Mordhau
 King
  • Likes received 13
  • Date joined 20 Dec '15
  • Last seen 1 Sep '16

Private Message

44 13
  • 1
  • 25 Aug '16
 King

The chamber dont lose stamina, so defensive player like me get buff, ofc you need to know how to chamb.

"You will be happy to know that the matrix/dodging system in mordhau will be far more effective than it ever was in chivalry."

What you mean by more effecive ? Atm in chivalry it's too ez to go out of range instead of face opponent and parry.

Make outrange possible when you have a weapons more longer than opponent, yes, make dodge/bodydodge possible when you see the release comming at you and start dodge at the last moment, yes.

But please dont make it like chivalry atm where you can hit the opponent parry, turn your back and run and became unreachable.

44 13
  • 1
  • 10 Jun '16
 King

When i speak bout good comp map I mean that

(he dont get good filmtweak)
But just look at the map, no ramdom smoke around the map, no sunshine on your screen, clear map, good visibility, no tree every metter, no blue filter :DDD

44 13
  • 10 Jun '16
 King

Maybe it will be the "alternative bow mod" or shit like this

44 13
  • 2
  • 10 Jun '16
 King

The most comp map ? There's no TO comp map in chiv, only LTS. And yeah there's shit filter on darkforest and battleground who destroy the game, and 1 tree every 1metter (that's why people remove it)

@afiNity said:
Darkforest was still the most competitive map in chiv. Also I had never problems seeing everything

So you never play battleground

44 13
  • 1
  • 10 Jun '16
 King

Darkforest and chivalry map are shit and uncompetitive, can't see shit. Just look at CS 1.6, AVA, or Cod 4 Promod if you wanna see good competitive map, hope that Mordhau map will be like this, not with smoke all around the map, dark or blue "filter" like chiv, no shit sunshine reflect like BF 3 or 4 (the most casual game of the centurie) on the screen.

Or ofc you can put it, but at least we need an option for remove this, I hate playing on casual map

44 13
  • 7 Jun '16
 King

@Sammy said:
I like the idea of you being disarmed when doing this, gives archers a slight chance when someone closes the distance and get right in their face.

Just switch weapons, and that's a really bad idea

44 13
  • 3 Jun '16
 King

So I have a good idea for make shield balance, useful and harder to play then chivalry, talk a lot with people and I believe other people gonna agree (or not) with me

So first, put a normal parry with shield, the only defensive buff that you get is a longer parry time, if in Mordhau the parry time is 0.4 for 2h or 1h, make shield parry time longer like 0.5 or 0.55 so a better parry against delay/drag
So give shield counter attack and good stamina (better to 1hander, same as 2hander and less then 2 hander "drain" weapons)

But how to hold parry and make shield good 'gainst archer ?
Give the shield an alternativ' hold parry mod, make a big cooldown on it when you shield down like 1.5 sec when you shield down, so if you use it in melee and block with it opponent can still attack you after your "hold parry" and force you to parry with normal parry again for alow you to counter or attak, if you still use hold parry you still get the cooldown after parrying and shield down so you just get stam drain.

Now How to see if opponent shield use normal parry or hold it ?
That's ez ^^ Make exactly the same "shield anim" with the same parry hitbox and sensy cap, but change the animation of the arm who's holding the weapons, so if you normal parry, your charater hold his sword just at the right of his shield and when you hold parry your character hold his weapons at a other place, like higher or I don't know, but it's can be easy to see just like chivalry vanguard sprint attack. So no more trouble with this finally.

Now how to use secondary alt mod with shield ?
Just make a second bind for weapons/set like this.

