Mordhau
 d34thmittens
  • Likes received 0
  • Date joined 24 Jun
  • Last seen 12 Jul

Private Message

9 0

@Gambit said:
Why that host out of curiosity? And have you forwarded both tcp and udp for the 3 needed ports? My server showed up in the browser when I had 27015 opened but not 15000. If it's a fresh box that you don't do anything on, check out my thread on the admin dashboard. It has a one line install script that sets up everything you need for Centos.

... why would it matter? It was $65 for a year, on a decently specced VPS. I specifically didn't want to spend a ton of money because I have a fully capable hypervisor in my basement which doesn't work for literally just this one game.

Anyways, I think we're getting our streams crossed here:

My local server, on my local network, is the one that I can't connect to. It has no router or virtual firewall rules set between my desktop and server. It's running firewalld and has rules to allow for traffic on 27015 / 15000 / 7777 for both TCP and UDP. Furthermore, all of my friends can connect to this server outside of my network. As it's internal <-> internal traffic, port forwarding is not relevant. It's not traversing a firewall, therefore does not need to forward traffic.

Running a TCPDUMP, I can see traffic being passed when I refresh the server status in the steam server menu, and a few packets passed when it attempts to connect however it dies at the loading screen. Typing 'open 192.168.1.33' does not send any packets, nor does it work with any other ports specified in the open string.

15:31:06.845021 IP 192.168.1.191.64121 > game.someFQDN.co.27015: UDP, length 25
15:31:06.890361 IP game.someFQDN.27015 > 192.168.1.191.64121: UDP, length 109

[[email protected] ~]# firewall-cmd --list-all
public (active)
target: default
icmp-block-inversion: no
interfaces: ens160
sources:
services: dhcpv6-client ssh
ports: 80/tcp 53/udp 53/tcp 27015/tcp 27015/udp 7777/tcp 7777/udp 15000/udp 15000/tcp
protocols:
masquerade: no
forward-ports:
source-ports:
icmp-blocks:
rich rules:

The VPS on the internet is the one that crashes, and the same memory violation error when pasted into the google search machine returns several other results of non-mordhau (but UT4 engine based) games.

9 0

@JacktheSmack said:
So I figured out the inability to connect until after several retries. It was because Pfsense allows the same port to be forwarded to multiple devices on a network, without giving the user a warning or error in the UI. So I resolved the conflict and can now consistently connect while on VPN.

However, I still have the LAN issue. I can actually see it in the Steam Server browser if I add the server to favorites, but connecting to it just brings me to the main menu in Mordhau. The server produces no logs about any attempt to connect. It will produce a log event when I refresh the server info in the Steam server browser.

server list.png

I have the same issue as well... when I couldn't get enough help, I tried going the VPS route and it still doesn't work.

Pretty annoyed, TBH.

9 0

@Gambit said:

What OS and provider are you on?

Centos 7, VPS provider is ServerStrong

9 0

Some more info:

[[email protected] crashinfo-Mordhau-pid-5200-0313617808D7012D679DDD3235A658FD]# cat Diagnostics.txt
Generating report for minidump
Application version 4.20.3.0
... built from changelist 0
OS version Linux 3.10.0-957.21.3.el7.x86_64 (network name: serv.pietersen.co)
Running 4 x86_64 processors (4 logical cores)
Exception was "SIGSEGV: invalid attempt to read memory at address 0x00000000658f3f54"

