Mordhau
 xXLuxXx
  • Likes received 13
  • Date joined 12 Jun
  • Last seen 10 Oct

Private Message

21 13
  • 1
  • 10 Oct
 xXLuxXx

@smug said:
i posted about this a long time ago, was a really long post too. the devs simply dont care that archery is fundamentally flawed sadly.

I personally dont think it's too far off from being in a good place. Huntsman just makes everything awkward. Recurve bow should win in close fights but it doesnt because of huntsman. You can't focus on shooting people with swords because other archers are too free because of huntsman. I think each bow would fall into its own role really well if it wasnt for the perk. Things like dropping your bow or not being able to parry can at least be mitigated with situational awareness and some good ducks.

21 13
  • 7 Oct
 xXLuxXx

The current huntsman perk is really restrictive to the bow gameplay. Its an auto-include on a weapon that is already 11 points, leaving you only 4 points to do anything with other than have a longbow. It also makes the recurve bow completely useless. The recurve bow doesnt really benefit from huntsman, as you cant even 1 shot level 1 armor with it, and you can't even block a 1 shot with a level 3 chest piece from longbow/crossbow, so there is no counterplay.

I believe the current huntsman perk dramatically limits the fun of bows, as you are eternally locked into just fighting the other bowman on the team in fear of being one shot.

I've thought of a few suggestions I thought would be cool.

Rework entirely -> Make enemy bowman appear with a marker above their head(some sort of sight bonus) Restrict their healing from kicking in for 30 seconds after being hit by your shot... or both.

Enable counterplay -> Drop the chest damage to 50% of what it is now, so you can counter the one-shots with level 3 or even level 2 armor... which is a large investment in bow builds due to the high point cost of bows... and this would force the other bowman to go for the one shot on the head.

Other suggestions ->

Give Huntsman a minimum range too where it wont activate, 8 feet or more..
Make Huntsman only activate if they have a bow EQUIPPED , not just a quiver on their person.
Let melee weapons benefit from huntsman instead or let all weapons benefit with the reduced chest damage.

21 13
  • 18 Sep
 xXLuxXx

Ruby. If you could make the game work, I'd be forever in your debt.

21 13
  • 18 Sep
 xXLuxXx

Said the guy who feints like no one else...

Feints = Lies.

21 13
  • 1
  • 18 Sep
 xXLuxXx

Please wait...

An admin will be with you shortly.

21 13
  • 1 Sep
 xXLuxXx

My ping is 40 higher on all servers, and the servers where I get the best ping just vanished. Game is unplayable with 100 ping. Im forced too quit until they fix this.

21 13
 xXLuxXx

Even on a server in my hometown im getting over 80 ping... all others are over 100. What the hell gives?!

I've tried port forwarding, tutorials online.. nothing. What in the patch is effecting my ping so much so I can try to find a work-around?

21 13
  • 30 Aug
 xXLuxXx

I live in Washington, and I'm sure other Washington people know how shitty most of the servers are for them. The very small amount of public servers I got decent ping on are now gone and its somehow even worse on the other ones. I cant get under a 100 ping on any server. What gives?

21 13
  • 1
  • 14 Aug
 xXLuxXx

UPDATE YOUR DAMN GAME! YOU GUYS SUCK!!!!

Everyone hates horses, Everyone is just using 3/3/3 armor and fucking zweis. COOL GAME DUDE! You can still get stuck on LITERALLY NOTHING.

21 13
  • 19 Jul
 xXLuxXx

@ToLazy4Name said:

@esturias said:

@ToLazy4Name said:
Like what

Step back a bit and pick one of the many things that are obvious to everyone and which get discussed here back and forth again and again.

Like what

I don't find many balance issues with the game, and the ones I do find are generally things we know they are working on

-Attack speed is a useless weapon stat in game, the difference in speed between even a dagger and a spear is negligible, and the game is about back and forth, so everyone goes for high damage and high reach weapons which have virtually no downside.There should be a downside to being extremely close to a huge weapon. They get a massive benefit to keeping you far away, they should lose out SOMEHOW if youre right in their face. If the point system is meant to balance these weapons its doing a very poor job.

-Stabs are too good across the board. On almost every weapon stabs are the best attack in terms of raw power. They are the most reliable because they dont get stuck on the giant colliders of walls & objects in this game, and they are the easiest to use and very accurate.

-Recurve bow is made completely useless by current huntsman perk. The recurve bow is just below the threshold of being able to 1 shot other bowman and you get one shot by other bowman even with level 3 armor.

-Mobility builds are just inferior. Trying to make a build work that doesnt rely on level 3 armor is just a meme honestly. Dodge isnt good enough and it feels like half the tools are missing to attempt a rogue-type build. On top of that "heavy" builds are just what almost everyone is playing so the lighter weapons being underpowered is exacerbated even more.

21 13
  • 2
  • 14 Jul
 xXLuxXx

@smug said:
Mods please close this before it just devolves into a personal attack thread.

It's already run it's course.

