Mordhau
 Badass_Ben
  • Likes received 42
  • Date joined 14 Jun
  • Last seen 7 Sep

Private Message

84 42
  • 4 Sep
 Badass_Ben

@Mittsies said:
Adjust your playstyle

I could say the same thing to you

Shields are not OP, at all
You are basically guaranteed to lose the stamina war

Anytime you use the word "fun" you have to realize you are now being subjective, which is pointless in an objective debate.

Shields are VERY weak to aggressive playstyles.
Shields COUNTER drags, feints, and accels, in exchange for losing the stamina war every time.

At plat 2-3 I have not lost once to a shield.

84 42
  • 4 Sep
 Badass_Ben

@Wilkham said:

  1. He hitted your leg at the end of his strike. (You parried too early and looked too high).

  2. Micro feinting in quick succession paired with "body feinting". (You should have chamber or kick).

  3. You encounter a dude that like mobility over armor. He dragged his attack at the same time he was running to your left side, you didn't turn your camera to parry and you also parried too early, resulting him to hit you off screen while running to your left.

Sumary :

I see the panic in your gameplay too much, you often parry panic when in fact you should have gone for a more aggressive playstyle (especially on the low armor guy at the end that you could have hit like 3 times rather than trying to parry an attack you can't understand).

It's okay dude, no one was born for playing this difficult game, try to improve on yourself and play in duel server.
Personally I bought the game one week after it release, I remember being a shield newb but then I learned by myself in duel servers that shield have a low skill ceiling and that others weapons could be much more beneficial to me.

I really liked the Longsword but I prefered the Pole Axe and then I hard mained the Billhook for having a better range.
Try to find a weapon that you like or feel comfortable with, and then learn the mechanic of the game on this weapon.

I don't say you should stop play shield, when I was level 0 to 20 they helped me a lot. But now that I'm level 86 I think you should just play, have fun and be happy.

I get panicky against opponents where basic mechanics don't seem to work
Like clip 3, that guy I was LITERALLY unable to parry ANYTHING of his, even basic stabs (I had a buddy who had a cheat in this game back when it was huge where you could NOT parry any of his attacks. Just ran through FL using a Battle Axe to lop everyone's heads off)

2nd clip, guy was doing the "hovering sword" drag technique which I will forever view as BS

84 42
  • 4 Sep
 Badass_Ben

@FrazerSan said:
You're using dodge, you're literally doing the same thing as him but with a perk and a shield?

Except I don't have an issue with dodge
AND AS I SAID IN THE DESCRIPTION
My opponent starts doing dumb shit, im whipping out the shield, every time.

Dodge is a specific point investment for an ability, which is LESS trollish than this.
This, is an example of why you NEED momentum based mechanics in a game like this.

84 42
  • 4 Sep
 Badass_Ben

In any sort of hand to hand combat, with our without weapons, one of the TEXTBOOK openings that basically guarantees a free hit is an opponents completely missed attack
Not having anything for your fists/weapon to strike, you must exert energy to STOP the weapon/fist momentum, and in the meantime, you are left entirely out of position to defend or block adequately.

It blows my mind that this is allowed in this sort of game
https://www.youtube.com/watch?v=XB7wCrid95E
https://www.youtube.com/watch?v=yRU9cQ4tKCQ

Like, in what world does this mechanic make sense?
People complain that you cant "attack efficiently enough" between high skill players, and a lot of that has to do with a way to forgiving defense aspect of the game. In both clips, the opponent made a MASSIVE blunder, and should be punished for it. Instead, they can magically parry the incoming attack with their weapon NOWHERE in position to do so.

Also, Turn Cap?
Parry Bot?
https://www.youtube.com/watch?v=hNhTP9I0R_c

84 42
  • 4 Sep
 Badass_Ben

@Mittsies said:
Very nice video you've provided to illustrate that weapon hitboxes don't match their models.

Thanks, great post!

Sorry my Nvidia recording tool was updating at them time and was too curious too wait

84 42
  • 4 Sep
 Badass_Ben

So after having several encounters where a weapon was what I thought, 100% in range, only to miss, I did a little testing

And maybe there is errors with this, BUT

So I took a series of weapon and stabbed against a wall, being a fixed point

I found a LOT of weapons had to clip INTO the wall in order to "strike" said wall
Regardless of where on the wall I was striking, or which wall

This seems to me to explain a lot of range issues with weapons where you are obviously in range, but it just doesn't count

84 42
  1. https://www.youtube.com/watch?v=JhWfehE7gRo
    I notice the attack coming over the top right (my screen, so I track the tip of the weapon appropriately)
    Die instantly from full health

There is no physical way his weapon could have made contact with my head in any way

  1. https://www.youtube.com/watch?v=1tlVQCx4E-A

How does he KEEP the weapon on his shoulder, in a constant ready to swing state.
How tf am I supposed to read that

  1. https://www.youtube.com/watch?v=31kPKFS9Nek

No words
We both had good pings

(I labeled them 1, 2, 3 but for some reason it defaults all posts to "1's")

84 42
  • 2 Sep
 Badass_Ben

@afiNity said:
Just had to play against some retard with 1) running away 2) shield 3) emote spam

I got so bored of his shit that I lost because of cba

That's the point
He wanted to do stupid games

84 42
  • 2 Sep
 Badass_Ben

So, since I play late at night, I want to choose a server other than the one im on alone
But the only way to get multiple servers is worldwide

WHAT BLOWS MY MIND, is the servers will put me in a game with 300 ping BEFORE looking for anything closer (AND I KNOW there are matchers with better ping)

Is there a way to MANUALLY select server locations

84 42
  • 2 Sep
 Badass_Ben

@Zeratul said:
You are using a shield. Why are you using a shield?