How to balance littleshield/bikshield like bukler against kite or shit
Give every shield exactly the same sensy cap for allow every shield to reach opponent release
Bigger your shield is, bigger your parry hitbox is, but you have less visibility
Bigger your shield is, bigger the nerf on your movement speed is high

But make plate/kite still posible and useful, just a slower speed movement with it
Don't allow javelin with plate OR kite if you can throw 4 jav in a row ( ranged archer like Bow and crossbow need to be able to counter them)
Allow 1hander bastard sword with shield
Don't make 1 hander so powerful so finally you still get an offensive/range disavantage, less release too
Make bastard sword 1h WindUp slower then arming sword/broadsword or shit, in chiv bastard sword 1h have literaly the same windup or a lil bit more but with a lot of range, better release time, better stam drain so finally if you want a 1h sword in Chiv you just take LS 1H..

So I hope you agree, have a good day guys

44 13
  • 3 Jun '16
 King

Lazy don't speak bout Slasher Javelin (or bow) I believe they don't worked on it a lot and focused on melee fight, but slasher still get a better melee gameplay then chiv :D

@TheEmeraldArcher said:
Devs have said that javelins will function as a 1 handed melee spear with the ability to be thrown like other one handers in lieu of an alternate stance.

They also said that they'd be the most effective thrown weapon

That's good, but do Javelin gonna get only 1 ammo so ?

And maybe you can use them with shield if it's like a 1hander but how you gonna use the shied alt mode ? I believe Mordhau dev need to make 2 bind instead of one.
And javelin need less domage or slower windup if you have more range then a normal 1hander !

44 13
  • 1 Jun '16
 King

This crushed thing look like Zidane against Materazzi

44 13
  • 1 Jun '16
 King

It's the problem of every one hander player not mine, you surely main 2 hander so that's why it don't happen to you

44 13
  • 1 Jun '16
 King

No, that's what I say, Opponent hit me at close range with sprint, without outranged me at all, I counter overhead right on him I sprint the more I can for reach him and wot ? I can't hit him why ? Just cause he turn his back and hold sprint. Just put my dann axe release totally on him and no I cant hit him. So no it's not my own problem at all, it's a game problem.

Removed sprint lock out is the worst thing in this game.
Just do a duel hammer 1h vs hammer 1h, same range so if opponent hit your parry that's mean that he don't outrange you at all, but opponent just turn his back and still sprint and can't reach him at all, I speak about same range weapons so no it's not mah own problem

44 13
  • 1 Jun '16
 King

@ToLazy4Name said:
People stopped discussing the topic because it was starting to get circular. That's why I stopped, anyway. My next response was simply going to be that footwork or matrixes or dodges or blahblahblah is still simply countered by aiming your weapon correctly, which i've stated multiple times over. There's nothing more to talk about.

That's not true at all. With the bubble and the "no sprint lockout" In chivalry, opponent just sprint, hit your parry, turn his back and run like a fool and you can't reach opponent at all still with the release animation on him and if finally you reach him the bubble make trouble
Hope that Mordhau gonna get sprint lockout or sprint cooldown when you hit parry, so you can't hit and run like a tard. And a bubble, but a fine bubble.
And the handle hit "fix" (make more bug and fix nothing but it's OK) you can put your release in the opponent body and still cant hit him cause your weapons going throw the opponent, in merc mod it's still the same problem.

44 13
  • 1
  • 28 May '16
 King

Female character so bad, every kid gonna play with it and the battleground gonna be full of pussy (just like in mmorpg)

44 13
  • 27 May '16
 King

That's what I mean, at high level, it's just so easy to fake fast overhead or reverse overhead or spin swing and doing a delay.
The thing that I really like in Slasher and I hope it's gonna be the same in Mordhau is it's you use Chamber as main parry, and still start chamber a litlle bit early you can still feint block and totally cover the opponent release.

But delay/drag is still not useless at all in Slasher cause you can force opponent to feint block with it and win the stamina battle

44 13
  • 27 May '16
 King

You have more release then parry time with a lot of weap in chiv. If you block at the release start, opponent just gonna delay and hit you, if you wait the middle of the release for start block opponent fast and hit you, so yeah its totally OP

44 13
  • 27 May '16
 King

Drag don't gonna be OP just like in chivalry, in chiv a lot of 2h weapons have more release time then parry time. But in Mordhau you main parry with Chamber and if the opponent start to drag you, you can still feint block or feint attack and "cover" all the opponent release.