<SOURCE START>

<SOURCE END>

<CALLSTACK START>
libm.so.6!atanf(+0x9e)
libm.so.6!atan2f_finite(+0x1c3)
MordhauServer-Linux-Shipping!_ZN5physx2Sc7BodySim26calculateKinematicVelocityEf(+0x2c7)
MordhauServer-Linux-Shipping!_ZN5physx2Sc5Scene16stepSetupCollideEv(+0x10a)
MordhauServer-Linux-Shipping!_ZN5physx2Sc5Scene8simulateEfPNS_10PxBaseTaskE(+0x46)
MordhauServer-Linux-Shipping!_ZN5physx2Cm4Task3runEv(+0x20)
MordhauServer-Linux-Shipping!_ZN31FPhysXCPUDispatcherSingleThreadILb0EE10submitTaskERN5physx10PxBaseTaskE(+0x88)
MordhauServer-Linux-Shipping!_ZN5physx9PxTaskMgr12dispatchTaskEjb(+0x49)
MordhauServer-Linux-Shipping!_ZN5physx9PxTaskMgr15startSimulationEv(+0xec)
MordhauServer-Linux-Shipping!_ZN16FPhysSubstepTask22SubstepSimulationStartEv(+0x2c2)
MordhauServer-Linux-Shipping!_ZNK30TBaseRawMethodDelegateInstanceILb0E16FPhysSubstepTaskFvvEJP19PhysXCompletionTaskEE13ExecuteIfSafeEv(+0x22)
MordhauServer-Linux-Shipping!_ZN10TGraphTaskI24FSimpleDelegateGraphTaskE11ExecuteTaskER6TArrayIP14FBaseGraphTask17FDefaultAllocatorEN13ENamedThreads4TypeE(+0x3a)
MordhauServer-Linux-Shipping!_ZN16FNamedTaskThread23ProcessTasksNamedThreadEib(+0x85)
MordhauServer-Linux-Shipping!_ZN16FNamedTaskThread21ProcessTasksUntilQuitEi(+0x42)
MordhauServer-Linux-Shipping!_ZN24FTaskGraphImplementation22WaitUntilTasksCompleteERK6TArrayI12TRefCountPtrI11FGraphEventE16TInlineAllocatorILj4E17FDefaultAllocatorEEN13ENamedThreads4TypeE(+0x200)
MordhauServer-Linux-Shipping!_ZN18FTickTaskSequencer16ReleaseTickGroupE13ETickingGroupb(+0xba)
MordhauServer-Linux-Shipping!_ZN16FTickTaskManager12RunTickGroupE13ETickingGroupb(+0x17)
MordhauServer-Linux-Shipping!_ZN6UWorld4TickE10ELevelTickf(+0x84c)
MordhauServer-Linux-Shipping!_ZN11UGameEngine4TickEfb(+0x2c3)
MordhauServer-Linux-Shipping!_ZN11FEngineLoop4TickEv(+0x3bb)
MordhauServer-Linux-Shipping!_Z11GuardedMainPKw(+0x299)
MordhauServer-Linux-Shipping!_Z14CommonUnixMainiPPcPFiPKwE(+0xa9c)
libc.so.6!
libc_start_main(+0xf4)
MordhauServer-Linux-Shipping!UnknownFunction(0x334b028)

<CALLSTACK END>
0 loaded modules
Report end!

and

Status: OFFLINE
mhserver Script Details
=============================================================================================================================================================================================================================================================================Service name: mhserver
mhserver version: v19.8.1
User: mhserver
glibc required: 2.17
Discord alert: off
Email alert: off
Pushbullet alert: off
IFTTT alert: off
Mailgun (email) alert: off
Pushover alert: off
Telegram alert: off
Update on start: off
Location: /home/mhserver
Config file: /home/mhserver/serverfiles/Mordhau/Saved/Config/LinuxServer/Game.ini

9 0

@Gambit said:

Looks like you're running out of memory. What are the specs and provider of the VPS you're using?

I have a signature

Based on what I've read about the server minimum specs, I highly doubt it.
4 cores, 6 GB of ram, 60 GB of SSD

9 0

Hey guys. I have another thread, but hoping to maybe get some insight here. I installed mordhau using LGSM, which manages a lot of the installation process and configuration. Using this same exact setup on a VPS, I'm getting errors/crashes and the game server won't stay running. It's pretty consistently just puking out this:

