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I've been having this issue on all my servers too - really frustrating. I've had Mordhau servers running since launch and this is the first time I've had this issue. I've had to restart my servers at least once a day.
Great work, devs! I like Invasion more than I expected. I think it'll be even better once we get maps that were designed with Invasion in mind. Grad, Taiga, and especially Camp are a little too open for Invasion, I think. Regardless, I really appreciate the more frequent updates. Small updates > Big updates.
What's the map names for the config for Invasion?
Wondering if any other server owners are having a similar issue with losing a chunk of players on map change. This seems to have only started occurring after the last patch - this did not occur before. I started noticing it after I set up a 24/7 Crossroads server. Here's a gif of what it looks like seeing all disconnect messages in chat:
Of course, many of you will say these are players simply leaving after the end of a game, which is normal, but they all leave about at the same time and it's right before the map changes.
A couple of things about my servers: I host them all on the same machine, I have three servers active at the same time. Each of them have a unique port, query port, and beacon port.
Has anyone else been noticing this? Thanks!
I'm not familiar with Twitch Rivals - are these Mordhau streamers like dueling or something? I'll watch it regardless.
Yeah, this certainly needs to be addressed.
Just turn the gore back on as well as the teammate markers. You can press 'H' in-game to turn them on.
Ahh so seems likely this is a bug attributed to higher ranks.
This! Was just about to post about this one. After making a purchase in the armory, it takes my money, but I remain stuck with the spinning icon. After a restart, I use the item purchased.
I'm curious Archer, what's your rank? I'm 36. It could be related to rank, because I haven't heard many people complaining about this one.
Awesome! Great work! Been having a blast - you all created something really special. :)
Now™
Be kind to the new players - help them and they will help us keep the game alive. Be sure to write a positive review on the Steam page as soon as you can. It doesn't have to be long or in-depth, but as long as you give your thumbs up, it'll help combat the deluge of negative reviews from those who get frustrated with the mechanics and leave a negative review.
Try turning off Ambient Occlusion at the bottom of the settings under the Video tab. I was also noticing that same artifacting until I messed around with each individual setting. Ambient Occlusion seems to have a huge impact on performance anyway, so probably best you turn it off.
Do you @devs have plans to do any marketing yourself? I saw the interview y'all did with noFrag, will there be anything else like this?
Well done, Triternion! You've all done such great work on this one - I'm certain it will sell in the hundreds of thousands! It's up to us now to get the word out there. I encourage everyone to reach out to video game sites and let them know Mordhau will be releasing the 29th.
I can't test it as we no longer have access to Frontline, but from what I found, CPU seemed to be the primary constraint. The issue I was having during the stress test was, at best, a usage of ~60% of my GPU during the large battles. Yet, when in spawn, my GPU usage would shoot up to ~90% and I'd get drastically better FPS.
Again, I'd like to test it, but I did overclock my GPU from 4.2Ghz to 4.8Ghz and I'd like to see if that helps with performance. Here are my specs:
i7 - 6700K
1080ti
In-Game Settings: Medium-ish (turned everything CPU dependent to low)
Average FPS: 60 - 70 in Battles, 120+ without players in view
Here's a better look at the bug - appears to only be happening on Grad.
An i7-8700K running at 5Ghz should not be a bottleneck for any modern game - I think what we're seeing here is poor optimization from Mordhau that depends heavily on CPU usage.
I'm playing at 2560 x 1080 (21:9) FOV: 101. Did a search of the forum, but couldn't find this bug mentioned elsewhere - though I feel like it may have been brought up before. You can see at the top left and right there's a visual bug with the sky-sphere thing.
I'm playing at 2560 x 1080 (21:9) FOV: 101. Did a search of the forum, but couldn't find this bug mentioned elsewhere - though I feel like it may have been brought up before. You can see at the top left and right there's a visual bug with the sky-sphere thing.
Still having some issues with phantom attacks. Here's an example: