Mordhau
 xXLuxXx
  • Likes received 18
  • Date joined 12 Jun '19
  • Last seen 17 Jan

Private Message

27 18
  • 16 Jan
 xXLuxXx

@Byzantine said:

  1. As some pointed out, get to know the map.
  2. Bear traps and smoke bombs are your friend.
  3. Get the cat perk for easier escapes.
  4. Use the terrain to your advantage (rooftops, houses, ladders etc.)
  5. When backstabbing enemies, aim for the head.
  6. Dodge perk is a waste of points, since you move exactly 1mm and their zweihanders have a reach of 5000 kms.
  7. Avoid crowded places.
  8. Have a ranged option (throwables, archery) to pick off enemies out of reach with huntsman perk, if you can afford it.
  9. Don't stay at one place
  10. Git gud with your puny 1 point weapons.
  11. Kick
  12. Invest in some light or medium armor.
  13. Wear a hood. Self explanatory.

Dodge can be used if you like it. I like Dodge on Dagger a lot for the forward dodges. Dodge gets a bad rep, but its really good on some loadouts.

27 18
  • 16 Jan
 xXLuxXx

More specifically the house that is on top of spawn that all the blue nobles camp in. Its perfectly in between both spawn areas, and it only has 2 1x1 entrances to the 2nd story. Pretty much every game ends up there, and even if the team is really weak, they can extend the game by 10 or 12 minutes. Its even right above a supply crate. How could it be a more perfect spot? Here are some things I thought that would make it better.

  1. Move the supply crate way on the other side of the map
  2. Have a divider on the far spawn point so they cant just run directly to the house from the 2nd spawn point.
  3. Remove the wall facing the courtyard and replace it with an open balcony with huge windows so you can at least shoot through or firebomb.
  4. Make the entrances bigger or add more entrances to the building.
27 18
  • 16 Jan
 xXLuxXx

You need gooood game sense and map awareness. You need to think about where youre going to get overwhelmed from and when you can shank people without a lot of retaliations. Fire bombs are awesome in team modes for objectives, but they are really awesome for splitting groups of people up too. It's much harder to fight multiple long range weapons with a small weapon so the area-control of firebombs really helps to reduce that. Don't be afraid to run. Its easy to do if you have an escape path (map awareness) and its usually unexpected going from total aggression to full on retreat.

27 18
  • 3 Nov '19
 xXLuxXx

As an Alpha +100 level player, i can definitely confirm that the game is increasingly boring.

I thought animations would be fixed like 2 months ago, but they havent?

Swings are so indiscernible from one another. A forward overhead could just as easily be a left backswing to someone that doesnt wake up and Anime train on Mordhau.... I think this video says it best honestly .. https://www.youtube.com/watch?v=lus3GgLXNmM.

There are many games where exploits = skill... and mordhau is just one of them now. The only players that will be around this game in the foreseeable future are the ones that think they are masters of deception just because they found some way to exploit the turncap too appear like a bi-polar homeless man in SF asking for change before their strike.

I thought this game would be about responding to another players aggression, tactics, and strategy, ... but its just about looking as goofy as possible at all times while fighting.

27 18
  • 31 Oct '19
 xXLuxXx

@CazzyVR said:

@TheKingInTheNorth said:
When occasionally pressing lmb between scrolling up takes up so much brainpower that you forget about the existence of periods and capital letters.

Ad Hominem Attack. When one attacks the Person and not the actual Point being made. Sign that the person has no real argument and doesn't know what else to say. Usually used when one doesn't have anything to say and/or was getting destroyed and decides to say fuck it and goes after the person themselves. I can do it to, "King of the North is so fucking stupid that even a Kindergartener wouldn't use it". See, that is a Ad Hominem attack. How ever I don't do that. Now why don't you try and actually debate his points instead of Insulting him cause he's challenging your Views?

But I will agree, Grammer and Punctuation was HEAVILY needed. I hope we can at least agree on that.

Everytime someone says "Ad Hominem" on a forum, my mind cant help but wander to the mountain of pussy they must be getting.

27 18
  • 22 Oct '19
 xXLuxXx

I'm very sick of Invasion. Especially Grad, which people still have a hard-on for , for some unknown reason. So you play it every other map. I want to play frontline , not Hide and seek + Wall destruction simulator. Pz

27 18
  • 1
  • 10 Oct '19
 xXLuxXx

@smug said:
i posted about this a long time ago, was a really long post too. the devs simply dont care that archery is fundamentally flawed sadly.

I personally dont think it's too far off from being in a good place. Huntsman just makes everything awkward. Recurve bow should win in close fights but it doesnt because of huntsman. You can't focus on shooting people with swords because other archers are too free because of huntsman. I think each bow would fall into its own role really well if it wasnt for the perk. Things like dropping your bow or not being able to parry can at least be mitigated with situational awareness and some good ducks.

27 18
  • 7 Oct '19
 xXLuxXx

The current huntsman perk is really restrictive to the bow gameplay. Its an auto-include on a weapon that is already 11 points, leaving you only 4 points to do anything with other than have a longbow. It also makes the recurve bow completely useless. The recurve bow doesnt really benefit from huntsman, as you cant even 1 shot level 1 armor with it, and you can't even block a 1 shot with a level 3 chest piece from longbow/crossbow, so there is no counterplay.

I believe the current huntsman perk dramatically limits the fun of bows, as you are eternally locked into just fighting the other bowman on the team in fear of being one shot.

I've thought of a few suggestions I thought would be cool.

Rework entirely -> Make enemy bowman appear with a marker above their head(some sort of sight bonus) Restrict their healing from kicking in for 30 seconds after being hit by your shot... or both.

