Mordhau
 osanger
  • Likes received 23
  • Date joined 23 Jun
  • Last seen 3 Sep

Private Message

16 23
  • 5
  • 22 Aug
 osanger

@Elyon said:

@NoYou said:
However ranked caters also for the competitive community, whereas noob servers will only please noobs. I think ranked is great as it'll make the game a lot more enjoyable than a map or two can. It's just a pity that it's coming out most likely when school starts.

You confuse competitiveness and ranks.
The first is won on the ground, the second just serves to inflate a useless egocentrism we find in the MMO.

From the moment there are servers for noobs everything else is competitive. The competition is done on the confrontations on the ground, that's what they need to improve, and not useless ranks.

For that matter ask the developers to give more power in ranks, like that you will be sure that this game will end up in the trash, like many mmo or only no-life play again.

Ok then, so how does that solve the issues of over crowded deathmatch servers where there is hardly any room to duel sometimes, how does it stop griefing of idiots running around spamming smoke bombs or ffa'ing ppl all the time (sure you can vote kick people but i would rather just get on with playing than have to spend time policing the server). How do you stop smurf accounts logging into your newb servers to fuck about and "farm the newbs" or even out the huge skill gaps that can occur with player skill that is not linked to their numerical level as their are plenty of players who are really bloody good and below lvl 30 still.............yup you guessed it.............an mmr and ranked mode!!

Dont you get that with ranked mode you will get your noob servers, because your rank will place you in one if your rank reflects that you are a newb, thats whole fucking point of it lol!!!

Even in 2k19 some gamers still like to earn shit and having something to show for it, even if it is a virtual rank and shiny badge to show off their epeen......i mean skill!!

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  • 22 Aug
 osanger

@Elyon said:

Game Modes
Recently, we have been hard at work on implementing ranked modes into Mordhau, as we feel it is a perfect fit for the high-skill gameplay that Mordhau brings to the table.

I do not see at all the interest of these ranks, if it's so that beginners do not get slaughtered it was enough to make servers for noobs as in Battlefield or the high ranks can not fit.

It's so much simpler and more convenient for you to do something else.

So you want something you can just log into and out and forget about instead of something to work towards, help you improve as a player while at the same time giving you a metric of where you sit competitivley in terms of skill.

Convenience and instant gratification over effort pretty much sums up the majority of the modern gaming generation, its attitudes like this that gave companies the ideas for loot boxes. You sound like one of those kids who got a prize for coming last at school sports day...........

"I do not see at all the interest of these ranks" - you may not and thats perfectly fine, however the majority of people currently playing this game are into the competitive side of dueling and skirmish are hyped about it, which is exactly why ranked mode is being implemented as well as giving the dev team an excellent tool to help balance the game.

There is plenty of interest and it is the first step in adding improvements to the game.

16 23
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  • 21 Aug
 osanger

@FluffleLeSnuggleSpoot said:
So why is Ranked mode so important when it only appeals to a portion of the community? How do you plan on getting back the players who wanted to play the game for the fun of it and not go full Comp mindset on the game? This only backs my theory that the game was built for Comp players and no one else. How can you even have a ranked mode if there are still issues with the core gameplay? Once again like i said in an earlier comment.. New content is not worth a damn thing unless current content works properly. I was stuck with dual servers for 2 years in alpha when i wanted to just play the game, getting repeatedly shit on by people who don't do anything else with their spare time other than play Mordhau over and over in a game i bought for casual play is beyond annoying. It was nice to have that influx of players after launch and to finally be able to player other game modes but that lasted all of maybe 2 months before player numbers dropped and the people left were Comp mindset players who came to Mordhau from Chiv after launch and very blatant smurf accounts. It honestly feels like the same shit again just with even more people.. i really hope you have something else you are pushing out to appeal to casual players if you hope to make anymore money off this game because i am sure as hell in it's current state not recommending it to anyway until then.
At this point this game to me is just an updated Chiv because the same toxcity and dumb ass combat styles and broken weapon meta's are settled in and people are taking full advantage of it. Players don't like it and they don't like seeing lack of fixes to these things either.

Perhaps because the game is built with these core players in mind. You do realise that ranked modes main purpose is to spread out the player base and even the skill level so you are competing with mainly players of the same skill level as yourself allowing for a much better and linear learning curve/progression. It is there to eliminate the exact thing you are complaiing about, being stomped by much higher skille players with more hours than you. Ranked is also paramount in fixing the "core" issues with the game since as with all pvp based games what can seem overpowered to less skilled players, is underpowered or trivial to people of higher skill level; spam fienting and animation manipulation being good examples. The core of this game is the deep combat system, not horses not how OP firebombs are nor how annoying archers are. Frontlines combat is actually probably much more accurate to RL battle chaos than people realise, sure the maps are a problem but at its core its all about the combat, which should be addressed first, ranked mode is a major tool in fixing that.

