Mordhau
 Ruby Rhoderick
Duke
  • Likes received 970
  • Date joined 9 Mar '17
  • Last seen 20h

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Duke 341 970
  • 19 Sep '17
 Ruby Rhoderick

show us your blog

Duke 341 970
  • 19 Sep '17
 Ruby Rhoderick

Also, please allow us to save our server filter options. I want the 'Has Players' to remain selected even after joining servers or exiting the game. Thanks.

Duke 341 970
  • 18 Sep '17
 Ruby Rhoderick

Congrats!

Duke 341 970
Duke 341 970
  • 18 Sep '17
 Ruby Rhoderick

@marox said:

@Ruby Rhoderick said:

@crushed said:
We're currently investigating this problem, more footage incase it happens again would help

Thanks, Crushed. I'll save more clips of it happening and post them here.

Try to get footage in a format that allows us to scrub and analyze better like YT, it's a bit tough with gfycat. There definitely seems to be a problem in some cases with missing like this.

Here's another ..

I'm sorry if it's not in the format you wanted? Could you clarify what you meant by your last post, Marox?

Duke 341 970
  • 17 Sep '17
 Ruby Rhoderick

The torso movement is already exaggerated enough as it is. From my experience, ducking and leaning back has been very effective to avoid attacks. The animations and movement in this game looks wonk enough as it is.

Duke 341 970
  • 17 Sep '17
 Ruby Rhoderick

Thanks for letting us know?

Duke 341 970
  • 17 Sep '17
 Ruby Rhoderick

@crushed said:
We're currently investigating this problem, more footage incase it happens again would help

Thanks, Crushed. I'll save more clips of it happening and post them here.

Duke 341 970
Duke 341 970
  • 17 Sep '17
 Ruby Rhoderick

I’ve noticed that strikes and stabs can at times phase through without inflicting damage. It doesn’t happen often, but when it does occur, there’s no indication as to what might have caused the attack to go undetected. I have a stable connection and rarely notice my ping above 70. I’ve mentioned this to others and I don’t seem to be the only one that this happens to.

Duke 341 970
  • 16 Sep '17
 Ruby Rhoderick

@das said:
Instead of ALT, you can also have it so that the left/right direction is determined by your mouse while the angle is still determined by Chiv bindings.

How do I set up that?

Duke 341 970
  • 15 Sep '17
 Ruby Rhoderick

I agree, there's no reason not to add it.

Duke 341 970
  • 15 Sep '17
 Ruby Rhoderick

Excellent work. I'm impressed with how many bugs you've all squashed so quickly. Keep it up!

Duke 341 970
  • 15 Sep '17
 Ruby Rhoderick

@jest said:
For mouse gesture controls, there isn't really a reason you'd want the buffer to clear, defaulting to one particular attack over your last input - most players will perceive it as the game giving them "random" swings whenever they don't get the swings they expect (ie. move the mouse left, but because pressing attack was a split second off, a right comes out instead); it's basically an additional layer of artificial automation that players have to wrestle against.

I'd suggest a tickbox/console command to simply remove the timed element for the input buffer (or extend it indefinitely), and another to lessen/remove the gesture deadzone (although this is harder to perceive right now because the timed element keeps resetting inputs). Removing the timed element will do a lot to improve input consistency.

Finally, other gesture systems like Mount & Blade's/War of/Kingdoms Rise, have translucent onscreen arrow-indicators, that show players the current direction buffered, letting them know which block/attack to expect before they press the button. This also helps players with input consistency and accuracy.

I really like the idea of having an arrow indicator for identifying the direction a strike will come from. It could be a toggle setting if some players don't like it.

Duke 341 970
  • 13 Sep '17
 Ruby Rhoderick

Just tested this in-game. It's true, 21:9 is at a severe disadvantage compared to 16:9. What makes matters worse, is that I can't lower to a 16:9 resolution as the game doesn't add black bars, but instead stretches the resolution to fit my monitor.

Duke 341 970
  • 13 Sep '17
 Ruby Rhoderick

I'm running at 3440 x 1440. I haven't tried 16:9 resolutions as my native resolution works fine, but now you're telling me I've been playing at a disadvantage? Is 21:9 zoomed in and cropped like it is in Overwatch? If so, that's absolutely messed up. There's no reason to cripple those of us who like to use ultra wide monitors, it doesn't provide us an unfair advantage.

Duke 341 970
  • 13 Sep '17
 Ruby Rhoderick

Server Browser

  • Please add a queue to join full server. It's frustrating that I have to load into a game to determine whether or not it is full.
  • There doesn't appear to be a way to favorite servers despite there being a tab for it.
Duke 341 970
  • 8 Sep '17
 Ruby Rhoderick

@Carlo_Mano said:
And frankly guys, stop saying: "We as alpha testers should play it right now cause it's our job to help fixing it", that's hypocrisy, you didn't backed the alpha to hunt bug, you did it to play before anyone else. And if the alpha isn't stable enough, you'll be bitching.

That's why you are so pissed off at the devs guest testers, cause they "stole" your right to play first by having acces a week before you. Well, boo-fucking-hoo, you want a napkin?

You should be happy to know the alpha is getting closer and closer, instead of shitting your frustration everywhere.

No, actually, I look forward to reporting bugs and providing my opinion on the mechanics. It's rewarding to know that you contributed to the development of something. That said, playing before the majority is a nice perk.

Duke 341 970
  • 8 Sep '17
 Ruby Rhoderick

Thank you, Crushed. This is all we want: communication. We're all very excited about Mordhau, but we've also invested a lot of our time and money in helping it grow. We don't want to be dicked around. Be straight with us, tell us the status of the game, why delays happen, when it should release, and explain the reasoning behind your actions. We understand you're busy designing the game, but know that transparency is crucial to good game development.

Duke 341 970
  • 8 Sep '17
 Ruby Rhoderick

@Ƭheodore said:

@DerFurst said:
"hey guys we're testing some things and gave out alpha codes to a few people." People would have been fine with that.

eh, probably not. we all payed $60 for the alpha tier and some people who also bought the same alpha tier get it early. I think people would've been just as mad about a formal announcement.

Transparency is always better than secrecy.