Enable counterplay -> Drop the chest damage to 50% of what it is now, so you can counter the one-shots with level 3 or even level 2 armor... which is a large investment in bow builds due to the high point cost of bows... and this would force the other bowman to go for the one shot on the head.

Other suggestions ->

Give Huntsman a minimum range too where it wont activate, 8 feet or more..
Make Huntsman only activate if they have a bow EQUIPPED , not just a quiver on their person.
Let melee weapons benefit from huntsman instead or let all weapons benefit with the reduced chest damage.

27 18
  • 18 Sep '19
 xXLuxXx

Ruby. If you could make the game work, I'd be forever in your debt.

27 18
  • 18 Sep '19
 xXLuxXx

Said the guy who feints like no one else...

Feints = Lies.

27 18
  • 1
  • 18 Sep '19
 xXLuxXx

Please wait...

An admin will be with you shortly.

27 18
  • 1 Sep '19
 xXLuxXx

My ping is 40 higher on all servers, and the servers where I get the best ping just vanished. Game is unplayable with 100 ping. Im forced too quit until they fix this.

27 18
  • 3
  • 1 Sep '19
 xXLuxXx

Even on a server in my hometown im getting over 80 ping... all others are over 100. What the hell gives?!

I've tried port forwarding, tutorials online.. nothing. What in the patch is effecting my ping so much so I can try to find a work-around?

27 18
  • 30 Aug '19
 xXLuxXx

I live in Washington, and I'm sure other Washington people know how shitty most of the servers are for them. The very small amount of public servers I got decent ping on are now gone and its somehow even worse on the other ones. I cant get under a 100 ping on any server. What gives?

27 18
  • 1
  • 14 Aug '19
 xXLuxXx

UPDATE YOUR DAMN GAME! YOU GUYS SUCK!!!!

Everyone hates horses, Everyone is just using 3/3/3 armor and fucking zweis. COOL GAME DUDE! You can still get stuck on LITERALLY NOTHING.

27 18
  • 19 Jul '19
 xXLuxXx

@ToLazy4Name said:

@esturias said:

@ToLazy4Name said:
Like what

Step back a bit and pick one of the many things that are obvious to everyone and which get discussed here back and forth again and again.

Like what

I don't find many balance issues with the game, and the ones I do find are generally things we know they are working on

-Attack speed is a useless weapon stat in game, the difference in speed between even a dagger and a spear is negligible, and the game is about back and forth, so everyone goes for high damage and high reach weapons which have virtually no downside.There should be a downside to being extremely close to a huge weapon. They get a massive benefit to keeping you far away, they should lose out SOMEHOW if youre right in their face. If the point system is meant to balance these weapons its doing a very poor job.

-Stabs are too good across the board. On almost every weapon stabs are the best attack in terms of raw power. They are the most reliable because they dont get stuck on the giant colliders of walls & objects in this game, and they are the easiest to use and very accurate.

-Recurve bow is made completely useless by current huntsman perk. The recurve bow is just below the threshold of being able to 1 shot other bowman and you get one shot by other bowman even with level 3 armor.

-Mobility builds are just inferior. Trying to make a build work that doesnt rely on level 3 armor is just a meme honestly. Dodge isnt good enough and it feels like half the tools are missing to attempt a rogue-type build. On top of that "heavy" builds are just what almost everyone is playing so the lighter weapons being underpowered is exacerbated even more.

27 18
  • 2
  • 14 Jul '19
 xXLuxXx

@smug said:
Mods please close this before it just devolves into a personal attack thread.

It's already run it's course.

So the man who barged into a thread about a very simple concept to tell everyone how amazing he is at the game, how 90% of the player base is bad, and how the Frontline mode, which most of the player base plays "means jackshit" wants to now close said thread. Could you be anymore arrogant? Just fuck off dude, go get some sunlight. Honestly just close it. This is like talking to 3rd graders.

27 18
  • 14 Jul '19
 xXLuxXx

You're trying to lecture me about capability? Thats hilarious :).

Are you unemployed, or just so completely unnecessary at your job meant for teenagers that you can just rack up 6800 forum posts right at your "work"?

27 18
  • 14 Jul '19
 xXLuxXx

@smug said:

@xXLuxXx said:

@smug said:

Cool attempt at gaslighting, or not even knowing how the game's mechanics work.

Are you one of those really hip internet lads who keeps a "logical fallacies" tab open on his browser to crush all the libtard cucks online?

27 18
  • 14 Jul '19
 xXLuxXx

@ToLazy4Name said:

@xXLuxXx said:

@ToLazy4Name said:
Are you implying the game will die because a meta formed? Can you please direct me to a game that doesn't have a meta?

No one for the most part is going to argue that big weapons aren't the best weapons, but what you need to do is convince people that that is an issue and what you think should be done about it. Considering there is a point system, i'd suggest that you critique that and put forward some ideas on how to change it to better incentivize not just running big weapons.

The game was an unforeseen success. It's not crazy to assume they didnt have a long-term plan associated with the game. Good games will have a meta with ebb & flow, counter play, and balance updates. This game has a small-amount of clearly dominant strategies which will continue to remain dominant because the counterplay options are clearly inferior.

I dont really need to convince anyone of anything honestly. Go join a frontline game and start noticing how everyone is using the same 3 loadouts. If stagnation isnt a killer of games historically, then nothing is.

If you're all able to put your ego's aside momentarily and realize the very simple thing I'm saying, instead of acting like I'm about to take away your favorite toy, this would be more productive.

So you're mad and have nothing to contribute other than telling us all that you're mad? lol

Alright then. You're clearly worth talking too.