Also how do you expect them to balance the game if they concentrate on the casual player base? You said it yourself "a game i bought for casual play" why would any business prioritise someone who comes and go's over loyal customers who turn up on a daily basis. Yes you must try to attract new people to grow, but you do that by building a solid foundation and loyal following, which gains you capital and the ability to expand with less risk of failure. The metrics needed to balance the game come from those core players, not you who logs in once in a while, so rightly so they are catering to them first, not only because they should but because it is the best way to get the correct data to allow more consise balancing across the board from ranked mode. Like i stated above it is far far easier and better to have a system where you can look at balancing across all skill levels, if something is just plain broken it will identify itself pretty much across all brackets and can be sorted; the current state of the Bastard Sword being an example.

They have already stated that they have a timeline for how and in what order they will add content to the game. They are a small team so that is of course going to take longer than normal, but it seems pretty dam logical if you look at the metrics of where the majority of the player base is currently sat server wise that they are doing the exactly the right thing to keep the game going and the modes like Invasion/SDK will come as soon as they can.

16 23
  • 19 Aug
 osanger

Glad they understand how important it is that ranked mode needs to be implemented asap.

It also refreshing to see a team recognising those features priority and dedicating resources to make sure they are done first and communicating how and why they are taking that design philosophy.

The main problem with the game currently is not the 12yr old kids spamming the n word in chat nor that we dont have wahmens in game. Its the already huge skill gap between season'd players of this genre and the newbies. Those that start fresh on release are now hitting that lvl of skill where they think they are semi good but then they run into the 500+ hours brick wall players which for the most point nothing can really fix other that time behind your keyboards gettin gud.

Ranked mode will go a long long way to reducing this gulf and allow players with less time and patience to feel like they are progressing rather than feeling helpless, i'm one of them, i'm getting there but still a long way to go.

Then SDK/Invasion should be a nice refresher to allow so more team based gameplay which is always good as it relies far less on individual skill and more on co-op play which can only be better for the game.

Looking forward to ranked mode.

16 23
  • 27 Jun
 osanger

I've just ticked past 120 hours played and i've no idea where i sit in terms of "level" of play. Probably mid tier now as i still fall for shit i should not and have trouble reading things sometimes.

I too had issues with those players that spaz out during fighting them trying to do insane drags and the thing that helped me the most was recognising it, watching the weapon and waiting for the grunt, this is especially effective against slower weapons like the zwei or maul. Once i had learned this it basically enabled me to train my brain to ignore all the janky spazz out shit they were doing with their char. not only did this help massivley it also enabled me to get into better positions for a acel'd riposte or do my own drag. Its by no means fool proof as it doesn't work for acels so you just have to recongnise which they are doing (one of the reasons i think the Messer is so good right now).

For me i try to make my drags look like a normal attack and manipulate it at the very last second before release, that way my camera is fixed mainly on my opponent to see where he is and allow him to get a rythem of timing to then try and exploit. The best drags i've done and recieved compliments for when always ones that ppl have said look just like a normal attack but slowed down at the last second, not some head banging/body twisting wierd shit, i tried those but found it just awkward to play with and didnt seem that effective against good players, alot of them would just footwork out of the hit box.

The bigges issue i have is trying to respond to accels from the faster weapons while not being feinted or not taking the initive when i can as well as my footwork.

I guess what i'm saying is that yeah i had issues with the way ppl move their chars during combat but the more you play the easier it is to use that to your advantage rather than detriment.

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  • 24 Jun
 osanger

@SWSeriousMike said:

@osanger said:
Post Modern Liberal BS at its finest. As per usual the hipocisy knows no bounds.

Imagine making a post to call for censorship of words that could be considered a hate crime, while commiting a hate crime by calling people one of those words in the title.........

Whats worse? A few idiot school kids using the n word in game cause they are immature and think its funny, or you accusing them of being one of or directly affiliated with a group of people who were responsible for the genocide of over 8 million people??

Sounds like you should maybe practice what you preach my dude!!

There are Nazis in this community. It's up to you if you want to considered a part of this group. To play the victim card here, you first have to admit to be a Nazi. So what should it be?

