Mordhau
 Sorry
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  • Date joined 25 Jun
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  • 21 Aug
 Sorry

@GIRUGIRU said:
No CFTP is awful, all it constitutes is people missing and then running away (which looks dumb), chambers become cancer because it's way riskier to commit to big drags so as a result chambering becomes way easier. 1vX goes down the shitter because comboing just becomes a reckless idea when you're fighting multiple enemies, and you also massively drop the skill ceiling because being able to punish misses is a skill in itself. XvX meta would forever just involve people wanting to take long weapons and poke from distance

No CFTP was tried in chiv and it completely killed the game, it's a shit idea and it will never work. The freedom of attack cancelling is the glue to the game and shouldn't be flat out removed, ever.

Forcing someone to CFTP in a 1v1 scenario can win you most duels because of how expensive it is. Assuming all stamina costs are 7:
7(miss) + 7(combo) + 7(feint), + 7(parry) = 28. That's ALOT of stamina to be throwing away

Ontop of that you can drag, feint, "waterfall, morph, morph drag and kick someone who lost initiative from missing. If you feel that you make enemies miss alot but can't get the punish, use faster weps because you can definitely punish misses in this game if you know what you're doing. If you're worried about people gambling, you can just safely rape their stamina with a simple accelerated attack, not a big deal

"if you're enemies miss a lot but can't get the punish, use faster weapons" you're solutions is to completely decimate the effective weapon pool, hmm definitely sounds a balanced approach. Also I would argue that 1vX should not be easy at all, comboing should be a reckless high risk high reward mechanic, not the go to standard play with cftp in your pocket to save your ass. let this skill cap come from footwork, positioning and well executed attacks and block, the current attack spam and cftp is getting old fast

2 0
  • 21 Aug
 Sorry

I completely agree, especially with some weapon combinations such as war axe, alt battle axe, arming sword or even bastard sword cftp allows for obnoxiously spamy play styles. Increasing the reward of doge based play styles ensures that removing cftp isn't going to crash the skill cap, and it'll force ALOT of players to actually think about their actions rather than keeping their scroll wheel spinning indefinitely and right clicking occasionally. I don't think there is anything wrong with a "free hit" as punishment for swinging and missing, especially when ducking, dodging, even backing off means that that hit isn't entirely free.