Mordhau
 LetsFightíngLöve
  • Likes received 91
  • Date joined 18 Jun
  • Last seen 5h

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@Mittsies said:
We also need a black skin so the police have something to do when there are no actual RDMers around.

Mordhau police force: now targeting minority groups.

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We need a skin that commands respect and authority, guys.

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@lordlemon said:
i thought the Templars were the police

As long as they have intimidating reflecting aviators and comb moustaches, bats and hats, then they can be considered as police. I wouldn't be opposed to their insignia being a templar cross.

MordhauPoliceDepartment when

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@wierHL said:

@LetsFightíngLöve said:

@DefendinMyBase said:
Well, I agree Invasion isn't the most fantastical thing.
But why would you expect any of that? There was no information from the team that it would have any such mechanics.

Actually that's wrong. Eastern Invasion was one of the stretch goals, and it specified castle seiges with trebuchets (not ballista) which have a 300m range.

Devs were talking about seige mode, and castle seiges, after players requested seige mode for ages.

Then invasion mode was released instead without those features.

that stretch goal wasn't even reached

Doesn't matter. Triternion made millions of dollars from this game. If they don't see it through that those features are implemented eventually I'd consider their effort to be pretty bare bones and minimal considering all the recognition and money they got from game sales.

Not implementing these features is a sure fire way to ensure the death of the game when people get bored of playing the same mode with slight differences, I'm already getting bored and I will say this. Triternion, I am dissapoint.

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@LoPan said:
Well this was a pretty dumb thread.

What's dumb about the police force? They keep you safe from yourself.

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People won't ffa on duel servers as often with a police skin, with intimidating reflecting aviator sunglasses and comb moustaches which demand respect and authority.

This needs to happen, auto kick for tk isn't enough when it doesn't work on ffa duel servers. #mordhaupoliceforcewhen

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@DefendinMyBase said:
Well, I agree Invasion isn't the most fantastical thing.
But why would you expect any of that? There was no information from the team that it would have any such mechanics.

Actually that's wrong. Eastern Invasion was one of the stretch goals, and it specified castle seiges with trebuchets (not ballista) which have a 300m range.

Devs were talking about seige mode, and castle seiges, after players requested seige mode for ages.

Then invasion mode was released instead without those features.

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I was expecting more in the way of seiges, weapon purchases on a table similar to horde but centralised in one area like a barracks, a player king at the end of each map defending players had to defend, in Invasion.

I don't mean to sound entitled, but Invasion is not very different to frontline or deathmatch, it was a bit overhyped for such a let down (nothing really new in terms of new interesting gameplay). Is a seige mode still planned with seige towers, destructable castles with catapults from the new UE 4.23 update, and player kings on the defending side on the last objective (glad to have that on grad but what about mountain peak, taiga and camp?)

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@marox said:

@Ruby Rhoderick said:
What's the map names for the config for Invasion?

INV_Camp_1
INV_Grad_0
INV_Taiga_0

the suffix 0/1 indicates which team is attacking, currently there's only one variant per map anyway though

I was expecting more in the way of seiges, weapon purchases on a table similar to horde but centralised, a player king at the end of each map defending players had to defend, in Invasion.

I don't mean to sound entitled, but Invasion is not very different to frontline or deathmatch, it was a bit overhyped for such a let down (nothing really new in terms of new interesting gameplay). Is a seige mode still planned?

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Bump.for seige mode with destructible physics.

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Feinting commune when? Castle warz when?
oria. Places for: Suffix · Historic Italian commune

Release the community of pretentious italians already

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Sand kniggas represent.

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@Antoniokontos said:
prince-of-the-east-functional-armor-kit-cuirass-pauldrons-bazubands-greaves-1.jpg if we get a crusades themed patch id love to have some of that sweet Muslim Armor and weapons

I wouldn't be opposed to armor for the kniggas from the sands, equal representation I say

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@MontagIstKacke said:
How do I remove the Ogre Club in Horde?
I want to make a melee-only server, but fighting Ogres in melee is really hard, specially when you are playing alone.
I dont find anything about the Ogre Club in Unique weapons or other Horde folders.
Edit: I dont even find any file when searching "Club" in all dedicated server files.

Better yet, does renaming the ogre club asset into, lets say, the dagger asset, and removing the original dagger asset, replace daggers with ogre clubs?

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@Antoniokontos said:
i say use it i mean the Executioners Sword was never recorded to have been used in combat so why not use Funeral Helms in game

Yeah good point. There are at least a few good examples of historical horned helms which could fit well, particularly the funeral helm of Albert von Prankh and the horned helm of danish king Valdemar the Conqueror

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Neckbearded fedora wearing feitora demanding weeb stop demanding wahmyn to do anything for you you entitled pos

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