[2019.07.05-13.42.59:206][485]LogMordhauGameSession: Steam authentication for d34thmittens completed successfully
[2019.07.05-13.43.18:005][610]LogGameMode: GameMode returned ReadyToStartMatch
[2019.07.05-13.43.18:005][610]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2019.07.05-13.43.18:005][610]LogMordhauGameSession: Verbose: Updating server session
[2019.07.05-13.43.18:006][610]LogGameState: Match State Changed from WaitingToStart to InProgress
[2019.07.05-13.44.41:927][630]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x00000000658f3f54
0x00000000051966d3 MordhauServer-Linux-Shipping!_ZN16FPhysSubstepTask22SubstepSimulationStartEv(+0x2c2)
0x0000000005190ba3 MordhauServer-Linux-Shipping!_ZNK30TBaseRawMethodDelegateInstanceILb0E16FPhysSubstepTaskFvvEJP19PhysXCompletionTaskEE13ExecuteIfSafeEv(+0x22)
0x00000000036cd32b MordhauServer-Linux-Shipping!_ZN10TGraphTaskI24FSimpleDelegateGraphTaskE11ExecuteTaskER6TArrayIP14FBaseGraphTask17FDefaultAllocatorEN13ENamedThreads4TypeE(+0x3a)
0x0000000003ad41b6 MordhauServer-Linux-Shipping!_ZN16FNamedTaskThread23ProcessTasksNamedThreadEib(+0x85)
0x0000000003ad3dc3 MordhauServer-Linux-Shipping!_ZN16FNamedTaskThread21ProcessTasksUntilQuitEi(+0x42)
0x0000000003ad3601 MordhauServer-Linux-Shipping!_ZN24FTaskGraphImplementation22WaitUntilTasksCompleteERK6TArrayI12TRefCountPtrI11FGraphEventE16TInlineAllocatorILj4E17FDefaultAllocatorEEN13ENamedThreads4TypeE(+0x200)
0x00000000053a841b MordhauServer-Linux-Shipping!_ZN18FTickTaskSequencer16ReleaseTickGroupE13ETickingGroupb(+0xba)
0x00000000053a6218 MordhauServer-Linux-Shipping!_ZN16FTickTaskManager12RunTickGroupE13ETickingGroupb(+0x17)
0x0000000004faf9ed MordhauServer-Linux-Shipping!_ZN6UWorld4TickE10ELevelTickf(+0x84c)0x0000000004ea6eb4 MordhauServer-Linux-Shipping!_ZN11UGameEngine4TickEfb(+0x2c3)
0x000000000354fc1c MordhauServer-Linux-Shipping!_ZN11FEngineLoop4TickEv(+0x3bb)
0x000000000355082a MordhauServer-Linux-Shipping!_Z11GuardedMainPKw(+0x299)
0x00000000056fc59d MordhauServer-Linux-Shipping!_Z14CommonUnixMainiPPcPFiPKwE(+0xa9c)
0x00007f01654a63d5 libc.so.6!__libc_start_main(+0xf4)0x000000000354b029 MordhauServer-Linux-Shipping!UnknownFunction(0x334b028)
[2019.07.05-13.44.41:937][630]LogExit: Executing StaticShutdownAfterError

9 0

Anyone?

The server will start, allow players to connect for an undetermined amount of time, and then the server crashes. Sometimes it crashes and leaves a crash report, sometimes it just dies. I don't have this issue on another box that was installed with LGSM.

9 0
9 0

I'm experiencing the following issue:
Running Centos 7 / 64bit - 4 cores / 6 GB ram / 60GB SSD
Installed using LGSM ...

