Mordhau
 Level
  • Likes received 106
  • Date joined 10 Mar '17
  • Last seen 12 Sep

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108 106
  • 5
  • 20 Sep '17
 Level

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This guild is CLAN FRIENDLY. Thus it is perfectly okay for you to be in this Guild and a competitive Clan at the same time.
AND! You are not required to participate in Guild activity, just being a member is help enough. More information below.

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So, what exactly is this Guild for?
The Mordhau Head Quarters Guild's purpose is to help players. Whether you're a new player or a professional with many hours we hope to be able to pair you up with an adequate player to accommodate your training.

Currently the biggest challenge is getting enough players into the Guild for it to become well known. Although obtaining more players will always be progressed because the higher amount of players the Guild obtains, the larger the pool of adequate players ready to help a specific person.

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How to help other players!
Simply create a discussion on the Guild's Steam group page titled "Ready to help". All you're asked to say is a brief description of your experience at the start, but optionally you can add extra details, like your mic quality or certain hours throughout the day you'll always be available if you feel like being organized.

How to request help!
The Guild is suppose to be a helpful tool. To use it, all you have to do is treat the guild as a middle man and request for help by leaving a comment on somebody's group discussion. / To find somebody that is most likely available, search through the group discussions for somebody who seems they could be of use, then make sure they are online and playing Mordhau. Special requests like asking somebody to help with a video are allowed.

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PARTICIPATION
You are not required to participate in any Guild events that may happen, or even help other players. It is perfectly fine if you're just an inactive member so long as you have not created a discussion letting everyone know that you'd be willing to help.

GUILD TAG
The Guild does have a tag, and everybody is free to use it. But this is only optional. If you would like to represent the Guild and possibly help obtain more players, than we recommend putting this at the start of your name like so "ĦQ|Name". If you would like to represent this Guild as well as your competitive clan, than put the tag in your name like so. "乙|ĦQ|Name" /or/ "Ŧ |ĦQ|Name"

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But why join a Help Guild?
The whole point of a Help Guild is to maximize the efficiency of your training by doing a couple of things, or just to have more fun playing Mordhau.

  • Pairing you up with a player of adequate combat ability to either teach you, or just duel with you.
  • The ability to request a player to help you do a specific training technique like a chamber morph duel in Slomo with God mode.
  • The ability to Join just because you want some friends to play Mordhau with, this is perfectly reasonable.

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The N1 help Guild in Mordhau?
Currently the MĦQ is the Number 1 Help Guild in Mordhau, and we hope to become so well known that we will stay the only Help Guild in order to efficiently provide the correct help. We already have a couple well known members of the Mordhau Community in the Guild, including players of 乙enith, Ŧempest and more.

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How to join the Guild?
Just head over to the Guild's Steam Group Page and click join. It would be appreciated if you would refer your friends.

VOIP
We have a Discord server for the MĦQ.
The ĦQ Discord's use is for events and pairing up with somebody from the Guild's Steam Group Discussions.
https://discord.me/MordhauHQ

We also have a Mordhau Server!
It is labeled "HQ - 1v1 DUELS" in the server browser. But if it's not showing up than you can connect by pasting "open 46.21.154.203:8140" in the console.

Youtube Channel
The Head Quarters has an official Youtube Channel, and if you would like to see an example of the quality of are content, then check out the "Mordhau ĦQ Starting Guide" that we've made, please be sure to read the description before leaving a comment.

108 106
  • 20 Sep '17
 Level

@das

Awesome reply! I really appreciate it.

108 106
  • 19 Sep '17
 Level

NIce work guys! WE DID IT "Mouse attack angling now angles after detecting movement after button press, or until button is released, same as it works in MnB/Wotr".
As I am testing out the wheel the same way I did in the video, it feels much more accurate. Super happy right now.

108 106
  • 17 Sep '17
 Level

@Whisper said:
It's like jackass had a kid with havoc and you were the result

Nope,

108 106
  • 17 Sep '17
 Level

@PJ_Ammas said:
You've made 11 new topics just since the alpha released. Chill.

I'll probably be all out of new stuff to say here pretty soon lol

108 106
  • 17 Sep '17
 Level

@Uncy said:

@Level said:

@Uncy said:
tbh this is useless since in games like pubg we have modern weaponry , and when you will try to escape you're gonna have a bad time. In mordhau when someone will engage you with sword, and you will be without any weapons you can just run away.

"this is useless since in games like pubg we have modern weaponry" So what?

"and when you will try to escape you're gonna have a bad time" Bows. I bet you didn't even read the stats for the arrows or how common they are.

"and you will be without any weapons you can just run away" again bows, and throwable weapons as well. And even if you do manage to escape, there can still only be 1 victor at the end of the match.

