Mordhau
 RoguePolize
  • Likes received 5
  • Date joined 17 Jun '19
  • Last seen 23 Apr

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  • 1
  • 7 Jul '19
 RoguePolize

@Layla said:

@RoguePolize said:
Why are people still arguing over having women in Mordhau, it's like you would rather have no new content other than just a couple of new maps, weapon and armor.

And this "o dis will ruin my realism" mentality needs to stop, there are already naked peasants with abomination faces going around and stoning or firebombing people on frontlines and dwarves and giants on horde. Surely there are some few rare women that are on the battlefield back in the dark age like Joan of Arc.

However I think theres no need for race diversity like black or asian since everyone are just mostly europeans that fought in the medieval battles if we wanna keep it semi realistic.

This idiot contradicts his "progressive" fanboyism himself in his last sentence, this are the retards defending this game.

How the fuck does that have anything to do with this topic or me, that is clearly off-topic out here and as you would just plainly insult me out of nowhere calling me a fanboy rather than sharing your opinions or critics, please take your shit to reddit or the steam discussion elsewhere if you're not here to contribute to the topic you massive douchebag.

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  • 7 Jul '19
 RoguePolize

Why are people still arguing over having women in Mordhau, it's like you would rather have no new content other than just a couple of new maps, weapon and armor.

And this "o dis will ruin my realism" mentality needs to stop, there are already naked peasants with abomination faces going around and stoning or firebombing people on frontlines and dwarves and giants on horde. Surely there are some few rare women that are on the battlefield back in the dark age like Joan of Arc.

However I think theres no need for race diversity like black or asian since everyone are just mostly europeans that fought in the medieval battles if we wanna keep it semi realistic.

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  • 1
  • 17 Jun '19
 RoguePolize

@Cence said:
Histroical accuracy literally doesn't matter as much as you think. We have a damn executioner's sword in battle, so why not a frogmouth?

We already have shirtless naked man running around and throwing firebombs or pans at people, giants and pyromaniacs dwarves with high voice pitch on horde, yeah that's totally historically accurate, lets just remove them and make the game even dull with lesser content and super historically accurate to the point its not even a game but a real life simulator.

I see no harm that a frogmouth helm could do anything to harm anyone in terms of gameplay since its a cosmetic and pretty much use by cavalries in medieval times, mainly jousting but they can be sometimes worn on the actual battle itself worn by mercenaries who will wear any armor that they can scavenge.

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  • 17 Jun '19
 RoguePolize

@smellycathawk said:
I literally did not read your post but the topic gave me an idea.

When you are a real engineer in a chem plant or something, you have a lock you put on your shit to make sure nobody comes and hurts themselves or fucks it up.

Maybe engineers could make locks of some kind to be used on doors or artillery?

Maybe they could also make chains to lock up horses and cata from being taken. But the chains/locks can be broken like any other thing they make. Just takes time.

Well what's the point of threads when you're not reading other people's idea then, but however wouldn't using chains to be locking up your own team horses and cata provide inconveniences for your own teammates to use? But maybe the chain or lock can be used as another tool in the toolbox to barricade up doors as a defense fortification which can also be a good idea perhaps.

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  • 17 Jun '19
 RoguePolize

Whenever playing as an engineer on frontlines, you will mainly see yourself most of the time at the bottom of the scoreboard so it comes to my conclusion that something needs to be done to make the engineer more recognizable and felt more rewarding for the players to play as.

Here are some of my suggestions:
1) There should be points scored for every damage the fortification that you build from using the toolbox from enemy firebombs or when they are trying to take it down using a melee or ranged.

2) Some teammates may tend to hog onto your ballista that you've just build, and would never return to you, which could also result on people arguing & fighting over the ballista.

One of the ways that I think we can solve this issue is by giving engineers priority over the ballista aka when a teammate is using your ballista, you can just instantly swap with the teammate and take control of your own ballista. Also preventing you from taking friendly fire damage from teammates while using the ballista if that's possible.

Another solution is giving assist points or kills to both you and the teammate that is making incredible use of your ballista, that way it would reward both players and encourage teamwork together.

What do you guys think about this? Any useful critics is welcome.