[2019.06.24-22.29.06:208][390]LogLoad: Game class is 'BP_TeamDeathmatchGameMode_C'
[2019.06.24-22.29.06:208][390]LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
[2019.06.24-22.29.06:209][390]LogInit: BSD: Socket queue 262144 / 262144
[2019.06.24-22.29.06:209][390]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2019.06.24-22.29.06:209][390]LogNet: GameNetDriver IpNetDriver_4 IpNetDriver listening on port 7777
[2019.06.24-22.29.06:209][390]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Mordhau/Maps/DuelCamp/Camp_Trebuchets) is flushing async loading
[2019.06.24-22.29.06:228][390]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Mordhau/Maps/DuelCamp/Camp) is flushing async loading
[2019.06.24-22.29.07:208][390]LogWorld: Bringing World /Game/Mordhau/Maps/DuelCamp/TDM_Camp.TDM_Camp up for play (max tick rate 60) at 2019.06.24-18.29.07
[2019.06.24-22.29.07:214][390]LogWorld: Bringing up level for play took: 0.008057
[2019.06.24-22.29.07:217][390]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2019.06.24-22.29.07:217][390]LogMordhauGameSession: Verbose: Updating server session
[2019.06.24-22.29.07:218][390]LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
[2019.06.24-22.29.07:218][390]LogInit: BSD: Socket queue 262144 / 262144
[2019.06.24-22.29.07:218][390]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2019.06.24-22.29.07:218][390]LogNet: IpNetDriver_5 IpNetDriver_5 IpNetDriver listening on port 15000
[2019.06.24-22.29.07:238][390]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2019.06.24-22.29.07:238][390]LogLoad: Took 1.246091 seconds to LoadMap(/Game/Mordhau/Maps/DuelCamp/TDM_Camp)
[2019.06.24-22.30.16:147][510]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x00000000a1038a74
[2019.06.24-22.30.16:147][510]LogCore: Fatal error!
0x00007faaa0fc39cf libm.so.6!powf_finite(+0x2cf)
0x00007faaa0fc810b libm.so.6!powf(+0x1a)
0x0000000004c5280b MordhauServer-Linux-Shipping!_ZN9FAnimPhys22InitializeBodyVelocityEfP18FAnimPhysRigidBodyRK7FVector(+0x7a)
0x0000000004c531cc MordhauServer-Linux-Shipping!_ZN9FAnimPhys13PhysicsUpdateEfR6TArrayIP18FAnimPhysRigidBody17FDefaultAllocatorERS0_I20FAnimPhysLinearLimitS3_ERS0_I21FAnimPhysAngularLimitS3_ERS0_I15FAnimPhysSpringS3_ERK7FVectorSH_ii(+0x5b)
0x00000000048bdd28 MordhauServer-Linux-Shipping!_ZN22FAnimNode_AnimDynamics33EvaluateSkeletalControl_AnyThreadER26FComponentSpacePoseContextR6TArrayI14FBoneTransform17FDefaultAllocatorE(+0x717)
0x00000000048d3a5b MordhauServer-Linux-Shipping!_ZN29FAnimNode_SkeletalControlBase32EvaluateComponentSpace_AnyThreadER26FComponentSpacePoseContext(+0x9a)
0x00000000048d39d4 MordhauServer-Linux-Shipping!_ZN29FAnimNode_SkeletalControlBase32EvaluateComponentSpace_AnyThreadER26FComponentSpacePoseContext(+0x13)
0x00000000048d39d4 MordhauServer-Linux-Shipping!_ZN29FAnimNode_SkeletalControlBase32EvaluateComponentSpace_AnyThreadER26FComponentSpacePoseContext(+0x13)
0x00000000048d39d4 MordhauServer-Linux-Shipping!_ZN29FAnimNode_SkeletalControlBase32EvaluateComponentSpace_AnyThreadER26FComponentSpacePoseContext(+0x13)
0x00000000048d39d4 MordhauServer-Linux-Shipping!_ZN29FAnimNode_SkeletalControlBase32EvaluateComponentSpace_AnyThreadER26FComponentSpacePoseContext(+0x13)
0x00000000048d39d4 MordhauServer-Linux-Shipping!_ZN29FAnimNode_SkeletalControlBase32EvaluateComponentSpace_AnyThreadER26FComponentSpacePoseContext(+0x13)
0x00000000048d39d4 MordhauServer-Linux-Shipping!_ZN29FAnimNode_SkeletalControlBase32EvaluateComponentSpace_AnyThreadER26FComponentSpacePoseContext(+0x13)
0x00000000048d39d4 MordhauServer-Linux-Shipping!_ZN29FAnimNode_SkeletalControlBase32EvaluateComponentSpace_AnyThreadER26FComponentSpacePoseContext(+0x13)
0x00000000048d39d4 MordhauServer-Linux-Shipping!_ZN29FAnimNode_SkeletalControlBase32EvaluateComponentSpace_AnyThreadER26FComponentSpacePoseContext(+0x13)