I did read this. I assume bows wont have unlimited ammo with those, but like 3-4 shots. that's not enough and i hope mordhau battleroyale wont happen

With my battle royale idea, it would depend how many Npc's you kill.

Loot drops

Every single citizen/group of citizens has a bow and 1 single arrow.

108 106
  • 17 Sep '17
 Level

@Uncy said:
tbh this is useless since in games like pubg we have modern weaponry , and when you will try to escape you're gonna have a bad time. In mordhau when someone will engage you with sword, and you will be without any weapons you can just run away.

"this is useless since in games like pubg we have modern weaponry" So what?

"and when you will try to escape you're gonna have a bad time" Bows. I bet you didn't even read the stats for the arrows or how common they are.

"and you will be without any weapons you can just run away" again bows, and throwable weapons as well. And even if you do manage to escape, there can still only be 1 victor at the end of the match.

108 106
  • 1
  • 17 Sep '17
 Level

@Mufflin

That was just a simple version of what kEsa1996 said

108 106
  • 17 Sep '17
 Level

I know there are some forum posts talking about possible Game Modes, but I want a post to discuss my own ideas for several.


Battle Royale

86 - 96 Players
5.5x5.5km Map

You randomly spawn around the map, here are some example locations.

In the Stables
In the Inn
In an alleyway
On top of the watch tower
In your house
In an open field with a bottle of ale next to you.
etc..

Spawning

You wake up very sick and deformed, looking down at your arms and yelling (just acting really fucking crazy) Grabbing a nearby dagger and stabbing yourself in the forearm and screaming. Now character control is given to the player.
↕: The yelling and the screaming from stabbing a dagger in yourself when you spawn has two purposes.
↕:: 1. You can use the dagger you just stabbed into yourself.
↕:: 2. You need a way to tell where other players have spawned around you. In other games you can see them land (parachutes) but in this game mode you can listen for their screams.

Looting

To get weapons, armor and medical supplies you must go in to innocent citizens(Npcs) homes by kicking down their doors. (Npc's are too scared to fight back and won't leave their residence, they also scream a lot.) And then killing them to get their loot.

Loot drops

Every single citizen/group of citizens has a bow and 1 single arrow.

Every citizen has a chance to drop bandages (common drop chance)

Every citizen has a chance to drop an Elixir (moderate drop chance)

Every citizen has a chance to drop a weapon. (Throwable weapons being very rare, any other weapons being pretty common).

Loot specifications

Arrows break after shooting them and can only hit 1 target.

Arrows are a 1 hit kill anywhere above the waist (except for the hands)

Arrows will take away 20% of your current health and make everything cost twice as much stamina when shot below the waist. For either 15 seconds or until you drink an elixir.

Arrows will shoot your hand off. If you lose your hand you have to pick your weapon back up with your other hand. You are also unable to shoot a bow now.

Elixirs take 3 seconds to drink and heal you for 3 hp every 3 seconds for 30 seconds.

Throwable weapons (while they are mid air) are an instant kill no matter where they hit and cannot be parried. Although when equipped they have there normal stats.

Zone mechanics

The zone system will be a circle that gets smaller.

The zone will be a ring of fully geared knights on horses, spaced about 5 ft apart.

Knights will ride in from every direction to form the first circle. If you're not in the first circle in time then 1 knight will personally come to kill you on his way to the first circle.

Extra Details

Players are in constant agony and are always losing 1 hp every 30 seconds.
↕:These two mechanics working together will make it harder for players to simply hide inside a building.
When players lose any amount of Hp, they make a loud grunt or say something psychotic.

Players spawn with 75% health. (go back and read the "Spawning" section if you're curious why.)

Knights are so strong that you cannot parry their attacks, and they also aimbot on to you so you can not dodge their attacks. They are also so 'smart' that they will chamber every single one of your attacks. If you try to shoot an arrow at a knight he will catch it mid air.

After a player is the last one alive (aka he wins) The disease will take his life. (then back to the main menu).

You will easily identify other players from Npc's because other players will be mostly naked and have severe black scaring all over their body.

Backstory
I purposely chose to put the backstory at the end because the players should have to find out the backstory themselves from books, journals, newspapers and the design of the map in general. Or wait for someone else to piece together the lore and then watch a Youtube video about it lol.

A plague has been ravaging the land, anybody with enough money to get out of the kingdom has done so. But the King who still has a whole army, hasn't given up on his Kingdom yet. So he has devised a plan to circle in around the whole kingdom and kill off any infected.

Citizens (Npcs) that are still sane barricade themselves inside. Spending the whole day scared of getting infected with nothing but a
weapon and possibly some basic medical supplies.
The plague makes men insane and makes their skin look very deformed with rough black scarring.. It is rumored that the only cure for the disease is too kill everyone else that is affected, but the rumors aren't true. (It's just a good lore-aid for why people are acting the way they are).