You are missing the whole point here. You need to stop calling people Nazi's as the more educated among us can see that you are following the exact same behaviour that you are complaining about. And no it is not ok for you to use that type of hate speech to counter other hateful phrases, dont you see the hypocrosy behind that????

For one i am 99.99% sure that none of the people you are talking about are actual members of the National Socialst German Workers Party, ergo by definition they are not Nazi's. Which makes not only the use of the word incorrect, it also means you are then placing a stereotype onto that person on the basis of past history, which is exactly the same as using the N word in a derogative nature.

If you want to open dialogue with the dev's to consider them censoring certain phrases in their game/forums and them take you seriously then you need to stop compaining about hateful phrases and at the very same time engaging in the use of your own hate speech.

I would have less of an issue with this if the people you are talking about were extreme right wing dangerous individuals but we both know they are not, just idiots behind a keyboard. Personally IDGAF about the shit going on in chat, most of the inane BS being posted is not even worth reading, nevermind getting "offended" over.

One of the main reasons people are not interested in your SJW bullshit is that you would like us to think you are fighting the good fight against the bigots and racists but actually you see fit to call anyone that either disagree's with you or gives a hint of conservative views a Nazi, and hide behind the guise of white knighting for justice, when in actual fact all you are doing is using hate speech to forward your own agenda, which 95% of the community doesnt really care about and most of us can see straight through im afraid.

Again practice what you preach if you want to be taken seriously

16 23
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  • 24 Jun
 osanger

@Unlikely said:
Enforcing rules against hate speech on this platform is not censorship. Anyone who wants to utter hate speech in a public place, is still free to do so. (And decent people are free to call them on it.) This is not a public place, it's a private place, with rules set by the private owners of the forums. And the owners have said more than once that hate speech is not allowed here.

Whats worse? A few idiot school kids using the n word in game cause they are immature and think its funny, or you accusing them of being one of or directly affiliated with a group of people who were responsible for the genocide of over 8 million people??

There have been people advocating actual, real Nazi ideas on this forum, you don't have to look too hard to find examples unless you really are unwilling to see. And yes, when I see that, I have no problem with accusing the speakers accordingly. People who think it's funny to "ironically" repeat fascist memes or racist slurs, and pretend it's all a joke once they get called out, are very much part of the problem that needs to be solved. Fascism grows in a society that tolerates it. We can quibble about whether there ought to be a permanent ban on a case by case basis, but you seem to be arguing that they should get a free pass.

I hope the admins here at mordhau.com see it my way.

Lol, it is amazing how you don't see how monumentally hypocritical you are being...........

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  • 23 Jun
 osanger

Put them in ffs, who gives a toss!!!

Besides i would much rather bludgeon to death a hot chick than face some of the ugly fucks you guys make as characters
:)

EDIT: Tho having said that, i could see if they did add them it only taking a week before some purple haired hippo makes a twitter post about how Mordhau promotes violence against wahmens after someone makes a youtube video of a chick in game getting bummed by cavemen with giant sticks!!!

16 23
  • 23 Jun
 osanger

Post Modern Liberal BS at its finest. As per usual the hipocisy knows no bounds.

Imagine making a post to call for censorship of words that could be considered a hate crime, while commiting a hate crime by calling people one of those words in the title.........

Whats worse? A few idiot school kids using the n word in game cause they are immature and think its funny, or you accusing them of being one of or directly affiliated with a group of people who were responsible for the genocide of over 8 million people??

Sounds like you should maybe practice what you preach my dude!!

16 23
  • 23 Jun
 osanger

It's not how long the Lance is, its what you do with it bro!!!

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  • 23 Jun
 osanger

I was using it for a while with my LS build, but as i got better and faced better players it became a crutch and i would just end up getting outstammed once they knew i had it.

2 points in stam on hit and lvl 3 legs were a much better use of the 4 points for duels for sure.

On a funny note, i lost so many duels to randomdly jumping because i forgot i didnt have it anymore once i switched, took a while to delete that from my fat cortex!!!

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  • 23 Jun
 osanger

Pikemen line.jpg

Picture paints and all that so you can see what i mean, just ignore the muskets!!!! :D

16 23
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  • 23 Jun
 osanger

I've always wondered whether they could achieve variable attack timing on swings by using imput timing rather than camera manipulations.

This would follow a press and release timeline. Say you have LOH bound to a button the speed and timing of the attack would be dictated by how long you held the button then released. This would directly corrilate to your wind up phase and release i.e quick tap for an acel or hold it down for longer to drag each having a min and max threshold unique to the weapon.

