Mordhau
 Mosoto
  • Likes received 20
  • Date joined 28 Jun '19
  • Last seen 13 Nov '20

Private Message

22 20
  • 1
  • 12 Nov '20
 Mosoto

Also while were here... Let's talk about huntsman perk.

Perks are supposed to increase the ways players can build characters and play... but huntsman goes wholly against the soul of what perks are... by forcing archers into a singular role and punishing those that don't conform to the chosen role by making them just get 1 shot by other archers who are being gud little huntsman sheep and playing that only role dictated by this stupid perk

The solution is simple.

Remove huntsman perk.

Add Arrowtypes. Broadhead, Normal, Bodkin.

Don't force archers into stupid archer vs archer meta.

(PS: Revert crossroads into a 1 cap, king of the hill map.)

22 20
  • 12 Nov '20
 Mosoto

Result: Player is unable to ignite arrows while using bows or crossbows on fire patches caused by fire pots flaming catapults or trebuchets.

Expected Result: Player is able to ignite arrows on environmental fire of all kinds.

Steps to reproduce:

  1. Play mordhau as archer.
  2. Spawn with recurve bow and firepot.
  3. Throw firepot on the ground.
  4. Switch to recurve bow.
  5. Draw bow.
  6. Steady your shot.
  7. Release arrows!
  8. Reach enlightenment.
22 20
  • 4 Oct '20
 Mosoto

Or at the very least, add a perk to opt out of huntsman perk, so you can't take hunstman's, but you also don't take increased dmg from other huntsman perks.

22 20
  • 4 Oct '20
 Mosoto

With this in mind.

Let's remove HUNTSMAN PERK.

As it is clearly the latter.

22 20
  • 2 Oct '20
 Mosoto

Can you swoop down like an eagle and maul someone in the head while yelling in foppish?

22 20
  • 2 Oct '20
 Mosoto

Patch notes for todays update??? 10/2/2020

22 20
  • 1
  • 29 Jun '19
 Mosoto

Combat

*When throwing your 2nd javelin, and trying to switch to a melee weapon after the throw... The game auto equips the other bundle of jav's (if you have a 2nd bundle).... rather than switching to your melee weapon which is what you are trying to do in a lot of situations.

On my end it looks like this... Enemy is rushing me... I throw javelin, and then I press 1 to pull out my sword, but instead my character pulls out the 2nd bundle of javelins in slot 3, then I get hit in melee, drop the javelins, at this point there's a third strike coming and if I'm lucky I'm still alive and somehow manage to pull out my melee weapon by pressing 1 again to pull it out and follow up with a block...

Maybe make it so that pressing one of the weapon switch buttons over-rides the auto-equip-next-javelin-bundle-thing, that's going on and screwing me up.

Hope that makes sense.