Also, this is basically a summary of the potential lore. It should be way more in depth and hard to figure out obviously.


King of the kill

Will write this one out later.

108 106
  • 16 Sep '17
 Level

Sorry for the video being so long, the issue at hand is really complex and I'm not a game developer so it took me awhile to explain what was going on.

Should open up the clash window so they happen more often.

Underhands are way to fast and are extremely hard to chamber even without dragging them.

If your enemey starts doing a poke
you start doing a poke to chamber his poke
but he morphs it into a swing
You should hit first, not him.
|
This is really ridiculous because the change in the windup is so fast you have no time to react to it.
So you are forced to parry instead of also changing your attack in windup because it's too fast to react to.
But this doesn't work either because you can still feint after changing your attack in the windup.

Right now, every time a person changes their attack in the windup after you have initiated your attack. You are gambling with 2 possibilities.
A. You parry successfully
B. He feints after the morph and then gets a hit in on you.
And you can't even gamble if he's going to feint after the morph or not because he has lots of time to react to whether you tried to parry the morph or not before clicking the feint key.

Also, is it just me. Or do pokes look like left/right swings when enemies start the poke looking about 90 degrees away from you every fucking time??

Also, I wish it was very super easy to clash fists, but only when you and another person are looking above each others heads. Would be a really smart way to add fist bumps into the game.

This post is dedicated to @Uncy and others who have experienced the weird forum bug discussed in the video.

108 106
  • 1
  • 16 Sep '17
 Level

@Maci said:

Do some research. My Skin is my shirt. xdxd

108 106
  • 16 Sep '17
 Level

@LuxCandidus said:
That is subjective.

What isn't?

108 106
  • 3
  • 16 Sep '17
 Level

@kEsa1996

I'm so happy you've said all that! I agree with all of what you said and would love for this post to get more views and possibly more people that agree with this so that the developers make a change.

108 106
  • 2
  • 16 Sep '17
 Level

@Uncy

If you want to provide feedback then say something constructive and don't make a clown of yourself.

I'm going to make a new post in a little bit, I have a feel you're really going to enjoy it.

108 106
  • 1
  • 16 Sep '17
 Level

@ZETBOI

I'm not understanding what your saying at all. Could be because I haven't slept in a really long time, but it's more likely because you did a poor job of explaining what I was trying to say if you even were at all. Anyways, it doesn't really matter because everything below the video was just a proposed way that they could possibly fix it. But it is a fact that the wheel is a little bit messed up still and the video shows that.

108 106
  • 16 Sep '17
 Level

@crushed said:
After the latest netcode changes in the build, missing should happen much less. There is still a known problem right now of handle tracers making horizontal swings clip trough in some facehug cases, and the first person stab recoveries looking too much like release. We'll take a look at those

You guys are awesome. Yeah after the changes I actually haven't noticed any of the missing happening at all yet.

108 106
  • 16 Sep '17
 Level

@Mittsies said:
yes because everyone wants to watch you suck on a vape pen for several minutes before you start to talk

troll successful

108 106
  • 16 Sep '17
 Level

@Lincs said:
I figured this was gonna happen. Months on months of devs explaining all the things that counter feints, and days after the alpha launch the filthy peasants are all "feints are overused, 2gud, can't beat 'em, nerf feints, buff parry recovery time, blow me"

Stop.

You can CHAMBER that shit. Chambering makes reading feints easier, as you're supposed to wait for the opposing player to grunt (indicating weapon release) to chamber, and feints never make sound. If you're not good, you can still fucking DODGE that shit. Hitboxes are fuckin' TIGHT as shit, man. You can sidestep that shit, duck, lean, roshawn your smarmy face right into their tiny ballsack. Hit. Avoided.

If you're such a half-cocked cockring that you can't even dodge, then get in close as your miserable whiff of a parry turns into a flaccid mess, and kick them in their smug fucking face.

Fuck.

Probably the best thing I've ever read.

108 106
  • 16 Sep '17
 Level

Too early to say, wait until at least mid beta and then judge.

108 106
  • 16 Sep '17
 Level

@crushed said:
Give us video footage so we can see what's going on

Once I get a friend to help me I will see if I can replicate the sword going through him with under 70 ping while recording at 1080p 60fps. But i'll only continue this thread if I can find a way to replicate it.

It would be a massive help in finding problems like this if you guys added more commands. I've already addressed some obvious command ideas in this post.

More commands would be nice.
A command to have bots freeze (Stand still and not attack)
A god mode command (The 'God' command says its unrecognized.
A command to enable god mode for bots as well.
Assign a number to every bot in game, (visually showing each bots number next to their name),
so that you can make a command to teleport specific bots.
A Noclip command