Mordhau
 AleX
Baron
  • Likes received 6
  • Date joined 9 Mar '17
  • Last seen 29 Oct '19

Private Message

Baron 25 6
  • 19 Jun '19
 AleX

I remember ARK devs limit bandwith to 60K so I increase that yo
Game.ini
[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=200000
MaxDynamicBandwidth=30000 (per connection)

I think that's tooooo much but it's works for me. I don't have any issue with this high numbers because I don't have any other servers than Mordhau for the moment.

When I multihomed a server I can't see it in the server browser
Have you any idea about that ? (But I think it's a UE4 issue but ...)

Baron 25 6
  • 19 Jun '19
 AleX

@Gambit said:
I didn't read the part about it being your server, but if you're getting increased latency with more players, something is definitely bottlenecking. Is it possible both instances are using the same cores? And what does your utilisation look like when they're full?

I finally solve that with a higher bandwith in the server config.
Just tweak network options.

Baron 25 6
  • 12 Jun '19
 AleX

Bottleneck an entire dedicated server (Xeon 1620 with 250 Mbps up/down) with 64 + 16 Mordhau slots ... hmmm ... not possible
No prob on official servers so there is another issue.

I didn't have this prob on other UE4 games.

Baron 25 6
  • 1
  • 12 Jun '19
 AleX

@Gambit said:

@AleX said:
Anyone experience more latency/ping on non official full server ?

I already played with tickrate / clienrate options and so on but nothing change.

Do you get the same on empty servers?

No I have no prob untill ~25 players.
35-50 with 16 players and about 45-90 with 32 players.
I never had that kind of issue while I already had some UE4 server (like Ark, etc...)

Baron 25 6
  • 11 Jun '19
 AleX

Anyone experience more latency/ping on non official full server ?

I already played with tickrate / clienrate options and so on but nothing change.

Baron 25 6
  • 11 Jun '19
 AleX

3Gb (GPU) is pretty light for UE4.
UE4 engine is really demanding (GPU and CPU).
Have you ever tried to reduce effects, foliage, shadows or post process ?

Frontline parties cause huge load (lots of players). Did you reduce other player textures ?

Baron 25 6
  • 18 May '19
 AleX

Anyone have a solution to this issue ?
When I use an other IP for my servers (using multihome) I can see it in the server browser.

That s not the first time I have this issue with UDK4 games.