Mordhau
 bOMBADlL
  • Likes received 18
  • Date joined 15 Jun
  • Last seen 7 Nov

Private Message

16 18
  • 7 Nov
 bOMBADlL

People in here truly have the worst fucking ideas
Could you make a black and red scythe skin with purple fire coming out of the blade pls?

16 18
  • 2 Nov
 bOMBADlL

Actually the default keybinds are "123456" etc, but AZERTY has "&é"'(-" instead of numbers. Just change the keybinds it's like that in a lot of games too.

16 18
  • 2 Nov
 bOMBADlL

@Mr_Obliviousness said:
Also, just make more of towers climbable, all the "large" windows able to enter (because many windows look like they're big enough and you can't squeeze through) and just reward defenders who are actually doing the objective. Give defenders extra points for staying on the siege tower when the enemy pushes, give them points for defending up on the wall, points for staying near the civillians and so on. Just encourage players to play the objective. Imo it's why some players play attacking, because there's more points to harvest.

I think that the Nobles should be chosen among those who held the objective the longest, and not based on how much killed you've raked on a horse
For one it would encourage people to play the actual objectives and prevent braindead nobles from spawning

16 18
  • 2
  • 31 Oct
 bOMBADlL

@esturias said:

@bOMBADlL said:
Blue can't win because they have to blink just once to lose a point and you can't make the objectives much harder because Red can't keep up the pressure. The whole concept of the gamemode isn't very thought out. It doesn't fit together very well. Especially not with the game's general balance and all the other problems.

But what was different with Chivalry? I remember the objective mode games lasting much longer and being more balanced

16 18
  • 31 Oct
 bOMBADlL

pls respond

16 18
  • 31 Oct
 bOMBADlL

Well I've played lots of game on Feitora and here are my suggestions. The big problem with the map is that red wins too easily, which might be due to Blue not yet knowing how to properly defend, and that the objectives are too easy for the attackers.

First part is fine imo, although you're pushing a giant tower upward for 5 minutes, yet everyone prefers using ladders because the climb is 2mn long. This might be dumb but maybe the devs should add some sort of straight ramp or at least a ladder to make the tower more important? It just seems weird that the first objective is discarded by the players so quickly. Why even bother pushing it when the city is already so full of passages? This is a general observation, getting in Castles and other fortified places is always too easy, it should be a battle to get it, yet Grad has multiple tunnels and many holes. In that note, Grad should have a second objective in Invasion, which should be to blow up the castle's wall near the Forge.

Second part is always ruined either by Hapsburg-tier nobles who rush the enemy thinking their great size grants them invincibility, or the nobles get ganked by reds who wait for them to spawn.
Can't do much about player's IQ but the spawn thing could be solved by making them spawn behind the line or with a "guard" (5 or 6 players spawn in the same room at exactly the same time).

The third part is the worst part. Any game I've won in Blue were due to Nobles successfully hiding their shit, but I do not think I've ever seen the defenders win at that point. The objective plays too quickly, which is a shame because I would like to enjoy the unique urban fighting but it is always over in 2 minutes. Once you've memorized the route to the peasants you can get them too easily, people choose a fast assassin loadout where they just parkour their way up to them or spam firepots for the rare ones who are guarded by players (firepots which imo ruins a bit of the game and should have their distance nerfed and cost more points). The civilians themselves are not really protected all that well by the defenders either.
My solution would be to either buff Civilian's health, make them spawn in more secluded places, give them more health, or make some of them controlled by players. Also maybe add a general "burn X" objective like it was done on Grad Frontline Mode to lengthen the mode.

Finally, I think that the "Objective lost, retreat!" mechanic is bad, much more time should be given to the defenders to get back, during which time the attackers would be unable to go further, which would prevent Reds from getting too far into the map and help Blues organize the defenses.

Once again, the objectives are one of the game's big drawbacks, they are not really compelling, and more often than not unbalanced as shit. Chivalry was much better in that regard, and I hope the devs will really put some thoughts into making it's main game modes more fun and memorable. They should also pay very close attention on how some players will cheese the shit out of them, and about how most of the defenders won't really pay attention to what is going on plan accordingly.

I hope that my topic wasn't too badly worded, thank you for reading!

16 18
  • 31 Oct
 bOMBADlL

This isn't an anime, dual wielding has no basis in history, apart from the parrying dagger, which every edgy fuckwits will main if they include it

16 18
  • 20 Aug
 bOMBADlL

HAVE THEY RELEASED ANYTHING YET THIS IS INSANE

16 18
  • 16 Jul
 bOMBADlL

this truly feels like an end of early access game right now, at least it would have shielded them from criticism and an excuse for poor balancing/bugs/poor mechanics/poor ergonomy imo

16 18
  • 16 Jul
 bOMBADlL

Daily "B-BUT MUH MOORS, CAN'T YOU SEE THOSE CONVERTED VISIGOTHS TRIBES? ALSO LOOK AT THIS PARTICULAR WOMAN WHO 1000% FOUGHT IN MANY BATTLES WHICH MEAN THAT COLORED PEOPLE OF COLORS WHERE ROAMING AROUND ALL EUROPE AND WOMEN FOUGHT ALONGSIDE MEN"
You people are grasping for straws

Although some darker skin tones alongside Arabic gears and maps would be pretty nice, medieval Muslims were pretty dope

16 18
  • 10 Jul
 bOMBADlL

@esturias said:
It's just OP right now.
The area denial effect is fine and good, but they paired it with a massive damage output - and that is just stupid.

I fully agree with lowering the range. Besides that, alpha damage should go down (a lot!) while the time you burn for little but constant damage should get increased.

Incredibly unsatisfying when you get burned by firepots

16 18
  • 9 Jul
 bOMBADlL

In my opinion, firepots are an absolute pain, especially on highly populated frontline servers where a few dedicated fire-throwers can rapidly turn half a capture point into a lake of lava. It's a pain, and it's really unfun to play.

My idea would be to keep the same area of effect and damages but severely restrict the range of the throw.

The effect would be that players would have to take more risks to use them because they'd have to get closer to the fighting or fortifications they want to burn and pot spamming (doing runs from the frontline to the supply box) would be much harder to do.

As for the weapon itself, change it from some small grenade to a larger amphora, like pic related or some sort of small barrel. That way you can explain the throwing range nerf but also how you can throw down such large amount of fire with medieval tech.

terracotta-amphora-hellenistic-3rd-century-bc-greek-terracotta-h-15-14-in-388-cm-vases-amphora-with-long-neck-and-pointed-bottom-of-unpainted-clay-P9K402.jpg

Alternatively make the AOE smaller or something.

16 18
  • 8 Jul
 bOMBADlL

OKAY I MIGHT HAVE FOUND A SOLUTION

My rooter (French provider Bouygues Telecom) has a "game mode" that seems to stabilize your connection specifically for online gaming and turning it on seems to have fixed the issue

16 18
  • 8 Jul
 bOMBADlL

I still have the High Packet Loss red message in 70% of all my games
Tried almost everything, playing rn is almost impossible

16 18
  • 8 Jul
 bOMBADlL

Well then, and I still cannot play.
Please fix the game, I'd like to be able to join a fucking serv someday

16 18
  • 8 Jul
 bOMBADlL

It happens in every fucking servers, can't spawn, can't write anything
And then kicked from the server "Timed out while waiting for the steam inventory"
The only solution is to spam the "reconnect" command in the console, by the time it works I've sometimes missed half the game

Is there a fix available somewhere? I have some 1mb/s connection and I can barely play on any servers, please help