Mordhau
 LetsFightíngLöve
  • Likes received 117
  • Date joined 18 Jun '19
  • Last seen 19 Jan

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@CazzyVR said:
I have to agree. I mainly think Mountain Peak could use so much more as the Cart coming up felt so Anti-Climactic and there is a fucking CASTLE! Assuming the Devs use Proper Castle Design can even make that Castle a Bitch to attack, cause what where Castles designed to do? Fucking Defend the People Inside! They could add Gates the Attackers have to get through in order to breach while the Defender's have Murder Holes to Murder them. Then the fact the Defenders could then have some time to Prepare some Godly Defenses.

The Game can switch from a Point System for Mountain Peak and once the Cart gets there switches to a 20 Minute Time Limit to make it more fun.

Just my 2 Sense

I totally agree, why design a castle if you're not going to let us go inside it? Its like giving the community a box and saying we're not allowed to open it. I'm sure most people have wanted to continue playing Mountain Peaks map into the castle and have had the wish that the map was extended in the future.

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Triternion this game mode would be a great addition for skill based play. Think Horde mode but mixed with Last Team Standing.

Every round the last survivors of the previous round would have more gold to stronger weapons and armor in the later rounds purchasable at the Barracks where each team spawns.

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Triternion pls

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Necrod for consideration

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What doth art thouest hast to sayeth thee, sirs and lady knights, gender neutral knights and binary gender nonconformist knights?

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Hello all,

As you all may be aware, Mordhau suffers constant dropped frames and stuttering even on high end GPUs and CPUs.

Triternion PLS look into fixing this and OPTIMISE the GAEM further. This has gone on LONG ENOUGH with out a fix. It's just NOT GOOD ENOUGH, in fact its JUST NOT ON. It is TOTALLY UNACCEPTABLE that these issues still exist as frequently as they do over 7 months after the game released as right now it makes duels almost LITERALLY UNPLAYABLE.

When will the devs acknowledge this issue and commit to fix FPS DROPS in the future by further optimising their GAEM? Ayyo

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cyka blyump

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@PC_Principal said:
So what do you suggest? Switch the phases again? Or simply have the big guy fight in the last part of town?
I don't know if it would really be balanced to have nobles fight in the castle, especially if builders spam the tower it was hard for reds.
Of course firebombs eventually do the job but they're a problem on their own. (vs villagers especially, if phases are reversed)

Put him inside Feintoria throne room as the last phase and give him a helmet crown.

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I say bring back the guard captain or a throne room with a king as the objective after the nobles.

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Triterion please add a playable king and throne room objective to castello and mountain peak on invasion mode. If you do this the game will really feel like invasion mode.

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Triterion please add a playable king and throne room objective to castello and mountain peak on invasion mode. If you do this the game will really feel like invasion mode.

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I will acquiescence to your demands if you cut your nails first.

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I refused to play until new content was actually implemented because I was so put off by camp invasion mode. Someone said theres an npc.controlled black knight at the end of Feitoria on invasion mode so I assumed that the boss spawns were still ai controlled.

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If not does anyone know when we can expect to see the official modding SDK on the timeline of development which will allow us to do this?

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Grad, Mountain Peak and Feitoria could use a last objective for defenders to defend a player who spawns as King/Commander in the throne room if they have the highest amount of kills on the defending team when attackers reach the last objective.

Change the field commander to a playable field commander on Grad during the last objective.

Add a throne room after attackers breach the castle door walls on Mountain Peak and on Feitoria along with an objective to defend/attack the player controlled king/commander. This one feature is my most highly requested feature on at least one or two maps such as Castello and Feitoria, as well as multiple seige towers on Castello.

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Grad, Mountain Peak and Feitoria could use a last objective for defenders to defend a player who spawns as King/Commander in the throne room if they have the highest amount of kills on the defending team when attackers reach the last objective.

Change the field commander to a playable field commander on Grad during the last objective.

Add a throne room after attackers breach the castle door walls on Mountain Peak and on Feitoria along with an objective to defend/attack the player controlled king/commander. This one feature is my most highly requested feature on at least one or two maps such as Castello and Feitoria, as well as multiple seige towers on Castello.

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@Digganob said:
I bet you think you look foolish now kiddo. (https://mordhau.com/forum/topic/20215/patch-13-released-feitoria/)

The complaint was directed towards the general lack of substantial content updates for 5 months, considering the funds which the developers received - hiring new map creators was not out of question for them.

There have been many maps created by the community made singlehandedly by individual developers in that time, but Triternion really did pull it off. I did say in my second post that this had better be the best medieval map ever created considering the underlying mechanics of invasion mode had been released, the 5 month wait and the fact they were planned for release one at a time.

And it damn well should be, it pretty much is - there could be a few more new sounds and there should be a last objective on mountain peak, Grad and Feitoria where the defebding players defend a player king or commander in a throne room - but besides those two small criticisms which can be added or fixed later Triternion really achieved something commendable and massive.

It's not even about entitlement towards content, the concern is about the perceived lack of interest from the devs in releasing content. Balancing does not count as content and the lack of content drives players away from the game. There was 1/20th (3k concurrent vs 60k) the players playing before the update compared to at release. As much as I hope that this content release brings back players, I don't want to see the game die and I hope the devs realise the need for monthly or bimonthly content updates, map extensions or cosmetics instead of nothing and no news. Its unhealthy for the longevity of the community.

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@Jax said:
Patch with Feitoria is soon. I'd love to give a timeframe but it's not something that we can know until a few days in advance really. We aren't taking the money and running, we're in this for the long haul.

Feitoria will come before Castello, as they're at different stages of production. Other unannounced maps are also in the works but heavily WIP at this stage as well

I don't understand how it can take so long to even release one of the maps if they are going to be released seperately, when you still have a team of at least a few or several developers making assets for them and when modders have singlehandedly made plenty of highly detailed maps an even released an unnofficial modding SDK already.

These better be the best maps ever made in a medieval game considering the underlying mechanics of invasion mode have already been implemented (and theres sadly nothing really special or unique to say about the mechanics), otherwise Triternion really needs to get better map developers.

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It's beyond a joke anymore .

Chivalry 2 will be released before Feintoria will be released at this rate.

Pretty fucking clear to me that instead of working on their game and reinvesting funds back into the company to hire additional asset creators and map makers, triternion does not give a fuck and would rather piss away their money on coke and hooker binges which last months on end.

Like your stupid and terrible excuse of "we don't have enough staff members to produce content any faster because we're an indie company!" just doesnt wash anymore considering the 20 million+ which Triternion easilly got from this game. Even TornBanner (a team of modders in the beginning) knuckled down, bought a studio and hired many more developers after Chivalry Medieval Warefares release and popular reception.

Absolutely disgraceful piss poor effort Triternion, as was your piss poor effort at "invasion mode" a glorified and repackaged frontline game mode with very miniscule and negligible differences, and I think I speak on behalf of most of the community when I say we've given you plenty of time to fix your game, but you ended up killing it due to your neglect at releasing actual content for the game which drove over 90% of the initial community at release, away from the game.