AS I SAID IN THE DESCRIPTION

I pull out a shield when my opponent starts doing dumbshit

84 42
  • 2 Sep
 Badass_Ben

Shields will always lose the stamina war

Maybe also increase the stamina cost of doing fancy things like morphs and feints for shield users

84 42
  • 2 Sep
 Badass_Ben

@de.tail said:
Yeah it did feel different. New timing adjustments maybe? Also mentioned something about stricter turn caps or something, which I assume is to make it so people can't do helicopter/contortion stuff as much. overhead attacks supposedly have extra 5º on them to make it a bit easier to hit people - I guess a lot of people were missing with overhead attacks.

Either way, I lost spectacularly through my own fault, misclicks, attacks not registering, & attacks on both sides phasing through one another instead of connecting.

That last line

Yeah, shit needs a technical overhaul to actually be SKILL based
And do we want skill to be "who can abuse the most out of the mechanics"
Or those who can ACTUALLY play smart, winning the mind games against their opponent

84 42
  • 2 Sep
 Badass_Ben

And before anyone is "well you are using a shield"
I whip out the bad boy anytime my opponent starts doing some dumbshit

But yeah, ALL this kid did was stab and then immediately run away
Ended up beating him (minus that one round where I would argue my stab was in range, but whatevs)

We need momentum mechanics of some sort to punish such idiotic plays

NOT Turning your back on your opponent is the #1 rule of any fight, and it should be punished respectively

84 42
  • 2 Sep
 Badass_Ben

@Wilkham said:
So I'm not wrong ? or I am ?
Huh ...

Lazy is a bit of a troll

But yeah, anything that relies on, or emphasizes extreme drags or accels is a BS weapon

I mean, don't have issue with that weapon per-say
I have more issue with other weapons.

84 42
  • 31 Aug
 Badass_Ben

For a game trying to be competitive about skill in related to TIMINGS
Any sort of bad ping is 100% unacceptable

84 42
  • 31 Aug
 Badass_Ben

I think stamina needs to be a more dynamic part of combat instead of "who runs out first loses"

IMO, once stamina drops below 50%, your attacks and parries get slower and slower, you should FEEL more and more sluggish as you get tired

This makes fights more dynamic as swing and parry times are NOT constant.

84 42
  • 23 Aug
 Badass_Ben

@Fred Dawes said:

@Badass_Ben said:
Forgive me, im a little bad with terminology

So CFTP is combo-feint-to-parry

Specifically, are we talking about the "issue" of players being able to parry, despite having committed to an attack?

Are we talking how if someone misses swing "1" and combos into swing "2", an opponent trying to LOGICALLY go in for the stab between swings (IRL a very good opening) they can still magically parry instantly, despite their weapon being out of position to do so?

Not quite following

Yes. CFTP is an unintuitive game mechanic that recovers initiative from a missed attack at a high stamina cost when performed successfully.

Personally I think it's fine as is. It costs tons of stam and can be baited at the comp level to get hit anyway.

I guess I don't like it for the simple fact it seems kinda fucked up in a sword game for one of THE most textbook openings to take advantage of, can get so easily blocked (if im thinking of the right thing)

84 42
  • 23 Aug
 Badass_Ben

Forgive me, im a little bad with terminology

So CFTP is combo-feint-to-parry

Specifically, are we talking about the "issue" of players being able to parry, despite having committed to an attack?

Are we talking how if someone misses swing "1" and combos into swing "2", an opponent trying to LOGICALLY go in for the stab between swings (IRL a very good opening) they can still magically parry instantly, despite their weapon being out of position to do so?

Not quite following

84 42
  • 21 Aug
 Badass_Ben

Nothing wrong with some weapons being better in team games than in duels, and vice versa

IRL, no one in their right mind would duel with a 2-handed spear

84 42
  • 3 Aug
 Badass_Ben

@qbmax said:
^

I still believe that several weapons DO need changing to their turncaps and animations but again, the rest of the combat is great. The fact of the matter is that people with always find a way to play the game optimally at higher levels, and in this case, optimally is using weapon animations and good bodyfeinting to win fights. Complaining that people are using the systems and mechanics given to them is dumb.

By that logic, someone using an a glitch within a game is perfectly legit as it is part of the "system and mechanics given to them"
We need to figure out WHAT kinda sword fighting game this game INTENDS to be and reinforce such gameplay, lest it end up like Chivalry.