So the man who barged into a thread about a very simple concept to tell everyone how amazing he is at the game, how 90% of the player base is bad, and how the Frontline mode, which most of the player base plays "means jackshit" wants to now close said thread. Could you be anymore arrogant? Just fuck off dude, go get some sunlight. Honestly just close it. This is like talking to 3rd graders.

21 13
  • 14 Jul
 xXLuxXx

You're trying to lecture me about capability? Thats hilarious :).

Are you unemployed, or just so completely unnecessary at your job meant for teenagers that you can just rack up 6800 forum posts right at your "work"?

21 13
  • 14 Jul
 xXLuxXx

@smug said:

@xXLuxXx said:

@smug said:

Cool attempt at gaslighting, or not even knowing how the game's mechanics work.

Are you one of those really hip internet lads who keeps a "logical fallacies" tab open on his browser to crush all the libtard cucks online?

21 13
  • 14 Jul
 xXLuxXx

@ToLazy4Name said:

@xXLuxXx said:

@ToLazy4Name said:
Are you implying the game will die because a meta formed? Can you please direct me to a game that doesn't have a meta?

No one for the most part is going to argue that big weapons aren't the best weapons, but what you need to do is convince people that that is an issue and what you think should be done about it. Considering there is a point system, i'd suggest that you critique that and put forward some ideas on how to change it to better incentivize not just running big weapons.

The game was an unforeseen success. It's not crazy to assume they didnt have a long-term plan associated with the game. Good games will have a meta with ebb & flow, counter play, and balance updates. This game has a small-amount of clearly dominant strategies which will continue to remain dominant because the counterplay options are clearly inferior.

I dont really need to convince anyone of anything honestly. Go join a frontline game and start noticing how everyone is using the same 3 loadouts. If stagnation isnt a killer of games historically, then nothing is.

If you're all able to put your ego's aside momentarily and realize the very simple thing I'm saying, instead of acting like I'm about to take away your favorite toy, this would be more productive.

So you're mad and have nothing to contribute other than telling us all that you're mad? lol

Alright then. You're clearly worth talking too.

21 13
  • 14 Jul
 xXLuxXx

@smug said:
The problem is you're trying to come off as if you know anything about the game's meta when you don't. Pub Frontline Meta means jackshit, because 90% of this game's population still can't even do a basic drag or even grasp the fundamentals that make a good Mordhau player. We're 2 months in and I still see people try to cross space vs a spear/halb user by starting a horizontal swing MILES away just asking to get flinched by a stab. I'm glad we're not balancing the game according to these complete smoothbrains.

You complained in your post about accels without realizing you can accel 1h weapons too. What's the point of writing pointless long rants on the mordhau forums if you don't know something this basic about the game. Get killed by too many spear users? Sorry you can't deal with one dimensional players you could easily beat by literally doing basic chamber morphs.

Wow, youre such a delightful person.

I didn't even mention accels, and it's funny that you, a god-tier player whose nuts we should all clearly be sucking, doesn't even know the mechanical occurrence im trying to highlight. Let's keep it that way :)

21 13
  • 14 Jul
 xXLuxXx

@ToLazy4Name said:
Are you implying the game will die because a meta formed? Can you please direct me to a game that doesn't have a meta?

No one for the most part is going to argue that big weapons aren't the best weapons, but what you need to do is convince people that that is an issue and what you think should be done about it. Considering there is a point system, i'd suggest that you critique that and put forward some ideas on how to change it to better incentivize not just running big weapons.

The game was an unforeseen success. It's not crazy to assume they didnt have a long-term plan associated with the game. Good games will have a meta with ebb & flow, counter play, and balance updates. This game has a small-amount of clearly dominant strategies which will continue to remain dominant because the counterplay options are clearly inferior.

I dont really need to convince anyone of anything honestly. Go join a frontline game and start noticing how everyone is using the same 3 loadouts. If stagnation isnt a killer of games historically, then nothing is.

If you're all able to put your ego's aside momentarily and realize the very simple thing I'm saying, instead of acting like I'm about to take away your favorite toy, this would be more productive.

21 13
  • 14 Jul
 xXLuxXx

The evasive builds in this game are utter shit. The only viable builds are 3/3 armor with big weapon or just dumping everything into spear/halbard/zwei and spamming from range while you back up like a complete alpha gamer. The difference in attack speed between even the dagger and spear is just a total joke, and getting on the inside with a smaller weapon is even advantages for THE BIGGER WEAPON because their hitbox just "appears" inside your victims body while your sub-6 cost weapon has to actually travel through time and space to reach some zweitard.

I used to think Mordhau would last, but it seems the dev's just took the money and ran. Everyone has figured out the OP strats and now everyone is just using 3/3/3 armor or some stab tactic that just keeps you constantly out of range.

Cool hit game guys, too bad you did jack shit with it.

21 13
  • 18 Jun
 xXLuxXx

Well thank you for the info. Its been a while since ive ran a server. What update should I look out for?

21 13
  • 1
  • 18 Jun
 xXLuxXx

Aw dang. Thanks for the Info. So people didnt like your 2-h only server because it still showed in the menu as an option but spawned them with something else?

21 13
  • 18 Jun
 xXLuxXx

I think if you arn't holding it up and just tap it to parry it does this.