I'm sure this would work fine in a LAN enviroment but i guess it would be dodgy for ppl with high pings.

I for sure dont like the whole random movment shit and jerky stuff ppl pull off to disguise their wind ups etc but i dont really have enough hours in the game (only 110 so far) and never played chiv to say that they should 100% should go, since i also see alot of ppl saying once you train your brain with practice to ignore that shit, punishing those players becomes free kills and they will never get better doing that type of stuff anyways.

16 23
  • 23 Jun
 osanger

So nothing really is a hard counter to cav at the moment other than a super lucky well timed swing from a flank or ranged players who have insane aim.

In terms of damage to players i think archers are in a good spot, their main job in most games is harrasment and the take down of soft armoured targets i.e other archers and glass canons. Good Archers can have a huge impact in the game, even landing one shot on a 3/3/3 player can put thier HP into one shot territory dependant on the weapons that hit them so i do not think that they should be buffed at all just to counter cav. Perhaps a perk similar to the huntsman one that gives ranged more damage to mounts could be a soft solution.

However i have another solution that is also thematically accurate.

Cavalry charges were traditionally counterd by a pikeman line, pikes being extremley long spears carried by footmen. They would crouch in a line lunging forward while bracing the base of the pike with their backfoot and leg, so any charging horse would literally be speared through the chest before the mounted knight got anywhere near the footman if he was not using a lance.

This could be a realtime move in the game. Any weapon that you can couch with on a horse can also be "couched" with on the ground into this position. It would have a setup time but if your weapon is say a spear and the mounted guy has a sword and he just keeps charging at you full speed, then guess what the horse gets killed and hes thrown from the mount ready to be finished off if the fall didnt kill him. This for me would add another dimension to those weapons capable of being couched as well as further use of what they actually were historically made for.

This would also promote good team play in terms of loadouts as you can have as many or as little of those weapons in your team to counter cav if needed. It also makes playing mounted more interesting since you have to not only watch for "couched" footmen but also decide whether your weapon will hit before your horse gets speared so could go a ways to stopping the riskless ride throughs on crowds of players if they see you coming.

Would love to hear other ppls thoughts on this suggestion or ideas of how to improve on it?

16 23
  • 23 Jun
 osanger

Hey Guys,

Thanks for the great replies on this, some good advice here. I think i am most definitley in the position now of the thing i need to improve upon the most is my footwork. Reading the concept of slowing down an opponents acel by increasing space is so simple but never occurred to me!!! This should also help with my propencity to panic parry sometimes against a feint heavy player due to fear of being accel'd as i was trying to train my brain to listen for the grunt, which as we know doesnt work with acel's with some weapons.

And yeah thinking about it i back pedal way waaaay too much, mainly because i am more of a defensive counter attacking type player but i'm swiftly learning that against good opponents giving them the initive all the time is pretty fatal, so i need to stay in more and use lateral movement for sure.

Now that i've thought about it, the grunt itself in its current form is usable and for me an extra tool to read those types of players that do insane animation manipulation with drags, so in that respect is good. If it was 100% reliable for parrying acels as it is for drags it would just be pretty OP and reduce your decision making process and ergo lower the skill ceiling as you just wait for the noise and as long as your facing the right way you will parry. This would also give an advantage to ppl with super low pings as well i guess. Whether this is design as intended i dunno but i have a sneaky suspicion that it is due to the time that has gone into the development of the the combat in the game.

Cheers for the advice boys i'm off to go practice my footwork and hopefully improve!!!

16 23
  • 23 Jun
 osanger

Hi,

So after a few hundred hours into the game and still loving it, there is something that has been buggin me for a while now and i would love to hear other peoples view point on the topic.

What i'm talking about is that with certain weapons its super hard to chose whether or not someone is accel'ng or gonna drag you in some circumstances (looking at you messer) so the grunt is supposed to be a fail safe IIRC?

Would love some clarification on this from the devs tbh or other ppls thoughts?

My initial understanding of the grunt system was to help ppl with parrying and to reduce the impact of ppl's manipulation of the animation of the UR4 engine? i.e spin to win and other annimation bullshit ppl can pull of to make their char move super awkward etc. But now having been playing a while and abusing certain weapons myself, i feel accels are way way more powerful than drags, namely because they ignore the audio tell,

Like OH on the longsword is 100% hit if you wait for the grunt, tested this with my mate at 20ms both sides, you just cannot parry it.

So i basically don't see the point in the grunt at all, if it doesn't work for accels then surely that means its just OP for countering drags?