throwing axe has the advantage of being able to 1-shot T0 and T1 heads, 2-shot T2 torso, and 3-shot T3 torso. You get two throwing axes for just 2 points, compared to a single short spear for 5 points. Yeah, you can argue that the short spear is a primary weapon that can melee, but it doesn’t make sense that a small axe-head embedding itself a couple inches would penetrate armor better than a heavy spear impaling all the way through.
My suggested buffs:
Overall, the short spear seems to be a strange place in terms of its role. Two things set it apart from other polearms: first that it can be thrown, and second that it can be used with a shield. As discussed early, its thrown damage is underwhelming compared to other throwables. When using it with a shield, yeah, it has good range (120 cm) with decent stab damage. But the bastard sword (somewhat shorter at 90 cm) can also be used with a shield, has a faster stab (550 ms vs 600 ms windup) with a nearly identical damage profile, not to mention its far superior strikes. So the short spear’s only saving grace is its range, which while definitely helpful, is not nearly enough to justify it point cost compared to other 1-handed weapons.
In summary, I propose buffing its thrown damage so it can function as a javelin role with strong damage against naked and lightly armored enemies, particularly archers. An alternative is to introduce a separate javelin as a dedicated throwable, with maybe 2 javelins per slot and the thrown capabilities I outlined earlier, at the cost of not being able to melee.
How will blocking will a flail work? In Chiv, it forced you to use a shield when equipping the flail, just like the javelins.
Amen to the buffing the billhook stab against T3s to 33, instead of the current 25. Although the stab also does 34 against T2 armor, so idk if that would need a corresponding buff or not.
Really? I'm pretty sure right side stabs have more range than left side stabs. Even though left stabs use 2 hands and right stabs use 1 hand.
Yellow vest activist is not complete without 3 firebombs :D
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