44 13
  • 27 May '16
 King

The real problem, at the chivalry release there's a glitch for crossbow and bow like you can run just like a javelin and aim at the same time with it, the glitch was better with bow then crossbow so everyone used warbow. For balonce the archer they just need to fix the glitch, they fixed the glitch, but they buff the reload speed of every crossbow something like 0.5sec less time for reload and 0.1 sec less time for aim, since that time the crossbow was OP, that's why in vanilla they just need to get their reload speed just like before for became balance with the bow.

The heavy crossbow became useless since a lot of time, less range then normal xbow and same range then light xbow. If the opponent team pick heavy xbow, just pick normal xbow and out range him, you still one shoot archer with betta reload speed and betta range so.

Javelin no need more skill then xbow or bow at all, you have a bukler and you are still cover with it when you aim, so opponent need to shoot your leg, it's better to take fast reload bow who can 2 shoot in leg or light xbow instead of warbow, normal xbow or heavy xbow 'gainst javelin, if the javelin is good he neva gonna let you hit his body or his head.
You have crossbow domage with javelin but without the head multiplier, with 4 heavy javelin you can kill 3 guy in a row in 5 or 6 seconde, faster then every other ranged weapons and you have shield for going to close range without getting shoot.
Javelin is the most OP archer in vanilla and merc, Why people dont play it a lot ? Cause the game is dead, no more good archer, and the javelin was bugged a lot of time and TB take a lot of time to fix/balance it so people neva focus on it. But just look at Jona I believe he never play javelin a lot and he still doing a fuckin good job with it. I remember the TEMPLAR javelin back in the day "27" destroy everything on his way with his shortspear too still when the Jav was bugged.

44 13
  • 27 May '16
 King

Maul domage, with ranged weapons you have less domage per seconde then every other weapons, still in chivalry vanilla, for one crossbow bolt you can doing 3 or 4 maul overhead so no you don't do more domage at all.

44 13
  • 26 May '16
 King

If you stand up when archer shoot, the archer don't gonna shoot lower as possible but the faster as he can, if you crouch at this time you just parry it, and if you doing left-right and turn your back it's make your leg really hard to hit, same with shield + 1hander you can aim down and crouch for parry leg arrow, and if you play archer take javelin, the bukler cover all your bodie, so the opponent archer need more shoot for kill ya in the leg, if you use crossbow the "shield" is bigger then tower so you can easily parry arrow with it.

I main archer, I'am best archer in EU with JP without any doubt, I play shield too and if I play without shield as main weap I always take tower in my back.

People get hit by archer not cause of the luck, but just cause they don't do anything for trying to counter it.
Just wait and see Mordhau gonna fix it, give everything for counter archer, but people gonna still cry, just like shield, you can make shield balance as possible same for archer but people still complain.

And finally like you said, if finally he's shooting your leg you prevent a lot of domage and you can still fight.
You just want to be invincible against archer without doing anything

44 13
  • 26 May '16
 King

An melee boy gettin' a unvolontary lucky dodge bolt/arrow is unfuriating too.
To use their skill at 100% So why nobody use tower in their back when you know that's counter archer and allow you to fight without gettin' hit (ofc you need a good place in teamfight) Sorry I forget that melee boy don't care bout good place in TF people fight in 5v5 just like they fight in random 16vs16.

Like I said If you have parry throwing without shield + useful shield + good projectile anim'.

There is 0 reason to complain about it cause you gonna be able to use you're skill to 100% defend against archers
In chivalry the shield is totally useless in teamfight, people don't want it cause it's so long to switch everytime for be able to counter attack in TF, but if in Mordhau shield are useful and you can see them in high level 5v5 it's can be so good, I will be glad to play against shield and with shield in Mordhau competitive scrim