0x00000000048d39d4 MordhauServer-Linux-Shipping!_ZN29FAnimNode_SkeletalControlBase32EvaluateComponentSpace_AnyThreadER26FComponentSpacePoseContext(+0x13)
0x00000000048d39d4 MordhauServer-Linux-Shipping!_ZN29FAnimNode_SkeletalControlBase32EvaluateComponentSpace_AnyThreadER26FComponentSpacePoseContext(+0x13)
0x00000000048d39d4 MordhauServer-Linux-Shipping!_ZN29FAnimNode_SkeletalControlBase32EvaluateComponentSpace_AnyThreadER26FComponentSpacePoseContext(+0x13)
0x0000000004c49fa6 MordhauServer-Linux-Shipping!_ZN38FAnimNode_ConvertComponentToLocalSpace18Evaluate_AnyThreadER12FPoseContext(+0x55)
0x00000000048b0847 MordhauServer-Linux-Shipping!_ZN23FAnimNode_BlendListBase18Evaluate_AnyThreadER12FPoseContext(+0x316)
0x0000000004c0c194 MordhauServer-Linux-Shipping!_ZN13UAnimInstance25ParallelEvaluateAnimationEbPK13USkeletalMeshR6TArrayI10FTransform17FDefaultAllocatorER17FBlendedHeapCurveR12FCompactPose(+0x253)
0x0000000004db21b0 MordhauServer-Linux-Shipping!_ZNK22USkeletalMeshComponent26PerformAnimationProcessingEPK13USkeletalMeshP13UAnimInstancebR6TArrayI10FTransform17FDefaultAllocatorES9_R7FVectorR17FBlendedHeapCurve(+0xff)
0x0000000004db38c2 MordhauServer-Linux-Shipping!_ZN22USkeletalMeshComponent21RefreshBoneTransformsEP27FActorComponentTickFunction(+0xe41)
0x0000000004db0b3c MordhauServer-Linux-Shipping!_ZN22USkeletalMeshComponent13TickComponentEf10ELevelTickP27FActorComponentTickFunction(+0x15b)
0x000000000390c2a8 MordhauServer-Linux-Shipping!_ZN25ULODSkeletalMeshComponent13TickComponentEf10ELevelTickP27FActorComponentTickFunction(+0x307)
0x00000000053aa5c9 MordhauServer-Linux-Shipping!_ZN17FTickFunctionTask6DoTaskEN13ENamedThreads4TypeERK12TRefCountPtrI11FGraphEventE(+0x158)
0x00000000053aa2e5 MordhauServer-Linux-Shipping!_ZN10TGraphTaskI17FTickFunctionTaskE11ExecuteTaskER6TArrayIP14FBaseGraphTask17FDefaultAllocatorEN13ENamedThreads4TypeE(+0x24)
0x0000000003ad41b6 MordhauServer-Linux-Shipping!_ZN16FNamedTaskThread23ProcessTasksNamedThreadEib(+0x85)
0x0000000003ad3dc3 MordhauServer-Linux-Shipping!_ZN16FNamedTaskThread21ProcessTasksUntilQuitEi(+0x42)
0x0000000003ad3601 MordhauServer-Linux-Shipping!_ZN24FTaskGraphImplementation22WaitUntilTasksCompleteERK6TArrayI12TRefCountPtrI11FGraphEventE16TInlineAllocatorILj4E17FDefaultAllocatorEEN13ENamedThreads4TypeE(+0x200)
0x00000000053a841b MordhauServer-Linux-Shipping!_ZN18FTickTaskSequencer16ReleaseTickGroupE13ETickingGroupb(+0xba)
0x00000000053a6218 MordhauServer-Linux-Shipping!_ZN16FTickTaskManager12RunTickGroupE13ETickingGroupb(+0x17)
0x0000000004faf9b9 MordhauServer-Linux-Shipping!_ZN6UWorld4TickE10ELevelTickf(+0x818)
0x0000000004ea6eb4 MordhauServer-Linux-Shipping!_ZN11UGameEngine4TickEfb(+0x2c3)
0x000000000354fc1c MordhauServer-Linux-Shipping!_ZN11FEngineLoop4TickEv(+0x3bb)
0x000000000355082a MordhauServer-Linux-Shipping!_Z11GuardedMainPKw(+0x299)
0x00000000056fc59d MordhauServer-Linux-Shipping!_Z14CommonUnixMainiPPcPFiPKwE(+0xa9c)
0x00007faaa0beb3d5 libc.so.6!
libc_start_main(+0xf4)
0x000000000354b029 MordhauServer-Linux-Shipping!UnknownFunction(0x334b028)
[2019.06.24-22.30.16:157][510]LogExit: Executing StaticShutdownAfterError

Architecture: x86_64
CPU op-mode(s): 32-bit, 64-bit
Byte Order: Little Endian
CPU(s): 4
On-line CPU(s) list: 0-3
Thread(s) per core: 1
Core(s) per socket: 1
Socket(s): 4
NUMA node(s): 1
Vendor ID: GenuineIntel
CPU family: 6
Model: 13
Model name: QEMU Virtual CPU version 2.5+
Stepping: 3
CPU MHz: 2499.998
BogoMIPS: 4999.99
Hypervisor vendor: KVM
Virtualization type: full
L1d cache: 32K
L1i cache: 32K
L2 cache: 4096K
L3 cache: 16384K
NUMA node0 CPU(s): 0-3
Flags: fpu de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pse36 clflush mmx fxsr sse sse2 syscall nx lm rep_good nopl xtopology eagerfpu pni cx16 x2apic hypervisor lahf_lm